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SFV: Ed release day framedata (WIP)

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May 12th, 2017
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  1. Made by Hatson (@HatsonFGC) 12th May, 2017
  2.  
  3. Special shoutouts to TOOL_ASSISTED for his stream and help and oki calculator (it's already updated with some Ed stuff, check it out; http://toolassisted.github.io/OKI/#ED/69/10/10/1,0,,0,/1,0,,0,/1,0,,0,/1,0,,0,/1,0,,0,/1,0,,0,/1,0,,0,/ )
  4.  
  5. I will be updating the FAT app with this information in the next few days.
  6.  
  7. S = Startup
  8. A = Active Frames
  9. R = Recovery Frames
  10. T = Total Frames
  11. fr = Frames
  12. KD = Knockdown (Delayed/Quickrise/Backrise)
  13. oH = On Hit
  14. oB = On Block
  15. CH = Chain
  16. SP = Special
  17. SU = Super / CA
  18. VT = V-Trigger
  19.  
  20. -----
  21. Dashes
  22. -----
  23. Dash fwd: 16fr
  24. Dash back: 21fr
  25.  
  26. -----
  27. Normals
  28. -----
  29. st.LP: 4S, 2A, 8R, 13T: +5/+3
  30. > 30 dmg / 70 stun
  31. > Cancel: CH/SP/SU/VT
  32.  
  33. st.MP: 6S, 3A, 16R, 24T: +9/+3
  34. > 60 dmg / 100 stun
  35. > Cancel: VT
  36.  
  37. st.HP: 11S, 3A, 21R, 34T: +2/-2
  38. > 90 dmg / 150 stun
  39. > Crush Counter (spinning KD: +93/+34/+39)
  40. > Cancel: SU/VT
  41.  
  42. st.LK: 3S, 3A, 8R, 13T: +2/+1
  43. > 30 dmg / 70 stun
  44. > Cancel: CH/VT
  45.  
  46. st.MK: 7S, 3A, 15R, 24T: +4/+2
  47. > 70 dmg / 100 stun
  48. > Further reaching hitbox cannot hit crouching
  49. > Cancel: VT
  50.  
  51. st.HK: 15S, 4A, 22R, 40T: +2/-4
  52. > 90 dmg / 150 stun
  53. > Crush Counter (stagger: +20), hops over lows
  54. > Cancel: VT
  55.  
  56. cr.LP: 4S, 2A, 8R, 13T: +5/+3
  57. > 30 dmg / 70 stun
  58. > Cancel: CH/SP/SU/VT
  59.  
  60. cr.MP: 6S, 3A, 12R, 20T: +4/+2
  61. > 60 dmg / 100 stun
  62. > Cancel: SP/SU/VT
  63.  
  64. cr.HP: 8S, 6A, 21R, 34T: +1/-5
  65. > 90 dmg / 150 stun
  66. > 10 less damage after 1st frame, only crush counters on 1st active frame
  67. > Crush Counter (Launcher: +123/+64/+69)
  68. > Cancel: SP/SU/VT
  69.  
  70. cr.LK: 4S, 2A, 8R, 13T: +2/0
  71. > 20 dmg / 70 stun
  72. > Cancel: CH/VT
  73.  
  74. cr.MK: 8S, 2A, 17R, 26T: +1/-3
  75. > 50 dmg / 100 stun
  76. > Special cancelable
  77. > Cancel: SP/SU/VT
  78.  
  79. cr.HK: 10S, 9A, 20R, 38T: KD (+68/19/24)/-10
  80. > 90 dmg / 150 stun
  81. > Crush Counter (HKD)
  82. > Cancel: VT
  83.  
  84. j.LP: 4S, 5A, 4R, ~T: ~
  85. > 40 dmg / 70 stun
  86.  
  87. j.MP: 7S, 5A, 4R, ~T: ~
  88. > 70 dmg / 100 stun
  89. > Puts opponent into a juggle state
  90.  
  91. j.HP: 9S, 4A, 4R, ~T: ~
  92. > 90 dmg / 150 stun
  93.  
  94. j.LK: 3S, 6A, 4R, ~T: ~
  95. > 40 dmg / 70 stun
  96.  
  97. j.MK: 8S, 5A, 4R, ~T: ~
  98. > 60 dmg / 100 stun
  99. > Cross-up
  100.  
  101. j.HK: 9S, 5A, 4R, ~T: ~
  102. > 90 dmg / 150 stun
  103.  
