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- ###Rain 1:
- * Kars facetanks / Eisenhorn plays support w/ gun and psionics.
- * Vice City has plenty of cover to negate Ult's team's ranged advantage.
- * Statpost.
- * Eisen has a pistol that dismembers people with shots. Living sword that cuts through mechs & strikes 20 times a second. Swats aside gunfire. Many examples of this. Bulletproof body armour. Issues psychic commands that bypass dampeners and throw off stronger psychics.
- * Kars reacts to 10 rps gunfire. Tanks being shot through a wall by 30mm steel piercing gunfire. His species can regen from internal TNT explosions, impalement, dismemberment, bisection, etc. Arm blade chops through cyborg, scales to busting stone pillars & punching through 4cm steel.
- * Ryo is fastest opponent, but still regularly hit by large comedy props moving visibly slower than bullets. Even in non-gag instances, gets tagged by slow things like piranhas.
- * Greed struggles vs an actual bullet timer. Even if he has realer scaling to bullet timers, speed is inconsistent.
- * Ryo's guns aren't going to be effective given ability of Rain's team to deflect gunfire. Even if he lands a shot, it will be blocked by the bulletproof jacket or tanked by Kars's regen.
- * Rocket launchers are too large and unwieldy to aim at fast human targets.
- * Greed's blades can't hurt Kars through regen, and he's strong enough to just manhandle greed even if the shield's up.
- I don't think the finger flick feat is the one you want for this. Terminal velocity falls in general can't compare to stone-busting collateral damage like the pillar smashing feats you included in your statpost.
- * Greed's shield only block a steel blade, and Barbarisater can pierce ceramite so Barbarisater can pierce it.
- I think this one is also a little misguided. A fictional blade being made of a mundane material does not necessarily mean it can't pierce way more than a real life blade of the same substance.
- I would directly compare Ed's piercing feats to Eisenhorn's rather than going "well his blade is made of steel, and mine cuts something > steel so mine is better"
- * Neither of the enemy team have psi resistance. Eisenhorn can compel them out of cover to shoot them. Ryo isn't bulletproof and will die to this. Greed dies to headshot.
- * Rain's team slaughters in melee due to how much faster and better prepared for knife fighting they are.
- **Feedback For Rain:**
- You've got an extremely good grasp of this for your first ever post in a tourney, well done. I like your team a lot. I think the synergy of a psychic gunman who forces positioning errors in opponents + a durable regenning brick is super cool.
- Some things you can improve upon:
- * Don't repost your entire RT where you could make a stronger point by focusing on the handful of feats that really matter.
- A lot of your physical statpost was filled up by feats that didn't really matter in the context of the debate. You don't need to tell me Kars rebounds off rocks really fast or moves FTE if you can show me objectively he cuts through bullets. In future, try to pare things down to the objective showings that really make the difference.
- You posted a shitload for Eisen's showings vs other psychics, for example, when neither of the enemy team is psychic and thus, the feats were superfluous to the actual matchup.
- * Make your opponent do their own work
- I noticed that sometimes when making a point you seemed to then double back and undermine it.
- > "Eisenhorn can command you to literally kill yourself (but probably won't, at least directly)"
- > "The Bolt pistol isn't as clear, but [...]"
- While this may be very honest of you, it doesn't do you any favours in a debate. Even if it is true that Eisenhorn doesn't often telepathically make his enemies kill themselves, you should leave it to your opponent to do the legwork proving that and eating into their word count. Doing this just makes it seem like your arguments are hesitant and self-doubting.
- Similarly, you don't need to go through and post all your opponent's feats like you did for Ryo's speed. Remember that your character space is a limited budget. Unless it's an antifeat that shows they are slower/weaker than your opponent might try to argue, you should not be posting your opponent's feats for them. Make them do the work of proving their character is strong.
- * Be more exacting about your scaling.
- A lot of your scaling was sort of just left as a given without explanation. For example, you never tell us why we should believe Kars is capable of replicating feats by Wammu or Vampire Dio.
- > "Zombie Jack the Ripper who should be weaker by a certain order of magnitude"
- Why should he be? You can't take for granted judges will know the answers by default, and without evidencing details like this, your scaling chains look a lot weaker.
- * Make sure your scans say what you think they do.
- I noticed this a couple times, but you took for granted that some of your feats demonstrated things that seemed unclear from context. Even if that's the interpretation the RT you used was going with, always make sure to double check.
- This for example, is presented as the jacket being bulletproof:
- https://i.imgur.com/eyJY3lv.png
- But what the feat actually says is "Two shots **ripped through** my trailing coat" - it seems from the text that the bullets are penetrating the jacket rather than the jacket stopping them at all.
- Try to use the strongest, clearest feats possible when demonstrating your points instead of taking uncertain ones at face value.
- ###Ult 1:
- * Ryo is an extremely skilled marksman. Shoots bullet out of the air. Cracked out ricochet shots. Shoots into gun barrel. Snipes from 1km away. Etc. Todger dodges gunfire. Scales to a guy running as fast as a train. Makes large hole in wall with hammer & gets cratered into concrete roof.
- * Ryo has impeccable 6th sense for danger. Uses this to save allies from surprise attacks.
- * Bullets can pierce a wall. Rocket launchers bust mondo concrete & fire lots of rounds without reloading. Various poisons/gasses. Grapple gun.
