Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="VETERAN_BRAWLERS_CW_24645" />
- <CARDNAME text="VETERAN_BRAWLERS" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Veteran Brawlers]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="24645" />
- <ARTID value="VETERAN_BRAWLERS" />
- <ARTIST name="Paolo Parente" />
- <CASTING_COST cost="{1}{R}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Death awaits them on both fronts.]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Human" />
- <SUB_TYPE metaname="Soldier" />
- <EXPANSION value="PR" />
- <RARITY metaname="R" />
- <POWER value="4" />
- <TOUGHNESS value="4" />
- <TRIGGERED_ABILITY replacement_effect="1">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Veteran Brawlers can’t attack if defending player controls an untapped land.]]></LOCALISED_TEXT>
- <TRIGGER value="CANT_ATTACK_PLAYER_TEST" simple_qualifier="self" pre_trigger="1">
- local total = 0
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
- filter:Add( FE_IS_TAPPED, false )
- filter:Add( FE_CONTROLLER, OP_IS, TriggerPlayer())
- total = filter:Count()
- if total > 0 then
- return true
- end
- return false
- </TRIGGER>
- </TRIGGERED_ABILITY>
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Veteran Brawlers can’t block if you control an untapped land.]]></LOCALISED_TEXT>
- <TRIGGER value="CANT_BLOCK_TEST" simple_qualifier="self" pre_trigger="1">
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
- filter:Add( FE_IS_TAPPED, false )
- filter:Add( FE_CONTROLLER, OP_IS, EffectController())
- return filter:Count() > 0
- </TRIGGER>
- </STATIC_ABILITY>
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[29-09-16]]></DATE>
- </CARD_V2>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement