Advertisement
CREAMPAN0408

Untitled

Jan 19th, 2019
95
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.78 KB | None | 0 0
  1. #スニーク右クリ
  2. on rightclick holding iron sword:
  3. player is sneaking
  4. set {_cooldown} to difference between {Slash.%player%.lastused} and now
  5. if {_cooldown} is less than 3 seconds:
  6. message "<pink>%difference between 3 seconds and {_cooldown}% <white>秒後に使用可能"
  7. message "浄天!" to attacker and victim
  8. stop
  9. loop living entities in radius 3 of player:
  10. loop-entity is target entity
  11. set {Slash.%player%.lastused} to now
  12. message "足払い!" to player and loop-entity
  13. play "entity_player_attack_crit" to player at volume 10
  14. set {_target} to location of loop-entity
  15. set pitch of {_target} to -90
  16. teleport loop-entity to {_target}
  17. apply resistance 5 to player for 2 seconds
  18. if {combo.%player%} is more than 0:
  19. set {_damage} to 1 * (1+{combo.%player%}/4)
  20. damage loop-entity by {_damage} heart
  21. message "<light aqua>Combo!! +%{combo.%player%}% %{_damage}%damage!" to player
  22. message "<pink>Combo!! +%{combo.%player%}%" to loop-entity
  23. push loop-entity upwards at speed 1
  24. push player upwards at speed 1
  25. set {combo.%player%} to {combo.%player%} + 1
  26. else:
  27. damage loop-entity by 1 heart
  28. push loop-entity upwards at speed 1
  29. push player upwards at speed 1
  30. set {combo.%player%} to 1
  31. set {_combo} to {combo.%player%}
  32. wait 20 ticks
  33. if {_combo} is {combo.%player%}:
  34. set {combo.%player%} to 0
  35.  
  36. #空中にいる敵を叩き落とす
  37. on damage:
  38. attacker's tool is iron sword
  39. the block below victim is air
  40. make fake explosion at victim
  41. push victim downwards at speed 10
  42. increase damage by 2 * (1+{combo.%attacker%}/4)
  43. message "流星斬!" to attacker and victim
  44. if {combo.%attacker%} is more than 0:
  45. message "<light aqua>Combo!! +%{combo.%attacker%}% %damage%damage!" to attacker
  46. message "<pink>Combo!! +%{combo.%attacker%}%" to victim
  47. set {combo.%attacker%} to {combo.%attacker%} + 1
  48. set {_combo} to {combo.%attacker%}
  49. wait 30 ticks
  50. if {_combo} is {combo.%attacker%}:
  51. set {combo.%attacker%} to 0
  52.  
  53. #ダッシュ中に右クリ
  54. on rightclick holding iron sword:
  55. player is sprinting
  56. loop living entities in radius 3 around the block 4 meter infront of the player:
  57. loop-entity is not player
  58. wait a tick
  59. create fake fake lightning at loop-entity
  60. set {_target} to location of loop-entity to vector
  61. set {_player} to location of player to vector
  62. set {_vector} to vector {_target} - {_player}
  63. set velocity of player to {_vector}
  64. set {_damage} to health of loop-entity
  65. set {_damage} to {_damage} *1/4
  66. damage loop-entity by {_damage}+2
  67. message "刀破斬!" to attacker and victim
  68. stop
  69.  
  70. #2段ジャンプ中にスニーク左クリ
  71. on leftclick holding iron sword:
  72. block 2 meters below player is air
  73. player is sneaking
  74. loop living entities in radius 15 of player:
  75. loop-entity is target entity
  76. damage loop-entity by 3
  77. play "entity_player_attack_sweep" to player at volume 10
  78. set {_target} to location of loop-entity to vector
  79. set {_player} to location of player to vector
  80. set {_vector} to vector {_target} - {_player}
  81. set {_vector} to vector {_vector} * 10
  82. set velocity of player to {_vector}
  83. wait a tick
  84. play "entity_player_attack_sweep" to player at volume 10
  85. message "竜牙剣!" to attacker and victim
  86.  
  87. #通常攻撃コンボゲージシステム
  88. on damage:
  89. attacker is holding iron sword
  90. if {combo.%attacker%} is more than 0:
  91. set damage to damage * (1+{combo.%attacker%}/4)
  92. message "<light aqua>Combo!! +%{combo.%attacker%}% %damage%damage!" to attacker
  93. message "<pink>Combo!! +%{combo.%attacker%}%" to victim
  94. set {combo.%attacker%} to {combo.%attacker%} + 1
  95. set {_combo} to {combo.%attacker%}
  96. wait 15 ticks
  97. if {_combo} is {combo.%attacker%}:
  98. set {combo.%attacker%} to 0
  99.  
  100. #コンボフィニッシュ技(コンボが4発目または5発目の時に発動)
  101. on rightclick holding iron sword:
  102. player is not sneaking
  103. if {combo.%player%} is 3 or 4:
  104. set {_damage} to 1 * (1+{combo.%player%}/4)
  105. set {_combo} to {combo.%player%}
  106. set {combo.%player%} to 0
  107. wait a tick
  108. create a tornado effect at the block 2 below the player with id "Smash" with tornado particle cloud and cloud particle CRIT set radius 5 and max height 1
  109. loop living entities in radius 5 of player:
  110. loop-entity is not player
  111. play "entity_player_attack_sweep" to player at volume 10
  112. set {_damage.%loop-entity%} to max health of loop-entity * 1/3 * {_damage}
  113. damage loop-entity by {_damage.%loop-entity%}
  114. message "<light aqua>Combo!! +%{_combo}% %{_damage.%loop-entity%}%damage to %loop-entity%!" to player
  115. message "<pink>Combo!! +%{_combo}%" to loop-entity
  116. push player forward at speed 2
  117. play "entity_player_attack_sweep" to player at volume 10
  118. wait a tick
  119. stop effect "Smash"
  120. message "五連斬!" to attacker and victim
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement