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Jun 11th, 2016
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  1. [Injector]
  2. Injector.UserName = NULL
  3. Injector.Password = NULL
  4.  
  5. [Anti_Cheat_Protection]
  6. Anti_Cheat_Protection.Process.0 = NULL
  7.  
  8. [Aimbot]
  9. Aimbot.Active = 1
  10. Aimbot.Mode = 1
  11. Aimbot.InAttack = 0
  12. Aimbot.Key = MOUSE1
  13. Aimbot.DeathMatch = 1
  14. Aimbot.Mouse.Disable = 0
  15. Aimbot.InJump = 1
  16. Aimbot.InDuck = 1
  17. Aimbot.InStand = 1
  18. Aimbot.AimingDuckTargets = 1
  19. Aimbot.AimingJumpTargets = 1
  20. Aimbot.Kill.Delay = 0
  21. Aimbot.Kill.CalcDrop = 0
  22. Aimbot.PanicKey = F10
  23. Aimbot.NoShake = 1
  24. Aimbot.NoSpread = 1
  25.  
  26. [Visuals]
  27. Visuals.Draw.Dot = 0
  28. Visuals.Draw.Box = 0
  29. Visuals.Draw.Fov = 0
  30. Visuals.Draw.Lock = 0
  31. Visuals.Draw.Teammates = 0
  32. Visuals.Draw.Weapon = 0
  33. Visuals.Fullbright = 0
  34. Visuals.Check.Visible = 0
  35.  
  36. [BunnyHop]
  37. BunnyHop.Active = 1
  38. BunnyHop.Key = SPACE
  39.  
  40. [Removals]
  41. Removals.NoSmoke.Active = 0
  42. Removals.NoFlash.Active = 0
  43. Removals.NoFlash.Percentage = 200
  44.  
  45. [SpeedHack]
  46. SpeedHack.Value = 10000
  47. SpeedHack.Active.Mode = 0
  48. SpeedHack.Active.Key = SHIFT
  49.  
  50. [Ingame_Radar]
  51. Ingame_Radar.Active = 0
  52. Ingame_Radar.Color = 0
  53. Ingame_Radar.HideRadar = 0
  54. Ingame_Radar.Teammates = 0
  55. Ingame_Radar.DeathZone = 0
  56.  
  57. [Weapon_Settings]
  58. weapon.usp.active = 1,1,1
  59. weapon.usp.autowall = 0
  60. weapon.usp.detection = 1,1,1
  61. weapon.usp.bullet.control = 1,1,1
  62. weapon.usp.humanize.trigger = 1
  63. weapon.usp.smooth = 0,0,0
  64. weapon.usp.fov.x = 1337,1337,1337
  65. weapon.usp.fov.y = 1337,1337,1337
  66. weapon.usp.hitbox.duck = 11,11,11
  67. weapon.usp.hitbox.stand = 11,11,11
  68. weapon.usp.hitbox.duck.height.correction = 1
  69. weapon.usp.hitbox.stand.height.correction = 1
  70. weapon.usp.norecoil.mode = 0
  71. weapon.usp.norecoil.inaimbot = 1
  72. weapon.usp.norecoil.value = 3,3,3
  73.  
  74. weapon.glock.active = 1,1,1
  75. weapon.glock.autowall = 0
  76. weapon.glock.detection = 1,1,1
  77. weapon.glock.bullet.control = 1,1,1
  78. weapon.glock.humanize.trigger = 1
  79. weapon.glock.smooth = 0,0,0
  80. weapon.glock.fov.x = 1337,1337,1337
  81. weapon.glock.fov.y = 1337,1337,1337
  82. weapon.glock.hitbox.duck = 11,11,11
  83. weapon.glock.hitbox.stand = 11,11,11
  84. weapon.glock.hitbox.duck.height.correction = 2
  85. weapon.glock.hitbox.stand.height.correction = 2
  86. weapon.glock.norecoil.mode = 0
  87. weapon.glock.norecoil.inaimbot = 1
  88. weapon.glock.norecoil.value = 3,3,3
  89.  
  90. weapon.deagle.active = 1,1,1
  91. weapon.deagle.autowall = 0
  92. weapon.deagle.detection = 1,1,1
  93. weapon.deagle.bullet.control = 1,1,1
  94. weapon.deagle.humanize.trigger = 1
  95. weapon.deagle.smooth = 0,0,0
  96. weapon.deagle.fov.x = 1337,1337,1337
  97. weapon.deagle.fov.y = 1337,1337,1337
  98. weapon.deagle.hitbox.duck = 11,11,11
  99. weapon.deagle.hitbox.stand = 11,11,11
  100. weapon.deagle.hitbox.duck.height.correction = 1
  101. weapon.deagle.hitbox.stand.height.correction = 1
  102. weapon.deagle.norecoil.mode = 0
  103. weapon.deagle.norecoil.inaimbot = 1
  104. weapon.deagle.norecoil.value = 3,3,3
  105.  
  106. weapon.galil.active = 1,1,1
  107. weapon.galil.autowall = 0
  108. weapon.galil.detection = 1,1,1
  109. weapon.galil.bullet.control = 1,1,1
  110. weapon.galil.humanize.trigger = 1
  111. weapon.galil.smooth = 0,0,0
  112. weapon.galil.fov.x = 1337,1337,1337
  113. weapon.galil.fov.y = 1337,1337,1337
  114. weapon.galil.hitbox.duck = 11,11,11
  115. weapon.galil.hitbox.stand = 11,11,11
  116. weapon.galil.hitbox.duck.height.correction = -1
  117. weapon.galil.hitbox.stand.height.correction = -1
  118. weapon.galil.norecoil.mode = 0
  119. weapon.galil.norecoil.inaimbot = 1
  120. weapon.galil.norecoil.value = 3,3,3
  121.  
