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- Unity 3D Assets - Skele v1.5b - Character Animation Tools
- Category: Editor Extensions/Modeling
- Requires Unity 4.3.4 or higher.
- Version: 1.5b
- Link: https://www.assetstore.unity3d.com/en/#!/content/16899
- Make Character Animations right inside the Unity Editor.
- Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:
- 1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work
- 2. Integrate character animations authoring with code/fx/audio/gui/etc in advanced situations. Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)
- 3. Export skinned meshes and animations as DAE archive
- 4. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.
- Main Features:
- 1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
- 2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
- 3. Create complex multi-character actions with ease [BETA]. Edit the animations right inplace, and easily integrate with code/fx/audio/gui/etc.
- 4. Visualize the bone link, the vertices, and bone weights, etc.
- 5. Reduce the folder size, you don't need to include duplicate meshes for each animation.
- 6. Make/Save/Load poses on disk
- 7. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
- 8. Generate RootMotion from RootBone curves
- 9. Export character mesh and character animation into DAE archive
- 10. Edit multi-part meshes
- 11. Fix BindPose of skinned mesh (position and rotation)
- 12. Mirror your anim clips
- 13. Modify Animation curve's property, path, type.
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