- * Greed has quick regen that fixes an exploded skull. Can encase himself in shield that snaps a sword that chops through thick stone. Does this fast enough to block opponent mid-swing who cuts bullets and tank shells.
- * Greed can sense Ki to fight flawlessly in the dark.
- * Greed busts through concrete. ??? piercing
- I can't tell what this feat is https://imgur.com/baTNCzP
- * ??? durability w/out shield
- I also can't tell what's happening here.
- * Scales to Bradley who is fast.
- * Ryo's danger & Greed's ki sense let them know where the enemy is early.
- * Ryo has better traversal thanks to the grappling hook. Can leave behind remote explosives as boobytraps.
- * Reiterating Ryo has 1km accuracy. Sniper rifles are supersonic, bullet will arrive before the sound of the gunshot can warn the enemy, giving them no warning to dodge.
- * Ryo can share his guns with Greed or loot a gun store for even more firepower.
- * Ryo's car and natural running speed outpace the enemy on the ground and let him stay out of melee.
- * Eisenhorn is regularly tagged by bullets, including ricochets.
- * Eisenhorn's jacket doesn't seem to be generally bulletproof. The feats where he takes gunfire seem to be in specifically armoured spots. Language in the feats seems to imply the shots still lodge in his body---"punched into my arm"
- Yeah.
- * Even if jacket was bulletproof, his head's exposed.
- * Eisenhorn needs LoS to use psyker powers. His psychic projectiles just kill featless humans and animals. Greed could heal off a brain haemorrhage. Never actually uses psychic healing, Only feat where it comes up, he fails to make it work.
- * Eisenhorn has no presented accuracy. Feats presented are at close ranges. No evidence he could hit agile fast targets like Ult's team. Ult Shield would block the bolter for Greed anyhow.
- * Eisenhorn's best piercing feats are all out swings, not in the context of a swordfight against equal fast opponents.
- * Can't scale to Ultimate Kars's plane feat, because the stone mask should significantly increase his physicals the way it does to humans.
- * Stroheim machinegun feat---he also gets hit with the machinegun earlier and was floored by it for good while before he could react. "[Kars] rarely uses [his] speed very well." Repeatedly tagged by highly telegraphed Stroheim attacks.
- * Kars's movement speed is bad---struggles to catch a stone rolling down hill.
- * Kars regen is slow, hasn't finished healing flesh before Stroheim launches second attack. Ult's team will quickly go for headshots or try to explode his entire body.
- * Kars doesn't use his strength in fights, only uses blades. Also, his striking is tangibly pretty bad. Low damage punching stone + doesn't damage floor under Stroheim hitting him with big leaping slash. Scaling to other pillarmen/vampires is inconsistent when Kars is visibly weaker.
- * Kars blades are less impressive than the blades Greed blocks.
- * Ryo's speed antifeats are gag scenes. This doesn't happen to him in dramatic/serious fights.
- * Weird to say Greed doesn't scale well to Bradley when he dodges bradley's attacks whenever they fight.
- * Ryo is really good at ricochets and Eisenhorn demonstrably hits hit by ricocheting bullets behind cover. Ryo has really long range and his bullets are powerful.
- * Kars demonstrably falls for unconventional surprise attacks. Would get owned by Ryo's silly tricks.
- * Greed's claws can damage Kars's flesh. Greed can't be manhandled because he busts free of stone encasing him. Again, Kars scaling above other pillarmen is questionable.
- * Greed's regen isn't as limited as claimed given he literally lets his head get exploded to show off. Regenned from death 15 times with no sign of running out of juice. Heals significantly faster than Kars.
- * Rain's team are stuck at close range. Ult's team excel at long range.and have km wide super senses.
- * Disparity in travel speed means team Ult can just keep repositioning and never have to enter melee. Will exploit the verticality of the skyline to stay above enemy's heads, and can replenish ammo thanks to Vice City gun stores with no fear of running dry.
- * Any possible disparity in speed between Greed and Kars is mitigated by armour, regen, and Ryo backing Greed up from range, including using esoterics like sleeping gas Kars doesn't resist.
- * Eisenhorn goes down to any single attack.
- **Feedback for Ult:**
- Likewise I think you did a really good job considering all the angles of the debate. You made some incisive points that undermined Rain's arguments very well while establishing your own team as a highly functional threat.
- I really like the emphasis on superior mobility and exploitation of the map to further aggravate the ranged advantage. All in all good work.
- Some minor improvements:
- * Specify what your feats are.
- A lot of times it seems you just drop in these really good feats without the accompanying emphasis they deserve.
- As an example saying Greed's shield makes him "immune to most in tier damage" is kind of downplaying the fact he snapped a sword your just showed dicing a 2m thick stone pillar.
- These are good feats! Specify why they are good! Doing this will provide an immediate and compelling comparison to your opponent's abilities.
- If you specify Greed's shield snaps a sword that cuts a 2 foot thick stone pillar, now all of a sudden Rain has to show Kars/Eisenhorn exceeding that to justifiably hurt Greed through it.
- When the manga art is unclear, this really hurts you.
- You just drop this feat in labelled as "good piercing" and I can't tell what's going on.
- https://imgur.com/baTNCzP
- You later did clarify what I was supposed to be looking for, but just keep in mind, when art is unclear, it might be a good idea to try and clarify or just use a different feat.
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