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- timeBetweenChecks: 500
- ################## Disease levels ################
- ##levels at which messages sent in %
- ##temperature levels at which stuff happens
- hypothermic: -80
- chilled: -60
- cold: -40
- warm: 40
- hot: 60
- fever: 80
- ##Sickness levels at which events happen
- unwell: 40
- queasy: 60
- sick: 80
- ################ Disease Infection chance ################
- ##change this for odds, 10 is 1 in 10 chance, 100 is 1 in 100 chance - best keep even numbers for fleshwound modifier
- swampFeverChance: 100
- yellowFeverChance: 100
- choleraChance: 100
- poxChance: 100
- plagueChance: 100
- pneumoniaChance: 100
- whoopingCoughChance: 100
- openWoundChance: 100
- rabiesChance: 100
- arrowWoundChance: 100
- ##chance of cutting your hand punching blocks with no tool
- fleshWoundChance: 100
- ##chance of breaking your leg on fall
- brokenLegChance: 100
- ################ Disease Cure chances ################
- ##amount the temp cure potion redcues temperature and sickness by and the chance it cures the disease if you reach 0
- tempCureReduction: 35
- tempCureChance: 10
- ##chance of removing arrow from wound percent
- arrowWoundCureChance: 70
- ##use doctor sign cost
- doctorFee: 100
- ##fine in money for dying with disease
- deathFine: 0
- ##hospital based recovery values
- tempHospitalReduce: 10
- sickHospitalReduce: 10
- ################ Immunity Settings ################
- ##decrease of immunity per infection
- immunityDecreaseOnInfection: 5
- ##increase of immunity for a disease upon cure
- immunityGainOnHeal: 15
- ##immunity increase on vaccine
- vaccineImmunityIncrease: 10
- ##immunity decrease on death
- immunityDecreaseOnDeath: 20
- ################ Disease effects ################
- ##drop item in had on coughinh fit
- dropItemOnCough: true
- ##cure after player death
- cureOnDeath: true
- ################ Choking Foods ########################
- ##chance of choking
- chokeChance: 250
- ##list the foods that have a chance of choking you
- chokeItems:
- - 260
- - 297
- - 319
- - 320
- - 349
- - 350
- - 358
- - 363
- - 364
- - 365
- - 366
- - 367
- - 391
- - 392
- - 393
- - 411
- - 412
- - 423
- - 424
- ################ TEMPERATURE SYSTEM ########################
- ##use temperature system
- useTemp: true
- ##cold levels in player ambient temp - temp change increas per level
- freezingAmbient: 5
- coldAmbient: 1
- hotAmbient: 25
- boilingAmbient: 30
- ##temperature adjsuting values
- ##adjusting cold values if in cold area
- coldTempLower: 4
- FreezingTempLower: 7
- normalTempRise: 3
- ##adjusting hot values if in hot area
- hotTempRise: 4
- boilingTempRise: 7
- normalTempLower: 3
- ##temp added if sprinting when checked
- sprintTempRise: 2
- ############### TEMPERATURE VARIABLES ######################
- ##Radius heat sources effect players
- heatRadius: 3
- ##Heat generated by heat sources in area
- fireHeat: 10
- torchHeat: 2
- lavaHeat: 1
- jackolanternHeat: 1
- redstoneTorchHeat: 2
- torchHeatHeld: 2
- redstoneTorchHeatHeld: 1
- lavaBucketHeatHeld: 5
- jackolanternHeatHeld: 1
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