Advertisement
splinterverse

Untitled

Oct 2nd, 2016
137
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 6.66 KB | None | 0 0
  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="VETERAN_BRAWLERS_CW_24645" />
  4.     <CARDNAME text="VETERAN_BRAWLERS" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="24645" />
  19.     <ARTID value="VETERAN_BRAWLERS" />
  20.     <ARTIST name="Paolo Parente" />
  21.     <CASTING_COST cost="{1}{R}" />
  22.     <FLAVOURTEXT>
  23.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  24.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  25.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  26.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
  34.     </FLAVOURTEXT>
  35.     <TYPE metaname="Creature" />
  36.     <SUB_TYPE metaname="Human" />
  37.     <SUB_TYPE metaname="Soldier" />
  38.     <EXPANSION value="PR" />
  39.     <RARITY metaname="R" />
  40.     <POWER value="4" />
  41.     <TOUGHNESS value="4" />
  42.     <TRIGGERED_ABILITY replacement_effect="1">
  43.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
  54.         <TRIGGER value="CANT_ATTACK_PLAYER_TEST" simple_qualifier="self" pre_trigger="1">
  55.             local total = 0
  56.             local filter = ClearFilter()
  57.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND  )
  58.             filter:Add( FE_IS_TAPPED, false )
  59.             filter:Add( FE_CONTROLLER, OP_IS, TriggerPlayer())
  60.             total = filter:Count()
  61.             if total &gt; 0 then
  62.                 return true
  63.             end
  64.             return false
  65.         </TRIGGER>
  66.     </TRIGGERED_ABILITY>
  67.     <STATIC_ABILITY>
  68.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  69.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  70.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  71.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  72.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  73.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  74.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  75.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  76.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  77.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  78.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
  79.         <TRIGGER value="CANT_BLOCK_TEST" simple_qualifier="self" pre_trigger="1">
  80.             local filter = ClearFilter()
  81.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND  )
  82.             filter:Add( FE_IS_TAPPED, false )
  83.             filter:Add( FE_CONTROLLER, OP_IS, EffectController())
  84.             return filter:Count() &gt; 0
  85.         </TRIGGER>
  86.     </STATIC_ABILITY>
  87.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  88.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  89.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  90.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  91.     <DATE><![CDATA[29-09-16]]></DATE>
  92. </CARD_V2>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement