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Feb 17th, 2021
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  1. loop 600 times: # time in seconds
  2. subtract 1 from {sw.arena.%{_value}%.seconds}
  3. wait 1 second
  4. if {sw.arena.%{_value}%.seconds} < 11:
  5. set {0.%{_value}%} to "&a0"
  6. else:
  7. set {0.%{_value}%} to ""
  8. if {sw.arena.%{_value}%.seconds} <= 1:
  9. if {sw.arena.%{_value}%.minutes} != 0:
  10. wait 1 second
  11. set {0.%{_value}%} to ""
  12. set {sw.arena.%{_value}%.seconds} to 60
  13. subtract 1 from {sw.arena.%{_value}%.minutes}
  14. else:
  15.  
  16. wait 1 second
  17. subtract 1 from {sw.arena.%{_value}%.event.num}
  18.  
  19. if {sw.arena.%{_value}%.event.num} = 3:
  20. set {0.%{_value}%} to ""
  21. set {sw.arena.%{_value}%.minutes} to 1
  22. set {sw.arena.%{_value}%.seconds} to 59
  23. loop blocks in radius 100 around {sw.arena.%{_value}%.center.loc}:
  24. if loop-block is a chest:
  25. clear loop-block's inventory
  26. loop (random integer between 10 and 20) times:
  27. set {_random} to random element out of {normalislandchests::*}
  28. set {_slot} to a random integer between 0 and 26
  29. add {_random} to slot {_slot} of loop-block's inventory
  30. wait 1 tick
  31. if loop-block is a trapped chest:
  32. clear loop-block's inventory
  33. loop (random integer between 5 and 12) times:
  34. set {_random} to random element out of {normalmidchests::*}
  35. set {_slot} to a random integer between 0 and 26
  36. add {_random} to slot {_slot} of loop-block's inventory
  37. wait 1 tick
  38. send {sw.arena.%{_value}%.players.alive::*} title "{@refill}" for 1 seconds
  39. play sound "block.chest.open" with volume 5 at player for {sw.arena.%{_value}%.players.alive::*}
  40. wait 60 seconds
  41. send {sw.arena.%{_value}%.players.alive::*} title "{@5minremaining}" for 1 second
  42.  
  43.  
  44. if {sw.arena.test.event.num} = 2:
  45. set {0.%{_value}%} to ""
  46. set {sw.arena.%{_value}%.minutes} to 2
  47. set {sw.arena.%{_value}%.seconds} to 59
  48. set {sw.arena.%{_value}%.event} to "{@gamedoom}"
  49. loop blocks in radius 100 around {sw.arena.%{_value}%.center.loc}:
  50. if loop-block is a chest:
  51. clear loop-block's inventory
  52. loop (random integer between 10 and 20) times:
  53. set {_random} to random element out of {normalislandchests::*}
  54. set {_slot} to a random integer between 0 and 26
  55. add {_random} to slot {_slot} of loop-block's inventory
  56. wait 1 tick
  57. if loop-block is a trapped chest:
  58. clear loop-block's inventory
  59. loop (random integer between 5 and 12) times:
  60. set {_random} to random element out of {normalmidchests::*}
  61. set {_slot} to a random integer between 0 and 26
  62. add {_random} to slot {_slot} of loop-block's inventory
  63. wait 1 tick
  64. send {sw.arena.%{_value}%.players.alive::*} title "{@refill}" for 1 seconds
  65. play sound "block.chest.open" with volume 5 at player for {sw.arena.%{_value}%.players.alive::*}
  66. wait 120 seconds
  67. send {sw.arena.%{_value}%.players.alive::*} title "{@2minremaining}" for 1 second
  68. wait 60 seconds
  69. send {sw.arena.%{_value}%.players.alive::*} title "{@1minremaining}" for 1 second
  70.  
  71. if {sw.arena.%{_value}%.event.num} = 1:
  72. set {0.%{_value}%} to ""
  73. set {sw.arena.%{_value}%.minutes} to 1
  74. set {sw.arena.%{_value}%.seconds} to 31
  75. set {sw.arena.%{_value}%.event} to "{@gameend}"
  76. send "&cSUDDEN DEATH: &6+&b1&6 dragon!" to {sw.arena.%{_value}%.players.alive::*}
  77. send {sw.arena.%{_value}%.players.alive::*} title "{@doom}"
  78. wait 30 seconds
  79. send "&cSUDDEN DEATH: &6+&b1&6 dragon!" to {sw.arena.%{_value}%.players.alive::*}
  80. send {sw.arena.%{_value}%.players.alive::*} title "{@doom}"
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