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Jun 15th, 2017
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  1. timeBetweenChecks: 500
  2.  
  3.  
  4. ################## Disease levels ################
  5.  
  6. ##levels at which messages sent in %
  7.  
  8. ##temperature levels at which stuff happens
  9. hypothermic: -80
  10. chilled: -60
  11. cold: -40
  12. warm: 40
  13. hot: 60
  14. fever: 80
  15.  
  16.  
  17. ##Sickness levels at which events happen
  18. unwell: 40
  19. queasy: 60
  20. sick: 80
  21.  
  22.  
  23.  
  24. ################ Disease Infection chance ################
  25.  
  26. ##change this for odds, 10 is 1 in 10 chance, 100 is 1 in 100 chance - best keep even numbers for fleshwound modifier
  27.  
  28.  
  29. swampFeverChance: 100
  30. yellowFeverChance: 100
  31. choleraChance: 100
  32. poxChance: 100
  33. plagueChance: 100
  34. pneumoniaChance: 100
  35. whoopingCoughChance: 100
  36. openWoundChance: 100
  37. rabiesChance: 100
  38. arrowWoundChance: 100
  39.  
  40. ##chance of cutting your hand punching blocks with no tool
  41. fleshWoundChance: 100
  42. ##chance of breaking your leg on fall
  43. brokenLegChance: 100
  44.  
  45. ################ Disease Cure chances ################
  46.  
  47. ##amount the temp cure potion redcues temperature and sickness by and the chance it cures the disease if you reach 0
  48. tempCureReduction: 35
  49. tempCureChance: 10
  50.  
  51. ##chance of removing arrow from wound percent
  52. arrowWoundCureChance: 70
  53.  
  54. ##use doctor sign cost
  55. doctorFee: 100
  56.  
  57. ##fine in money for dying with disease
  58. deathFine: 0
  59.  
  60. ##hospital based recovery values
  61. tempHospitalReduce: 10
  62. sickHospitalReduce: 10
  63.  
  64. ################ Immunity Settings ################
  65.  
  66. ##decrease of immunity per infection
  67. immunityDecreaseOnInfection: 5
  68.  
  69. ##increase of immunity for a disease upon cure
  70. immunityGainOnHeal: 15
  71.  
  72. ##immunity increase on vaccine
  73. vaccineImmunityIncrease: 10
  74.  
  75. ##immunity decrease on death
  76. immunityDecreaseOnDeath: 20
  77.  
  78.  
  79. ################ Disease effects ################
  80.  
  81. ##drop item in had on coughinh fit
  82. dropItemOnCough: true
  83.  
  84. ##cure after player death
  85. cureOnDeath: true
  86.  
  87. ################ Choking Foods ########################
  88.  
  89. ##chance of choking
  90. chokeChance: 250
  91.  
  92. ##list the foods that have a chance of choking you
  93. chokeItems:
  94. - 260
  95. - 297
  96. - 319
  97. - 320
  98. - 349
  99. - 350
  100. - 358
  101. - 363
  102. - 364
  103. - 365
  104. - 366
  105. - 367
  106. - 391
  107. - 392
  108. - 393
  109. - 411
  110. - 412
  111. - 423
  112. - 424
  113.  
  114. ################ TEMPERATURE SYSTEM ########################
  115.  
  116. ##use temperature system
  117. useTemp: true
  118.  
  119. ##cold levels in player ambient temp - temp change increas per level
  120. freezingAmbient: 5
  121. coldAmbient: 1
  122. hotAmbient: 25
  123. boilingAmbient: 30
  124.  
  125. ##temperature adjsuting values
  126. ##adjusting cold values if in cold area
  127. coldTempLower: 4
  128. FreezingTempLower: 7
  129. normalTempRise: 3
  130.  
  131. ##adjusting hot values if in hot area
  132. hotTempRise: 4
  133. boilingTempRise: 7
  134. normalTempLower: 3
  135.  
  136. ##temp added if sprinting when checked
  137. sprintTempRise: 2
  138.  
  139. ############### TEMPERATURE VARIABLES ######################
  140.  
  141. ##Radius heat sources effect players
  142. heatRadius: 3
  143.  
  144. ##Heat generated by heat sources in area
  145.  
  146. fireHeat: 10
  147. torchHeat: 2
  148. lavaHeat: 1
  149. jackolanternHeat: 1
  150. redstoneTorchHeat: 2
  151.  
  152. torchHeatHeld: 2
  153. redstoneTorchHeatHeld: 1
  154. lavaBucketHeatHeld: 5
  155. jackolanternHeatHeld: 1
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