Advertisement
gabefollower

HLX / CS2 / Deadlock - Gravity / Physics / Vehicles / Hair

Oct 15th, 2024
3,637
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 28.16 KB | None | 0 0
  1. Found and organized by GabeFollower
  2.  
  3.  
  4.  
  5. https://github.com/SteamDatabase/GameTracking-CS2/commit/4cbcf3416d096daa5a0ff8ebea3ea7639fda9d33
  6. https://github.com/SteamDatabase/GameTracking-Deadlock/commit/5b54eece5c41b378d015bc4406790e43553bf63a
  7. https://github.com/SteamDatabase/GameTracking-Deadlock/commit/3d4e51faa9e5e7afb45eaf4aa2d01466c0f0f709
  8.  
  9.  
  10.  
  11. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  12. New map type called "Minigames" in the Hammer's worldspawn entity
  13. Most likely for Counter-Strike 2 or Deadlock
  14. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  15.  
  16. Minigame
  17.  
  18. minigame
  19.  
  20.  
  21. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  22. Update in Chicken Manager (probably for pets in CS2)
  23. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  24.  
  25. ACT_TRICK
  26.  
  27. ChickenPathCost
  28. ChickenManager
  29.  
  30. glow_chickens
  31. Glow chickens with a green outline.
  32.  
  33.  
  34.  
  35. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  36. Removed mentions of Crowbar and Rain System
  37. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  38.  
  39. crowbar_impact_damage_mass
  40. crowbar_impact_damage_scale
  41.  
  42. materials/dev/rain_drops.vmat_c CRC:00eade3dc8 size:1562
  43. materials/dev/raindrops_ripple_tga_8095974b.vtex_c CRC:002080f4b1 size:351556
  44.  
  45. shaders/vfx/rain_drops.ini CRC:0000000000 size:0
  46. shaders/vfx/rain_drops_pc_50_features.vcs CRC:00f5832e88 size:7686
  47. shaders/vfx/rain_drops_pc_50_ps.vcs CRC:00d77a903e size:286
  48. shaders/vfx/rain_drops_pc_50_vs.vcs CRC:0082a6956a size:12884
  49.  
  50.  
  51.  
  52. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  53. Navigation in altered gravity
  54. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  55.  
  56. gravity_shift_priority
  57.  
  58. NAVGEN Gravity: Unsupported info_gravity_shift/info_nav_oriented type %d - returning zup\n
  59. NAVGEN Gravity: Unsupported info_gravity_shift/info_nav_oriented type %d - ignoring this entity.\n
  60.  
  61. NAVGEN Oriented: Unable to determine radius of cylinder.\n
  62. NAVGEN Oriented: Unsupported info_gravity_shift/info_nav_oriented type %d - assuming it does not overlap point.\n
  63.  
  64. info_nav_oriented
  65. info_nav_oriented_mesh
  66. info_nav_oriented_mesh_debug_clip
  67.  
  68. materials/editor/nav_oriented_mesh.vmat_c CRC:00f1e7ca75 size:2121
  69. materials/editor/nav_oriented_mesh_tga_4102cace.vtex_c CRC:00a90f9f5a size:23876
  70.  
  71.  
  72.  
  73. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  74. Flow Navigation Maps
  75. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  76.  
  77. m_flowMapGenerationEnabled
  78. m_flowMapNodeMaxRadius
  79. maps\%s.navflowmap
  80.  
  81. nav_draw_indirect_connections
  82.  
  83. nav_draw_space_scatter
  84.  
  85. nav_flow_map_enabled
  86.  
  87. nav_test_boundary_zone_sphere
  88.  
  89.  
  90.  
  91. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  92. Weather
  93. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  94.  
  95. Wind Generator Container
  96.  
  97. !m_bFog
  98.  
  99. fogscale
  100. m_flFogScale
  101.  
  102. fogmixedshadows
  103. lb_enable_fog_mixed_shadows
  104. SceneSystem/LightBinner/Enable Fog Mixed Shadows
  105.  
  106. volume_fog_density_scale
  107. volume_fog_depth_warp_debug
  108.  
  109. fogshadows
  110. fogstrength
  111. fogcontributionstrength
  112.  
  113. m_bFogMixedShadows
  114.  
  115. fogmixedshadows(bool) { group="Volumetric" enabled={ variable="directlight" value="3" } } : "Volumetric Stationary Shadows" : "1" : "For stationary lights, use LPV (lower-resolution) shadow data for static geometry instead of a shadowmap"
  116. fogstrength(float) { group="Volumetric" min="-5.0" max="5.0" enabled={ variable="fog" values=["1","2"] } } : "Volumetric Strength" : "0" : "Logarithmic Fog Brightness Multiplier"
  117.  
  118. fogmixedshadows(bool) { group="Volumetric" enabled={ variable="directlight" value="3" } } : "Volumetric Stationary Shadows" : "1" : "For stationary lights, use LPV (lower-resolution) shadow data for static geometry instead of a shadowmap"
  119. fogstrength(float) { group="Volumetric" min="-5.0" max="5.0" enabled={ variable="fog" values=["1","2"] } } : "Volumetric Strength" : "0" : "Logarithmic Fog Brightness Multiplier"
  120.  
  121. r_rain_drop_amount
  122. r_rain_drop_range
  123. r_rain_drop_tint
  124. r_rain_ripple_amount
  125. r_rain_ripple_tint
  126. r_rain_scale
  127.  
  128. raindropib
  129. raindroplayout
  130. raindropvb
  131.  
  132.  
  133.  
  134. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  135. Hair System
  136. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  137.  
  138. -------- Attributes
  139.  
  140. HairThickness
  141. hair_albedo
  142. HairColorPalate
  143. HairColorPalette
  144. HairRoughnessPalette
  145. HairRoughnessTexture
  146. HairLengthMask
  147. HairLengthScale
  148. HairDetailScale
  149.  
  150. -------- Transform
  151.  
  152. HairWorldTransform
  153. InvHairWorldTransform
  154.  
  155. -------- Shadows
  156.  
  157. SelfShadow
  158. SelfShadowStrength
  159. HairShadowTileCompute
  160. HairVolumeShadowConstants_t
  161. materials/dev/deferred_hair_shadowtile_compute.vmat
  162.  
  163. -------- Groups (Grooming)
  164.  
  165. Groom Group ID
  166. Groom Sim
  167. GroomID
  168. GroomParamsConstants_t
  169. GroomRenderingDescSet
  170.  
  171. -------- Sorting
  172.  
  173. Hair Cull and Compute Segment Depth For Sort
  174. Sort Hair
  175.  
  176. -------- Buffer and offsets
  177.  
  178. hairdummybuffer
  179. D_HAIR_OFFSETS
  180. m_hairPositionOffsets
  181.  
  182. -------- Materials
  183.  
  184. materials/dev/hair_noise_lut.vtex
  185.  
  186. -------- Level of details
  187.  
  188. AllowThickHair
  189. AllowVoxelLod
  190.  
  191. -------- Statistics
  192.  
  193. m_nTotalSegmentCount
  194. m_nTotalVertexCount
  195. m_nMaxSegmentsPerHairStrand
  196. m_strandSegmentCountHist
  197.  
  198. -------- Volume
  199.  
  200. HairAlbedoVolume
  201.  
  202. -------- Clipping
  203.  
  204. ShadingClearHeight
  205. ShadingClearWidth
  206.  
  207.  
  208.  
  209. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  210. HLX mentioned in citadel_motion_vectors shader
  211. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  212.  
  213. Description = "Motion vector rendering for hlx surface shaders";
  214. DevShader = true;
  215. Version = 0;
  216.  
  217.  
  218. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  219. HLX mentioned in resourcecompiler.dll, toolframework2.dll, particles.dll (18.06.2024)
  220. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  221.  
  222. Texture Compiler Version Mip HemiOctAnisoRoughnessHLX
  223. CTextureFrame::GenerateMips_HemiOctAnisoRoughnessHLX(1870): Expecting 1 or 2 input texture, found %d!
  224. CTextureFrame::GenerateMips_HemiOctAnisoRoughnessHLX
  225. CTextureFrame::GenerateMips_HemiOctAnisoRoughnessHLX(1909): Cannot filter non-power-of-two texture %dx%dx%d!
  226. CTextureFrame::GenerateMips_HemiOctAnisoRoughnessHLX(1903): Cannot filter 3D texture %dx%dx%d!
  227. CTextureFrame::GenerateMips_HemiOctAnisoRoughnessHLX(), C:\buildworker\citadel_staging_win64\build\src\utils\resourcecompiler\compiletexture_mip_processors.cpp:2030
  228.  
  229. G:\dev\source2\main\content\hlx\materials\particle\test\test_shlit_%d.exr
  230. G:\dev\source2\main\content\hlx\materials\particle\test\test_shlit_alpha.exr
  231.  
  232. VDataChoice( scripts/misc.vdata!hlx_physics_particle_spawner )
  233. mod != hlx || m_nLightingMode != PARTICLE_LIGHTING_PER_VERTEX
  234.  
  235.  
  236. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  237. XEN mentions
  238. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  239.  
  240. g_vXenAnimation
  241.  
  242. game\core\tools\images\common\xen_asset.png
  243.  
  244.  
  245. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  246. NPC
  247. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  248.  
  249. -------- Function calls
  250.  
  251. NPC Maker Spawn Npc
  252.  
  253. NPCMakerAPI
  254. NPCMakerAPI!NPCMakerSpawnNpc
  255. NPCMakerAPI::NPCMakerSpawnNpc
  256.  
  257. Spawns an NPC with an npc_maker or npc_template_maker entity. Returns EHANDLE to spawned entity if successful
  258.  
  259. -------- NPC spawn check
  260.  
  261. m_hSpawnedNPC
  262.  
  263. -------- Errors
  264.  
  265. [%s] entity provided not an NPC Maker or NPC Template Maker
  266. [%s] failed to find NPC_Maker entity
  267. [%s] failed to spawn NPC, bad class
  268. [%s] failed to spawn NPC, below threshold
  269. [%s] failed to spawn NPC, no valid spot
  270. [%s] failed to spawn NPC, npc_maker disabled
  271. [%s] failed to spawn NPC, too many children
  272.  
  273. -------- NPC's state
  274.  
  275. PulseNPCCondition_t
  276.  
  277. -------- Events
  278.  
  279. NPC Events
  280.  
  281. -------- Destruction
  282.  
  283. m_bKillNPCOnDestruction
  284. m_bKillNPCOnDestruction == false
  285.  
  286. CUtlMemory<struct CAI_BaseNPC_DestructiblePartData,int>::Swap
  287. CUtlMemory<struct CAI_BaseNPC_DestructiblePartRuntimeData,int>::Swap
  288.  
  289. Should the NPC die when this part is destroyed?
  290.  
  291. -------- Damage
  292.  
  293. m_flNPCDamageScale
  294.  
  295. -------- Controllers
  296.  
  297. NPC_BaseDefenseSentry_GraphController
  298. NPC_CarpetBombDrone_GraphController
  299. NPC_FieldSentry_GraphController
  300. NPC_FlyingDrone_GraphController
  301. NPC_MortarSentry_GraphController
  302. NPC_ShieldedSentry_GraphController
  303. NPC_TeslaCoil_GraphController
  304.  
  305. -------- Predefined hitboxes
  306.  
  307. aihull_human
  308. aihull_large
  309. aihull_large_centered
  310. aihull_medium
  311. aihull_medium_tall
  312. aihull_small
  313. aihull_small_centered
  314. aihull_wide_human
  315.  
  316.  
  317. -------- Physics
  318.  
  319. If true, this NPC will use a dynamic collision hull that allows it to be pushed by heavy things and affected by constraints.
  320.  
  321.  
  322. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  323. Update in AI config for NPC's in Hammer
  324. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  325.  
  326. BatchCount(integer) : "Batch Count" : 1 : "Number of NPCs to spawn at once, before delaying next spawn by Frequency. (If you change this, you usually want to set Spawn Threshold too)"
  327.  
  328. HullCheckMode(Choices) : "Hull Check Mode" : 0 : "How NPC's hull should be checked at spawn destination?" =
  329.  
  330. [
  331. 0 : "Default"
  332. 1 : "No hull check"
  333. 2 : "Oriented"
  334. ]
  335.  
  336.  
  337. combat_zone(target_destination) [ group="NPC Properties" ] : "Combat Zone" : "" : "Markup volume entity to restrict npc. Forces the npc to navigate to the zone and stay inside of it."
  338.  
  339. spawn_hunting_nearest_player(choices) : "Spawn Hunting Nearest Player?" : 0 =
  340.  
  341. [
  342. 0 : "No"
  343. 1 : "Yes"
  344. ]
  345.  
  346. held_weapon_behavior(choices) : "Held Weapon Behavior" : "eInvalid" : "What do to with any held weapon before starting the sequence." =
  347.  
  348. [
  349. "eInvalid" : "Do Nothing"
  350. "eHolster" : "Holster"
  351. "eDeploy" : "Deploy"
  352. "eDrop" : "Drop"
  353. ]
  354.  
  355. input ForceTarget(string) : "Forces a particular NPC to be the target of the scripted sequence"
  356.  
  357. npc_lock_delay(float) : "NPC Lock Delay" : "0" : "Optional per NPC override of the same parameter defined in the lock trigger."
  358.  
  359. m_bAddIfMissing(boolean) : "Add If Missing?" : "No" : "If yes, the ability will be temporarily added to the NPC so they can perform it. It will be removed after the ability has been performed."
  360.  
  361.  
  362. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  363. Update in Base config for in Hammer
  364. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  365.  
  366. updatenavwhenmoving(boolean) [ group="Physics Properties" ] : "Update Nav When Moving" : "0" : "If set, nav mesh will be constantly updated while this obstacle is moving, and not just when this obstacle is settled."
  367.  
  368. forcenavcut(boolean) [ group = "Physics Properties" ] : "Force Nav Cut " : "0" : "If set, this obstacle will cut the mesh causing NPC's to avoid it regardless of its mass."
  369.  
  370. ammobalancing_removable(choices) [ group="Break Contents" ] : "Removal Allowed for Ammo Balancing" : "0" =
  371.  
  372. [
  373. "0" : "No"
  374. "1" : "Yes"
  375. ]
  376.  
  377. ItemClass1( vdata_choice:scripts/misc.vdata&scripts/grenades.vdata ) [ group="Break Contents" ] : "Item Subclass 1" : "" : "Subclass name of the entity to spawn when the crate is broken"
  378. ItemCount1(integer) [ group="Break Contents" ] : "Item Count 1" : 1 : "Number of items to emit upon breakage"
  379. ItemClass2( vdata_choice:scripts/misc.vdata&scripts/grenades.vdata ) [ group="Break Contents" ] : "Item Subclass 2" : "" : "Subclass name of the entity to spawn when the crate is broken"
  380. ItemCount2(integer) [ group="Break Contents" ] : "Item Count 2" : 1 : "Number of items to emit upon breakage"
  381. ItemClass3( vdata_choice:scripts/misc.vdata&scripts/grenades.vdata ) [ group="Break Contents" ] : "Item Subclass 3" : "" : "Subclass name of the entity to spawn when the crate is broken"
  382. ItemCount3(integer) [ group="Break Contents" ] : "Item Count 3" : 1 : "Number of items to emit upon breakage"
  383. ItemClass4( vdata_choice:scripts/misc.vdata&scripts/grenades.vdata ) [ group="Break Contents" ] : "Item Subclass 4" : "" : "Subclass name of the entity to spawn when the crate is broken"
  384. ItemCount4(integer) [ group="Break Contents" ] : "Item Count 4" : 1 : "Number of items to emit upon breakage"
  385.  
  386.  
  387. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  388. NAV System
  389. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  390.  
  391. -------- Navmesh generation
  392.  
  393. navspaceclip
  394. mapbuilder.navspaceclip
  395.  
  396. NAVGEN MOVABLE: func_mover entity does not have any children. Skipping.\n
  397.  
  398. C:\buildworker\citadel_rel_win64\build\src\public\mapdoclib\nav_gen_physbuilder.h
  399.  
