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  1. StepMania CVS 4.0 CVS
  2. Compiled Tue Feb 19 19:58:38 PST 2008 (build 14)
  3. Log starting 2008-03-02 21:34:06
  4. Loading window: cocoa
  5. Model: MacBook Pro (15-inch or 17-inch LED, Core 2 Duo) (2/2)
  6. Clock speed 2.40 GHz
  7. Mac OS X 10.5.2
  8. Memory: 2.00 GB
  9. Sound writeahead has been overridden to 1
  10. Sound driver: AudioUnit
  11. Lights driver: SystemMessage
  12. Video renderers: 'opengl'
  13. OpenGL shading language: 1.20
  14. Paletted textures disabled: GL_EXT_paletted_texture missing.
  15. OGL Vendor: NVIDIA Corporation
  16. OGL Renderer: NVIDIA GeForce 8600M GT OpenGL Engine
  17. OGL Version: 2.0 NVIDIA-1.5.24
  18. OGL Max texture size: 8192
  19. OGL Texture units: 4
  20. GLU Version: 1.3 MacOSX
  21. OGL Extensions:
  22. GL_APPLE: aux_depth_stencil, client_storage, element_array, fence, float_pixels, flush_buffer_range,
  23. flush_render, object_purgeable, packed_pixels, pixel_buffer, specular_vector, texture_range, transform_hint,
  24. vertex_array_object, vertex_array_range, vertex_program_evaluators, ycbcr_422
  25. GL_ARB: depth_texture, draw_buffers, fragment_program, fragment_program_shadow, fragment_shader,
  26. half_float_pixel, imaging, multisample, multitexture, occlusion_query, pixel_buffer_object, point_parameters,
  27. point_sprite, shader_objects, shader_texture_lod, shading_language_100, shadow, texture_border_clamp,
  28. texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar,
  29. texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle,
  30. transpose_matrix, vertex_blend, vertex_buffer_object, vertex_program, vertex_shader, window_pos
  31. GL_ATI: separate_stencil, texture_env_combine3, texture_float, texture_mirror_once
  32. GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
  33. blend_subtract, clip_volume_hint, compiled_vertex_array, depth_bounds_test, draw_range_elements, fog_coord,
  34. framebuffer_object, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays,
  35. packed_depth_stencil, rescale_normal, secondary_color, shadow_funcs, stencil_two_side, stencil_wrap,
  36. texture_compression_dxt1, texture_compression_s3tc, texture_env_add, texture_filter_anisotropic,
  37. texture_integer, texture_lod_bias, texture_mirror_clamp, texture_rectangle, texture_sRGB, transform_feedback
  38. GL_IBM_rasterpos_clip
  39. GL_NV: blend_square, depth_clamp, fog_distance, fragment_program2, fragment_program_option, light_max_exponent,
  40. multisample_filter_hint, point_sprite, register_combiners, register_combiners2, texgen_reflection,
  41. texture_shader, texture_shader2, texture_shader3, vertex_program2_option, vertex_program3
  42. GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
  43. OpenGL Windowed 1440x900 32 color 32 texture 60Hz NoVsync SmoothLines
  44. OpenGL shading language: 1.20
  45. Paletted textures disabled: GL_EXT_paletted_texture missing.
  46. OpenGL shading language: 1.20
  47. Paletted textures disabled: GL_EXT_paletted_texture missing.
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