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- // Created by Crowbar 0.72
- $modelname "player/medic.mdl"
- $upaxis Y
- $model "medic" "medic_morphs_low.smd" {
- eyeball "eye_right" "bip_head" -1.040000 78.958725 3.836432 "eyeball_r" 1.2 3 "iris_unused" 0.5
- eyeball "eye_left" "bip_head" 1.040000 78.958725 3.836432 "eyeball_l" 1.2 -3 "iris_unused" 0.5
- flexfile "medic_01.vta"
- {
- defaultflex frame 0
- flex "WQ" frame 1
- flex "OO" frame 2
- flex "MB" frame 3
- flex "Y" frame 4
- flex "AH" frame 5
- flex "AE" frame 6
- flex "UH" frame 7
- flex "AW" frame 8
- flex "EE" frame 9
- flex "PP" frame 10
- flex "OH" frame 11
- flex "TH" frame 12
- flex "ER" frame 13
- flex "GK" frame 14
- flex "N" frame 15
- flex "silence" frame 16
- flex "happySmall" frame 17
- flex "defaultFaceUpper" frame 18
- flex "painBigUpper" frame 19
- flex "painSmallUpper" frame 20
- flex "happyBigUpper" frame 21
- flex "happySmallUpper" frame 22
- flex "specialAction01" frame 23
- flex "defaultFace" frame 24
- flex "scared" frame 25
- flex "happyBig" frame 26
- flex "evilSmile" frame 27
- flex "openJaw" frame 28
- flex "painScared" frame 29
- flex "evilHappyUpper" frame 30
- flexpair "CloseLidLo" 1 frame 31
- flexpair "CloseLidUp" 1 frame 32
- flex "SH" frame 33
- flex "FV" frame 34
- flex "T" frame 35
- flex "DS" frame 36
- flex "madUpper" frame 37
- flex "specialAction01Upper" frame 38
- flex "scaredUpper" frame 39
- flex "mad" frame 40
- flex "painBig" frame 41
- flex "painSmall" frame 42
- flex "evilSmileUpper" frame 43
- flex "painScaredUpper" frame 44
- flex "yellingUpper" frame 45
- }
- flexcontroller right_CloseLid range -1 1 "right_CloseLid"
- flexcontroller left_CloseLid range -1 1 "left_CloseLid"
- flexcontroller multi_CloseLid range -1 1 "multi_CloseLid"
- flexcontroller blink range 0 1 "blink"
- flexcontroller TH range 0 1 "TH"
- flexcontroller painBigUpper range 0 1 "painBigUpper"
- flexcontroller evilSmileUpper range 0 1 "evilSmileUpper"
- flexcontroller mad range 0 1 "mad"
- flexcontroller GK range 0 1 "GK"
- flexcontroller yellingUpper range 0 1 "yellingUpper"
- flexcontroller painScared range 0 1 "painScared"
- flexcontroller specialAction01Upper range 0 1 "specialAction01Upper"
- flexcontroller N range 0 1 "N"
- flexcontroller evilHappyUpper range 0 1 "evilHappyUpper"
- flexcontroller UH range 0 1 "UH"
- flexcontroller madUpper range 0 1 "madUpper"
- flexcontroller scaredUpper range 0 1 "scaredUpper"
- flexcontroller happyBig range 0 1 "happyBig"
- flexcontroller painSmall range 0 1 "painSmall"
- flexcontroller painBig range 0 1 "painBig"
- flexcontroller painSmallUpper range 0 1 "painSmallUpper"
- flexcontroller defaultFaceUpper range 0 1 "defaultFaceUpper"
- flexcontroller scared range 0 1 "scared"
- flexcontroller silence range 0 1 "silence"
- flexcontroller happySmall range 0 1 "happySmall"
- flexcontroller specialAction01 range 0 1 "specialAction01"
- flexcontroller defaultFace range 0 1 "defaultFace"
- flexcontroller evilSmile range 0 1 "evilSmile"
- flexcontroller painScaredUpper range 0 1 "painScaredUpper"
- flexcontroller happyBigUpper range 0 1 "happyBigUpper"
- flexcontroller happySmallUpper range 0 1 "happySmallUpper"
- flexcontroller ER range 0 1 "ER"
- flexcontroller T range 0 1 "T"
- flexcontroller OH range 0 1 "OH"
- flexcontroller PP range 0 1 "PP"
- flexcontroller DS range 0 1 "DS"
- flexcontroller EE range 0 1 "EE"
- flexcontroller AW range 0 1 "AW"
- flexcontroller WQ range 0 1 "WQ"
- flexcontroller OO range 0 1 "OO"
- flexcontroller MB range 0 1 "MB"
- flexcontroller SH range 0 1 "SH"
- flexcontroller Y range 0 1 "Y"
- flexcontroller FV range 0 1 "FV"
- flexcontroller AH range 0 1 "AH"
- flexcontroller AE range 0 1 "AE"
- flexcontroller openJaw range 0 1 "openJaw"
- flexcontroller eyes range -45 45 "eyes_updown"
- flexcontroller eyes range -45 45 "eyes_rightleft"
- %CloseLidLoL = (min(1, (1 - (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (1 - (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1))) * (min(max((left_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
- %CloseLidLoR = (min(1, (1 - (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (1 - (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1))) * (min(max((right_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
- %CloseLidUpL = (min(1, (1 + (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1)) * (min(max((left_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
- %CloseLidUpR = (min(1, (1 + (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1)) * (min(max((right_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
- %WQ = WQ
- %OO = OO
- %MB = MB
- %SH = SH
- %Y = Y
- %FV = FV
- %AH = AH
- %AE = AE
- %UH = UH
- %AW = AW
- %EE = EE
- %PP = PP
- %OH = OH
- %TH = TH
- %T = T
- %ER = ER
- %DS = DS
- %GK = GK
- %N = N
- %silence = silence
- %happySmall = happySmall
- %madUpper = madUpper
- %specialAction01Upper = specialAction01Upper
- %defaultFaceUpper = defaultFaceUpper
- %scaredUpper = scaredUpper
- %painBigUpper = painBigUpper
- %painSmallUpper = painSmallUpper
- %happyBigUpper = happyBigUpper
- %happySmallUpper = happySmallUpper
- %specialAction01 = specialAction01
- %defaultFace = defaultFace
- %scared = scared
- %mad = mad
- %painBig = painBig
- %painSmall = painSmall
- %happyBig = happyBig
- %evilSmile = evilSmile
- %evilSmileUpper = evilSmileUpper
- %openJaw = openJaw
- %painScared = painScared
- %painScaredUpper = painScaredUpper
- %evilHappyUpper = evilHappyUpper
- %yellingUpper = yellingUpper
- }
- $model "scientist_head" "berliners_bucket_helm_reference.smd" {
- flexfile "scientist_head_01.vta"
- {
- defaultflex frame 0
- flex "painBig" frame 1
- flex "Y" frame 2
- flex "WQ" frame 3
- flex "UH" frame 4
- flex "TH" frame 5
- flex "T" frame 6
- flex "specialAction01Upper" frame 7
- flex "evilSmileUpper" frame 8
- flex "happyBigUpper" frame 9
- flex "SH" frame 10
- flex "defaultFace" frame 11
- flex "PP" frame 12
- flex "OH" frame 13
- flex "OO" frame 14
- flex "scaredUpper" frame 15
- flex "N" frame 16
- flex "MB" frame 17
- flex "painSmall" frame 18
- flex "mad" frame 19
- flex "evilSmile" frame 20
- flex "GK" frame 21
- flex "painSmallUpper" frame 22
- flex "FV" frame 23
- flex "yellingUpper" frame 24
- flex "EE" frame 25
- flex "ER" frame 26
- flex "DS" frame 27
- flex "painScared" frame 28
- flex "AE" frame 29
- flex "AH" frame 30
- flex "AW" frame 31
- flex "happySmall" frame 32
- flex "happySmallUpper" frame 33
- flex "evilHappyUpper" frame 34
- flex "silence" frame 35
- flex "defaultFaceUpper" frame 36
- flex "openJaw" frame 37
- flex "specialAction01" frame 38
- flex "happyBig" frame 39
- flex "painScaredUpper" frame 40
- flex "madUpper" frame 41
- flex "painBigUpper" frame 42
- flex "scared" frame 43
- }
- flexcontroller painBig range 0 1 "painBig"
- flexcontroller def range 0 1 "def"
- flexcontroller Y range 0 1 "Y"
- flexcontroller WQ range 0 1 "WQ"
- flexcontroller UH range 0 1 "UH"
- flexcontroller TH range 0 1 "TH"
- flexcontroller T range 0 1 "T"
- flexcontroller specialAction01Upper range 0 1 "specialAction01Upper"
- flexcontroller evilSmileUpper range 0 1 "evilSmileUpper"
- flexcontroller happyBigUpper range 0 1 "happyBigUpper"
- flexcontroller SH range 0 1 "SH"
- flexcontroller defaultFace range 0 1 "defaultFace"
- flexcontroller PP range 0 1 "PP"
- flexcontroller OH range 0 1 "OH"
- flexcontroller OO range 0 1 "OO"
- flexcontroller scaredUpper range 0 1 "scaredUpper"
- flexcontroller N range 0 1 "N"
- flexcontroller MB range 0 1 "MB"
- flexcontroller painSmall range 0 1 "painSmall"
- flexcontroller mad range 0 1 "mad"
- flexcontroller evilSmile range 0 1 "evilSmile"
- flexcontroller GK range 0 1 "GK"
- flexcontroller painSmallUpper range 0 1 "painSmallUpper"
- flexcontroller FV range 0 1 "FV"
- flexcontroller yellingUpper range 0 1 "yellingUpper"
- flexcontroller EE range 0 1 "EE"
- flexcontroller ER range 0 1 "ER"
- flexcontroller DS range 0 1 "DS"
- flexcontroller painScared range 0 1 "painScared"
- flexcontroller AE range 0 1 "AE"
- flexcontroller AH range 0 1 "AH"
- flexcontroller AW range 0 1 "AW"
- flexcontroller happySmall range 0 1 "happySmall"
- flexcontroller happySmallUpper range 0 1 "happySmallUpper"
- flexcontroller evilHappyUpper range 0 1 "evilHappyUpper"
- flexcontroller silence range 0 1 "silence"
- flexcontroller defaultFaceUpper range 0 1 "defaultFaceUpper"
- flexcontroller openJaw range 0 1 "openJaw"
- flexcontroller specialAction01 range 0 1 "specialAction01"
- flexcontroller happyBig range 0 1 "happyBig"
- flexcontroller painScaredUpper range 0 1 "painScaredUpper"
- flexcontroller madUpper range 0 1 "madUpper"
- flexcontroller painBigUpper range 0 1 "painBigUpper"
- flexcontroller scared range 0 1 "scared"
- %painBig = painBig
- %Y = Y
- %WQ = WQ
- %UH = UH
- %TH = TH
- %T = T
- %specialAction01Upper = specialAction01Upper
- %evilSmileUpper = evilSmileUpper
- %happyBigUpper = happyBigUpper
- %SH = SH
- %defaultFace = defaultFace
- %PP = PP
- %OH = OH
- %OO = OO
- %scaredUpper = scaredUpper
- %N = N
- %MB = MB
- %painSmall = painSmall
- %mad = mad
- %evilSmile = evilSmile
- %GK = GK
- %painSmallUpper = painSmallUpper
- %FV = FV
- %yellingUpper = yellingUpper
- %EE = EE
- %ER = ER
- %DS = DS
- %painScared = painScared
- %AE = AE
- %AH = AH
- %AW = AW
- %happySmall = happySmall
- %happySmallUpper = happySmallUpper
- %evilHappyUpper = evilHappyUpper
- %silence = silence
- %defaultFaceUpper = defaultFaceUpper
- %openJaw = openJaw
- %specialAction01 = specialAction01
- %happyBig = happyBig
- %painScaredUpper = painScaredUpper
- %madUpper = madUpper
- %painBigUpper = painBigUpper
- %scared = scared
- }
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