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- Conversation Started with Patrick Stevensson
- Starting Loading Tiles
- Loading : Awaiting Snap To Position
- Loading : Awaiting Ping (0.8048455)
- Loading : Awaiting Worldparts
- Loading : Awaiting Nearby Entities
- Loading : Creating Nearby Entities
- Loading : Loading Nearby Entities
- <color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowArgumentNullException(System.ExceptionArgument)) ► Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
- at InfoMessageItem.OnDespawn () [0x00005] in <bd47424655734df48dddc527df45a21e>:0
- at Lean.Pool.LeanGameObjectPool.InvokeOnDespawn (UnityEngine.GameObject clone) [0x0005f] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at Lean.Pool.LeanGameObjectPool.DespawnNow (UnityEngine.GameObject clone, System.Boolean register) [0x0000f] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at Lean.Pool.LeanGameObjectPool.TryDespawn (UnityEngine.GameObject clone) [0x0001c] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at Lean.Pool.LeanGameObjectPool.Despawn (UnityEngine.GameObject clone, System.Single t) [0x0001a] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at Lean.Pool.LeanPool.Despawn (UnityEngine.GameObject clone, System.Single delay) [0x00026] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at InfoMessageItem.<ResetDespawnTimer>b__25_1 () [0x00006] in <bd47424655734df48dddc527df45a21e>:0
- at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0
- Conversation Ended with Patrick Stevensson
- You're attempting to despawn a gameObject that wasn't spawned from a pool (or the pool was destroyed).
- This pool contained a null despawned clone, did you accidentally destroy it?
- <color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowArgumentNullException(System.ExceptionArgument)) ► Value cannot be null.
- Parameter name: key
- at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
- at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
- at InfoMessageItem.OnDespawn () [0x00005] in <bd47424655734df48dddc527df45a21e>:0
- at Lean.Pool.LeanGameObjectPool.InvokeOnDespawn (UnityEngine.GameObject clone) [0x0005f] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at Lean.Pool.LeanGameObjectPool.DespawnNow (UnityEngine.GameObject clone, System.Boolean register) [0x0000f] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at Lean.Pool.LeanGameObjectPool.TryDespawn (UnityEngine.GameObject clone) [0x0001c] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at Lean.Pool.LeanGameObjectPool.Despawn (UnityEngine.GameObject clone, System.Single t) [0x0001a] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at Lean.Pool.LeanPool.Despawn (UnityEngine.GameObject clone, System.Single delay) [0x00026] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
- at InfoMessageItem.<ResetDespawnTimer>b__25_1 () [0x00006] in <bd47424655734df48dddc527df45a21e>:0
- at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[336] Left Door (31382)/Center/Model/Door/Frame/Pivot/SM_Bld_Castle_Wall_Gate_Door_L_01"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity (1)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity (2)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity (3)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity (4)"
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door"
- Animator.GotoState: State could not be found
- Invalid Layer Index '-1'
- Animator.GotoState: State could not be found
- Invalid Layer Index '-1'
- Removing Bank_Main from openContainers
- Cancelling Search
- Enabling all keybindings
- Cancelling Search
- Enabling all keybindings
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object
- at EPOOutline.Outliner.UpdateSharedParameters (EPOOutline.OutlineParameters parametersToUpdate, UnityEngine.Camera cameraToUpdate, System.Boolean editorCamera, System.Boolean forceNative, System.Boolean forceHDR) [0x00142] in <bd47424655734df48dddc527df45a21e>:0
- at EPOOutline.URPOutlineFeature+SRPOutline.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ContextContainer frameData) [0x00161] in <bd47424655734df48dddc527df45a21e>:0
- at UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPassesInEventRange (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent eventStart, UnityEngine.Rendering.Universal.RenderPassEvent eventEnd) [0x0002c] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPasses (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent startInjectionPoint, UnityEngine.Rendering.Universal.RenderPassEvent endInjectionPoint) [0x00007] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPasses (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent injectionPoint) [0x00000] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.UniversalRenderer.OnMainRendering (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) [0x00663] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.UniversalRenderer.OnRecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) [0x000e3] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.ScriptableRenderer.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) [0x0004c] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer) [0x00000] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordAndExecuteRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.String cameraName) [0x00037] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) [0x00300] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) [0x004e0] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) [0x0007b] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) [0x0001c] in <acbc7a8432b24944a0e1db033a70c02a>:0
- at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest) [0x0003c] in <acbc7a8432b24944a0e1db033a70c02a>:0
- UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- BoxCollider does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Mouse Tile/Standard/Dragged_Object Preview/Solitary Isles Draft 1(Clone)/Solitary Isles 1,4(Clone)/Solitary Isles 1,4"
- Render Graph Execution error
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object
- at UnityEngine.Rendering.Blitter.BlitCameraTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Rendering.RTHandle destination, UnityEngine.Rendering.RenderBufferLoadAction loadAction, UnityEngine.Rendering.RenderBufferStoreAction storeAction, UnityEngine.Material material, System.Int32 pass) [0x00000] in <9079c943b3164d139428b7aea4cf97cf>:0
- at UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass+<>c.<RecordRenderGraph>b__52_0 (UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass+SSAOPassData data, UnityEngine.Rendering.RenderGraphModule.UnsafeGraphContext rgContext) [0x00076] in <13197169c85f465aa06a9f599b7c8999>:0
- at UnityEngine.Rendering.RenderGraphModule.UnsafeRenderGraphPass`1[PassData].Execute (UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext renderGraphContext) [0x0000b] in <9079c943b3164d139428b7aea4cf97cf>:0
- at UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassCompiler.ExecuteGraphNode (UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext& rgContext, UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry resources, UnityEngine.Rendering.RenderGraphModule.RenderGraphPass pass) [0x0003a] in <9079c943b3164d139428b7aea4cf97cf>:0
- at UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassCompiler.ExecuteGraph (UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext rgContext, UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry resources, System.Collections.Generic.List`1[UnityEngine.Rendering.RenderGraphModule.RenderGraphPass]& passes) [0x001b8] in <9079c943b3164d139428b7aea4cf97cf>:0
- at UnityEngine.Rendering.RenderGraphModule.RenderGraph.ExecuteNativeRenderGraph () [0x00018] in <9079c943b3164d139428b7aea4cf97cf>:0
- at UnityEngine.Rendering.RenderGraphModule.RenderGraph.Execute () [0x0005d] in <9079c943b3164d139428b7aea4cf97cf>:0
- UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.Rendering.RenderGraphModule.RenderGraph:Execute()
- UnityEngine.Rendering.RenderGraphModule.RenderGraph:EndRecordingAndExecute()
- UnityEngine.Rendering.Universal.UniversalRenderPipeline:RecordAndExecuteRenderGraph(RenderGraph, ScriptableRenderContext, ScriptableRenderer, CommandBuffer, Camera, String)
- UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
- UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
- UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
- UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, List`1)
- UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
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