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  1. Conversation Started with Patrick Stevensson
  2. Starting Loading Tiles
  3. Loading : Awaiting Snap To Position
  4. Loading : Awaiting Ping (0.8048455)
  5. Loading : Awaiting Worldparts
  6. Loading : Awaiting Nearby Entities
  7. Loading : Creating Nearby Entities
  8. Loading : Loading Nearby Entities
  9. <color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowArgumentNullException(System.ExceptionArgument)) ► Value cannot be null.
  10. Parameter name: key
  11.  
  12. at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
  13. at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
  14. at InfoMessageItem.OnDespawn () [0x00005] in <bd47424655734df48dddc527df45a21e>:0
  15. at Lean.Pool.LeanGameObjectPool.InvokeOnDespawn (UnityEngine.GameObject clone) [0x0005f] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  16. at Lean.Pool.LeanGameObjectPool.DespawnNow (UnityEngine.GameObject clone, System.Boolean register) [0x0000f] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  17. at Lean.Pool.LeanGameObjectPool.TryDespawn (UnityEngine.GameObject clone) [0x0001c] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  18. at Lean.Pool.LeanGameObjectPool.Despawn (UnityEngine.GameObject clone, System.Single t) [0x0001a] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  19. at Lean.Pool.LeanPool.Despawn (UnityEngine.GameObject clone, System.Single delay) [0x00026] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  20. at InfoMessageItem.<ResetDespawnTimer>b__25_1 () [0x00006] in <bd47424655734df48dddc527df45a21e>:0
  21. at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0
  22.  
  23. Conversation Ended with Patrick Stevensson
  24. You're attempting to despawn a gameObject that wasn't spawned from a pool (or the pool was destroyed).
  25. This pool contained a null despawned clone, did you accidentally destroy it?
  26. <color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowArgumentNullException(System.ExceptionArgument)) ► Value cannot be null.
  27. Parameter name: key
  28.  
  29. at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
  30. at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
  31. at InfoMessageItem.OnDespawn () [0x00005] in <bd47424655734df48dddc527df45a21e>:0
  32. at Lean.Pool.LeanGameObjectPool.InvokeOnDespawn (UnityEngine.GameObject clone) [0x0005f] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  33. at Lean.Pool.LeanGameObjectPool.DespawnNow (UnityEngine.GameObject clone, System.Boolean register) [0x0000f] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  34. at Lean.Pool.LeanGameObjectPool.TryDespawn (UnityEngine.GameObject clone) [0x0001c] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  35. at Lean.Pool.LeanGameObjectPool.Despawn (UnityEngine.GameObject clone, System.Single t) [0x0001a] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  36. at Lean.Pool.LeanPool.Despawn (UnityEngine.GameObject clone, System.Single delay) [0x00026] in <24bb4c42118c42cdaa89962b0cbb7dfc>:0
  37. at InfoMessageItem.<ResetDespawnTimer>b__25_1 () [0x00006] in <bd47424655734df48dddc527df45a21e>:0
  38. at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00007] in <82a2fd073ee449928e161903460426d7>:0
  39.  
  40. BoxCollider does not support negative scale or size.
  41. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  42. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[336] Left Door (31382)/Center/Model/Door/Frame/Pivot/SM_Bld_Castle_Wall_Gate_Door_L_01"
  43. BoxCollider does not support negative scale or size.
  44. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  45. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity"
  46. BoxCollider does not support negative scale or size.
  47. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  48. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity (1)"
  49. BoxCollider does not support negative scale or size.
  50. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  51. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity (2)"
  52. BoxCollider does not support negative scale or size.
  53. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  54. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity (3)"
  55. BoxCollider does not support negative scale or size.
  56. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  57. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door/Frame/SM_RockFormation_03_B_Unity (4)"
  58. BoxCollider does not support negative scale or size.
  59. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  60. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Entities/Floor 1/[329] Right Door (30901)/Center/Model/Door"
  61. Animator.GotoState: State could not be found
  62. Invalid Layer Index '-1'
  63. Animator.GotoState: State could not be found
  64. Invalid Layer Index '-1'
  65. Removing Bank_Main from openContainers
  66. Cancelling Search
  67. Enabling all keybindings
  68. Cancelling Search
  69. Enabling all keybindings
  70. Uploading Crash Report
  71. NullReferenceException: Object reference not set to an instance of an object
  72. at EPOOutline.Outliner.UpdateSharedParameters (EPOOutline.OutlineParameters parametersToUpdate, UnityEngine.Camera cameraToUpdate, System.Boolean editorCamera, System.Boolean forceNative, System.Boolean forceHDR) [0x00142] in <bd47424655734df48dddc527df45a21e>:0
  73. at EPOOutline.URPOutlineFeature+SRPOutline.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ContextContainer frameData) [0x00161] in <bd47424655734df48dddc527df45a21e>:0
  74. at UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPassesInEventRange (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent eventStart, UnityEngine.Rendering.Universal.RenderPassEvent eventEnd) [0x0002c] in <13197169c85f465aa06a9f599b7c8999>:0
  75. at UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPasses (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent startInjectionPoint, UnityEngine.Rendering.Universal.RenderPassEvent endInjectionPoint) [0x00007] in <13197169c85f465aa06a9f599b7c8999>:0
  76. at UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPasses (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent injectionPoint) [0x00000] in <13197169c85f465aa06a9f599b7c8999>:0
  77. at UnityEngine.Rendering.Universal.UniversalRenderer.OnMainRendering (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) [0x00663] in <13197169c85f465aa06a9f599b7c8999>:0
  78. at UnityEngine.Rendering.Universal.UniversalRenderer.OnRecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) [0x000e3] in <13197169c85f465aa06a9f599b7c8999>:0
  79. at UnityEngine.Rendering.Universal.ScriptableRenderer.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) [0x0004c] in <13197169c85f465aa06a9f599b7c8999>:0
  80. at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer) [0x00000] in <13197169c85f465aa06a9f599b7c8999>:0
  81. at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordAndExecuteRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.String cameraName) [0x00037] in <13197169c85f465aa06a9f599b7c8999>:0
  82. at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) [0x00300] in <13197169c85f465aa06a9f599b7c8999>:0
  83. at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) [0x004e0] in <13197169c85f465aa06a9f599b7c8999>:0
  84. at UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) [0x0007b] in <13197169c85f465aa06a9f599b7c8999>:0
  85. at UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) [0x0001c] in <acbc7a8432b24944a0e1db033a70c02a>:0
  86. at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest) [0x0003c] in <acbc7a8432b24944a0e1db033a70c02a>:0
  87. UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
  88. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  89. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  90. Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
  91. UnityEngine.Logger:LogException(Exception, Object)
  92. UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  93.  
  94. BoxCollider does not support negative scale or size.
  95. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  96. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Mouse Tile/Standard/Dragged_Object Preview/Solitary Isles Draft 1(Clone)/Solitary Isles 1,4(Clone)/Solitary Isles 1,4"
  97. Render Graph Execution error
  98. Uploading Crash Report
  99. NullReferenceException: Object reference not set to an instance of an object
  100. at UnityEngine.Rendering.Blitter.BlitCameraTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Rendering.RTHandle destination, UnityEngine.Rendering.RenderBufferLoadAction loadAction, UnityEngine.Rendering.RenderBufferStoreAction storeAction, UnityEngine.Material material, System.Int32 pass) [0x00000] in <9079c943b3164d139428b7aea4cf97cf>:0
  101. at UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass+<>c.<RecordRenderGraph>b__52_0 (UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass+SSAOPassData data, UnityEngine.Rendering.RenderGraphModule.UnsafeGraphContext rgContext) [0x00076] in <13197169c85f465aa06a9f599b7c8999>:0
  102. at UnityEngine.Rendering.RenderGraphModule.UnsafeRenderGraphPass`1[PassData].Execute (UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext renderGraphContext) [0x0000b] in <9079c943b3164d139428b7aea4cf97cf>:0
  103. at UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassCompiler.ExecuteGraphNode (UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext& rgContext, UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry resources, UnityEngine.Rendering.RenderGraphModule.RenderGraphPass pass) [0x0003a] in <9079c943b3164d139428b7aea4cf97cf>:0
  104. at UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassCompiler.ExecuteGraph (UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext rgContext, UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry resources, System.Collections.Generic.List`1[UnityEngine.Rendering.RenderGraphModule.RenderGraphPass]& passes) [0x001b8] in <9079c943b3164d139428b7aea4cf97cf>:0
  105. at UnityEngine.Rendering.RenderGraphModule.RenderGraph.ExecuteNativeRenderGraph () [0x00018] in <9079c943b3164d139428b7aea4cf97cf>:0
  106. at UnityEngine.Rendering.RenderGraphModule.RenderGraph.Execute () [0x0005d] in <9079c943b3164d139428b7aea4cf97cf>:0
  107. UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
  108. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  109. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  110. Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
  111. UnityEngine.Logger:LogException(Exception, Object)
  112. UnityEngine.Debug:LogException(Exception)
  113. UnityEngine.Rendering.RenderGraphModule.RenderGraph:Execute()
  114. UnityEngine.Rendering.RenderGraphModule.RenderGraph:EndRecordingAndExecute()
  115. UnityEngine.Rendering.Universal.UniversalRenderPipeline:RecordAndExecuteRenderGraph(RenderGraph, ScriptableRenderContext, ScriptableRenderer, CommandBuffer, Camera, String)
  116. UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
  117. UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
  118. UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
  119. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, List`1)
  120. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
  121.  
  122.  
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