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  1. # Vehicle assembly
  2. 1. Install MapSat GPS radio
  3. 2. Verify sufficient power for electric rover (solar panel or RTG that doesn't fall off in dynamic environments)
  4. 3. Does gear touch the ground when extended?
  5. 4. Did you pack enough delta-v? (No.)
  6. 5. Are you planning on returning?
  7. 6. Is your shit manned or did that little probe body ruin the day?
  8. 7. How many crew do you want?
  9. 8. Did you remember ASAS and SAS?
  10. 9. Is RCS needed?
  11. 10. Check yo stagin'
  12. 11. Are you packing parachutes? Do you need to repack them?
  13. 12. Does the craft need an illumination? For docking? Looking downward for landing? For EVA to be able to find the hatch?
  14. 13. Adding an antenna on one side of a docking port can help you orient while docking; put one on both spacecraft
  15.  
  16. # Designing a space station
  17. 1. How many crew do you want?
  18. 2. Can everyone onboard get home if the station has a problem?
  19. 3. Science modules?
  20. 4. Food, bathroom, clothes, cupola?
  21. 5. EVA airlock module?
  22. 6. Robotic arm(s), are there mods yet for this?
  23. 7. Radiators?
  24. 8. Computers? ASAS, SAS (reaction wheels)
  25. 9. Heating/cooling/CO2 scrubbers (Kerbal resources mods can help here)
  26. 10. RCS? Ion? ISS has to repeatedly boost its altitude over time
  27. 11. Lights? Are docking spacecraft well-lit? Is the station well-lit for glamour shots?
  28. 12. Do the solar panels and batteries provide sufficient power?
  29. 13. Docking ports: are they positioned with enough clearance for docking spacecraft? Can the station be extended beyond its design?
  30. 14. BOSS? ISA MapSat or GSP?
  31.  
  32. # Launch
  33. 1. Did you test your lander on the launchpad first?
  34. 2. Did you time accelerate until the correct phase angle (and leave enough time for docking if applicable)?
  35. 3. Is there wobble? Back to the VAB to stiffen the launch vehicle, struts or redesign.
  36. 4. Look up the inclination of the body you intend to visit and calculate your launch heading
  37. 5. Lock gimbals on non-core engines
  38.  
  39. # Docking
  40. 1. Control from here on the part oriented correctly towards the target
  41. 2. Set the other spacecraft as the target
  42. 3. Orient both spacecraft normal and anti-normal respectively to null out the rotation of the body you're orbiting
  43. 4. Determine if you're going to be docking in the dark and whether or not you have lights and the battry power required
  44. 5. Remember to roll your spacecraft so RCS thrusters fire as you'd expect
  45. 6. Set the individual docking port as target once it's visible
  46. 7. Disable SAS on contact to let the attraction pull both spacecraft into the same orientation
  47.  
  48. # Satellites, probes, and mapping
  49. 1. Polar orbits allow one probe to map an entire body
  50. 2. Elliptic orbits allow extended time over a particular feature on the surface
  51.  
  52. # Orbiting
  53.  
  54.  
  55. # Transfer manuevers
  56.  
  57. # Landing
  58. 1. Is the surface even?
  59. 2. Is it going to be properly illuminated?
  60. 3. Is there going to be any bodies visible from the landing site? Do you want there to be? Tidal lock?
  61. 4. Did you read the kspwiki article on your target and its atmospheric data, etc.?
  62. 5. Check yo stagin'
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