RogerGomesCosta

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Jul 18th, 2014
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  1. //---------------------------/ Includes
  2. #include <a_samp>
  3. #include <sqlitei>
  4. #include <sscanf2>
  5. #include <YSI\y_races>
  6. #include <YSI\y_iterate>
  7. #include <zcmd>
  8.  
  9. //---------------------------/ Defines
  10.  
  11. //------ Pawn
  12. #file                                           "Mode"
  13.  
  14. //------ Server
  15. #define MAX_PLAYER                              30
  16. #define MAX_VEHICLE                            500
  17. #define MAX_RACE                               100
  18.  
  19. //------ Colors
  20. #define COLOR_RED                               0xBB0000FF
  21. #define COLOR_WHITE                             0xFFFFFFFF
  22. #define COLOR_GOLD                              0xFFD700FF
  23. #define COLOR_BLUE                              0x2587CEFF
  24. #define COLOR_GRAY                              0xDDDDDDFF
  25. #define COLOR_GREEN                             0x366718FF
  26. #define COLOR_RED                               0xBB0000FF
  27. #define COLOR_PURPLE                            0x895BD9FF
  28. #define COLOR_YELLOW                            0xFAA505FF
  29.  
  30. //------ Dialogs
  31. #define DIALOG_REGISTER                         1
  32. #define DIALOG_LOGIN                            2
  33. #define DIALOG_ENGINE                           3
  34. #define DIALOG_MODSHOP                          4
  35. #define DIALOG_MODSHOP2                         5
  36. #define DIALOG_MODSHOP3                         6
  37. #define DIALOG_WORKSHOP                         200
  38. #define DIALOG_WORKSHOPH                        201
  39. #define DIALOG_WORKSHOP_COLOR                   202
  40. #define DIALOG_CARS                             300
  41. #define DIALOG_TEXT_NO_EFFECT                   400
  42. #define DIALOG_HELP                             7001
  43. #define DIALOG_COMMANDS                         7002
  44.  
  45. //------ RGB colors
  46. #define RGB_COLOR_WHITE                         "{FFFFFF}"
  47. #define RGB_COLOR_GOLD                          "{FFD700}"
  48.  
  49. #define BYTES_PER_CELL                          4
  50.  
  51. //------ SQLite
  52. #define DATA_BASE_PATH                          "LSR/LSR.db"
  53.  
  54.  
  55. //---------------------------/ Natives and Foward
  56. native IsValidVehicle(vehicleid);
  57. native WP_Hash(buffer[], len, const str[]);
  58. forward CheckMoney();
  59. forward LoadRaces();
  60. forward CreateVehicles();
  61. forward OnServerUpdate();
  62. forward CreateTextdraws();
  63. forward AntiCheat();
  64.  
  65. main()
  66. {
  67.     print("\n* Los Santos Racing");
  68.     print("# Iniciado em 2014");
  69.     print("@ Criado por Roger Gomes Costa\n");
  70. }
  71.  
  72. //---------------------------/ Variáveis, arrays, etc...
  73. static g_szHelpDialog[] =  #RGB_COLOR_GOLD"\
  74.                         AJUDA\n\n\
  75.                         "RGB_COLOR_WHITE"/ajuda - Mostra esta mensagem de ajuda.\n\
  76.                         /comandos - Mostra a lista de comandos do servidor.\n\
  77.                         /reportar [id/nome] [mensagem] - Reporta um jogador à equipe do servidor.\n\
  78.                         /tutorial - Mostra o tutorial do servidor.";
  79.  
  80.  
  81.  
  82. static g_szCommandsDialog[] =   #RGB_COLOR_GOLD"\
  83.                             COMANDOS\n\n\
  84.                             "RGB_COLOR_WHITE"/races - Lista de corridas disponíveis no servidor\n\
  85.                             /openedraces - Lista de corridas abertas no servidor\n\
  86.                             /openrace [id] - Abre uma corrida para que você e outros jogadores possam entrar\n\
  87.                             /race [slot] - Entra em uma corrida\n";
  88.  
  89.  
  90. static g_szCommandsDialog1[] = "/leave - Sai da corrida atual (se estiver em uma)\n\
  91.                             /tuning - Abre menu de tuning (se estiver na oficina)\n\
  92.                             /trancar /destrancar - Tranca e destranca veículo\n\
  93.                             /motor - Liga/Desliga o veículo\n\
  94.                             /lights - Acende/Apaga os faróis do veículo\n\
  95.                             /mycars - Localizar determinado veículo\n\
  96.                             /skin - Altera a sua skin\n\
  97.                             /construtor - Construir sua própria corrida";
  98.  
  99. static sz_CmdAdmins[] = RGB_COLOR_GOLD"COMANDOS DE ADMINISTRADORES\n\n\
  100.                       "RGB_COLOR_WHITE"/dardinheiro /setardinheiro /expulsar /encerrarcorrida\n\
  101.                       /setarcolete /setarvida /forcarcomando";
  102.  
  103. //------ Textdraws
  104. new Text:txtModeName, Text:txtDate, Text:txtVehDistrict;
  105. new Text:BoasVindas, Text:BoasVindas2;
  106. new Text:StartRaceTxt;
  107. new Text:RaceEndInfo, Text:RaceEndInfo2;
  108.  
  109. new Text:tBoxLights;
  110. new Text:tBoxDoors;
  111. new Text:tBoxTires;
  112. new Text:tBoxPanels;
  113. new Text:tPage1;
  114. new Text:tListDoors;
  115. new Text:tListTires;
  116. new Text:tListPanels;
  117. new Text:tListLights;
  118. new Text:tPrevPage;
  119. new Text:tNextPage;
  120. new Text:tCloseButtom;
  121.  
  122.  
  123. //------ SQLite Database
  124. new DB:DataBase;
  125.  
  126. //------ Players Infos
  127. enum PLAYER_INFO
  128. {
  129.     bool:Registered,
  130.     bool:Logged,
  131.     pSkin,
  132.     playermoney,
  133.     pName[24],
  134.     pFile[100],
  135.     Float:pX,
  136.     Float:pY,
  137.     Float:pZ,
  138.     Float:pA,
  139.     pInterior,
  140.     pGPS,
  141.     pDM,
  142.     pRaceID,
  143.     pWeapon[13],
  144.     pAmmo[13],
  145.     pTutorial,
  146.     bool:pVehModded,
  147.     pID,
  148. }
  149. new PlayerInfo[MAX_PLAYER][PLAYER_INFO];
  150.  
  151. //------ Vehicles Infos
  152. enum Vehicles
  153. {
  154.     VehID,
  155.     VehModel,
  156.     VehOwner[24],
  157.     VehName[50],
  158.     VehKeys[100],
  159.     VehPlate[10],
  160.     VehSpoiler,
  161.     VehHood,
  162.     VehRoof,
  163.     VehSideskirt,
  164.     VehLamps,
  165.     VehNitro,
  166.     VehExhaust,
  167.     VehWheels,
  168.     VehStereo,
  169.     VehHydraulics,
  170.     VehFB,
  171.     VehRB,
  172.     VehVR,
  173.     VehVL,
  174.     Float:VehX,
  175.     Float:VehY,
  176.     Float:VehZ,
  177.     Float:VehA,
  178.     VehColor1,
  179.     VehColor2,
  180.     VehPaintjob,
  181.     Text3D:VehText,
  182.     VehStatus,
  183.     bool:VehLocked,
  184.     VehDoorsArmour,
  185.     VehTiresArmour,
  186.     VehLightsArmour,
  187.     VehPanelsArmour,
  188.     Float:VehHealth
  189. }
  190.  
  191. new ServerVehicles[MAX_VEHICLE][Vehicles];
  192. new VehCreate[MAX_VEHICLE] = {-1, ...};
  193.  
  194. new VehicleNames[212][] = {
  195. {"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"}, {"Sentinel"}, {"Dumper"},
  196. {"Firetruck"}, {"Trashmaster"}, {"Stretch"}, {"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"},
  197. {"Cheetah"}, {"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"}, {"Washington"},
  198. {"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"}, {"Premier"}, {"Enforcer"}, {"Securicar"},
  199. {"Banshee"}, {"Predator"}, {"Bus"}, {"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"},
  200. {"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"}, {"Packer"}, {"Monster"},
  201. {"Admiral"}, {"Squalo"}, {"Seasparrow"}, {"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"},
  202. {"Speeder"}, {"Reefer"}, {"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"}, {"Berkley's RC Van"},
  203. {"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"}, {"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"},
  204. {"Sanchez"}, {"Sparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"}, {"Sabre"},
  205. {"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"}, {"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"},
  206. {"Baggage"}, {"Dozer"}, {"Maverick"}, {"News Chopper"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"}, {"Greenwood"},
  207. {"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"}, {"Police Maverick"}, {"Boxville"}, {"Benson"},
  208. {"Mesa"}, {"RC Goblin"}, {"Hotring Racer A"}, {"Hotring Racer B"}, {"Bloodring Banger"}, {"Rancher"},
  209. {"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"}, {"Beagle"}, {"Cropdust"}, {"Stunt"},
  210. {"Tanker"}, {"Roadtrain"}, {"Nebula"}, {"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"},
  211. {"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"}, {"Cadrona"}, {"FBI Truck"},
  212. {"Willard"}, {"Forklift"}, {"Tractor"}, {"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"},
  213. {"Blade"}, {"Freight"}, {"Streak"}, {"Vortex"}, {"Vincent"}, {"Bullet"}, {"Clover"}, {"Sadler"},
  214. {"Firetruck LA"}, {"Hustler"}, {"Intruder"}, {"Primo"}, {"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"},
  215. {"Utility"}, {"Nevada"}, {"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"}, {"Jester"},
  216. {"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"}, {"Flash"}, {"Tahoma"}, {"Savanna"},
  217. {"Bandito"}, {"Freight Flat"}, {"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Duneride"}, {"Sweeper"},
  218. {"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"}, {"Stafford"}, {"BF-400"}, {"Newsvan"},
  219. {"Tug"}, {"Trailer 3"}, {"Emperor"}, {"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"},
  220. {"Trailer 3"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"}, {"Police Car (LSPD)"}, {"Police Car (SFPD)"},
  221. {"Police Car (LVPD)"}, {"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"}, {"Glendale"},
  222. {"Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"}, {"Stair Trailer"}, {"Boxville"}, {"Farm Plow"},
  223. {"Utility Trailer"}
  224. };
  225.  
  226. //------ Races Info
  227. enum Races
  228. {
  229.     // Carregar
  230.     RaceName[30],
  231.     RaceStart[100],
  232.     RaceType,
  233.     RacePrice,
  234.     RaceWorld,
  235.     RaceInterior,
  236.     RaceLaps,
  237.     RaceReward,
  238.  
  239.     // While
  240.     bool:RaceOpen,
  241.     RaceTotal,
  242.     RaceCurrent,
  243.     Race1, Race1Name[20],
  244.     Race2, Race2Name[20],
  245.     Race3, Race3Name[20],
  246.     Race4, Race4Name[20],
  247.     bool:RaceExist
  248. }
  249.  
  250. new RaceCreate[MAX_RACE];
  251. new RaceCreate1[MAX_RACE];
  252. new RaceInfo[MAX_RACE][Races];
  253. new RaceCPPos[MAX_RACE][50][100]; // 100 corridas, 30 cps, 100 tamanho da string
  254. new RaceSTPos[MAX_RACE][20][100]; // 100 corridas, 30 cps, 100 tamanho da string
  255.  
  256.  
  257.  
  258. //---------------------------/ Stocks
  259. stock ToggleVehicleEngine(playerid, vid)
  260. {
  261.     new engine,lights,alarm,doors,bonnet,boot,objective;
  262.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  263.     if(engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF)
  264.     {
  265.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  266.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo ligado!");
  267.     }
  268.     else
  269.     {
  270.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  271.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo desligado!");
  272.     }
  273. }
  274. stock ToggleVehicleLights(playerid, vid)
  275. {
  276.     new engine,lights,alarm,doors,bonnet,boot,objective;
  277.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  278.     if(lights == VEHICLE_PARAMS_UNSET || lights == VEHICLE_PARAMS_OFF)
  279.     {
  280.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis acesos!");
  281.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  282.     }
  283.     else
  284.     {
  285.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis apagados!");
  286.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  287.     }
  288. }
  289. stock ToggleVehicleDoorsLocked(vid)
  290. {
  291.      new engine,lights,alarm,doors,bonnet,boot,objective;
  292.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  293.      if(doors == VEHICLE_PARAMS_UNSET || doors == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  294.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  295. }
  296. stock ToggleVehicleHood(vid)
  297. {
  298.      new engine,lights,alarm,doors,bonnet,boot,objective;
  299.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  300.      if(bonnet == VEHICLE_PARAMS_UNSET || bonnet == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  301.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  302. }
  303. stock ToggleVehicleTrunk(vid)
  304. {
  305.      new engine,lights,alarm,doors,bonnet,boot,objective;
  306.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  307.      if(boot == VEHICLE_PARAMS_UNSET || boot == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  308.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  309. }
  310. // VehicleParamsEx state setter helpers
  311. stock SetVehicleEngineState(vid, setstate)
  312. {
  313.      new engine,lights,alarm,doors,bonnet,boot,objective;
  314.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  315.      if(setstate) SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  316.      else SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  317. }
  318. stock SetVehicleLightsState(vid, setstate)
  319. {
  320.      new engine,lights,alarm,doors,bonnet,boot,objective;
  321.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  322.      if(setstate) SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  323.      else SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  324. }
  325. stock SetVehicleDoorsLockedState(vid, setstate)
  326. {
  327.      new engine,lights,alarm,doors,bonnet,boot,objective;
  328.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  329.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  330.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  331. }
  332. stock SetVehicleHoodState(vid, setstate)
  333. {
  334.      new engine,lights,alarm,doors,bonnet,boot,objective;
  335.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  336.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  337.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  338. }
  339. stock SetVehicleTrunkState(vid, setstate)
  340. {
  341.      new engine,lights,alarm,doors,bonnet,boot,objective;
  342.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  343.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  344.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  345. }
  346.  
  347. stock GetPlayerMoneyEx(playerid)
  348.     return PlayerInfo[playerid][playermoney];
  349.  
  350. stock GivePlayerMoneyEx(playerid, amount)
  351. {
  352.     PlayerInfo[playerid][playermoney] = PlayerInfo[playerid][playermoney] + amount;
  353.  
  354.     GivePlayerMoney(playerid, amount);
  355. }
  356.  
  357.  
  358. stock ResetPlayerMoneyEx(playerid)
  359. {
  360.     PlayerInfo[playerid][playermoney] = 0;
  361.  
  362.     ResetPlayerMoney(playerid);
  363. }
  364.  
  365. stock SetPlayerMoney(playerid, amount)
  366. {
  367.     PlayerInfo[playerid][playermoney] = amount;
  368.  
  369.     ResetPlayerMoney(playerid);
  370.     GivePlayerMoney(playerid, amount);
  371. }
  372.  
  373. #define GetPlayerMoney GetPlayerMoneyEx
  374. #define GivePlayerMoney GivePlayerMoneyEx
  375. #define ResetPlayerMoney ResetPlayerMoneyEx
  376.  
  377. stock Float: GetDistanceBetweenPoints(Float: x1, Float: y1, Float: z1, Float: x2, Float: y2, Float: z2)
  378.     return VectorSize(x1 - x2, y1 - y2, z1 - z2);
  379.  
  380. stock Float: SQLiteGetResultFloatAssoc(DBResult: dbresult, field[])
  381. {
  382.     new szResult[16];
  383.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  384.     return floatstr(szResult);
  385. }
  386.  
  387. stock SQLiteGetResultIntAssoc(DBResult: dbresult, field[])
  388. {
  389.     new szResult[16];
  390.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  391.     return strval(szResult);
  392. }
  393.  
  394. stock GetPlayerNameEx(playerid)
  395. {
  396.     new szName[MAX_PLAYER_NAME];
  397.     GetPlayerName(playerid, szName, MAX_PLAYER_NAME);
  398.     return szName;
  399. }
  400. #define GetPlayerName GetPlayerNameEx
  401.  
  402. stock PlayAudioForAll(audioid)
  403. {
  404.     foreach(Player, i)
  405.     {
  406.         PlayerPlaySound(i, audioid, 0.0, 0.0, 0.0);
  407.     }
  408.     return true;
  409. }
  410.  
  411. stock SendClientMessageEx(playerid, color, fstring[], {Float, _}:...)
  412. {
  413.     static const STATIC_ARGS = 3;
  414.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  415.     if(n)
  416.     {
  417.         new message[144], arg_start, arg_end;
  418.         #emit CONST.alt         fstring
  419.         #emit LCTRL             5
  420.         #emit ADD
  421.         #emit STOR.S.pri        arg_start
  422.  
  423.         #emit LOAD.S.alt        n
  424.         #emit ADD
  425.         #emit STOR.S.pri        arg_end
  426.         do
  427.         {
  428.             #emit LOAD.I
  429.             #emit PUSH.pri
  430.             arg_end -= BYTES_PER_CELL;
  431.             #emit LOAD.S.pri    arg_end
  432.         }
  433.         while(arg_end > arg_start);
  434.  
  435.         #emit PUSH.S            fstring
  436.         #emit PUSH.C            144
  437.         #emit PUSH.ADR          message
  438.  
  439.         n += BYTES_PER_CELL * 3;
  440.         #emit PUSH.S            n
  441.         #emit SYSREQ.C          format
  442.  
  443.         n += BYTES_PER_CELL;
  444.         #emit LCTRL             4
  445.         #emit LOAD.S.alt        n
  446.         #emit ADD
  447.         #emit SCTRL             4
  448.  
  449.         return SendClientMessage(playerid, color, message);
  450.     } else
  451.         return SendClientMessage(playerid, color, fstring);
  452. }
  453.  
  454. stock SendClientMessageToAllEx(color, fstring[], {Float, _}:...)
  455. {
  456.     #if defined DEBUG_MODE
  457.         #if !defined DEBUG_NO_FUNCTIONS
  458.             printf("[DEBUG] stock SendClientMessageToAllEx(color #%x, fstring '%s')", color, fstring);
  459.         #endif
  460.     #endif
  461.  
  462.     static const STATIC_ARGS = 2;
  463.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  464.     if(n)
  465.     {
  466.         new message[144], arg_start, arg_end;
  467.         #emit CONST.alt         fstring
  468.         #emit LCTRL             5
  469.         #emit ADD
  470.         #emit STOR.S.pri        arg_start
  471.  
  472.         #emit LOAD.S.alt        n
  473.         #emit ADD
  474.         #emit STOR.S.pri        arg_end
  475.         do
  476.         {
  477.             #emit LOAD.I
  478.             #emit PUSH.pri
  479.             arg_end -= BYTES_PER_CELL;
  480.             #emit LOAD.S.pri    arg_end
  481.         }
  482.         while(arg_end > arg_start);
  483.  
  484.         #emit PUSH.S            fstring
  485.         #emit PUSH.C            144
  486.         #emit PUSH.ADR          message
  487.  
  488.         n += BYTES_PER_CELL * 3;
  489.         #emit PUSH.S            n
  490.         #emit SYSREQ.C          format
  491.  
  492.         n += BYTES_PER_CELL;
  493.         #emit LCTRL             4
  494.         #emit LOAD.S.alt        n
  495.         #emit ADD
  496.         #emit SCTRL             4
  497.  
  498.         return SendClientMessageToAll(color, message);
  499.     } else
  500.         return SendClientMessageToAll(color, fstring);
  501. }
  502. #define SendClientMessage SendClientMessageEx
  503. #define SendClientMessageToAll SendClientMessageToAllEx
  504.  
  505. stock SetPlayerPosEx(playerid, Float: x, Float: y, Float: z, Float: a, interior, virtualworld, bool: bTeleportVehicle = true)
  506. {
  507.     if(!IsPlayerConnected(playerid))
  508.         return false;
  509.     new iVehicleID = GetPlayerVehicleID(playerid);
  510.     new iPlayerSeat = GetPlayerVehicleSeat(playerid);
  511.     if(bTeleportVehicle && IsPlayerInAnyVehicle(playerid))
  512.     {
  513.         SetVehiclePos(iVehicleID, x, y, z);
  514.         SetVehicleZAngle(iVehicleID, a);
  515.         SetVehicleVirtualWorld(iVehicleID, virtualworld);
  516.         LinkVehicleToInterior(iVehicleID, interior);
  517.     }
  518.     SetPlayerPosFindZ(playerid, x, y, z);
  519.     SetPlayerFacingAngle(playerid, a);
  520.     SetPlayerInterior(playerid, interior);
  521.     SetPlayerVirtualWorld(playerid, virtualworld);
  522.     if(bTeleportVehicle)
  523.         PutPlayerInVehicle(playerid, iVehicleID, iPlayerSeat);
  524.     return true;
  525. }
  526.  
  527. stock TimestampToDate(timestamp)
  528. {
  529.     new year = 1970, day = 0, month = 0, hour = UTC_TIMEZONE, mins = 0, sec = 0;
  530.     new days_of_month[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
  531.     new returnstring[32];
  532.     while(timestamp > 31622400)
  533.     {
  534.         timestamp -= 31536000;
  535.         if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) ) timestamp -= 86400;
  536.         year++;
  537.     }
  538.     if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) )
  539.         days_of_month[1] = 29;
  540.     else
  541.         days_of_month[1] = 28;
  542.     while(timestamp > 86400)
  543.     {
  544.         timestamp -= 86400, day++;
  545.         if(day==days_of_month[month]) day = 0, month++;
  546.     }
  547.     while(timestamp > 60)
  548.     {
  549.         timestamp -= 60, mins++;
  550.         if( mins == 60) mins=0, hour++;
  551.     }
  552.     sec = timestamp;
  553.     format(returnstring, 31, "%02d/%02d/%d %02d:%02d:%02d", day+1, month+1, year, hour, mins, sec);
  554.     return returnstring;
  555. }
  556.  
  557. //---------------------------/ Callbacks, publics...
  558. public OnGameModeInit()
  559. {
  560.     if(fexist(DATA_BASE_PATH))
  561.     {
  562.         DataBase = db_open(DATA_BASE_PATH);
  563.         print("!SUCESS banco de dados carregado com sucesso!");
  564.     }
  565.     else
  566.     {
  567.         print("!FAIL O bando de dados do servidor não foi encontrado. Fechando servidor...");
  568.         SendRconCommand("Exit");
  569.     }
  570.     SetTimer("OnServerUpdate", 1000, true);
  571.     Langs_AddLanguage("PT", "Brasil");
  572.     SetGameModeText("LS Racing");
  573.     //DisableInteriorEnterExits();
  574.     DisableNameTagLOS();
  575.     ManualVehicleEngineAndLights();
  576.     //UsePlayerPedAnims();
  577.     AddPlayerClass(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
  578.  
  579.     CreateTextdraws();
  580.     CreateVehicles();
  581.     LoadRaces();
  582.     return true;
  583. }
  584.  
  585. public OnGameModeExit()
  586. {
  587.     db_close(DataBase);
  588.     return true;
  589. }
  590.  
  591. //------ Carrega todas as corridas existentes no banco de dados
  592. public LoadRaces()
  593. {
  594.     new szString[100],
  595.         Result[40],
  596.         DBResult:ResultQuery;
  597.  
  598.     format(szString, sizeof szString, "SELECT * FROM Races");
  599.     ResultQuery = db_query(DataBase, szString);
  600.  
  601.     for(new i = 0; i < db_num_rows(ResultQuery); i++)
  602.     {
  603.         db_get_field_assoc(ResultQuery, "Name", RaceInfo[i][RaceName], 50);
  604.         RaceInfo[i][RaceType] = SQLiteGetResultIntAssoc(ResultQuery, "Type");
  605.         RaceInfo[i][RaceReward] = SQLiteGetResultIntAssoc(ResultQuery, "Reward");
  606.  
  607.         for(new k = 0; k < 50; k++)
  608.         {
  609.             new line[50];
  610.             format(line, sizeof line, "CP_%d", k);
  611.             db_get_field_assoc(ResultQuery, line, RaceCPPos[i][k], 100);
  612.         }
  613.  
  614.         for(new j = 0; j < 20; j++)
  615.         {
  616.             new line[50];
  617.             format(line, sizeof line, "ST_%d", j);
  618.             db_get_field_assoc(ResultQuery, line, RaceSTPos[i][j], 100);
  619.         }
  620.         RaceInfo[i][RaceExist] = true;
  621.         RaceInfo[i][RaceOpen] = false;
  622.         if(!db_next_row(ResultQuery))
  623.             break;
  624.     }
  625. }
  626.  
  627. //------ Cria todos os textdraws do gamemode
  628. public CreateTextdraws()
  629. {
  630.  
  631.     tBoxLights = TextDrawCreate(118.000000, 151.000000, "BOX 1");
  632.     TextDrawAlignment(tBoxLights, 2);
  633.     TextDrawBackgroundColor(tBoxLights, 153);
  634.     TextDrawFont(tBoxLights, 5);
  635.     TextDrawLetterSize(tBoxLights, 0.000000, 9.299999);
  636.     TextDrawColor(tBoxLights, -1);
  637.     TextDrawSetOutline(tBoxLights, 1);
  638.     TextDrawSetProportional(tBoxLights, 1);
  639.     TextDrawUseBox(tBoxLights, 1);
  640.     TextDrawBoxColor(tBoxLights, 255);
  641.     TextDrawTextSize(tBoxLights, 97.000000, 90.000000);
  642.     TextDrawSetPreviewModel(tBoxLights, 475);
  643.     TextDrawSetPreviewRot(tBoxLights, 5.000000, 1.000000, 18.000000, 0.449999);
  644.     TextDrawSetSelectable(tBoxLights, 1);
  645.     TextDrawSetPreviewVehCol(tBoxLights, 166, 166);
  646.  
  647.     tBoxDoors = TextDrawCreate(221.000000, 151.000000, "BOX 2");
  648.     TextDrawAlignment(tBoxDoors, 2);
  649.     TextDrawBackgroundColor(tBoxDoors, 152);
  650.     TextDrawFont(tBoxDoors, 5);
  651.     TextDrawLetterSize(tBoxDoors, 0.000000, 9.299999);
  652.     TextDrawColor(tBoxDoors, -1);
  653.     TextDrawSetOutline(tBoxDoors, 1);
  654.     TextDrawSetProportional(tBoxDoors, 1);
  655.     TextDrawUseBox(tBoxDoors, 1);
  656.     TextDrawBoxColor(tBoxDoors, 255);
  657.     TextDrawTextSize(tBoxDoors, 97.000000, 90.000000);
  658.     TextDrawSetPreviewModel(tBoxDoors, 475);
  659.     TextDrawSetPreviewRot(tBoxDoors, 0.000000, 0.000000, 95.000000, 0.400000);
  660.     TextDrawSetSelectable(tBoxDoors, 1);
  661.     TextDrawSetPreviewVehCol(tBoxDoors, 166, 166);
  662.  
  663.     tBoxTires = TextDrawCreate(331.000000, 151.000000, "BOX 3");
  664.     TextDrawAlignment(tBoxTires, 2);
  665.     TextDrawBackgroundColor(tBoxTires, 153);
  666.     TextDrawFont(tBoxTires, 5);
  667.     TextDrawLetterSize(tBoxTires, 0.000000, 9.299999);
  668.     TextDrawColor(tBoxTires, -1);
  669.     TextDrawSetOutline(tBoxTires, 1);
  670.     TextDrawSetProportional(tBoxTires, 1);
  671.     TextDrawUseBox(tBoxTires, 1);
  672.     TextDrawBoxColor(tBoxTires, 255);
  673.     TextDrawTextSize(tBoxTires, 97.000000, 90.000000);
  674.     TextDrawSetPreviewModel(tBoxTires, 483);
  675.     TextDrawSetPreviewRot(tBoxTires, 21.000000, 1.000000, 28.000000, 0.349999);
  676.     TextDrawSetSelectable(tBoxTires, 1);
  677.     TextDrawSetPreviewVehCol(tBoxTires, 166, 166);
  678.  
  679.     tBoxPanels = TextDrawCreate(434.000000, 151.000000, "BOX 4");
  680.     TextDrawAlignment(tBoxPanels, 2);
  681.     TextDrawBackgroundColor(tBoxPanels, 153);
  682.     TextDrawFont(tBoxPanels, 5);
  683.     TextDrawLetterSize(tBoxPanels, 0.000000, 9.299999);
  684.     TextDrawColor(tBoxPanels, -1);
  685.     TextDrawSetOutline(tBoxPanels, 1);
  686.     TextDrawSetProportional(tBoxPanels, 1);
  687.     TextDrawUseBox(tBoxPanels, 1);
  688.     TextDrawBoxColor(tBoxPanels, 255);
  689.     TextDrawTextSize(tBoxPanels, 97.000000, 90.000000);
  690.     TextDrawSetPreviewModel(tBoxPanels, 475);
  691.     TextDrawSetPreviewRot(tBoxPanels, -16.000000, 0.000000, 0.000000, 0.500000);
  692.     TextDrawSetSelectable(tBoxPanels, 1);
  693.     TextDrawSetPreviewVehCol(tBoxPanels, 166, 166);
  694.  
  695.     tPage1 = TextDrawCreate(118.000000, 135.000000, "1) BLINDAGENS");
  696.     TextDrawBackgroundColor(tPage1, 255);
  697.     TextDrawFont(tPage1, 2);
  698.     TextDrawLetterSize(tPage1, 0.270000, 1.299999);
  699.     TextDrawColor(tPage1, -1);
  700.     TextDrawSetOutline(tPage1, 0);
  701.     TextDrawSetProportional(tPage1, 1);
  702.     TextDrawSetShadow(tPage1, 1);
  703.     TextDrawSetSelectable(tPage1, 0);
  704.  
  705.     tListLights = TextDrawCreate(166.000000, 244.000000, "FAROIS");
  706.     TextDrawAlignment(tListLights, 2);
  707.     TextDrawBackgroundColor(tListLights, 255);
  708.     TextDrawFont(tListLights, 2);
  709.     TextDrawLetterSize(tListLights, 0.189999, 1.000000);
  710.     TextDrawColor(tListLights, -1);
  711.     TextDrawSetOutline(tListLights, 0);
  712.     TextDrawSetProportional(tListLights, 1);
  713.     TextDrawSetShadow(tListLights, 1);
  714.     TextDrawSetSelectable(tListLights, 0);
  715.  
  716.     tListDoors = TextDrawCreate(267.000000, 244.000000, "PORTAS");
  717.     TextDrawAlignment(tListDoors, 2);
  718.     TextDrawBackgroundColor(tListDoors, 255);
  719.     TextDrawFont(tListDoors, 2);
  720.     TextDrawLetterSize(tListDoors, 0.189999, 1.000000);
  721.     TextDrawColor(tListDoors, -1);
  722.     TextDrawSetOutline(tListDoors, 0);
  723.     TextDrawSetProportional(tListDoors, 1);
  724.     TextDrawSetShadow(tListDoors, 1);
  725.     TextDrawSetSelectable(tListDoors, 0);
  726.  
  727.     tListTires = TextDrawCreate(381.000000, 244.000000, "RODAS");
  728.     TextDrawAlignment(tListTires, 2);
  729.     TextDrawBackgroundColor(tListTires, 255);
  730.     TextDrawFont(tListTires, 2);
  731.     TextDrawLetterSize(tListTires, 0.189999, 1.000000);
  732.     TextDrawColor(tListTires, -1);
  733.     TextDrawSetOutline(tListTires, 0);
  734.     TextDrawSetProportional(tListTires, 1);
  735.     TextDrawSetShadow(tListTires, 1);
  736.     TextDrawSetSelectable(tListTires, 0);
  737.  
  738.     tListPanels = TextDrawCreate(483.000000, 244.000000, "PAINEL");
  739.     TextDrawAlignment(tListPanels, 2);
  740.     TextDrawBackgroundColor(tListPanels, 255);
  741.     TextDrawFont(tListPanels, 2);
  742.     TextDrawLetterSize(tListPanels, 0.189999, 1.000000);
  743.     TextDrawColor(tListPanels, -1);
  744.     TextDrawSetOutline(tListPanels, 0);
  745.     TextDrawSetProportional(tListPanels, 1);
  746.     TextDrawSetShadow(tListPanels, 1);
  747.     TextDrawSetSelectable(tListPanels, 0);
  748.  
  749.     tPrevPage = TextDrawCreate(486.000000, 138.000000, "<<");
  750.     TextDrawAlignment(tPrevPage, 2);
  751.     TextDrawBackgroundColor(tPrevPage, 255);
  752.     TextDrawFont(tPrevPage, 2);
  753.     TextDrawLetterSize(tPrevPage, 0.189999, 1.000000);
  754.     TextDrawColor(tPrevPage, -1);
  755.     TextDrawSetOutline(tPrevPage, 0);
  756.     TextDrawSetProportional(tPrevPage, 1);
  757.     TextDrawSetShadow(tPrevPage, 1);
  758.     TextDrawUseBox(tPrevPage, 1);
  759.     TextDrawBoxColor(tPrevPage, 255);
  760.     TextDrawTextSize(tPrevPage, 0.000000, 10.000000);
  761.     TextDrawSetSelectable(tPrevPage, 0);
  762.  
  763.     tNextPage = TextDrawCreate(502.000000, 138.000000, ">>");
  764.     TextDrawAlignment(tNextPage, 2);
  765.     TextDrawBackgroundColor(tNextPage, 255);
  766.     TextDrawFont(tNextPage, 2);
  767.     TextDrawLetterSize(tNextPage, 0.189999, 1.000000);
  768.     TextDrawColor(tNextPage, -1);
  769.     TextDrawSetOutline(tNextPage, 0);
  770.     TextDrawSetProportional(tNextPage, 1);
  771.     TextDrawSetShadow(tNextPage, 1);
  772.     TextDrawUseBox(tNextPage, 1);
  773.     TextDrawBoxColor(tNextPage, 255);
  774.     TextDrawTextSize(tNextPage, 0.000000, 10.000000);
  775.     TextDrawSetSelectable(tNextPage, 0);
  776.  
  777.     tCloseButtom = TextDrawCreate(522.000000, 138.000000, "X");
  778.     TextDrawAlignment(tCloseButtom, 2);
  779.     TextDrawBackgroundColor(tCloseButtom, 255);
  780.     TextDrawFont(tCloseButtom, 2);
  781.     TextDrawLetterSize(tCloseButtom, 0.189999, 1.000000);
  782.     TextDrawColor(tCloseButtom, -16776961);
  783.     TextDrawSetOutline(tCloseButtom, 0);
  784.     TextDrawSetProportional(tCloseButtom, 1);
  785.     TextDrawSetShadow(tCloseButtom, 1);
  786.     TextDrawUseBox(tCloseButtom, 1);
  787.     TextDrawBoxColor(tCloseButtom, 144);
  788.     TextDrawTextSize(tCloseButtom, 0.000000, 13.000000);
  789.     TextDrawSetSelectable(tCloseButtom, 0);
  790.  
  791.     txtModeName = TextDrawCreate(582.000000, 425.000000, "SA Tuning");
  792.     TextDrawAlignment(txtModeName, 2);
  793.     TextDrawBackgroundColor(txtModeName, 255);
  794.     TextDrawFont(txtModeName, 0);
  795.     TextDrawLetterSize(txtModeName, 0.230000, 1.100000);
  796.     TextDrawColor(txtModeName, 255);
  797.     TextDrawSetOutline(txtModeName, 0);
  798.     TextDrawSetProportional(txtModeName, 1);
  799.     TextDrawSetShadow(txtModeName, 40);
  800.     TextDrawSetSelectable(txtModeName, 0);
  801.     //
  802.     txtDate = TextDrawCreate(582.000000, 436.000000, "18/09/2013 - 14:30");
  803.     TextDrawAlignment(txtDate, 2);
  804.     TextDrawBackgroundColor(txtDate, 255);
  805.     TextDrawFont(txtDate, 1);
  806.     TextDrawLetterSize(txtDate, 0.230000, 1.100000);
  807.     TextDrawColor(txtDate, -1);
  808.     TextDrawSetOutline(txtDate, 0);
  809.     TextDrawSetProportional(txtDate, 1);
  810.     TextDrawSetShadow(txtDate, 40);
  811.     TextDrawSetSelectable(txtDate, 0);
  812.     //
  813.     txtVehDistrict = TextDrawCreate(581.000000, 404.000000, "Turismo");
  814.     TextDrawAlignment(txtVehDistrict, 2);
  815.     TextDrawBackgroundColor(txtVehDistrict, 255);
  816.     TextDrawFont(txtVehDistrict, 1);
  817.     TextDrawLetterSize(txtVehDistrict, 0.219999, 1.200000);
  818.     TextDrawColor(txtVehDistrict, -1);
  819.     TextDrawSetOutline(txtVehDistrict, 0);
  820.     TextDrawSetProportional(txtVehDistrict, 1);
  821.     TextDrawSetShadow(txtVehDistrict, 100);
  822.     TextDrawSetSelectable(txtVehDistrict, 0);
  823.  
  824.     BoasVindas = TextDrawCreate(320.000000, 123.000000, "San Andreas Street Racing");
  825.     TextDrawAlignment(BoasVindas, 2);
  826.     TextDrawBackgroundColor(BoasVindas, 255);
  827.     TextDrawFont(BoasVindas, 0);
  828.     TextDrawLetterSize(BoasVindas, 0.749998, 2.499999);
  829.     TextDrawColor(BoasVindas, 128);
  830.     TextDrawSetOutline(BoasVindas, 0);
  831.     TextDrawSetProportional(BoasVindas, 1);
  832.     TextDrawSetShadow(BoasVindas, 2);
  833.     TextDrawSetSelectable(BoasVindas, 0);
  834.  
  835.     BoasVindas2 = TextDrawCreate(325.000000, 146.000000, "TENHA UM BOM JOGO!");
  836.     TextDrawAlignment(BoasVindas2, 2);
  837.     TextDrawBackgroundColor(BoasVindas2, -65281);
  838.     TextDrawFont(BoasVindas2, 0);
  839.     TextDrawLetterSize(BoasVindas2, 0.360000, 1.299998);
  840.     TextDrawColor(BoasVindas2, 255);
  841.     TextDrawSetOutline(BoasVindas2, 0);
  842.     TextDrawSetProportional(BoasVindas2, 1);
  843.     TextDrawSetShadow(BoasVindas2, 0);
  844.     TextDrawSetSelectable(BoasVindas2, 0);
  845.  
  846.     StartRaceTxt = TextDrawCreate(320.000000, 397.000000, " ");
  847.     TextDrawAlignment(StartRaceTxt, 2);
  848.     TextDrawBackgroundColor(StartRaceTxt, 255);
  849.     TextDrawFont(StartRaceTxt, 2);
  850.     TextDrawLetterSize(StartRaceTxt, 0.199998, 1.399998);
  851.     TextDrawColor(StartRaceTxt, -16776961);
  852.     TextDrawSetOutline(StartRaceTxt, 1);
  853.     TextDrawSetProportional(StartRaceTxt, 1);
  854.     TextDrawSetSelectable(StartRaceTxt, 0);
  855.  
  856.     RaceEndInfo = TextDrawCreate(12.000000, 431.000000, "INFO");
  857.     TextDrawBackgroundColor(RaceEndInfo, 255);
  858.     TextDrawFont(RaceEndInfo, 1);
  859.     TextDrawLetterSize(RaceEndInfo, 0.330000, 1.600000);
  860.     TextDrawColor(RaceEndInfo, -65281);
  861.     TextDrawSetOutline(RaceEndInfo, 0);
  862.     TextDrawSetProportional(RaceEndInfo, 1);
  863.     TextDrawSetShadow(RaceEndInfo, 50);
  864.     TextDrawSetSelectable(RaceEndInfo, 0);
  865.  
  866.     RaceEndInfo2 = TextDrawCreate(48.000000, 432.000000, " ");
  867.     TextDrawBackgroundColor(RaceEndInfo2, 255);
  868.     TextDrawFont(RaceEndInfo2, 2);
  869.     TextDrawLetterSize(RaceEndInfo2, 0.210000, 1.399999);
  870.     TextDrawColor(RaceEndInfo2, -1);
  871.     TextDrawSetOutline(RaceEndInfo2, 1);
  872.     TextDrawSetProportional(RaceEndInfo2, 1);
  873.     TextDrawSetSelectable(RaceEndInfo2, 0);
  874.  
  875. }
  876.  
  877. //------ Cria todos os veículos presentes no banco de dados
  878. public CreateVehicles()
  879. {
  880.     // Veiculos públicos
  881.     LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
  882.     LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
  883.     LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
  884.     LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
  885.  
  886.  
  887.  
  888.         new szString[100],
  889.             //Result[40],
  890.             DBResult:ResultQuery;
  891.  
  892.         format(szString, sizeof szString, "SELECT * FROM Vehicles");
  893.         ResultQuery = db_query(DataBase, szString);
  894.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  895.         {
  896.             db_get_field_assoc(ResultQuery, "Owner", ServerVehicles[i][VehOwner], 24);
  897.             db_get_field_assoc(ResultQuery, "Plate", ServerVehicles[i][VehPlate], 10);
  898.             ServerVehicles[i][VehOwnerID] = SQLiteGetResultIntAssoc(ResultQuery, "OID");
  899.             ServerVehicles[i][VehID] = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  900.             ServerVehicles[i][VehModel] = SQLiteGetResultIntAssoc(ResultQuery, "Model");
  901.             ServerVehicles[i][VehSpoiler] = SQLiteGetResultIntAssoc(ResultQuery, "Spoiler");
  902.             ServerVehicles[i][VehHood] = SQLiteGetResultIntAssoc(ResultQuery, "Hood");
  903.             ServerVehicles[i][VehRoof] = SQLiteGetResultIntAssoc(ResultQuery, "Roof");
  904.             ServerVehicles[i][VehSideskirt] = SQLiteGetResultIntAssoc(ResultQuery, "Sideskirt");
  905.             ServerVehicles[i][VehLamps] = SQLiteGetResultIntAssoc(ResultQuery, "Lamps");
  906.             ServerVehicles[i][VehNitro] = SQLiteGetResultIntAssoc(ResultQuery, "Nitro");
  907.             ServerVehicles[i][VehExhaust] = SQLiteGetResultIntAssoc(ResultQuery, "Exhaust");
  908.             ServerVehicles[i][VehWheels] = SQLiteGetResultIntAssoc(ResultQuery, "Wheels");
  909.             ServerVehicles[i][VehStereo] = SQLiteGetResultIntAssoc(ResultQuery, "Stereo");
  910.             ServerVehicles[i][VehHydraulics] = SQLiteGetResultIntAssoc(ResultQuery, "Hydraulics");
  911.             ServerVehicles[i][VehFB] = SQLiteGetResultIntAssoc(ResultQuery, "FB");
  912.             ServerVehicles[i][VehRB] = SQLiteGetResultIntAssoc(ResultQuery, "RB");
  913.             ServerVehicles[i][VehVR] = SQLiteGetResultIntAssoc(ResultQuery, "VR");
  914.             ServerVehicles[i][VehVL] = SQLiteGetResultIntAssoc(ResultQuery, "VL");
  915.             ServerVehicles[i][VehX] = SQLiteGetResultIntAssoc(ResultQuery, "PosX");
  916.             ServerVehicles[i][VehY] = SQLiteGetResultIntAssoc(ResultQuery, "PosY");
  917.             ServerVehicles[i][VehZ] = SQLiteGetResultIntAssoc(ResultQuery, "PosZ");
  918.             ServerVehicles[i][VehA] = SQLiteGetResultIntAssoc(ResultQuery, "PosA");
  919.             ServerVehicles[i][VehPaintjob] = SQLiteGetResultIntAssoc(ResultQuery, "Paintjob");
  920.             ServerVehicles[i][VehColor1] = SQLiteGetResultIntAssoc(ResultQuery, "Color1");
  921.             ServerVehicles[i][VehColor2] = SQLiteGetResultIntAssoc(ResultQuery, "Color2");
  922.             ServerVehicles[i][VehTiresArmour] = SQLiteGetResultIntAssoc(ResultQuery, "TiresArmour");
  923.             ServerVehicles[i][VehDoorsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "DoorsArmour");
  924.             ServerVehicles[i][VehPanelsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "PanelsArmour");
  925.             ServerVehicles[i][VehLightsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "LightsArmour");
  926.             ServerVehicles[i][VehHealth] = SQLiteGetResultFloatAssoc(ResultQuery, "Health");
  927.  
  928.             VehCreate[i] = CreateVehicle(ServerVehicles[i][VehModel], ServerVehicles[i][VehX], ServerVehicles[i][VehY], ServerVehicles[i][VehZ], ServerVehicles[i][VehA], ServerVehicles[i][VehColor1], ServerVehicles[i][VehColor2], -1);
  929.             if(ServerVehicles[i][VehPaintjob] != -1) ChangeVehiclePaintjob(VehCreate[i], ServerVehicles[i][VehPaintjob]);
  930.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehSpoiler]);
  931.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehHood]);
  932.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehRoof]);
  933.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehSideskirt]);
  934.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehLamps]);
  935.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehNitro]);
  936.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehExhaust]);
  937.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehWheels]);
  938.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehStereo]);
  939.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehHydraulics]);
  940.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehFB]);
  941.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehRB]);
  942.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehVR]);
  943.             AddVehicleComponent(VehCreate[i], ServerVehicles[i][VehVL]);
  944.  
  945.             ServerVehicles[i][VehLocked] = true;
  946.             SetVehicleHealth(VehCreate[i], ServerVehicles[i][VehHealth]);
  947.  
  948.             SetVehicleNumberPlate(VehCreate[i], ServerVehicles[i][VehOwner]);
  949.             SetVehicleParamsForPlayer(VehCreate[i], i, 0, 0);
  950.             SetVehicleParamsEx(VehCreate[i], 0, 0, 0, 0, 0, 0, 0);
  951.             ServerVehicles[i][VehStatus] = 0;
  952.             if(!db_next_row(ResultQuery))
  953.                 break;
  954.             //SetVehicleToRespawn(i);
  955.         }
  956.     }
  957. }
  958.  
  959. public OnPlayerUpdate(playerid)
  960. {
  961.     // Se eu estiver em uma corrida...
  962.     if(PlayerInfo[playerid][pRaceID] > -1)
  963.     {
  964.         foreach(Player, i)
  965.         {
  966.             // Jogadores que estiverem na mesma corrida que eu...
  967.             if(PlayerInfo[i][pRaceID] == PlayerInfo[playerid][pRaceID])
  968.             {
  969.                 SetPlayerMarkerForPlayer(playerid, i, 0xFFFFFF);
  970.             }
  971.             // Jogadores que estiverem em corrida, mas não a mesma que eu...
  972.             if(PlayerInfo[i][pRaceID] != -1 && PlayerInfo[i][pRaceID] != PlayerInfo[playerid][pRaceID])
  973.             {
  974.                 new Float:ppos[3];
  975.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  976.                 // Se tiver próximo...
  977.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  978.                     SetPlayerMarkerForPlayer(playerid, i, 0x999999FF);
  979.             }
  980.             // Jogadores que não estiverem em corridas...
  981.             if(PlayerInfo[i][pRaceID] == -1)
  982.             {
  983.                 new Float:ppos[3];
  984.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  985.                 // Se tiver próximo...
  986.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  987.                     SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  988.                 else
  989.                     SetPlayerMarkerForPlayer(playerid, i, GetPlayerColor(i) & 0xFFFFFF00);
  990.             }
  991.         }
  992.     }
  993.     else if(PlayerInfo[playerid][pRaceID] == -1)
  994.     {
  995.         foreach(Player, i)
  996.         {
  997.             if(PlayerInfo[i][pRaceID] > -1)
  998.                 SetPlayerMarkerForPlayer(playerid, i, 0x6E8B3FF);
  999.             else
  1000.                 SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  1001.         }
  1002.     }
  1003.  
  1004.     return true;
  1005. }
  1006.  
  1007. public OnServerUpdate()
  1008. {
  1009.     new year, month, day, hour, minute, second, str[50];
  1010.     getdate(year, month, day);
  1011.     gettime(hour, minute, second);
  1012.  
  1013.     format(str, sizeof str, "%02d/%02d/%d  %02d:%02d", day, month, year, hour, minute);
  1014.     TextDrawSetString(txtDate, str);
  1015. }
  1016.  
  1017.  
  1018. public OnVehicleMod(playerid,vehicleid,componentid)
  1019. {
  1020.     if(GetPlayerInterior(playerid) == 0)
  1021.     {
  1022.         SendClientMessageToAll(COLOR_RED, "AntiCheater: veículo %d equipado com componente %d pelo jogador %s fora da garagem de tuning!", vehicleid, componentid, GetPlayerName(playerid));
  1023.     }
  1024.     else
  1025.     {
  1026.         SendClientMessage(playerid, COLOR_GREEN, "Server: veículo %d equipado.", vehicleid);
  1027.         PlayerInfo[playerid][pVehModded] = true; // Confirmar que o jogador tunou o veículo
  1028.     }
  1029.     return 1;
  1030. }
  1031.  
  1032. public OnEnterExitModShop(playerid, enterexit, interiorid)
  1033. {
  1034.     if(enterexit == 1)
  1035.         printf("<Log> %s entrou em uma garagem de tuning!", GetPlayerName(playerid));
  1036.     else if(enterexit == 0)
  1037.     {
  1038.         printf("<Log> %s saiu de uma garagem de tuning!", GetPlayerName(playerid));
  1039.         // Confirmar se o jogador tunou mesmo o carro. Caso use cheater de tunar carro, ele não salva os componentes...
  1040.         // A variável pVehModded fica false...
  1041.         if(PlayerInfo[playerid][pVehModded])
  1042.         {
  1043.             printf("<Log> %s saiu de uma garagem de tuning e tunou seu carro!", GetPlayerName(playerid));
  1044.             if(IsPlayerInAnyVehicle(playerid))
  1045.             {
  1046.                 new VehicleID = GetPlayerVehicleID(playerid),
  1047.                           szString[200];
  1048.  
  1049.                 ServerVehicles[VehicleID][VehSpoiler] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SPOILER);
  1050.                 ServerVehicles[VehicleID][VehHood] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HOOD);
  1051.                 ServerVehicles[VehicleID][VehRoof] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_ROOF);
  1052.                 ServerVehicles[VehicleID][VehSideskirt] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SIDESKIRT);
  1053.                 ServerVehicles[VehicleID][VehLamps] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_LAMPS);
  1054.                 ServerVehicles[VehicleID][VehNitro] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_NITRO);
  1055.                 ServerVehicles[VehicleID][VehExhaust] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_EXHAUST);
  1056.                 ServerVehicles[VehicleID][VehWheels] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_WHEELS);
  1057.                 ServerVehicles[VehicleID][VehStereo] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_STEREO);
  1058.                 ServerVehicles[VehicleID][VehHydraulics] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HYDRAULICS);
  1059.                 ServerVehicles[VehicleID][VehFB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_FRONT_BUMPER);
  1060.                 ServerVehicles[VehicleID][VehRB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_REAR_BUMPER);
  1061.                 ServerVehicles[VehicleID][VehVR] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_RIGHT);
  1062.                 ServerVehicles[VehicleID][VehVL] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_LEFT);
  1063.  
  1064.                 // Só salva os componentes de tuning...
  1065.                 format(szString, sizeof szString, "UPDATE Vehicles SET Spoiler = %d, Hood = %d, Roof = %d, Sideskirt = %d WHERE ID = %d",
  1066.                                                    ServerVehicles[VehicleID][VehSpoiler],
  1067.                                                    ServerVehicles[VehicleID][VehHood],
  1068.                                                    ServerVehicles[VehicleID][VehRoof],
  1069.                                                    ServerVehicles[VehicleID][VehSideskirt],
  1070.                                                    ServerVehicles[VehicleID][VehID]);
  1071.                 db_query(DataBase, szString);
  1072.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1073.                                                    Lamps = %d, \
  1074.                                                    Nitro = %d, \
  1075.                                                    Exhaust = %d, \
  1076.                                                    Wheels = %d \
  1077.                                                    WHERE ID = %d",
  1078.                                                    ServerVehicles[VehicleID][VehLamps],
  1079.                                                    ServerVehicles[VehicleID][VehNitro],
  1080.                                                    ServerVehicles[VehicleID][VehExhaust],
  1081.                                                    ServerVehicles[VehicleID][VehWheels],
  1082.                                                    ServerVehicles[VehicleID][VehID]);
  1083.                 db_query(DataBase, szString);
  1084.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1085.                                                    Stereo = %d, \
  1086.                                                    Hydraulics = %d, \
  1087.                                                    FB = %d, \
  1088.                                                    RB = %d \
  1089.                                                    WHERE ID = %d",
  1090.                                                    ServerVehicles[VehicleID][VehStereo],
  1091.                                                    ServerVehicles[VehicleID][VehHydraulics],
  1092.                                                    ServerVehicles[VehicleID][VehFB],
  1093.                                                    ServerVehicles[VehicleID][VehRB],
  1094.                                                    ServerVehicles[VehicleID][VehID]);
  1095.                 db_query(DataBase, szString);
  1096.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1097.                                                    VR = %d, \
  1098.                                                    VL = %d, \
  1099.                                                    WHERE ID = %d",
  1100.                                                    ServerVehicles[VehicleID][VehVR],
  1101.                                                    ServerVehicles[VehicleID][VehVL],
  1102.                                                    ServerVehicles[VehicleID][VehID]);
  1103.                 db_query(DataBase, szString);
  1104.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1105.                                                    VehColor1 = %d, \
  1106.                                                    VehColor2 = %d, \
  1107.                                                    VehPaintjob = %d, \
  1108.                                                    WHERE ID = %d",
  1109.                                                    ServerVehicles[VehicleID][VehColor1],
  1110.                                                    ServerVehicles[VehicleID][VehColor2],
  1111.                                                    ServerVehicles[VehicleID][VehPaintjob],
  1112.                                                    ServerVehicles[VehicleID][VehID]);
  1113.                 db_query(DataBase, szString);
  1114.             }
  1115.         }
  1116.     }
  1117.     return true;
  1118. }
  1119.  
