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Jul 28th, 2017
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  1. race notes:
  2.  
  3. #always check#
  4. - check for movespeed boots from vendor every level
  5. - check for good/new weapon bases: 2, 6, 11, 16, 21, 25, 29, 33, 35, 36, 39, 42
  6. - 3 levels under zone. Every 16 levels +1.
  7. i.e.: char lvl 7 = zone lvl 10; char lvl 16 = zone lvl 20; char lvl 32 zone lvl 37
  8.  
  9. #Early on#
  10. - mule cleave from duelist (if marauder)
  11. - bind walk to different key so you can keep walking while equipping
  12. - don't equip chestpiece or shield (can for boss fights)
  13. - fishscale gloves are good. iron rings are good (if using attacks)
  14. - logout after brutus & merveil
  15. - sunder lvl 12 (if non caster)
  16. - save transmutes/alts for buying skill gems
  17.  
  18. #Recipes#
  19. - iron ring + red skill gem = ruby ring
  20. - Magic Sceptre/Wand + alteration + ruby/sapphire/topaz = +1 to gems.
  21.  
  22. #act 1#
  23. - tidal island: ramp means wrong way
  24. - submerged passage: always go (up and) left
  25. - hit lvl 8 in lower prison to get support gem before brutus
  26. - hit lvl 10 in caverns
  27.  
  28. #act 2#
  29. - have +1 fire 3 link wand (if caster)
  30. - have flame totem (if caster)
  31. - wetlands: if entrance is on right side go left to oak then down after. If bottom, go up.
  32. - weaver's: follow left wall down.
  33. - hit 18 before vaal ruins ideally
  34. - generally want to be lvl 20 when you kill vaal
  35.  
  36. #act 3#
  37. - cap lightning resist in sewers (topaz rings)
  38. - be lvl 24 when entering docks
  39. - 28 for dominus (upper sceptre is cancer. Don't kill stuff here)
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