SHARE
TWEET

Untitled

a guest Jun 18th, 2019 67 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. //--- Control Chat - Format: {channelID<number>, disableChat<bool>, disableVoice<bool>}
  3. disableChannels[] = {
  4.     {0, false, true}, //--- Global Chat
  5.     {1, true, true}, //--- Side Chat
  6.     {2, true, true}, //--- Command Chat
  7.     {3, false, false}, //--- Group Chat
  8.     {4, false, false}, //--- Vehicle Chat
  9.     {5, false, false}, //--- Direct Chat
  10.     {6, true, true}, //--- System Chat
  11.     {7, true, true}  //--- Civ Side Chat
  12. };
  13. overviewText = "$STR_MISC_overviewText";    // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.
  14.  
  15. #include "config\Config_SpyGlass.hpp"
  16. #include "CfgRemoteExec.hpp"
  17. #include "dialog\MasterHandler.hpp"
  18. #include "config\Config_Master.hpp"
  19. #include "infiSTAR_AdminMenu.hpp"
  20.  
  21. class CfgServer {
  22.     DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
  23.     DebugMode = 1; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
  24.     HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
  25.     /*
  26.     Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
  27.     Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
  28.     */
  29. };
  30.  
  31. class RscTitles {
  32.     #include "dialog\progress.hpp"
  33.     #include "dialog\hud_nameTags.hpp"
  34.     #include "dialog\hud_stats.hpp"
  35.     #include "dialog\statusBar.hpp"
  36. };
  37.  
  38. class CfgFunctions {
  39.     #include "Functions.hpp"
  40. };
  41.  
  42. class CfgSounds {
  43.     sounds[] = {};
  44.     class sirenLong {
  45.         name = "sirenLong";
  46.         sound[] = {"\sounds\sirenLong.ogg", 1.0, 1};
  47.         titles[] = {};
  48.     };
  49.    
  50.     class akbar
  51.     {
  52.         name = "akbar";
  53.         sound[] = {"\sounds\akbar.ogg",1.0, 1};
  54.         titles[] = {};
  55.     };
  56.    
  57.     class wasted {
  58.         name = "wasted";
  59.         sound[] = {"\sounds\wasted.ogg", 1.0, 1};
  60.         titles[] = {};
  61.     };
  62.    
  63.     class sound
  64.     {
  65.         name = "sound";
  66.         sound[] = {"\sounds\sound.ogg", 14.0, 1};
  67.         titles[] = {};
  68.     };
  69.  
  70.     class medicSiren {
  71.         name = "medicSiren";
  72.         sound[] = {"\sounds\medicSiren.ogg", 1.0, 1};
  73.         titles[] = {};
  74.     };
  75.  
  76.     class tazerSound {
  77.         name = "tazerSound";
  78.         sound[] = {"\sounds\tazer.ogg", 0.5, 1};
  79.         titles[] = {};
  80.     };
  81.  
  82.     class flashbang {
  83.         name = "flashbang";
  84.         sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
  85.         titles[] = {};
  86.     };
  87.  
  88.     class mining {
  89.         name = "mining";
  90.         sound[] = {"\sounds\mining.ogg", 1.0, 1};
  91.         titles[] = {};
  92.     };
  93.  
  94.     class harvest {
  95.         name = "harvest";
  96.         sound[] = {"\sounds\harvest.ogg", 1.0, 1};
  97.         titles[] = {};
  98.     };
  99.  
  100.     class InsertCard {
  101.         name = "InsertCard";
  102.         sound[] = {"\sounds\banking\insertcard.ogg", 1.0, 1};
  103.         titles[] = {};
  104.     };
  105.  
  106.     class lockCarSound {
  107.         name = "lockCarSound";
  108.         sound[] = {"\sounds\carLock.ogg", 1.0, 1};
  109.         titles[] = {};
  110.     };
  111.  
  112.     class unlockCarSound {
  113.         name = "unlockCarSound";
  114.         sound[] = {"\sounds\carUnlock.ogg", 0.75, 1};
  115.         titles[] = {};
  116.     };
  117.    
  118.     class CarAlarm {
  119.         name = "CarAlarm";
  120.         sound[] = {"\sounds\caralarm.ogg", 1.0, 1};
  121.         titles[] = {};
  122.     };
  123.    
  124. };
  125.  
  126. class CfgDebriefing {
  127.     class NotWhitelisted {
  128.         title = "$STR_NotWhitelisted_Title";
  129.         subtitle = "$STR_NotWhitelisted_SubTitle";
  130.         description = "$STR_NotWhitelisted_Descript";
  131.         pictureBackground = "";
  132.         picture = "";
  133.         pictureColor[] = {0,0.3,0.6,1};
  134.     };
  135.  
  136.     class Blacklisted {
  137.         title = "$STR_Blacklisted_Title";
  138.         subtitle = "$STR_Blacklisted_SubTitle";
  139.         description = "$STR_Blacklisted_Descript";
  140.         pictureBackground = "";
  141.         picture = "";
  142.         pictureColor[] = {0,0.3,0.6,1};
  143.     };
  144.  
  145.     class SpyGlass {
  146.         title = "$STR_SpyDetect_Title";
  147.         subTitle = "$STR_SpyDetect_SubTitle";
  148.         description = "$STR_SpyDetect_Descript";
  149.         pictureBackground = "";
  150.         picture = "";
  151.         pictureColor[] = {0,0.3,0.6,1};
  152.     };
  153. };
  154.  
  155. class CfgNotifications {
  156.     class MedicalRequestEmerg {
  157.         title = "$STR_MedicalRequestEmerg_Title";
  158.         iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  159.         description = "%1";
  160.         duration = 5;
  161.         priority = 7;
  162.     };
  163.  
  164.     class DeliveryAssigned {
  165.         title = "$STR_DeliveryAssigned_Title";
  166.         iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  167.         description = "%1";
  168.         duration = 10;
  169.         priority = 7;
  170.     };
  171.  
  172.     class DeliveryFailed {
  173.         title = "$STR_DeliveryFailed_Title";
  174.         iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
  175.         description = "%1";
  176.         duration = 7;
  177.         priority = 7;
  178.     };
  179.  
  180.     class DeliverySucceeded {
  181.         title = "$STR_DeliverySucceeded_Title";
  182.         iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
  183.         description = "%1";
  184.         duration = 6;
  185.         priority = 6;
  186.     };
  187.  
  188.     class TextMessage {
  189.         title = "$STR_TextMessage_Title";
  190.         iconPicture = "icons\ico_messageNew.paa";
  191.         description = "%1";
  192.         duration = 10;
  193.         priority = 6;
  194.     };
  195.  
  196.     class PoliceDispatch {
  197.         title = "$STR_PoliceDispatch_Title";
  198.         iconPicture = "icons\ico_messagePolice.paa";
  199.         description = "%1";
  200.         duration = 10;
  201.         priority = 6;
  202.     };
  203.  
  204.     class AdminDispatch {
  205.         title = "$STR_AdminDispatch_Title";
  206.         iconPicture = "icons\ico_messageAdmin.paa";
  207.         description = "%1";
  208.         duration = 10;
  209.         priority = 6;
  210.     };
  211.  
  212.     class AdminMessage {
  213.         title = "$STR_AdminMessage_Title";
  214.         iconPicture = "icons\ico_messageAdmin.paa";
  215.         description = "%1";
  216.         duration = 10;
  217.         priority = 5;
  218.     };
  219. };
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Not a member of Pastebin yet?
Sign Up, it unlocks many cool features!
 
Top