  400. CNavGenPhysBuilder::SetMovableMeshEntities
  401.  
  402. materials/tools/nav_space_clip_color_psd_95365729.vtex_c CRC:00a917c904 size:45804
  403. materials/tools/toolsnavspaceclip.vmat_c CRC:00ed120dbd size:3293
  404.  
  405. -------- Pathfinding
  406.  
  407. NavAreaBuildPath - blocked area %d\n
  408. NavAreaBuildPath - failed
  409. NavAreaBuildPath - failed with no pGoalArea and no pGoalPos
  410. NavAreaBuildPath - failed with no pStartArea
  411.  
  412. CAI_Navigator::AdvancePath::<lambda_1>::operator ()
  413. CAI_Navigator::AttemptBlockedRecovery::<lambda_1>::operator ()
  414. CAI_Navigator::SetGoal_SmartGoalWaypoints
  415.  
  416. GetNearestNav: [%d] Areas that failed poly test
  417. GetNearestNavAreaAndGroundHeight: Calling GetNearestNavArea
  418. GetNearestNavAreaAndGroundHeight: pNearestArea index[%d]
  419.  
  420. -------- Complex goals
  421.  
  422. AI_NAV_SMART_GOAL
  423. GetNavType() != AI_NAV_SMART_GOAL
  424. pCurWaypoint->GetNavType() != AI_NAV_SMART_GOAL
  425. pCurWp && pCurWp->GetNavType() == AI_NAV_SMART_GOAL && !pCurWp->GetNext()
  426.  
  427. C:\buildworker\citadel_rel_win64\build_build_\game\server_vpc_server_citadel\unity\win64_schema_\release\ai_navsmartgoaldoor_h_schema.sc.cc
  428. C:\buildworker\citadel_rel_win64\build\src\game\server\ai_base\ai_navsmartgoal.h
  429. C:\buildworker\citadel_rel_win64\build\src\game\server\ai_base\ai_navsmartgoaldoor.cpp
  430.  
  431. CNavSmartGoal_PrimaryTest
  432. CNavSmartGoal_PrimaryTest::Schema_VerifyBindingIsRegistered
  433.  
  434. SchemaEmitClassInfoHelper<class CNavSmartGoalHelper>::ValidateClassFieldTypes
  435. SchemaEmitClassInfoHelper<class CNavSmartGoal_PrimaryTest>::ValidateClassFieldTypes
  436.  
  437. -------- Debugging
  438.  
  439. nav_draw_area_edges
  440. nav_draw_space_boundary
  441.  
  442. navspace_debug_pathfind
  443.  
  444. ai_off_nav_show_nearest
  445.  
  446. -------- Navigation restrictions
  447.  
  448. navlocal_constrain
  449.  
  450. -------- Navigation in variable gravity environment
  451.  
  452. NavGravity_t
  453.  
  454. -------- UI elements
  455.  
  456. NavActivateFlags: %04X
  457. NavActivateId/DownId/PressedId: %08X/%08X/%08X
  458. NavFocusRoute[] =
  459. NavLastValidSelectionUserData = %lld (0x%llX)
  460. NavPreferredScoringPosRel[%d] = {%.1f,%.1f)
  461.  
  462. -------- Navigation requests/movement
  463.  
  464. [nav] NavInitRequest: ApplyResult: NavID 0x%08X in Layer %d Window "%s"\n
  465. [nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window="%s", layer=%d\n
  466. [nav] NavInitRequest: from move, window "%s", layer=%d\n
  467. [nav] NavMoveRequest: clamp NavRectRel for gamepad move\n
  468. [nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window "%s"\n
  469. [nav] NavMoveRequestForward %d\n
  470. [nav] NavMoveSubmitted but not led to a result!\n
  471.  
  472. -------- Navmesh obstacles
  473.  
  474. Handling obstacles in the navmesh.
  475. m_bNavObstacleUpdatesOverridden
  476.  
  477. -------- Indirect connections
  478.  
  479. nav_create_indirect_connection_from_to
  480. nav_create_indirect_connection_set_from
  481. nav_create_indirect_connection_set_from_using_editpos
  482. nav_create_indirect_connection_set_to
  483. nav_create_indirect_connection_set_to_using_editpos
  484.  
  485. -------- NPC on navmesh
  486.  
  487. When finishing the sequence, if the NPC uses the navmesh, ensure the NPC is on a valid location on the navmesh.
  488. Warning: NavMesh place %s is undefined?\n
  489.  
  490.  
  491. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  492. Cloth, Anti-Tunnel
  493. Preventing cloth from tunneling or clipping through objects.
  494. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  495.  
  496. -------- Anti-tunnel probe
  497.  
  498. Cloth Anti-Tunnel Probe.
  499. ClothAntiTunnelProbe
  500.  
  501. ModelDocClothAntitunnelProbe
  502. m_AntiTunnelProbes
  503. m_AntiTunnelTargetNodes
  504.  
  505. AntiTunnelNodes_Plane
  506. AntiTunnelNodes_Sphere
  507.  
  508. FeAntiTunnelProbeBuild_t
  509. FeAntiTunnelProbeBuild_t::KV3Transfer_DefaultKeys_Impl
  510. FeAntiTunnelProbeBuild_t::Schema_VerifyBindingIsRegistered
  511. FeAntiTunnelProbe_t
  512. FeAntiTunnelProbe_t::KV3TransferLoad_Impl
  513. FeAntiTunnelProbe_t::KV3Transfer_DefaultKeys_Impl
  514. FeAntiTunnelProbe_t::Schema_VerifyBindingIsRegistered
  515.  
  516. Error saving default keys for FeAntiTunnelProbeBuild_t: %s
  517. Error saving default keys for FeAntiTunnelProbe_t: %s
  518.  
  519. Instance field count mismatch (codegen %d vs. meta %d) for %s (should be FeAntiTunnelProbeBuild_t)
  520. Instance field count mismatch (codegen %d vs. meta %d) for %s (should be FeAntiTunnelProbe_t)
  521.  
  522. SchemaEmitClassInfoHelper<struct FeAntiTunnelProbeBuild_t>::ValidateClassFieldTypes
  523. SchemaEmitClassInfoHelper<struct FeAntiTunnelProbe_t>::ValidateClassFieldTypes
  524.  
  525. -------- Node lists
  526.  
  527. Cloth Node List
  528. ClothNodeList
  529.  
  530. -------- Smoothing
  531.  
  532. smooth_cloth_amax
  533. smooth_cloth_amin
  534. smooth_cloth_amul
  535.  
  536. -------- Shapes
  537.  
  538. ModelDocClothChainHinge
  539. ModelDocClothShape
  540.  
  541. CModelDocClothShapeSDF::FinishCompileRigid took %.3f sec, %d voxels {%d,%d,%d}\n
  542. CModelDocClothShapeSDF::FinishCompileRigid(), C:\buildworker\citadel_rel_win64\build\src\modeldoc_lib\modeldoc_clothshape_sdf.cpp:1028
  543.  
  544.  
  545. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  546. Orientation & Target Warp in AnimGraph
  547. Events, nodes, and parameters related to changing an entity's orientation (rotation) and warping it to a target position.
  548. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  549.  
  550. -------- Orientation warp
  551.  
  552. OrientationWarpEvent
  553. OrientationWarpUpdateNode
  554. Orientation Warp
  555. OrientationWarpAnimEvent
  556. AnimGraphDoc_OrientationWarpNode
  557. CModelDocAnimEvent_OrientationWarp::PerformValidation
  558. An orientation warp animation event.
  559. CNmOrientationWarpEvent
  560. COrientationWarpUpdateNode
  561. orientationParamID
  562. ORIENTATION_FACE_PLAYER
  563. ORIENTATION_FIXED
  564. ORIENTATION_FORWARD_PATH
  565. ORIENTATION_FORWARD_PATH_AND_FIXED_PITCH
  566. ORIENTATION_FORWARD_PATH_AND_UP_CONTROL_POINT
  567. ORIENTATION_MATCH_CONTROL_POINT
  568. CNmOrientationWarpEvent
  569. SetTimeToBlendToNewOrientation
  570. m_eOrientationUpdate
  571. orientation_update
  572. Max abrupt orientation difference an NPC can tolerate when moving through the mesh (degrees).
  573.  
