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- ArgumentException: The Object you want to instantiate is null.
- UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:383)
- UnityEngine.Object.Instantiate[T] (T original) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:274)
- EventHorizon.Rogue.View.Loader.Start () (at Assets/scripts/Rogue/View/Loader.cs:79)
- UnityEngine.Debug:LogException(Exception, Object)
- EventHorizon.Common.Domain.Logging.<>c__DisplayClass5_0:<ThreadSafeLog>b__0() (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:40)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:UnityThreadSafeCallback(Action) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:73)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:ThreadSafeLog(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:40)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:OnLog(Exception, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:32)
- EventHorizon.Common.Domain.Logging.BaseLogger:Log(Exception, Object) (at Assets/scripts/Common/Domain/Logging/BaseLogger.cs:24)
- EventHorizon.Common.Domain.Logging.<>c__DisplayClass11_0:<Exception>b__0(ILogger) (at Assets/scripts/Common/Domain/Logging/Logs.cs:81)
- System.Collections.Generic.List`1:ForEach(Action`1)
- EventHorizon.Common.Domain.Logging.Logs:Exception(Exception, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:81)
- EventHorizon.Rogue.View.Loader:Start() (at Assets/scripts/Rogue/View/Loader.cs:108)
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