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- loop 600 times: # time in seconds
- subtract 1 from {sw.arena.%{_value}%.seconds}
- wait 1 second
- if {sw.arena.%{_value}%.seconds} < 11:
- set {0.%{_value}%} to "&a0"
- else:
- set {0.%{_value}%} to ""
- if {sw.arena.%{_value}%.seconds} <= 1:
- if {sw.arena.%{_value}%.minutes} != 0:
- wait 1 second
- set {0.%{_value}%} to ""
- set {sw.arena.%{_value}%.seconds} to 60
- subtract 1 from {sw.arena.%{_value}%.minutes}
- else:
- wait 1 second
- subtract 1 from {sw.arena.%{_value}%.event.num}
- if {sw.arena.%{_value}%.event.num} = 3:
- set {0.%{_value}%} to ""
- set {sw.arena.%{_value}%.minutes} to 1
- set {sw.arena.%{_value}%.seconds} to 59
- loop blocks in radius 100 around {sw.arena.%{_value}%.center.loc}:
- if loop-block is a chest:
- clear loop-block's inventory
- loop (random integer between 10 and 20) times:
- set {_random} to random element out of {normalislandchests::*}
- set {_slot} to a random integer between 0 and 26
- add {_random} to slot {_slot} of loop-block's inventory
- wait 1 tick
- if loop-block is a trapped chest:
- clear loop-block's inventory
- loop (random integer between 5 and 12) times:
- set {_random} to random element out of {normalmidchests::*}
- set {_slot} to a random integer between 0 and 26
- add {_random} to slot {_slot} of loop-block's inventory
- wait 1 tick
- send {sw.arena.%{_value}%.players.alive::*} title "{@refill}" for 1 seconds
- play sound "block.chest.open" with volume 5 at player for {sw.arena.%{_value}%.players.alive::*}
- wait 60 seconds
- send {sw.arena.%{_value}%.players.alive::*} title "{@5minremaining}" for 1 second
- if {sw.arena.test.event.num} = 2:
- set {0.%{_value}%} to ""
- set {sw.arena.%{_value}%.minutes} to 2
- set {sw.arena.%{_value}%.seconds} to 59
- set {sw.arena.%{_value}%.event} to "{@gamedoom}"
- loop blocks in radius 100 around {sw.arena.%{_value}%.center.loc}:
- if loop-block is a chest:
- clear loop-block's inventory
- loop (random integer between 10 and 20) times:
- set {_random} to random element out of {normalislandchests::*}
- set {_slot} to a random integer between 0 and 26
- add {_random} to slot {_slot} of loop-block's inventory
- wait 1 tick
- if loop-block is a trapped chest:
- clear loop-block's inventory
- loop (random integer between 5 and 12) times:
- set {_random} to random element out of {normalmidchests::*}
- set {_slot} to a random integer between 0 and 26
- add {_random} to slot {_slot} of loop-block's inventory
- wait 1 tick
- send {sw.arena.%{_value}%.players.alive::*} title "{@refill}" for 1 seconds
- play sound "block.chest.open" with volume 5 at player for {sw.arena.%{_value}%.players.alive::*}
- wait 120 seconds
- send {sw.arena.%{_value}%.players.alive::*} title "{@2minremaining}" for 1 second
- wait 60 seconds
- send {sw.arena.%{_value}%.players.alive::*} title "{@1minremaining}" for 1 second
- if {sw.arena.%{_value}%.event.num} = 1:
- set {0.%{_value}%} to ""
- set {sw.arena.%{_value}%.minutes} to 1
- set {sw.arena.%{_value}%.seconds} to 31
- set {sw.arena.%{_value}%.event} to "{@gameend}"
- send "&cSUDDEN DEATH: &6+&b1&6 dragon!" to {sw.arena.%{_value}%.players.alive::*}
- send {sw.arena.%{_value}%.players.alive::*} title "{@doom}"
- wait 30 seconds
- send "&cSUDDEN DEATH: &6+&b1&6 dragon!" to {sw.arena.%{_value}%.players.alive::*}
- send {sw.arena.%{_value}%.players.alive::*} title "{@doom}"
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