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  1. // Good connection
  2. cl_cmdrate 66
  3. cl_interp 0.0
  4. cl_interp_ratio 1
  5. cl_lagcompensation 1
  6. cl_pred_optimize 2
  7. cl_smooth 0
  8. cl_smoothtime 0.01
  9. cl_updaterate 66
  10. rate 60000
  11.  
  12. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
  13. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
  14. // ----------------------------------------------------------------------------
  15.  
  16. cl_showfps 1
  17. fps_max 0
  18.  
  19.  
  20. // Enable sprays -- uncomment this section if you want these settings
  21. cl_playerspraydisable 0
  22. r_spray_lifetime 2
  23.  
  24. // ----------------------------------------------------------------------------
  25. // Shadows
  26. // ----------------------------------------------------------------------------
  27.  
  28. // Disable shadows
  29. mat_shadowstate 0
  30. r_shadowmaxrendered 0
  31. r_shadowrendertotexture 0
  32. r_shadows 0
  33.  
  34.  
  35. // Disable facial features
  36. r_eyes 0
  37. r_flex 0
  38. r_lod 2
  39. r_rootlod 2
  40. r_teeth 0
  41.  
  42.  
  43. // Disable ragdolls
  44. cl_ragdoll_fade_time 0
  45. cl_ragdoll_forcefade 1
  46. cl_ragdoll_physics_enable 0
  47. g_ragdoll_fadespeed 0
  48. g_ragdoll_lvfadespeed 0
  49. ragdoll_sleepaftertime 0
  50.  
  51.  
  52. // Disable gibs
  53. cl_phys_props_enable 0
  54. cl_phys_props_max 0
  55. props_break_max_pieces 0
  56. r_propsmaxdist 1
  57. violence_agibs 0
  58. violence_hgibs 0
  59.  
  60.  
  61. cl_detaildist 0
  62. cl_detailfade 0
  63. cl_drawmonitors 0
  64. cl_ejectbrass 0
  65. cl_jiggle_bone_framerate_cutoff 1 // Turns off jigglebones
  66. cl_new_impact_effects 0
  67. cl_show_splashes 0
  68. func_break_max_pieces 0
  69. glow_outline_effect_enable 0 // Cart glow effect.
  70. lod_transitiondist 0
  71. mat_antialias 0
  72. mat_bumpmap 0
  73. mat_colcorrection_disableentities 1
  74. mat_colorcorrection 0
  75. mat_disable_bloom 1
  76. mat_disable_fancy_blending 1
  77. mat_disable_lightwarp 1
  78. mat_envmapsize 8
  79. mat_envmaptgasize 8
  80. mat_filterlightmaps 0
  81. mat_filtertextures 0
  82. mat_forceaniso 1
  83. mat_hdr_level 0
  84. mat_max_worldmesh_vertices 512
  85. mat_monitorgamma 2.0
  86. mat_motion_blur_enabled 0
  87. mat_parallaxmap 0
  88. mat_picmip 2
  89. mat_reducefillrate 1
  90. mat_reduceparticles 1
  91. mat_specular 0
  92. mat_trilinear 0
  93. mat_viewportscale 1
  94. mat_viewportupscale 1
  95. mat_wateroverlaysize 1
  96. mp_decals 1
  97. r_3dsky 0
  98. r_ambientboost 0
  99. r_ambientfactor 0
  100. r_ambientmin 0
  101. r_avglight 0
  102. r_cheapwaterend 1
  103. r_cheapwaterstart 1
  104. r_decals 1
  105. r_decalstaticprops 0
  106. r_decal_cullsize 15
  107. r_drawdetailprops 0
  108. r_drawmodeldecals 0
  109. r_drawflecks 0
  110. r_dynamic 0
  111. r_flashlightdepthtexture 0
  112. r_forcewaterleaf 1
  113. r_lightaverage 0
  114. r_maxnewsamples 2
  115. r_maxsampledist 1
  116. r_propsmaxdist 0
  117. r_renderoverlayfragment 0
  118. r_staticprop_lod 4
  119. r_waterdrawreflection 0
  120. r_waterdrawrefraction 1
  121. r_waterforceexpensive 0
  122. r_waterforcereflectentities 0
  123. rope_averagelight 0
  124. rope_collide 0
  125. rope_rendersolid 0
  126. rope_shake 0
  127. rope_smooth 0
  128. rope_subdiv 0
  129. rope_wind_dist 0
  130. tf_particles_disable_weather 1
  131. tracer_extra 0
  132. violence_ablood 1 // Setting ablood/hblood to 1 actually improves perf usually
  133. violence_hblood 1
  134. in_usekeyboardsampletime 0
  135. mat_clipz 1 // FX card users should set this to 0
  136. mat_forcehardwaresync 0
  137. mat_levelflush 1
  138. mat_vsync 0
  139. r_fastzreject -1
  140. dsp_enhance_stereo 0
  141. dsp_slow_cpu 1
  142. snd_async_fullyasync 1
  143. snd_pitchquality 0
  144. snd_spatialize_roundrobin 1
  145.  
  146. mat_queue_mode 2
  147.  
  148. cl_threaded_bone_setup 0
  149. cl_threaded_client_leaf_system 0
  150. r_queued_decals 0
  151. r_queued_ropes 1
  152. r_queued_post_processing 0
  153. r_threaded_client_shadow_manager 1
  154. r_threaded_particles 1
  155. r_threaded_renderables 1
  156.  
  157. cl_forcepreload 1 // Force preloading
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