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- StepMania CVS 4.0 CVS
- Compiled Tue Feb 19 19:58:38 PST 2008 (build 14)
- Log starting 2008-03-02 21:34:06
- Loading window: cocoa
- Model: MacBook Pro (15-inch or 17-inch LED, Core 2 Duo) (2/2)
- Clock speed 2.40 GHz
- Mac OS X 10.5.2
- Memory: 2.00 GB
- Sound writeahead has been overridden to 1
- Sound driver: AudioUnit
- Lights driver: SystemMessage
- Video renderers: 'opengl'
- OpenGL shading language: 1.20
- Paletted textures disabled: GL_EXT_paletted_texture missing.
- OGL Vendor: NVIDIA Corporation
- OGL Renderer: NVIDIA GeForce 8600M GT OpenGL Engine
- OGL Version: 2.0 NVIDIA-1.5.24
- OGL Max texture size: 8192
- OGL Texture units: 4
- GLU Version: 1.3 MacOSX
- OGL Extensions:
- GL_APPLE: aux_depth_stencil, client_storage, element_array, fence, float_pixels, flush_buffer_range,
- flush_render, object_purgeable, packed_pixels, pixel_buffer, specular_vector, texture_range, transform_hint,
- vertex_array_object, vertex_array_range, vertex_program_evaluators, ycbcr_422
- GL_ARB: depth_texture, draw_buffers, fragment_program, fragment_program_shadow, fragment_shader,
- half_float_pixel, imaging, multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters,
- point_sprite, shader_objects, shader_texture_lod, shading_language_100, shadow, texture_border_clamp,
- texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar,
- texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle,
- transpose_matrix, vertex_blend, vertex_buffer_object, vertex_program, vertex_shader, window_pos
- GL_ATI: separate_stencil, texture_env_combine3, texture_float, texture_mirror_once
- GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
- blend_subtract, clip_volume_hint, compiled_vertex_array, depth_bounds_test, draw_range_elements, fog_coord,
- framebuffer_object, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays,
- packed_depth_stencil, rescale_normal, secondary_color, shadow_funcs, stencil_two_side, stencil_wrap,
- texture_compression_dxt1, texture_compression_s3tc, texture_env_add, texture_filter_anisotropic,
- texture_integer, texture_lod_bias, texture_mirror_clamp, texture_rectangle, texture_sRGB, transform_feedback
- GL_IBM_rasterpos_clip
- GL_NV: blend_square, depth_clamp, fog_distance, fragment_program2, fragment_program_option, light_max_exponent,
- multisample_filter_hint, point_sprite, register_combiners, register_combiners2, texgen_reflection,
- texture_shader, texture_shader2, texture_shader3, vertex_program2_option, vertex_program3
- GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
- OpenGL Windowed 1440x900 32 color 32 texture 60Hz NoVsync SmoothLines
- OpenGL shading language: 1.20
- Paletted textures disabled: GL_EXT_paletted_texture missing.
- OpenGL shading language: 1.20
- Paletted textures disabled: GL_EXT_paletted_texture missing.
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