  574. -------- Target warp
  575.  
  576. Target Warp
  577. Target warps required at least one translation XY event!
  578. AnimGraphDoc_TargetWarpNode
  579. CModelDocAnimEvent_TargetWarp::PerformValidation
  580. An target warp animation event.
  581. CNmTargetWarpEvent
  582. CTargetWarpUpdateNode
  583. TargetWarpAnimEvent
  584. TargetWarpPositionSource_Parameter
  585. TargetWarpPositionSource_PathGoal
  586. TargetWarpPositionSource_t
  587. CNmTargetWarpEvent
  588. NmTargetWarpAlgorithm_t
  589. NmTargetWarpRule_t
  590. Target Face Position
  591. Target Face Position Is World Space
  592. Target Position Is World Space
  593. TargetWarpLinearRootMotionMode
  594. TargetWarpLinearRootMotionMode_Default
  595. TargetWarpLinearRootMotionMode_FollowPath
  596.  
  597. -------- General
  598.  
  599. Warp
  600. Warp event is not allowed to be within the first or last frame!
  601. WarpXY
  602. WarpXYZ
  603. WarpZ
  604.  
  605. -------- AnimGraph nodes
  606.  
  607. AnimGraphDoc_OrientationWarpNode
  608. AnimGraphDoc_TargetWarpNode
  609.  
  610. -------- Animation events
  611.  
  612. OrientationWarpAnimEvent
  613. TargetWarpAnimEvent
  614.  
  615. -------- AnimGraph markers
  616.  
  617. AE_ANIMGRAPH_WARP_SECTION_BEGIN
  618. AE_ANIMGRAPH_WARP_SECTION_END
  619.  
  620.  
  621. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  622. Physics, Deform, Properties
  623. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  624.  
  625. -------- Surface properties
  626.  
  627. Effect for Blood Pool
  628. surfaceattribute.effect_bloodpool
  629. If specified, name of particle effect to fire after dying as a blood pool."
  630.  
  631. Soft Contact Frequency
  632. surfaceattribute.softcontactfrequency
  633. Frequency of the oscillator when you want this contact to be soft. Higher frequency = stiffer contact. Elasticity must be 0 when using soft contact.
  634.  
  635. Soft Contact Damping Ratio
  636. surfaceattribute.softcontactdampingratio
  637. Damping ratio of the oscillator when using soft contact. Lower values mean the contact will recover from penetration more quickly but will be more likely to oscillate / jitter. Elasticity must be 0 when using soft contact.
  638.  
  639. Heat Conductivity
  640. m_heatConductivity
  641. surfaceattribute.heatconductivity
  642. How quickly this material absorbs heat from nearby heat sources, 0-1, where <= 0 makes it impossible to heat.
  643.  
  644. Flashpoint
  645. surfaceattribute.flashpoint
  646. How hot this material needs to be to light on fire, from 0-1, where <0 or >1 makes it not flammable.
  647.  
  648. m_nFluidType
  649.  
  650. Burn Fuel (in seconds)
  651. m_burnfuel
  652. surfaceattribute.burnfuel
  653. How long this surface could be ignited for before it runs out of fuel. Once the fuel is spent it can't be reignited. -1 indicates infinite fuel.
  654.  
  655. -------- Hinge limits
  656.  
  657. m_HingeLimits
  658. FeHingeLimit_t
  659. FeHingeLimitBuild_t
  660.  
  661. -------- Plasticity (deform under stress)
  662.  
  663. Plastic
  664. Plasticity
  665. m_flPlasticity
  666.  
  667. phys_joint_plasticity_threshold_max
  668. phys_joint_plasticity_threshold_min
  669.  
  670.  
  671. -------- Elasticity (return to its original shape)
  672.  
  673. m_flElasticity
  674. m_flElasticDamping
  675.  
  676. elastic
  677. elastic_damping
  678.  
  679. Elastic
  680. Elasticity
  681.  
