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- race notes:
- #always check#
- - check for movespeed boots from vendor every level
- - check for good/new weapon bases: 2, 6, 11, 16, 21, 25, 29, 33, 35, 36, 39, 42
- - 3 levels under zone. Every 16 levels +1.
- i.e.: char lvl 7 = zone lvl 10; char lvl 16 = zone lvl 20; char lvl 32 zone lvl 37
- #Early on#
- - mule cleave from duelist (if marauder)
- - bind walk to different key so you can keep walking while equipping
- - don't equip chestpiece or shield (can for boss fights)
- - fishscale gloves are good. iron rings are good (if using attacks)
- - logout after brutus & merveil
- - sunder lvl 12 (if non caster)
- - save transmutes/alts for buying skill gems
- #Recipes#
- - iron ring + red skill gem = ruby ring
- - Magic Sceptre/Wand + alteration + ruby/sapphire/topaz = +1 to gems.
- #act 1#
- - tidal island: ramp means wrong way
- - submerged passage: always go (up and) left
- - hit lvl 8 in lower prison to get support gem before brutus
- - hit lvl 10 in caverns
- #act 2#
- - have +1 fire 3 link wand (if caster)
- - have flame totem (if caster)
- - wetlands: if entrance is on right side go left to oak then down after. If bottom, go up.
- - weaver's: follow left wall down.
- - hit 18 before vaal ruins ideally
- - generally want to be lvl 20 when you kill vaal
- #act 3#
- - cap lightning resist in sewers (topaz rings)
- - be lvl 24 when entering docks
- - 28 for dominus (upper sceptre is cancer. Don't kill stuff here)
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