  104. ------
  105. Throws
  106. ------
  107. Fwd Throw: 5S, 2A, 18R, 24T: +67/+18/+18
  108. > 120 dmg / 150 stun
  109. > Throw Loop in corner; GG
  110.  
  111. Back Throw: 5S, 2A, 18R, 24T: +57/+8/+8
  112. > 140 dmg dmg / 200 stun
  113.  
  114. ------
  115. Specials
  116. ------
  117. Psycho Knuckle (HP hold): 30S, 12A, 27R, 68T: Crumple KD (+85/+53/+53) / -2 oB
  118. > 100 dmg / 200 stun
  119. > On-Whiff framedata, on hit/block it changes, due to sideswitch and all that
  120.  
  121. Psycho Spark (f+MP): 11S, 8A, 16R, 34T: +1/-3
  122. > 50 dmg / 80 stun
  123. > Cancels into Fireball follow-ups below on hit/block/whiff as early as 14F
  124. > Projectile Invincible on his outward leg and arm on frames 1~30
  125. > 1-Hit Projectile Hitbox
  126.  
  127. Psycho Blast (Fireball): 13+13S, 1A, 26R, T: +4 oH / -4 oB
  128. > 50+45 dmg / 80+63 stun
  129. > Projectile Invincible on outstretched hand during animation
  130.  
  131. EX Psycho Blast (EX Fireball): 13+13S, 1A, 23R, ?T: KD (+108/+50/+55) / +8 oB
  132. > 50+?? dmg / 80+?? stun
  133.  
  134. Psycho Flicker (5xP): 6S, 2A(7)2(9)2, 22R, 49T: +3/-3
  135. > 80 dmg / 150 stun
  136. > Cancel: Super
  137.  
  138. Psycho Upper (2P): 16S, 5A, 33R, 53T: KD (+86/+27/+32) / -16 oB
  139. > 100 dmg / 150 stun
  140.  
  141. EX Psycho Upper (3P): 16S, 11A, 32R, 58T: KD (+93/+34/+39) / -20 oB
  142. > 140 dmg / 200 stun
  143. > FULLY invincible on frames 1~18
  144.  
  145. Psycho Rising (2K): 12S, 18A, 48R, 77T: KD (+70/+11/+16) / -38 oB
  146. > 50 dmg / 100 stun
  147. > Projectile Invincible: 3~9F
  148. > Strike & Projectile Invincible: 10~14F
  149. > Can follow-up into Psycho Splash on HIT only
  150.  
  151. Psycho Splash (2P): ?+14S, ?A, ?R, ?T: KD (+85/+26/+31) / ~
  152. > 50+63 dmg / 100+90 stun
  153.  
  154. EX Psycho Splash (3P): ?+14S, ?A, ?R, ?T: KD (+113/+54/+59) / ~
  155. > 50+72 dmg / 100+90 stun
  156. > Projectile Invincible
  157.  
  158. -----
  159. V-System
  160. -----
  161. V-Skill: 21S, 6A, 45R, 67T: KD (+56/+7/+12) / -2
  162. > 80 dmg / 200 stun
  163.  
  164. V-Skill (hold): 35S, 6A, 62R, 98T: KD (+119/+60/+65) / +3 oB
  165. > 120 dmg / 0 stun
  166. > Puts opponent into a free juggle state on hit
  167. > Suction effect is always +3 oB no matter how meaty
  168.  
  169. d+V-Skill: 9S, 4A, 47R, 59T: KD (+14/+14/+14) / ~
  170. > 100 dmg / 150 stun
  171. > HARD KNOCKDOWN
  172.  
  173. d+V-Skill (hold) 26S, 6A, 50R, 80T: KD (+84/+84/+84) / ~
  174. > 80 dmg / 100 stun
  175. > HARD KNOCKDOWN
  176. > Can OTG afterwards
  177.  
  178. V-Reversal: 1S, ~A, 29R, 29T
  179. > Strike & Projectile invincible the entire duration of 1~29F
  180.  
  181. V-Trigger: 16S, 1A, 9R, 26T: KD (+161/102/107) / +48 oB
  182. > 20x5 (100) dmg / 30x5 (150) stun
  183.  
  184.  
  185. -----
  186. Super
  187. -----
  188. Shadow Boxing: 13S, 2(6)2(15)2(9)2(24)2(20)2(19)2A, 49R, 168T: KD (+69/+10/+10) / -21 oB
  189. > 340 damage / 0 stun
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