  122. weapon.famas.active = 1,1,1
  123. weapon.famas.autowall = 0
  124. weapon.famas.detection = 1,1,1
  125. weapon.famas.bullet.control = 3,3,3
  126. weapon.famas.humanize.trigger = 1
  127. weapon.famas.smooth = 0.0.0
  128. weapon.famas.fov.x = 1337,1337,1337
  129. weapon.famas.fov.y = 1337,1337,1337
  130. weapon.famas.hitbox.duck = 11,11,11
  131. weapon.famas.hitbox.stand = 11,11,11
  132. weapon.famas.hitbox.duck.height.correction = -1
  133. weapon.famas.hitbox.stand.height.correction = -1
  134. weapon.famas.norecoil.mode = 0
  135. weapon.famas.norecoil.inaimbot = 1
  136. weapon.famas.norecoil.value = 3,3,3
  137.  
  138. weapon.ak47.active = 1,1,1
  139. weapon.ak47.autowall = 0
  140. weapon.ak47.detection = 1,1,1
  141. weapon.ak47.bullet.control = 3,3,3
  142. weapon.ak47.humanize.trigger = 1
  143. weapon.ak47.smooth = 0,0,0
  144. weapon.ak47.fov.x = 1337,1337,1337
  145. weapon.ak47.fov.y = 1337,1337,1337
  146. weapon.ak47.hitbox.duck = 11,11,11
  147. weapon.ak47.hitbox.stand = 11,11,11
  148. weapon.ak47.hitbox.duck.height.correction = -1
  149. weapon.ak47.hitbox.stand.height.correction = -1
  150. weapon.ak47.norecoil.mode = 0
  151. weapon.ak47.norecoil.inaimbot = 3
  152. weapon.ak47.norecoil.value = 10,10,10
  153.  
  154. weapon.m4a1.active = 1,1,1
  155. weapon.m4a1.autowall = 0
  156. weapon.m4a1.detection = 1,1,1
  157. weapon.m4a1.bullet.control = 5,5,5
  158. weapon.m4a1.humanize.trigger = 1
  159. weapon.m4a1.smooth = 0,0,0
  160. weapon.m4a1.fov.x = 1337,1337,1337
  161. weapon.m4a1.fov.y = 1337,1337,1337
  162. weapon.m4a1.hitbox.duck = 11,11,11
  163. weapon.m4a1.hitbox.stand = 11,11,11
  164. weapon.m4a1.hitbox.duck.height.correction = -1
  165. weapon.m4a1.hitbox.stand.height.correction = -1
  166. weapon.m4a1.norecoil.mode = 0
  167. weapon.m4a1.norecoil.inaimbot = 2
  168. weapon.m4a1.norecoil.value = 3,3,3
  169.  
  170. weapon.awp.active = 1,1,1
  171. weapon.awp.autowall = 0
  172. weapon.awp.detection = 1,,1,1
  173. weapon.awp.bullet.control = 3,3,3
  174. weapon.awp.humanize.trigger = 1
  175. weapon.awp.smooth = 0,0,0
  176. weapon.awp.fov.x = 1337,1337,1337
  177. weapon.awp.fov.y = 1337,1337,1337
  178. weapon.awp.hitbox.duck = 11,11,11
  179. weapon.awp.hitbox.stand = 11,11,11
  180. weapon.awp.hitbox.duck.height.correction = 0
  181. weapon.awp.hitbox.stand.height.correction = 0
  182. weapon.awp.norecoil.mode = 0
  183. weapon.awp.norecoil.inaimbot = 1
  184. weapon.awp.norecoil.value = 3,3,3
  185.  
  186. weapon.scout.active = 1,1,1
  187. weapon.scout.autowall = 1
  188. weapon.scout.detection = 1,1,1
  189. weapon.scout.bullet.control = 1,1,1
  190. weapon.scout.humanize.trigger = 1
  191. weapon.scout.smooth = 0,0,0
  192. weapon.scout.fov.x = 1337,1337,1337
  193. weapon.scout.fov.y = 1337,1337,1337
  194. weapon.scout.hitbox.duck = 11,11,11
  195. weapon.scout.hitbox.stand = 11,11,11
  196. weapon.scout.hitbox.duck.height.correction = 0
  197. weapon.scout.hitbox.stand.height.correction = 0
  198. weapon.scout.norecoil.mode = 0
  199. weapon.scout.norecoil.inaimbot = 1
  200. weapon.scout.norecoil.value = 3,3,3
  201.  
  202. weapon.mp5.active = 1,1,1
  203. weapon.mp5.autowall = 0
  204. weapon.mp5.detection = 1,1,1
  205. weapon.mp5.bullet.control = 0,0,0
  206. weapon.mp5.humanize.trigger = 1
  207. weapon.mp5.smooth = 0,0,0
  208. weapon.mp5.fov.x = 1337,1337,1337
  209. weapon.mp5.fov.y = 1337,1337,1337
  210. weapon.mp5.hitbox.duck = 11,11,11
  211. weapon.mp5.hitbox.stand = 11,11,11
  212. weapon.mp5.hitbox.duck.height.correction = 0
  213. weapon.mp5.hitbox.stand.height.correction = 0
  214. weapon.mp5.norecoil.mode = 0
  215. weapon.mp5.norecoil.inaimbot = 3
  216. weapon.mp5.norecoil.value = 3,3,3
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