  1120. public OnPlayerStateChange(playerid, newstate, oldstate)
  1121. {
  1122.     /*
  1123.         SQLite VEHICLES
  1124.             Posição do veículo
  1125.     */
  1126.     if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
  1127.     {
  1128.         new VehicleID = GetPlayerVehicleID(playerid), szString[200];
  1129.         format(szString, sizeof szString, "UPDATE Vehicles SET PosX = %f, PosY = %f, PosZ = %f, posA = %f WHERE ID = %d", ServerVehicles[VehicleID][VehX], ServerVehicles[VehicleID][VehY], ServerVehicles[VehicleID][VehZ], ServerVehicles[VehicleID][VehA], ServerVehicles[VehicleID][VehID]);
  1130.         db_query(DataBase, szString);
  1131.     }
  1132.     else if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
  1133.     {
  1134.         new i = GetPlayerVehicleID(playerid),
  1135.                 engine, lights, alarm, doors, bonnet, boot, obj;
  1136.         GetVehicleParamsEx(i, engine, lights, alarm, doors, bonnet, boot, obj);
  1137.         if(engine == 0) ShowPlayerDialog(playerid, DIALOG_ENGINE, 0, RGB_COLOR_GOLD"VEÍCULO", RGB_COLOR_WHITE"Deseja ligar o veículo?\nUse também o comando /motor para ligar/desligar.", "Ligar", "Não");
  1138.     }
  1139.     return 1;
  1140. }
  1141.  
  1142. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  1143. {
  1144.     if(hittype != -1 && hittype == BULLET_HIT_TYPE_VEHICLE)
  1145.     {
  1146.         new Float:ModelPos[3];
  1147.         GetVehicleModelInfo(GetVehicleModel(hitid), VEHICLE_MODEL_INFO_PETROLCAP, ModelPos[0], ModelPos[1], ModelPos[2]);
  1148.  
  1149.         if(GetDistanceBetweenPoints(fX, fY, fZ, ModelPos[0], ModelPos[1], ModelPos[2]) < 0.1)
  1150.         {
  1151.             CreateExplosion(ModelPos[0], ModelPos[1], ModelPos[2], 7, 4.0);
  1152.         }
  1153.     }
  1154.     return 1;
  1155. }
  1156.  
  1157. public OnPlayerConnect(playerid)
  1158. {
  1159.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
  1160.  
  1161.     SetPlayerColor(playerid, 0xFFFFFFFF);
  1162.  
  1163.     PlayerInfo[playerid][pGPS] = -1;
  1164.     PlayerInfo[playerid][Registered] = false;
  1165.     PlayerInfo[playerid][Logged] = false;
  1166.  
  1167.     // Funções SQLite
  1168.     new szString[100],
  1169.         DBResult:QueryResult;
  1170.  
  1171.     format(szString, 128, "SELECT * FROM Users WHERE Nick = '%s'", GetPlayerName(playerid));
  1172.     QueryResult = db_query(DataBase, szString);
  1173.     if(db_num_rows(QueryResult))
  1174.     {
  1175.         PlayerInfo[playerid][Registered] = true;
  1176.         ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1177.     }
  1178.     else
  1179.     {
  1180.         ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1181.     }
  1182.  
  1183.     PlayerInfo[playerid][pRaceID] = -1;
  1184.     ResetPlayerMoney(playerid);
  1185.  
  1186.     TextDrawShowForPlayer(playerid, BoasVindas);
  1187.     TextDrawShowForPlayer(playerid, BoasVindas2);
  1188.     return true;
  1189. }
  1190.  
  1191. public OnPlayerDisconnect(playerid, reason)
  1192. {
  1193.     new posStr[100],
  1194.         szString[300],
  1195.         weapon[13],
  1196.         ammo[13];
  1197.  
  1198.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
  1199.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1200.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1201.     format(posStr, sizeof posStr, "%f %f %f %f", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1202.  
  1203.     format(szString, sizeof szString, "UPDATE Users SET Money = '%d', Position = '%s', Skin = %d, Interior = %d WHERE ID = %d", PlayerInfo[playerid][playermoney], posStr, PlayerInfo[playerid][pSkin], GetPlayerInterior(playerid), PlayerInfo[playerid][pID]);
  1204.     db_query(DataBase, szString);
  1205.     if(!db_changes(DataBase))
  1206.     {
  1207.         printf("!ERRO SQLite OnPlayerDisconnect: update dos dados do jogador não pode ser feito", GetPlayerName(playerid));
  1208.     }
  1209.    
  1210.     // Deletar todas os slots de armas
  1211.     format(szString, sizeof szString, "DELETE FROM Weapons WHERE ID = '%d'", PlayerInfo[playerid][pID]);
  1212.     db_query(DataBase, szString);
  1213.     if(!db_changes(DataBase))
  1214.     {
  1215.         printf("!ERRO SQLite OnPlayerDisconnect: não pode ser deletado os slots de armas do jogador%s", GetPlayerName(playerid));
  1216.     }
  1217.     for(new i = 0; i < 13; i++)
  1218.     {
  1219.         GetPlayerWeaponData(playerid, i, weapon[i], ammo[i]);
  1220.         if(weapon[i] != -1)
  1221.         {
  1222.             format(szString, 150, "INSERT INTO Weapons (ID,Slot,Weapon,Ammo) VALUES(%d,%d,%d,%d)", PlayerInfo[playerid][pID], i, weapon[i], ammo[i]);
  1223.             db_query(DataBase, szString);
  1224.             if(!db_changes(DataBase))
  1225.             {
  1226.                 printf("!ERRO SQLite OnPlayerDisconnect: As armas do jogador %s não foram inseridas no bando de dados.", GetPlayerName(playerid));
  1227.             }
  1228.         }
  1229.     }
  1230.     return true;
  1231. }
  1232.  
  1233. public OnPlayerRequestClass(playerid, classid)
  1234. {
  1235.     if(PlayerInfo[playerid][Logged] == false && PlayerInfo[playerid][Registered] == true) ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1236.     //else if(PlayerInfo[playerid][Registered] == 0) ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1237.     SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1238.     SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1239.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1240.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1241.     SetPlayerCameraPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY]+3.5, PlayerInfo[playerid][pZ]+10.0);
  1242.     SetPlayerCameraLookAt(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1243.     TogglePlayerControllable(playerid, 0);
  1244.     return true;
  1245. }
  1246.  
  1247. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1248. {
  1249.     switch(dialogid)
  1250.     {
  1251.         case DIALOG_TEXT_NO_EFFECT:
  1252.         {
  1253.             if(response)
  1254.             {
  1255.                 if(PlayerInfo[playerid][pTutorial] == 1) // Carros
  1256.                 {
  1257.                     // Próximo dialogo: carros
  1258.                     new sz_Dialog1[] = RGB_COLOR_GOLD"VEÍCULOS\n\n"RGB_COLOR_WHITE"Cada jogador ao se registrar, pode escolher 1 veículo dentre 3 pré-definidos: Clover, Blista ou Sunrise.\n\
  1259.                                        Esse será seu veículo de início. Com ele você poderá entrar em corridas para ganhar dinheiro, tunar em uma das garagens de tuning, e participar de eventos.\n";
  1260.  
  1261.                     new sz_Dialog2[] = "É importante que você cuide do seu veículo; Não o deixe destrancado, e nem deixe estacionado pelas ruas.\n\
  1262.                                         Seu veículo fica salvo no local onde você o deixou, e seus tunings também ficam salvos.";
  1263.                     new sz_Dialog[1000];
  1264.                     strcat(sz_Dialog, sz_Dialog1);
  1265.                     strcat(sz_Dialog, sz_Dialog2);
  1266.                     PlayerInfo[playerid][pTutorial] = 2;
  1267.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1268.                 }
  1269.                 else if(PlayerInfo[playerid][pTutorial] == 2) // Armas
  1270.                 {
  1271.                     new sz_Dialog[] = RGB_COLOR_GOLD"ARMAS\n\n\
  1272.                                       "RGB_COLOR_WHITE"Você pode comprar as suas armas normalmente nas Ammunations, e elas ficarão salvas caso você saia\
  1273.                                       do servidor.\n Armas especiais como: sniper, granada, etc.. só poderão ser compradas pelo mercado negro.";
  1274.                     PlayerInfo[playerid][pTutorial] = 0;
  1275.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1276.                 }
  1277.             }
  1278.         }
  1279.         case DIALOG_REGISTER:
  1280.         {
  1281.             if(!response) Kick(playerid);
  1282.             else
  1283.             {
  1284.                 new //DBResult:ResultQuery,
  1285.                     Password[130],
  1286.                     szString[256];
  1287.                 WP_Hash(Password, sizeof(Password), inputtext); // Codificar string
  1288.                 format(szString, sizeof szString, "INSERT INTO Users(Nick, Password) VALUES('%s', '%s')", GetPlayerName(playerid), Password);
  1289.                 db_query(DataBase, szString);
  1290.                 if(!db_changes(DataBase))
  1291.                 {
  1292.                     printf("SQLite !ERROR: Não foi possível criar a conta do jogador %s no bando de dados.", GetPlayerName(playerid));
  1293.                     SendClientMessage(playerid, COLOR_RED, "Erro: não foi possível criar sua conta no banco de dados. Tente novamente.");
  1294.                     Kick(playerid);
  1295.                     return true;
  1296.                 }
  1297.  
  1298.                 PlayerInfo[playerid][Logged] = true;
  1299.                 TextDrawHideForPlayer(playerid, BoasVindas);
  1300.                 TextDrawHideForPlayer(playerid, BoasVindas2);
  1301.                 SendClientMessage(playerid, COLOR_WHITE, "Server: conta %s cadastrada com a senha '%s', bom jogo!", GetPlayerName(playerid), inputtext);
  1302.                 PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  1303.                 PlayerInfo[playerid][pX] = 1722.7843;
  1304.                 PlayerInfo[playerid][pY] = -1713.9490;
  1305.                 PlayerInfo[playerid][pZ] = 13.5114;
  1306.                 PlayerInfo[playerid][pA] = 181.5285;
  1307.                 PlayerInfo[playerid][pInterior] = 0;
  1308.                 PlayerInfo[playerid][pSkin] = 0;
  1309.                 for(new i = 0; i < 13; i++)
  1310.                 {
  1311.                     PlayerInfo[playerid][pWeapon][i] = 0;
  1312.                     PlayerInfo[playerid][pAmmo][i] = 0;
  1313.                 }
  1314.                 new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  1315.                                   "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  1316.                                   2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  1317.                                   3. Proibido ofensas a outros jogadores;\n\
  1318.                                   4. Ao sair do servidor, deixa seu veículo estacionado em garagens, car parking, etc;\n\
  1319.                                   5. ...";
  1320.                 PlayerInfo[playerid][pTutorial] = 1;
  1321.                 ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1322.             }
  1323.         }
  1324.         case DIALOG_LOGIN:
  1325.         {
  1326.             if(!response) Kick(playerid);
  1327.             else
  1328.             {
  1329.                 new szString[250],
  1330.                     DBResult:ResultQuery,
  1331.                     EnPassword[130];
  1332.                 WP_Hash(EnPassword, sizeof(EnPassword), inputtext);
  1333.                
  1334.                 // SQLite tabela Users
  1335.                 format(szString, sizeof szString, "SELECT * FROM Users WHERE Nick = '%s' AND Password = '%s'", GetPlayerName(playerid), EnPassword);
  1336.                 ResultQuery = db_query(DataBase, szString);
  1337.                 if(db_num_rows(ResultQuery)) // Se existe o nickname e a Senha conferir...
  1338.                 {
  1339.                     new szPos[16];
  1340.                     PlayerInfo[playerid][pSkin] = SQLiteGetResultIntAssoc(ResultQuery, "Skin");
  1341.                     PlayerInfo[playerid][playermoney] = SQLiteGetResultIntAssoc(ResultQuery, "Money");
  1342.                     PlayerInfo[playerid][pInterior] = SQLiteGetResultIntAssoc(ResultQuery, "Interior");
  1343.                     PlayerInfo[playerid][pID] = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  1344.                     db_get_field_assoc(ResultQuery, "Position", szPos, sizeof(szPos));
  1345.  
  1346.                     // SQLite tabela Weapons
  1347.                     format(szString, sizeof szString, "SELECT * FROM Weapons WHERE ID = %d", PlayerInfo[playerid][pID]);
  1348.                     ResultQuery = db_query(DataBase, szString);
  1349.                     for(new i = 0; i < db_num_rows(ResultQuery); i++)
  1350.                     {
  1351.                         new slot = = SQLiteGetResultIntAssoc(ResultQuery, "Slot");
  1352.                         PlayerInfo[playerid][pWeapon][slot] = SQLiteGetResultIntAssoc(ResultQuery, "Weapon");
  1353.                         PlayerInfo[playerid][pAmmo][slot] = SQLiteGetResultIntAssoc(ResultQuery, "Ammo");
  1354.                         if(!db_next_row(ResultQuery))
  1355.                             break;
  1356.                     }
  1357.                    