  682. Elastic behavior where the target pose gradually deforms towards the current pose
  683.  
  684. phys_joint_elasticity_max_rest
  685. How quickly the elasticity target pose changes to match the current pose
  686.  
  687.  
  688. -------- Physics joints (to connect objects)
  689.  
  690. physicsjoint_conical
  691. physicsjoint_null
  692. physicsjoint_prismatic
  693. physicsjoint_revolute
  694. physicsjoint_spherical
  695. physicsjoint_weld
  696. physicsjoint_wheel
  697.  
  698.  
  699. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  700. Vehicles, Wheel drag and friction in water
  701. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  702.  
  703. Vehicle Wake Radius
  704. m_flVehicleWakeRadius
  705.  
  706. CRnBody::FindVehicleAndWheelIndex::<lambda_1>::operator ()
  707.  
  708. WheelContact
  709.  
  710. -------- Wheel drag (force applied to wheels)
  711.  
  712. m_vecWheelDrag
  713. m_vecWheelFrictionScales
  714.  
  715. Wheel Drag
  716. m_flWheelDrag
  717. surfaceattribute.wheeldrag
  718. Drag applied to vehicle wheels when driving over this surface
  719.  
  720. -------- Wheel friction (in water)
  721.  
  722. Error saving default keys for WaterWheelDrag_t: %s
  723. Error saving default keys for WaterWheelFrictionScale_t: %s
  724.  
  725. WaterWheelDrag_t
  726. WaterWheelDrag_t::KV3Transfer_DefaultKeys_Impl
  727. WaterWheelDrag_t::Schema_VerifyBindingIsRegistered
  728. WaterWheelFrictionScale_t
  729. WaterWheelFrictionScale_t::KV3Transfer_DefaultKeys_Impl
  730. WaterWheelFrictionScale_t::Schema_VerifyBindingIsRegistered
  731.  
  732. SchemaEmitClassInfoHelper<struct WaterWheelDrag_t>::ValidateClassFieldTypes
  733. SchemaEmitClassInfoHelper<struct WaterWheelFrictionScale_t>::ValidateClassFieldTypes
  734.  
  735.  
  736. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  737. Pulse Updates
  738. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  739.  
  740. game\core\pak01_dir\scripts\tools\pulse_scene_presets_v2.vdata
  741. game\core\pak01_dir\scripts\tools\pulse_scene_styles_v2.vdata
  742.  
  743. Random Float
  744. CPulseCell_Value_RandomFloat
  745. Generate a random float between min and max (inclusive)
  746.  
  747.  
  748. CPulseMathlib!AddVector
  749. Add Vector
  750. Add Vector a to Vector b
  751.  
  752. CPulseMathlib!ArcCos
  753. Arc Cos
  754. Arc Cosine of angle, in degrees (0 -> 0, 90 -> 1)
  755.  
  756. CPulseMathlib!ArcSin
  757. Arc Sin
  758. Arc Sine of angle, in degrees (0 -> 0, 90 -> 1)
  759.  
  760. CPulseMathlib!ArcTan
  761. Arc Tan
  762. Arc Tangent of angle, in degrees (0 -> 0, 90 -> 1)
  763.  
  764. CPulseMathlib!CrossProductVector
  765. Cross Product Vector
  766. Cross Product of Vector a x Vector b
  767.  
  768. CPulseMathlib!DotProductVector
  769. Dot Product Vector
  770. Dot Product of Vector a
  771.  
  772. CPulseMathlib!LengthVector
  773. Length Vector
  774. Length (magnitude) of Vector a
  775.  
  776. CPulseMathlib!NormalizeVector
  777. Normalize Vector a
  778.  
  779. CPulseMathlib!ScaleVector
  780. Scale Vector
  781.  
  782. CPulseMathlib!SubVector
  783. Sub Vector
  784. Subtract Vector a from Vector b
  785.  
  786. CPulseMathlib!Tan
  787. Tangent of angle, in degrees (0 -> 0, 90 -> 1)
  788.  
  789. MPulseRequirementSummaryExpr
  790.  
  791. tools/images/pulse_editor/connection_execution_history.png
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement