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- func draw_empty_circle(Vector 2 circle_center, Vector2 circle_radius, Color color, int resolution):
- var draw_counter = 1
- var line_origin = Vector2()
- var line_end = Vector2()
- line_origin = circle_radius + circle_center
- while draw_counter <= 360:
- line_end = circle_radius.rotated(deg2rad(draw_counter)) + circle_center
- draw_line(line_origin, line_end, Color)
- draw_counter += 1 / resolution
- line_origin = line_end
- line_end = circle_radius.rotated(deg2rad(360)) + circle_center
- draw_line(line_origin, line_end, Color)
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