  1358.                     GivePlayerMoney(playerid, PlayerInfo[playerid][playermoney]);
  1359.                     TextDrawHideForPlayer(playerid, BoasVindas);
  1360.                     TextDrawHideForPlayer(playerid, BoasVindas2);
  1361.                     SendClientMessage(playerid, COLOR_WHITE, "Server: seja bem vindo, %s, tenha um bom jogo!", GetPlayerName(playerid));
  1362.                     PlayerInfo[playerid][Registered] = true;
  1363.                     PlayerInfo[playerid][Logged] = true;
  1364.  
  1365.                     sscanf(szPos, "ffff", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1366.                     //SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA], 24, 100, 0, 0, 0, 0);
  1367.                 }
  1368.                 else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, RGB_COLOR_GOLD"CONTA CADASTRADA", RGB_COLOR_WHITE"Digite a senha dessa conta:", "Logar", "Sair");
  1369.             }
  1370.         }
  1371.         case DIALOG_ENGINE:
  1372.         {
  1373.             if(response)
  1374.             {
  1375.                 ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  1376.             }
  1377.         }
  1378.         case DIALOG_WORKSHOP:
  1379.         {
  1380.             if(response)
  1381.             {
  1382.                 switch(listitem)
  1383.                 {
  1384.                     case 0: ShowPlayerDialog(playerid, DIALOG_WORKSHOPH, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", "+500 Resistência (R$1500)\n+1000 Resistência (R$2500)\n+2000 Resistência (R$5000)", "Comprar", "Voltar");
  1385.                     case 1:
  1386.                     {
  1387.                         if(GetPlayerMoney(playerid) > 3000)
  1388.                         {
  1389.                             new szString[100];
  1390.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour] = 1;
  1391.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as portas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1392.                             GivePlayerMoney(playerid, -3000);
  1393.                             // SQLite Vehicles
  1394.                             format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1395.                             db_query(DataBase, szString);
  1396.                         }
  1397.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1398.                     }
  1399.                     case 2:
  1400.                     {
  1401.                         if(GetPlayerMoney(playerid) > 4000)
  1402.                         {
  1403.                             new szString[100];
  1404.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour] = 1;
  1405.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os painéis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1406.                             GivePlayerMoney(playerid, -4000);
  1407.                             // SQLite Vehicles
  1408.                             format(szString, sizeof szString, "UPDATE Vehicles SET PanelsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1409.                             db_query(DataBase, szString);
  1410.                         }
  1411.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $4000.");
  1412.                     }
  1413.                     case 3:
  1414.                     {
  1415.                         if(GetPlayerMoney(playerid) > 5000)
  1416.                         {
  1417.                             new szString[100];
  1418.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour] = 1;
  1419.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as rodas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1420.                             GivePlayerMoney(playerid, -5000);
  1421.                             // SQLite Vehicles
  1422.                             format(szString, sizeof szString, "UPDATE Vehicles SET TiresArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1423.                             db_query(DataBase, szString);
  1424.                         }
  1425.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $5000.");
  1426.                     }
  1427.                     case 4:
  1428.                     {
  1429.                         if(GetPlayerMoney(playerid) > 3000)
  1430.                         {
  1431.                             new szString[100];
  1432.                             ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour] = 1;
  1433.                             SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os faróis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1434.                             GivePlayerMoney(playerid, -3000);
  1435.                             // SQLite Vehicles
  1436.                             format(szString, sizeof szString, "UPDATE Vehicles SET LightsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1437.                             db_query(DataBase, szString);
  1438.                         }
  1439.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1440.                     }
  1441.                     case 5:
  1442.                     {
  1443.                         if(GetPlayerMoney(playerid) > 2500)
  1444.                             ShowPlayerDialog(playerid, DIALOG_WORKSHOP_COLOR, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Selecione o ID das cores (128 a 255).\nVocê pode conferir todas as cores no link abaixo:\nhttp://wiki.sa-mp.com/wiki/Vehicle_Color_IDs\nExemplo: 222 1", "Pintar", "Voltar");
  1445.                         else
  1446.                             SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $2500.");
  1447.                     }
  1448.                     case 6:
  1449.                     {
  1450.                         if(GetPlayerMoney(playerid) > 100)
  1451.                         {
  1452.                             new szString[100];
  1453.                             RepairVehicle(GetPlayerVehicleID(playerid));
  1454.                             SetVehicleHealth(GetPlayerVehicleID(playerid), ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth]);
  1455.                             GivePlayerMoney(playerid, -100);
  1456.                             SendClientMessage(playerid, COLOR_GOLD, "Server: veículo %s(%d) reparado.", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1457.                             // SQLite Vehicles
  1458.                             format(szString, sizeof szString, "UPDATE Vehicles SET Health = %d WHERE ID = %f", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1459.                             db_query(DataBase, szString);
  1460.                         }
  1461.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $100.");
  1462.                     }
  1463.                 }
  1464.             }
  1465.         }
  1466.         case DIALOG_WORKSHOPH:
  1467.         {
  1468.             if(response)
  1469.             {
  1470.                 switch(listitem)
  1471.                 {
  1472.                     case 0:
  1473.                     {
  1474.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 1500.0)
  1475.                         {
  1476.                             if(GetPlayerMoney(playerid) > 1500)
  1477.                             {
  1478.                                 new szString[100];
  1479.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 1500(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1480.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1481.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 1500.0;
  1482.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), 1500.0);
  1483.                                 GivePlayerMoney(playerid, -1500);
  1484.                                 // SQLite Vehicles
  1485.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1486.                                 db_query(DataBase, szString);
  1487.                             }
  1488.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $1500.");
  1489.                         } else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 1500.");
  1490.                     }
  1491.                     case 1:
  1492.                     {
  1493.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 2000.0)
  1494.                         {
  1495.                             if(GetPlayerMoney(playerid) > 2500)
  1496.                             {
  1497.                                 new szString[100];
  1498.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 2000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1499.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1500.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 2000.0;
  1501.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), 2000.0);
  1502.                                 GivePlayerMoney(playerid, -2500);
  1503.                                 // SQLite Vehicles
  1504.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1505.                                 db_query(DataBase, szString);
  1506.                             }
  1507.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $2500.");
  1508.                         } else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 2000.");
  1509.                     }
  1510.                     case 2:
  1511.                     {
  1512.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 3000.0)
  1513.                         {
  1514.                             if(GetPlayerMoney(playerid) > 5000)
  1515.                             {
  1516.                                 new szString[100];
  1517.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 3000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1518.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1519.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 3000.0;
  1520.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), 3000.0);
  1521.                                 GivePlayerMoney(playerid, -5000);
  1522.                                 // SQLite Vehicles
  1523.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1524.                                 db_query(DataBase, szString);
  1525.                             }
  1526.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $5000.");
  1527.                         } else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é igual a 3000.");
  1528.                     }
  1529.                 }
  1530.             } else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  1531.         }
  1532.         case DIALOG_WORKSHOP_COLOR:
  1533.         {
  1534.             if(response)
  1535.             {
  1536.                 new cID, cID2;
  1537.                 if(sscanf(inputtext, "dd", cID,cID2)) SendClientMessage(playerid, COLOR_RED, "Erro: digite os id da cor1 e cor2.");
  1538.                 else
  1539.                 {
  1540.                     new szString[100];
  1541.                     GivePlayerMoney(playerid, -2500);
  1542.                     ChangeVehicleColor(GetPlayerVehicleID(playerid), cID, cID2);
  1543.                     ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1] = cID;
  1544.                     ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2] = cID2;
  1545.                     SendClientMessage(playerid, COLOR_GOLD, "Server: você mudou a cor do seu %s(%d).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1546.                     // SQLite Vehicles
  1547.                     format(szString, sizeof szString, "UPDATE Vehicles SET Color1 = %d, Color2 = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1], ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1548.                     db_query(DataBase, szString);
  1549.                 }
  1550.             }
  1551.             else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\t\t\t\t\t\t\t\nBlindar Portas\t\t\t\t\t\t\tR$3000\nBlindar Paineis\t\t\t\t\t\t\tR$3000\nBlindar Rodas\t\t\t\t\t\t\tR$3000\nBlindar Luzes\t\t\t\t\t\t\tR$3000\nPintura\t\t\t\t\t\t\tR$2500\nReparar Veículo\t\t\t\t\t\t\tR$100", "Escolher", "Sair");
  1552.         }
  1553.         case DIALOG_CARS:
  1554.         {
  1555.             if(response)
  1556.             {
  1557.                 new id;
  1558.                 if(sscanf(inputtext, "d", id)) SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1559.                 else
  1560.                 {
  1561.                     if(strcmp(GetPlayerName(playerid), ServerVehicles[id][VehOwner], false) == 0)
  1562.                     {
  1563.                         new Float:vPos[3];
  1564.                         GetVehiclePos(id, vPos[0], vPos[1], vPos[2]);
  1565.                         SetPlayerMapIcon(playerid, 99, vPos[0], vPos[1], vPos[2], 55, 0xFFFFFFFF, 1);
  1566.                         PlayerInfo[playerid][pGPS] = id;
  1567.                         SendClientMessage(playerid, COLOR_GOLD, "Server: seu veículo %s(%d) está localizado no mapa.", VehicleNames[ServerVehicles[id][VehModel] - 400], id);
  1568.                     }
  1569.                     else SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1570.                 }
  1571.             }
  1572.         }
  1573.     }
  1574.     return true;
  1575. }
  1576.  
  1577. // public OnPlayerRequestSpawn(playerid) - Jogador solicita spawn na seleção de classes
  1578. public OnPlayerRequestSpawn(playerid)
  1579. {
  1580.     if(!PlayerInfo[playerid][Logged] || PlayerInfo[playerid][pTutorial] > 0)
  1581.         return false;
  1582.  
  1583.     else
  1584.     {
  1585.         TextDrawShowForPlayer(playerid, txtDate);
  1586.         TextDrawShowForPlayer(playerid, txtModeName);
  1587.  
  1588.         if(PlayerInfo[playerid][Registered] == false)
  1589.         {
  1590.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1591.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1592.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+3.5);
  1593.             TogglePlayerControllable(playerid, true);
  1594.  
  1595.         }
  1596.         else
  1597.         {
  1598.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1599.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1600.             TogglePlayerControllable(playerid, 1);
  1601.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1602.         }
  1603.     }
  1604.     return true;
  1605. }
  1606.  
  1607. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  1608. {
  1609.     new Float:ppos[4];
  1610.     GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1611.     GetPlayerFacingAngle(playerid, ppos[3]);
  1612.  
  1613.     return 1;
  1614. }
  1615.  
  1616. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  1617. {
  1618.     #pragma unused playerid
  1619.     new panels, doors, lights, tires, szString[200];
  1620.     GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1621.     if(ServerVehicles[vehicleid][VehDoorsArmour] == 1) doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0)
  1622.     if(ServerVehicles[vehicleid][VehPanelsArmour] == 1) panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3)
  1623.     if(ServerVehicles[vehicleid][VehTiresArmour] == 1) tires = encode_tires(0, 0, 0, 0); // fix all tires
  1624.     if(ServerVehicles[vehicleid][VehLightsArmour] == 1) lights = encode_lights(0, 0, 0, 0); // fix all lights
  1625.     UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1626.     /*
  1627.         SQLite VEHICLES
  1628.             Health, DoorsArmour, TiresArmour, BonnetArmour e LightsArmour
  1629.     */
  1630.     GetVehicleHealth(vehicleid, ServerVehicles[vehicleid][VehHealth]);
  1631.     format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d, LightsArmour = %f, PanelsArmour = %f, TiresArmour = %f, Health = %f WHERE ID = %d", ServerVehicles[vehicleid][VehDoorsArmour], ServerVehicles[vehicleid][VehLightsArmour], ServerVehicles[vehicleid][VehPanelsArmour], ServerVehicles[vehicleid][VehTiresArmour], ServerVehicles[vehicleid][VehHealth], ServerVehicles[vehicleid][VehID]);
  1632.     db_query(DataBase, szString);
  1633.  
  1634.     return 1;
  1635. }
  1636.  
  1637. encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
  1638. encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper)
  1639. {
  1640.     return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24);
  1641. }
  1642. encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door)
  1643. {
  1644.     #pragma unused behind_driver_door
  1645.     #pragma unused behind_passenger_door
  1646.     return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24);
  1647. }
  1648. encode_lights(light1, light2, light3, light4)
  1649. {
  1650.     return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
  1651. }
  1652.  
  1653. public OnPlayerDeath(playerid, killerid, reason)
  1654. {
  1655.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1656.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1657.     return 1;
  1658. }
  1659.  
  1660. public OnPlayerSpawn(playerid)
  1661. {
  1662.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1663.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1664.     TogglePlayerControllable(playerid, 1);
  1665.     for(new i = 0; i < 13; i++) GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pAmmo][i]);
  1666.  
  1667.     return true;
  1668. }
  1669.  
  1670. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1671. {
  1672.     ServerVehicles[vehicleid][VehColor1] = color1;
  1673.     ServerVehicles[vehicleid][VehColor2] = color2;
  1674.     return true;
  1675. }
  1676.  
  1677. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1678. {
  1679.     ServerVehicles[vehicleid][VehPaintjob] = paintjobid;
  1680.     return true;
  1681. }
  1682.  
  1683. public OnVehicleDeath(vehicleid, killerid)
  1684. {
  1685.     ServerVehicles[vehicleid][VehStatus] = 1;
  1686.     return true;
  1687. }
  1688.  
  1689. public OnVehicleSpawn(vehicleid)
  1690. {
  1691.     SetVehiclePos(vehicleid, ServerVehicles[vehicleid][VehX], ServerVehicles[vehicleid][VehY], ServerVehicles[vehicleid][VehZ]);
  1692.     SetVehicleZAngle(vehicleid, ServerVehicles[vehicleid][VehA]);
  1693.     ChangeVehicleColor(vehicleid, ServerVehicles[vehicleid][VehColor1], ServerVehicles[vehicleid][VehColor2]);
  1694.     ChangeVehiclePaintjob(vehicleid, ServerVehicles[vehicleid][VehPaintjob]);
  1695.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSpoiler]);
  1696.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHood]);
  1697.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRoof]);
  1698.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSideskirt]);
  1699.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehLamps]);
  1700.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehNitro]);
  1701.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehExhaust]);
  1702.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehWheels]);
  1703.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehStereo]);
  1704.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHydraulics]);
  1705.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehFB]);
  1706.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRB]);
  1707.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVR]);
  1708.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVL]);
  1709.     //SetVehicleNumberPlate(vehicleid, ServerVehicles[vehicleid][VehPlate]);
  1710.     ServerVehicles[vehicleid][VehStatus] = 0;
  1711.     SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
  1712.     return true;
  1713. }
  1714.  
  1715.  
  1716. //-----------------------------------/ Y_Race Sistem
  1717. public OnPlayerFinishRace(playerid, race, position, prize, time)
  1718. {
  1719.     new Float:X, Float:Y, Float:Z, Float:A, Float:vX, Float:vY, Float:vZ;
  1720.     GetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z);
  1721.     GetVehicleZAngle(GetPlayerVehicleID(playerid), A);
  1722.     GetVehicleVelocity(GetPlayerVehicleID(playerid), vX, vY, vZ);
  1723.     for(new k = 0; k < 100; k++)
  1724.     {
  1725.         if(race == RaceCreate[k])
  1726.         {
  1727.             new raceid = RaceCreate1[RaceCreate[k]];
  1728.             SendClientMessageToAll(COLOR_GOLD, "");
  1729.             SendClientMessageToAll(COLOR_GOLD, "CORRIDA: %s", RaceInfo[raceid][RaceName]);
  1730.             SendClientMessageToAll(-1, "%d COLOCADO: %s", position, GetPlayerName(playerid));
  1731.             SendClientMessageToAll(COLOR_GOLD, "");
  1732.             if(position == 1)
  1733.             {
  1734.                 format(RaceInfo[raceid][Race1Name], 20, "%s", GetPlayerName(playerid));
  1735.                 GivePlayerMoney(playerid, RaceInfo[raceid][RaceReward]);
  1736.                 SendClientMessageToAll(COLOR_WHITE, "[RACE] %s terminou a corrida '%s' em 1st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], RaceInfo[raceid][RaceReward]);
  1737.             }
  1738.             else if(position == 2)
  1739.             {
  1740.                 format(RaceInfo[raceid][Race2Name], 20, "%s", GetPlayerName(playerid));
  1741.                 GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/2));
  1742.                 SendClientMessageToAll(COLOR_WHITE, "[RACE] %s terminou a corrida '%s' em 2nd e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/2));
  1743.             }
  1744.             else if(position == 3)
  1745.             {
  1746.                 format(RaceInfo[raceid][Race3Name], 20, "%s", GetPlayerName(playerid));
  1747.                 GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/3));
  1748.                 SendClientMessageToAll(COLOR_WHITE, "[RACE] %s terminou a corrida '%s' em 3st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/3));
  1749.             }
  1750.             else if(position >= 4 || position <= 8)
  1751.             {
  1752.                 GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/6));
  1753.                 SendClientMessageToAll(COLOR_WHITE, "[RACE] %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/6));
  1754.             }
  1755.             else if(position >= 9)
  1756.             {
  1757.                 GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/9));
  1758.                 SendClientMessageToAll(COLOR_WHITE, "[RACE] %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/9));
  1759.             }
  1760.             break;
  1761.         }
  1762.     }
  1763.     return true;
  1764. }
  1765.  
  1766. public OnPlayerExitRace(playerid, race)
  1767. {
  1768.     //SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  1769.     for(new i = 0; i < 100; i++)
  1770.     {
  1771.         if(race == RaceCreate[i])
  1772.         {
  1773.             new raceid = RaceCreate1[RaceCreate[i]];
  1774.             RaceInfo[raceid][RaceCurrent]--;
  1775.             PlayerInfo[playerid][pRaceID] = -1;
  1776.             SendClientMessageToAll(COLOR_WHITE, "Race: %s saiu da corrida '%s'", GetPlayerName(playerid), RaceInfo[raceid][RaceName]);
  1777.             break;
  1778.         }
  1779.     }
  1780.     return true;
  1781. }
  1782.  
  1783. public OnRaceEnd(race)
  1784. {
  1785.     new raceid, str[128];
  1786.     for(new k = 0; k < 100; k++)
  1787.     {
  1788.         if(race == RaceCreate[k])
  1789.         {
  1790.             raceid = RaceCreate1[RaceCreate[k]];
  1791.             SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' terminou.", RaceInfo[raceid][RaceName]);
  1792.             foreach(Player, i)
  1793.             {
  1794.                 if(PlayerInfo[i][pRaceID] == raceid)
  1795.                 {
  1796.                     PlayerInfo[i][pRaceID] = -1;
  1797.                 }
  1798.             }
  1799.             break;
  1800.         }
  1801.     }
  1802.  
  1803.     format(str, sizeof str, "Corrida: %s  1st: %s  2nd: %s  3rd: %s", RaceInfo[raceid][RaceName], RaceInfo[raceid][Race1Name], RaceInfo[raceid][Race2Name], RaceInfo[raceid][Race3Name]);
  1804.     TextDrawSetString(RaceEndInfo2, str);
  1805.     TextDrawShowForAll(RaceEndInfo);
  1806.     TextDrawShowForAll(RaceEndInfo2);
  1807.  
  1808.     format(RaceInfo[raceid][Race1Name], 20, "None");
  1809.     format(RaceInfo[raceid][Race2Name], 20, "None");
  1810.     format(RaceInfo[raceid][Race3Name], 20, "None");
  1811.  
  1812.     RaceInfo[raceid][RaceOpen] = false;
  1813.  
  1814.     SetTimerEx("HideTextDraw", 6000, false, "d", 0);
  1815.     return true;
  1816. }
  1817.  
  1818. forward StartRace(race);
  1819. public StartRace(race)
  1820. {
  1821.     for(new k = 0; k < 100; k++)
  1822.     {
  1823.         if(race == RaceCreate[k])
  1824.         {
  1825.             new raceid = RaceCreate1[RaceCreate[k]];
  1826.             if(RaceInfo[raceid][RaceCurrent] >= 1)
  1827.             {
  1828.                 SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' vai começar. Preparados?", RaceInfo[raceid][RaceName]);
  1829.                 Race_Start(RaceCreate[k]);
  1830.             }
  1831.             else
  1832.             {
  1833.                 RaceInfo[race][RaceOpen] = false;
  1834.                 RaceInfo[race][RaceCurrent] = 0;
  1835.                 RaceInfo[race][RaceTotal] = 0;
  1836.                 foreach(Player, i)
  1837.                 {
  1838.                     if(PlayerInfo[i][pRaceID] == race)
  1839.                     {
  1840.                         PlayerInfo[i][pRaceID] = -1;
  1841.                         Race_SetPlayer(race, i, false);
  1842.                     }
  1843.                 }
  1844.             }
  1845.             break;
  1846.         }
  1847.     }
  1848.     return true;
  1849. }
  1850.  
  1851.  
  1852. public OnVehicleStreamIn(vehicleid, forplayerid)
  1853. {
  1854.     if(strcmp(ServerVehicles[vehicleid][VehOwner], GetPlayerName(forplayerid), false) == 0)
  1855.     {
  1856.         SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  1857.     }
  1858.     else
  1859.     {
  1860.         if(ServerVehicles[vehicleid][VehLocked] == true) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 1);
  1861.         else if(ServerVehicles[vehicleid][VehLocked] == false) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  1862.     }
  1863.     return true;
  1864. }
  1865.  
  1866.  
  1867.  
  1868. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1869. {
  1870.     return true;
  1871. }
  1872.  
  1873. forward HideTextDraw(textid);
  1874. public HideTextDraw(textid)
  1875. {
  1876.     if(textid == 1)
  1877.     {
  1878.         TextDrawHideForAll(StartRaceTxt);
  1879.     }
  1880.     else if(textid == 0)
  1881.     {
  1882.         TextDrawHideForAll(RaceEndInfo);
  1883.         TextDrawHideForAll(RaceEndInfo2);
  1884.     }
  1885. }
  1886.  
  1887. //-----------------------------------/ Comandos
  1888.  
  1889. /*
  1890. zcmd:createrace(playerid, params[])
  1891. {
  1892.     if(!IsPlayerAdmin(playerid)) SendClientMessage(playerid, COLOR_RED, "* Você precisa ser administrador ou ter autorização.");
  1893.     else if(PlayerInfo[playerid][CRaceStatus] > 0) SendClientMessage(playerid, COLOR_RED, "* Você já está criando uma corrida.");
  1894.     else
  1895.     {
  1896.         PlayerInfo[playerid][CRaceStatus] = 1;
  1897.         ShowPlayerDialog(playerid, DialogRaceType, 2, "<SA Race> Qual o tipo de corrida?", "Ponto a Ponto\nConvencional", "Avançar", "Cancelar");
  1898.     }
  1899.     return true;
  1900. }
  1901. */
  1902.  
  1903.  
  1904. zcmd:admcmds(playerid, params[])
  1905. {
  1906.     if(!IsPlayerAdmin(playerid))
  1907.         return false;
  1908.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS",  sz_CmdAdmins, "OK", "");
  1909.     return true;
  1910. }
  1911.  
  1912. zcmd:tutorial(playerid, params[])
  1913. {
  1914.     new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  1915.                       "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  1916.                       2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  1917.                       3. Proibido ofensas a outros jogadores;\n\
  1918.                       4. Proibido deixar veículos no meio da rua;\n\
  1919.                       5. ...";
  1920.     PlayerInfo[playerid][pTutorial] = 1;
  1921.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "PROX. PÁG", "");
  1922.     return true;
  1923. }
  1924.  
  1925.  
  1926.  
  1927. zcmd:creditos(playerid, params[])
  1928. {
  1929.     new sz_Dialog[] = RGB_COLOR_GOLD"\t\t\tCRÉDITOS DO GAMEMODE\n\n\
  1930.                     "RGB_COLOR_WHITE"Roger Costa - Programador e Proprietário\n\
  1931.                     Paulo Mu - Programador e Proprietário\n\
  1932.                     Felipe (Play 4 Life RPG) - Garoto que testa o mode com a gente -q\n\
  1933.                     Wagner Bender - Emo que testa o mode com a gente também -q";
  1934.  
  1935.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"CRÉDITOS", sz_Dialog, "OK", "");
  1936.     return true;
  1937. }
  1938.  
  1939. zcmd:reportar(playerid, params[])
  1940. {
  1941.     new report[50], admins;
  1942.     if(sscanf(params, "s[50]", report)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/reportar [mensagem]'");
  1943.     else
  1944.     {
  1945.         foreach(Player, i)
  1946.         {
  1947.             if(IsPlayerAdmin(i))
  1948.             {
  1949.                 admins++;
  1950.                 GameTextForPlayer(i, "~w~~h~~h~NOVO REPORT~w~OLHE O CHAT", 3000, 3);
  1951.                 PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  1952.                 SendClientMessageEx(i, -1, "[REPORT] %s(id%d): %s", GetPlayerNameEx(playerid), playerid, report);
  1953.             }
  1954.         }
  1955.         if(admins == 0) SendClientMessage(playerid, COLOR_RED, "Erro: não há nenhum administrador online.");
  1956.         else SendClientMessage(playerid, COLOR_GREEN, "Server: seu report foi enviado com sucesso!");
  1957.     }
  1958.  
  1959.     return true;
  1960. }
  1961.  
  1962. // zcmd:ajuda(playerid, params[]) - Mostra um índice de ajuda para o jogador
  1963. zcmd:ajuda(playerid, params[])
  1964. {
  1965.     return ShowPlayerDialog(playerid, DIALOG_HELP, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"AJUDA", g_szHelpDialog, "FECHAR", ""), true;
  1966. }
  1967.  
  1968. // zcmd:comandos(playerid, params[]) - Mostra a lista de comandos do servidor
  1969. zcmd:comandos(playerid, params[])
  1970. {
  1971.     strcat(g_szCommandsDialog, g_szCommandsDialog1);
  1972.     return ShowPlayerDialog(playerid, DIALOG_COMMANDS, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS", g_szCommandsDialog, "FECHAR", ""), true;
  1973. }
  1974.  
  1975. // zcmd:comandos(playerid, params[]) - Comete suicídio
  1976. zcmd:kill(playerid, params[])
  1977. {
  1978.     SendClientMessageToAll(COLOR_GRAY, "Jogador: %s se suicidou. (/kill)", GetPlayerName(playerid));
  1979.  
  1980.     SetPlayerHealth(playerid, 0.0);
  1981.  
  1982.     return true;
  1983. }
  1984.  
  1985. zcmd:race(playerid, params[])
  1986. {
  1987.     new raceid;
  1988.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  1989.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/race id'");
  1990.     else if(!RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida não está aberta.");
  1991.     else if(RaceInfo[raceid][RaceCurrent] >= 20) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está cheia.");
  1992.     else if(PlayerInfo[playerid][pDM] > 0) SendClientMessage(playerid, COLOR_RED, "Erro: você está em um deathmatch.");
  1993.     else
  1994.     {
  1995.         RaceInfo[raceid][RaceTotal]++;
  1996.         RaceInfo[raceid][RaceCurrent]++;
  1997.         PlayerInfo[playerid][pRaceID] = raceid;
  1998.         Race_SetPlayer(RaceCreate[raceid], playerid, true);
  1999.         SendClientMessageToAll(COLOR_GOLD, "Race: %s entrou na corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2000.     }
  2001.     return true;
  2002. }
  2003.  
  2004. zcmd:exit(playerid, params[])
  2005. {
  2006.     if(!Race_GetPlayerRace(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em uma corrida.");
  2007.     else
  2008.     {
  2009.         Race_SetPlayer(Race_GetPlayerRace(playerid), playerid, false);
  2010.     }
  2011.     return true;
  2012. }
  2013.  
  2014. zcmd:openrace(playerid, params[])
  2015. {
  2016.     new raceid;
  2017.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  2018.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use 'openrace id'");
  2019.     else if(RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está aberta.");
  2020.     else
  2021.     {
  2022.         new str[128];
  2023.         RaceInfo[raceid][RaceOpen] = true;
  2024.         SendClientMessageToAll(COLOR_GOLD, "Race: %s abriu a corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2025.         SendClientMessageToAll(COLOR_GOLD, "Race: a corrida se inicia em 1 minuto!");
  2026.  
  2027.         PlayAudioForAll(1057);
  2028.  
  2029.         //---- CreateRace
  2030.  
  2031.         RaceCreate[raceid] = Race_Create();
  2032.         RaceCreate1[RaceCreate[raceid]] = raceid;
  2033.         //---- Laps
  2034.         Race_SetLaps(RaceCreate[raceid], RaceInfo[raceid][RaceLaps]);
  2035.         //---- Price
  2036.         Race_SetEntry(RaceCreate[raceid], 0);
  2037.  
  2038.         //---- Checkpoints
  2039.         for(new j = 0; j < 50; j++)
  2040.         {
  2041.             if(strlen(RaceCPPos[raceid][j]) > 0)
  2042.             {
  2043.                 new Float:r_pos[3];
  2044.                 sscanf(RaceCPPos[raceid][j], "fff", r_pos[0], r_pos[1], r_pos[2]);
  2045.                 Race_AddCheckpoint(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2]);
  2046.             }
  2047.         }
  2048.         //---- Grid
  2049.         for(new j = 0; j < 20; j++)
  2050.         {
  2051.             if(strlen(RaceSTPos[raceid][j]) > 0)
  2052.             {
  2053.                 new Float:r_pos[4];
  2054.                 sscanf(RaceSTPos[raceid][j], "ffff", r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2055.                 Race_AddStart(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2056.             }
  2057.         }
  2058.         TextDrawShowForAll(StartRaceTxt);
  2059.         format(str, sizeof str, "~g~A corrida ~w~%s ~g~foi aberta~n~Digite ~w~/race %d ~g~para entrar!", RaceInfo[raceid][RaceName], raceid);
  2060.         TextDrawSetString(StartRaceTxt, str);
  2061.         SetTimerEx("HideTextDraw", 6000, false, "d", 1);
  2062.         SetTimerEx("StartRace", 1000*20, false, "d", RaceCreate[raceid]);
  2063.         PlayAudioForAll(1057);
  2064.     }
  2065.     return true;
  2066. }
  2067.  
  2068. // zcmd:dardinheiro(playerid, params[]) - Dá a quantia de dinheiro para o jogador
  2069. zcmd:dardinheiro(playerid, params[])
  2070. {
  2071.     if(!IsPlayerAdmin(playerid))
  2072.         return false;
  2073.  
  2074.     new iPlayerID;
  2075.     new iAmount;
  2076.  
  2077.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2078.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/dardinheiro [id/jogador] [quantidade]'.");
  2079.  
  2080.     if(!IsPlayerConnected(iPlayerID))
  2081.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2082.  
  2083.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s deu $%d à %s.", GetPlayerName(playerid), iAmount, GetPlayerName(iPlayerID));
  2084.  
  2085.     GivePlayerMoney(iPlayerID, iAmount);
  2086.  
  2087.     return true;
  2088. }
  2089.  
  2090. // zcmd:setardinheiro(playerid, params[]) - Seta o dinheiro de um jogador para o valor especificado
  2091. zcmd:setardinheiro(playerid, params[])
  2092. {
  2093.     if(!IsPlayerAdmin(playerid))
  2094.         return false;
  2095.  
  2096.     new iPlayerID;
  2097.     new iAmount;
  2098.  
  2099.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2100.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setardinheiro [id/jogador] [quantia]'.");
  2101.  
  2102.     if(!IsPlayerConnected(iPlayerID))
  2103.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2104.  
  2105.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o dinheiro de %s para $%d.", GetPlayerName(playerid), GetPlayerName(iPlayerID), iAmount);
  2106.  
  2107.     SetPlayerMoney(iPlayerID, iAmount);
  2108.  
  2109.     return true;
  2110. }
  2111.  
  2112. // zcmd:setarcolete(playerid, params[]) - Seta o colete de um jogador para o valor especificado
  2113. zcmd:setarcolete(playerid, params[])
  2114. {
  2115.     if(!IsPlayerAdmin(playerid))
  2116.         return false;
  2117.  
  2118.     new iPlayerID;
  2119.     new Float:fArmour;
  2120.  
  2121.     if(sscanf(params, "uf", iPlayerID, fArmour))
  2122.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarcolete [id/jogador] [colete (0-100)]'.");
  2123.  
  2124.     if(!IsPlayerConnected(iPlayerID))
  2125.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2126.  
  2127.     if(fArmour < 0.0 || fArmour > 100.0)
  2128.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2129.  
  2130.     SetPlayerArmour(iPlayerID, fArmour);
  2131.  
  2132.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o colete de %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fArmour);
  2133.  
  2134.     return true;
  2135. }
  2136.  
  2137. // zcmd:setarvida(playerid, params[]) - Seta a vida de um jogador para o valor especificado
  2138. zcmd:setarvida(playerid, params[])
  2139. {
  2140.     if(!IsPlayerAdmin(playerid))
  2141.         return false;
  2142.  
  2143.     new iPlayerID;
  2144.     new Float:fHealth;
  2145.  
  2146.     if(sscanf(params, "uf", iPlayerID, fHealth))
  2147.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarvida [id/jogador] [vida (0-100)]'.");
  2148.  
  2149.     if(!IsPlayerConnected(iPlayerID))
  2150.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2151.  
  2152.     if(fHealth < 0.0 || fHealth > 100.0)
  2153.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2154.  
  2155.     SetPlayerHealth(iPlayerID, fHealth);
  2156.  
  2157.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou a vida do(a) %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fHealth);
  2158.  
  2159.     return true;
  2160. }
  2161.  
  2162. zcmd:motor(playerid, params[])
  2163. {
  2164.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2165.         ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  2166.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra ligar o veículo.");
  2167.     return true;
  2168. }
  2169.  
  2170. zcmd:lights(playerid, params[])
  2171. {
  2172.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2173.         ToggleVehicleLights(playerid, GetPlayerVehicleID(playerid));
  2174.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra acender os faróis o veículo.");
  2175.     return true;
  2176. }
  2177.  
  2178. /*zcmd:plate(playerid, params[])
  2179. {
  2180.     new pstr[10];
  2181.     if(!IsPlayerInAnyVehicle(playerid) || GetPlayerVehicleSeat(playerid) != 0) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2182.     else if(sscanf(params, "s[10]", pstr)) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2183.     else if(strlen(pstr) < 1 || strlen(pstr) > 8) SendClientMessage(playerid, COLOR_RED, "* No máximo 8 digitos.");
  2184.     else
  2185.     {
  2186.         new vehID = GetPlayerVehicleID(playerid), str[100];
  2187.         SetVehicleNumberPlate(vehID, pstr);
  2188.         format(ServerVehicles[vehID][VehPlate], 10, pstr);
  2189.         format(str, sizeof str, "* Placa alterada (%s)", ServerVehicles[vehID][VehPlate]);
  2190.         SendClientMessage(playerid, COLOR_GOLD, str);
  2191.         ServerVehicles[vehID][VehStatus] = 1;
  2192.         GetVehiclePos(vehID, ServerVehicles[vehID][VehX], ServerVehicles[vehID][VehY], ServerVehicles[vehID][VehZ]);
  2193.         GetVehicleZAngle(vehID, ServerVehicles[vehID][VehA]);
  2194.         //GetVehicleParamsEx(vehID, ServerVehicles[vehID][VehEngine], ServerVehicles[vehID][VehLights], ServerVehicles[vehID][VehAlarm], ServerVehicles[vehID][VehDoors], ServerVehicles[vehID][VehBonnet], ServerVehicles[vehID][VehBoot], ServerVehicles[vehID][VehObjective]);
  2195.         SetVehicleToRespawn(vehID);
  2196.     }
  2197.     return true;
  2198. }
  2199. */
  2200.  
  2201. zcmd:destrancar(playerid, params[])
  2202. {
  2203.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2204.     else if(strcmp(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwner], GetPlayerName(playerid), false) != 0) SendClientMessage(playerid, COLOR_RED, "[ERRO] Esse carro não é seu para trancá-lo!");
  2205.     {
  2206.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo destrancado!");
  2207.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = false;
  2208.         foreach(new i : Player)
  2209.         {
  2210.             if(i != playerid)
  2211.             {
  2212.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
  2213.             }
  2214.         }
  2215.     }
  2216.     return true;
  2217. }
  2218.  
  2219. zcmd:trancar(playerid, params[])
  2220. {
  2221.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2222.     else if(strcmp(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwner], GetPlayerName(playerid), false) != 0) SendClientMessage(playerid, COLOR_RED, "[ERRO] Esse carro não é seu para trancá-lo!");
  2223.     {
  2224.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo trancado!");
  2225.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = true;
  2226.         foreach(new i : Player)
  2227.         {
  2228.             if(i != playerid)
  2229.             {
  2230.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
  2231.             }
  2232.         }
  2233.     }
  2234.     return true;
  2235. }
  2236.  
  2237.  
  2238. zcmd:mycars(playerid, params[])
  2239. {
  2240.     new str[500];
  2241.     if(PlayerInfo[playerid][pGPS] != -1)
  2242.     {
  2243.         PlayerInfo[playerid][pGPS] = -1;
  2244.         RemovePlayerMapIcon(playerid, 99);
  2245.         return true;
  2246.     }
  2247.     for(new i = 1; i < 500; i++)
  2248.     {
  2249.         if(VehCreate[i] != -1)
  2250.         {
  2251.             if(strcmp(GetPlayerName(playerid), ServerVehicles[i][VehOwner], false) == 0)
  2252.             {
  2253.                 new str2[128];
  2254.                 format(str2, sizeof str2, "{FFFFFF}%s (ID: %d)\n", VehicleNames[ServerVehicles[i][VehModel] - 400], i);
  2255.                 strcat(str, str2);
  2256.             }
  2257.         }
  2258.     }
  2259.     if(strlen(str))
  2260.     {
  2261.         strcat(str, "{333333}Selecione o ID do seu carro para localizar:");
  2262.         ShowPlayerDialog(playerid, DIALOG_CARS, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"SEUS VEÍCULOS", str, "Localizar", "");
  2263.     }
  2264.     else SendClientMessage(playerid, COLOR_RED, "Erro: você não tem nenhum carro pra localizar, pobre!");
  2265.     return true;
  2266. }
  2267.  
  2268. zcmd:skin(playerid, params[])
  2269. {
  2270.     if(sscanf(params, "d", PlayerInfo[playerid][pSkin])) SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/skin [id]'");
  2271.     else
  2272.     {
  2273.         SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  2274.         SendClientMessage(playerid, COLOR_GOLD, "Server: sua skin foi alterada.");
  2275.     }
  2276.     return true;
  2277. }
  2278.  
  2279. zcmd:tuning(playerid, params[])
  2280. {
  2281.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em um veículo!");
  2282.     else if(strcmp(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwner], GetPlayerName(playerid), false) != 0) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para tuná-lo.");
  2283.     else if(!IsPlayerInRangeOfPoint(playerid, 10.0, 1523.7592,-1470.9032,9.5000)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está na garagem de tuning!");
  2284.     else
  2285.     {
  2286.         ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  2287.     }
  2288.     return true;
  2289. }
  2290.  
  2291. zcmd:money(playerid, params[])
  2292. {
  2293.     GivePlayerMoney(playerid, 500000);
  2294.     return true;
  2295. }
  2296.  
  2297.  
  2298. public AntiCheat()
  2299. {
  2300.     foreach(new i : Player)
  2301.     {
  2302.         //SendClientMessage(i, -1, "[DEBUG] GetPlayerMoney(%d) = $%d | PlayerInfo[%d][playerMoney] = $%d", i, GetPlayerMoney(i), i, PlayerInfo[i][playerMoney]);
  2303.  
  2304.         if(GetPlayerMoney(i) > PlayerInfo[i][playermoney])
  2305.         {
  2306.             SendClientMessageToAll(COLOR_RED, "AntiCheater: %s usou money hack!", GetPlayerName(i));
  2307.             // BAN
  2308.             ResetPlayerMoney(i);
  2309.             GivePlayerMoney(i, PlayerInfo[i][playermoney]);
  2310.         }
  2311.         else
  2312.             PlayerInfo[i][playermoney] = GetPlayerMoney(i);
  2313.     }
  2314.  
  2315.     return true;
  2316. }
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