Wado_3000

DBZ CCG Decks & Drops

Dec 7th, 2016
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  1. These are the decks you aim to make in DBZ CCG. The cards read out as follows:
  2. [Card Number] [Card Name] [Number of Copies Ran]
  3. Deck for Krillin:
  4. 042 Hero Enraged (1)
  5. 048 Gohan's Energy (4)
  6. 063 Hidden Power Level (1)
  7. 072 Saiyan Truce Card (1)
  8. 073 Battle Pausing (3)
  9. 083 Burning Rage (3)
  10. 092 Gohan's Physical (4)
  11. 117 Black Turning Kick (3)
  12. 123 Red Knife Hand Red (3)
  13. 124 Red Palm Heel Strike (3)
  14. 191 Black Hug Maneuver (3)
  15. 200 Captain Ginyu's (3)
  16. 215 Red Face Upheaval (3)
  17. 223 Red Power Rush (3)
  18. 224 Red Lightning Slash (3)
  19. 225 Red Energy Blast (3)
  20. 226 Red Eye Laser Assault (3)
  21. 3 Personality Cards
  22. Total: 50
  23. - Considering lowering it down to just 50 cards.
  24. - Want the deck at 50 so I can draw the +2 anger cards more. So took out 3 Black Defensive Burst, 2 Gohan's Physical.
  25.  
  26. Initial Red Style Deck (Frieza)
  27. 019 Vegeta's Jolting (2)
  28. 048 Gohan's Energy (3)
  29. 063 Hidden Power Level (3)
  30. 073 Battle Pausing (3)
  31. 083 Burning Rage! (3)
  32. 092 Gohan's Physical (3)
  33. 103 Red Knee Strike (3)
  34. 116 Red Reverse Punch (3)
  35. 123 Red Knife Hand (3)
  36. 124 Red Palm Heel Strike (3)
  37. 175 Red Energy Shield (2)
  38. 200 Captain Ginyu's Energy Attack (1)
  39. 215 Red Face Upheaval (3)
  40. 223 Red Power Rush (3)
  41. 224 Red Lightning Slash (3)
  42. 225 Red Energy Blast (3)
  43. 226 Red Eye Laser Assault (3)
  44. 231 Trunks High Strike (3)
  45. 250 Red Style Mastery (1)
  46. 3 Personality Cards
  47. Total: 54+
  48. - In terms of editing the deck after duels, I try to add in any good drops immediately once I get them. I'm going off the premise that the best possible deck makes things even a little bit faster. In the future though I can definitely restrain myself from editing so much as it does take that much extra time.
  49.  
  50. Good Drops:
  51. 037 Jeice's Style Drill
  52. 040 Straining Neck Move
  53. 041 Krillin's Concentration
  54. 047 Piccolo's Physical Defense
  55. 049 Nappa's Energy Aura
  56. 050 Nappa's Physical
  57. 052 Red Knee Pick
  58. 059 Red Coordination Drill
  59. 060 Dragonball 1
  60. 075 Raditz Flying Kick
  61. 079 Vegeta's Quickness
  62. 091 Goku's Physical Attack
  63. 094 Vegeta's Physical Stance
  64. 097 Goku's Anger Attack
  65. 105 Red Back Kick
  66. 120 Dragonball 3 (draw 3)
  67. 121 Dragonball 4 (skip Combat)
  68. 122 Dragonball 5 (does everything)
  69. 132 Blazing Anger! (add only 1)
  70. 141 Hero's Lucky Break
  71. 148 Goku's Battle Ready
  72. 152 Krillin's Heat Seeking Blast
  73. 171 Red Kienzan Discs (another red card)
  74. 177 Spice Prepares an Energy Blast
  75. 180 Garlic Jr.'s Kyokaika
  76. 186 Goku's Ready
  77. 189 Chiaotzu's Psychic Halt (Level 2 drop)
  78. 199 Captain Ginyu Moves to Attack!
  79. 205 Frieza's Ready
  80. 210 Red Shattering Leap
  81. 230 Trunks' Slash
  82. 238 Trunks Sword Position 3
  83. 242 Trunks Draws Steel
  84. 274 Frieza Level 4?
  85. - Try to be strict here, considering good drops is pretty essential to the run.
  86. - Put in Straining Neck Move for sure. Killing Quickness is essential, also a decent out to Terrible Wounds (life cards of damage).
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