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Unity 3D Assets - Skele v1.5b - Character Animation Tools

Jun 30th, 2015
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  1. Unity 3D Assets - Skele v1.5b - Character Animation Tools
  2.  
  3. Category: Editor Extensions/Modeling
  4. Requires Unity 4.3.4 or higher.
  5. Version: 1.5b
  6. Link: https://www.assetstore.unity3d.com/en/#!/content/16899
  7.  
  8. Make Character Animations right inside the Unity Editor.
  9.  
  10. Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:
  11.  
  12. 1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work
  13.  
  14. 2. Integrate character animations authoring with code/fx/audio/gui/etc in advanced situations. Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)
  15.  
  16. 3. Export skinned meshes and animations as DAE archive
  17.  
  18. 4. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.
  19.  
  20. Main Features:
  21. 1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
  22. 2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
  23. 3. Create complex multi-character actions with ease [BETA]. Edit the animations right inplace, and easily integrate with code/fx/audio/gui/etc.
  24. 4. Visualize the bone link, the vertices, and bone weights, etc.
  25. 5. Reduce the folder size, you don't need to include duplicate meshes for each animation.
  26. 6. Make/Save/Load poses on disk
  27. 7. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
  28. 8. Generate RootMotion from RootBone curves
  29. 9. Export character mesh and character animation into DAE archive
  30. 10. Edit multi-part meshes
  31. 11. Fix BindPose of skinned mesh (position and rotation)
  32. 12. Mirror your anim clips
  33. 13. Modify Animation curve's property, path, type.
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