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- Red - Level 3 Trainer - Leader of the None None-type Gym
- 8W/6L/5D (0.5714285714285714 Record)
- 36.0 KOs/9 SP/0 Reffings
- Badges: None
- Dana - Shiny Female Aipom (2 AP) [HP Ground]
- Bio: It’s called rebranding, dear.
- Signature Move - Copy (Normal)
- Dana inhales deeply, swallowing an attack coming at her. She then digests the attack, using Normal energy equal to the swallowed move to heal herself for quarter of the move’s damage, while also granting her a 20% resistance to the swallowed move’s type for 3 rounds. Copy may be used once per opponent, and will only work on ranged/projectile moves (flamethrower or ice beam can be inhaled, but not mega punch or earthquake for example), with size being of no consequence.
- Bane - Male Skuntank (4 AP) [HP Ice] @Shuca Berry
- Bio: An old friend, Bane has been in it for the long haul.
- Signature Move - Total Eclipse (Dark)
- Bane forms a black and purple ball of swirling gases, then launches it into the sky. The ball explodes, casting a dark aura over the battlefield that blocks out nearly all light, dimming the arena significantly for 3 full rounds after the move is used. Dark types will fight more enthusiastically, while pokemon that cannot see in the dark will be more easily frightened. Additionally, dark type moves cost 10% less energy, as some of the power can be drawn from the surrounding aura. This move costs a Significant amount of dark typed energy. The aura cannot be flown above or otherwise interacted with, though it is not solid so fliers will not be impeded.
- Ripta - Female Feraligatr (6 AP) [HP Ground]
- Bio: A tenacious predator, Ripta will stop at nothing to see her prey defeated.
- Signature Move - Reaper’s Maw (Ghost)
- A major amount of ghost type energy fills Ripta’s mouth as she snaps her head forward at lightning speed, sinking her fangs into her opponent (or simply transferring the energy if her teeth cannot pierce them) to deal a heavy amount of ghost typed damage. Ripta then drains part of their essence, healing for half of the damage dealt (after modifiers). If the target is a ghost type, this move forces them into a solid state for 2 rounds. This counts as Ripta’s one healing move per match.
- Leif - Male Serperior (3 AP) [HP Rock]
- Bio: Ever one to disagree, Viola follows rules of her own creation.
- Signature Typechange - Kissed by Sun (Grass/Fire)
- Viola is now Grass/Fire, though she retains a weakness to Ice. She no longer benefits from being in the rain, but does not mind being in the water like other fire types, retaining her original swimming capability. She gains access to Fire Lash, and in bright sun may also use Solar Beam with fire energy instead of grass. She can no longer use Calm Mind, Gastro Acid, Outrage, or Mean Look.
- Anastasia - Female Meowstic Female (3 AP) [HP Fighting]
- Bio: Anastasia was very small as an Espurr, and life in Lumiose City was far from easy. Whether it was Furfrou, other members of her species, or simply some larger pokemon, she was constantly being pushed around. Her species in particular was cruel to her, chasing her away whenever she was seen. So she took to operating exclusively at night, where there were far fewer Espurr and Meowstic active, out of fear of Dark and Ghost types. But Anastasia befriended the Purrloin, who taught her a thing or two as well. Over time, her coat took on a darker hue, and she found herself more and more comfortable in the dark, the teachings of the Purrloin changing her in ways she did not even realize at first.
- Signature Type Change - Nightcrawler (Psychic/Dark)
- Anastasia has become Psychic/Dark type, with the appropriate weaknesses and resistances. She gains access to Fake Tears, Night Slash, Parting Shot, Snarl, and Taunt. She loses access to Signal Beam, Disarming Voice, Power-up Punch, Charge Beam, Shock Wave, Magical Leaf, Stored Power, and Future Sight.
- Caspar - Male Mightyena (2 AP) [HP Ground]
- Bio: Caspar has always wanted to be scary. Truly. He wants to be taken seriously as a fearsome dark type, to send opponents fleeing tail between their legs. But something about him is just… too adorable. Every time he tries to be scary, the opponent either laughs it off or is too obsessed with how cute he is. This has been a major source of frustration for Caspar for a long time, and he had just about given up on his dream. But after some deep thought, he realized that while being cute may not be ideal, he could still use it to his advantage in a way that does more than fear tactics ever could.
- Signature Type Change - I Can Be Your Angle... or You’re Devil (Dark/Fairy)
- Caspar is now Dark/Fairy type, though he retains a weakness to the Fighting type. He gains access to Baby-Doll Eyes, Charm, Draining Kiss, Moonblast, and Sweet Kiss. He loses access to Roar, Scary Face, Frustration, Torment, Confide and Poison Fang. His techniques based on cuteness are more effective, but as a result he no longer gains a boost to fear-based techniques.
- Fanghur - Male Vibrava (2 AP) [HP Grass]
- Bio: As a Trapinch, Fanghur led a relatively unassuming lifestyle. He never noticed anything different about himself because, well, there wasn’t anything different about him. He was a run-of-the-mill Trapinch, through and through. When he evolved into a Vibrava, however, he felt out of place. His supposed draconic heritage felt incorrect. Maybe he was an offshoot at some point, but a true dragon? Never. He saw himself when he saw Yanma and Yanmega, not when he saw a Salamence or even a Flygon. This discord was due to the fact that Fanghur was truly different. A dragon he was not, and never would be, but a bug… a bug’s life was one he was living.
- Signature Type Change - Cousin? of Dragons (Ground/Bug)
- Upon evolving to Vibrava, Fanghur instead gains Bug typing, instead of Dragon, with all of the associated weaknesses and resistances. He loses all familiarity with the Dragon typing, as well as access to the moves Draco Meteor, Outrage, Dragon Pulse, and the Dragon-typed variant of Twister. He gains access to Electroweb (web variant only), Lunge, Megahorn, and Quiver Dance, and retains his lack of enthusiasm about cold environments. He will never evolve into a Flygon, because Flygon is ugly.
- Ares - Male Zubat (1 AP) [HP Ground]
- Bio: Ares hates underhanded tricks, but unfortunately that’s what he’s best at.
- Signature Move - Dirt Nap (Ground)
- Ares dives at his opponent, covering himself in an aura of Ground type energy. As he collides with his target, the Ground type energy solidifies into mud, coating his opponent with the mud and dealing a considerable amount of Ground typed damage. This ability uses a Significant amount of Ground typed energy, and Ares will be granted the effects of mud sport after using it, though he will be less nimble in the air as a result.
- Andromeda - Female Noivern (4 AP) [HP Ground]
- Bio: Andromeda is a peaceful creature, generally loathing combat. She prefers to deal with her opponents in ways that aren’t brute force.
- Signature Move - Song of the Sea (Typeless)
- Using moderate energy, Andromeda pulses her ears, letting out a soft, rhythmic sound. It is quite soothing, and can lull any pokemon who hear it to sleep or make them drowsy. This move will affect all pokemon on the field except the user, including allies. Song of the Sea will be much less effective if used more than once on the same opponent.
- Robin - Male Ursaring (6 AP) [HP Ground]
- Bio: Robin loves the Bar-ba-loots from the Lorax, and after the Onceler drove them out of the forest, he became very sad. So sad that he wanted to leave, just like the Lorax.
- Signature Move - Unless (Normal)
- Using a Good amount of energy, Robin grabs his tail and is immediately shot through the air at his opponent. Robin can choose to punch the opponent on contact, dealing a Good amount of Normal damage, or latch onto them instead, dealing no damage.
- Pinky - Shiny Female Pachirisu (1 AP) [HP Ice]
- Bio: Pinky’s tail is fluffy. Like, REALLY fluffy. Like, girth-certificate fluffy. And you may not think it, but fluffy hurts.
- Signature Training - Talkin Tail (Typeless)
- Pinky gains access to Aqua Tail, Dragon Tail, and Poison Tail, and her tail-based moves will always deal the upper threshold of damage.
- Soleil - Female Espeon (3 AP) [HP Fighting]
- Bio: Soleil can be warm... when she wants to be. She is a fickle creature. And wrathful. And spiteful.
- Signature Move - Abraxas (Psychic)
- Soleil’s eyes glow, and a moment later a magnificent pillar of bright energy erupts from beneath the target, dealing a severe amount of damage for equivalent energy. The pure essence of this energy means that it will ignore all defenses granted by boosts, signatures, or species characteristics.
- Jabberwock - Male Magmar (5 AP) [HP Ground]
- Bio: "In case you haven’t noticed, I'm weird. I’m a weirdo. I don't fit in. And I don't want to fit in. Have you ever seen me without these stupid wings on? That's weird."
- Signature Training - Dark Wings, Dark Words (XX)
- Jabberwock was born with a small set of leathery wings. While these wings do not allow him to achieve true flight, they can be used to briefly suspend Jabberwock in midair, or to slow his descent to the ground. With the proper momentum, he may also glide for short distances.
- Bianca - Female Hippowdon (4 AP) [HP Grass]
- Bio: Bianca is a real sweetie, despite the usual disposition of her kind.
- Signature Training - A Hippo Never Reveals her Secrets (Psychic)
- Bianca has learned teleport.
- Maggie - Female Corviknight (4 AP) [HP Rock]
- Bio: Brutal by nature, Maggie is always one to jump to conflict with no regard for anything else.
- Signature Training - Riot Shield (Steel)
- Maggie can now use Barrier, and all of her screens use Steel Energy. She can no longer use Metal Sound, and no longer resists the Steel type.
- Brasidas - Shiny Male Rampardos (6 AP) [HP Grass]
- Bio: A Spartan never backs down from a fight.
- Signature Training - Denting Blows (XX)
- Brasidas’s first attack that connects with his opponent drops their defense and special defense by 10%, while also immediately draining a decent amount of energy from Brasidas. This energy drain does not contribute to exhaustion. Denting blows can only occur once per opponent.
- Bantam - Male Tyranitar (6 AP) [HP Grass]
- Bio: As a larvitar, Bantam never backed down from a fight. It’s why I named him what I did - from day 1 he was such a little angry chicken, so harmless yet so willing to throw down at a moment’s notice. No slight was too small to go unnoticed. You sighed? Time to fight. A passing glance read wrong? Hands up my guy. And it just doesn’t make sense for a pokemon that loves to fight so much to be so weak to, well, everything. That just wouldn’t stand.
- Signature Move - Golden Aegis (Rock)
- Bantam releases a fine dusting of glowing sand using Solid energy. This sand reduces the effectiveness of incoming attacks, lowering their base damage by 10%. When under the effects of a sandstorm this technique feeds off of the surrounding sand and rock, gaining increased effectiveness and reducing the base damage of all incoming moves by 20%. This effect lasts for 3 rounds and behaves as a cubic screen, in that it cannot be stacked with other cubic screens, will benefit the incoming pokemon for its remaining duration if Bantam is switched out, and is broken by moves that destroy screens like Brick Break.
- Vargas - Male Trevenant (4 AP) [HP Fairy]
- Bio: Dying as a tree taught Vargas a thing or two about how to not die again.
- Signature Training - Refreshing (XX)
- Vargas can now use Refresh and Sleep Powder.
- Leonidas - Male Luxray (4 AP) [HP Grass]
- Bio: All the better to eat you with.
- Signature Training - Hyena Impersonator (XX)
- Leonidas’s elemental fangs now deal Major damage for equivalent energy.
- Hue - Male Tepig (1 AP) [HP Fighting]
- Bio: The world is like, ending, dude.
- Signature Move - Gesundblight (Ghost)
- Using Solid energy, Hue sneezes out some of the spectre possessing him onto his opponent, dealing Good special damage and lowering their defenses by 10%. The following round, once the spectre has seeped into the opponent more, the afflicted pokemon will suffer another 10% drop to their defenses and an enthusiasm drop. The spectre can be removed in similar ways to toxic before it has seeped in, and if it is the afflicted pokemon will only suffer the original defenses drop. The defenses and enthusiasm drop fade as a normal drop would.
- Pandora - Female Woobat (1 AP) [HP Ground]
- Bio: Bring out… The Box
- Signature Move - The Box (Normal)
- Using a good amount of energy, Pandora causes a very interesting looking box to appear in front of her opponent, which promptly pops open with a puff of celebratory smoke. Thousands of souls of the damned are then released, causing Pandora’s opponent to suffer a 10% drop in offenses and a single stage drop in enthusiasm. Pandora may only open The Box once.
- Onion - Male Lotad (1 AP) [HP Rock]
- Bio: Just a wee lad
- Beans - Male Tympole (1 AP) [HP Flying]
- Bio: You soaked... his underwear... in meat
- Jam - Male Shellos [West Forme] (1 AP) [HP Fighting]
- Bio: Goes great with pickles
- Arabella - Female Popplio (1 AP) [HP Fighting]
- Bio: She's made of outer space
- Elise - Female Horsea (1 AP) [HP Fighting]
- Bio: Snowboarding is life - the rest is details
- Razz - Shiny Male Dewpider (1 AP) [HP Rock]
- Bio: I don't have my glasses, speak up
- Plum - Shiny Male Squirtle (1 AP) [HP Grass]
- Bio: Tart and juicy
- Glaze - Shiny Male Seel (1 AP) [HP Grass]
- Bio: High in sugar
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