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REALAPROX

Satisfactory Update 8 Engine.ini changes v1.0.0

Jun 17th, 2023 (edited)
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  1. [/script/engine.garbagecollectionsettings]
  2. gc.MaxObjectsNotConsideredByGC=476499
  3. gc.SizeOfPermanentObjectPool=100378488
  4. gc.ActorClusteringEnabled=True
  5. gc.BlueprintClusteringEnabled=True
  6.  
  7. [SystemSettings]
  8. r.SSR.HalfResSceneColor=1 ; use half res scene color (slightly improve performance?)
  9. r.AmbientOcclusionLevels=0 ;Ambient Oclusion, 0 off
  10. r.DepthOfFieldQuality=0
  11. r.LensFlareQuality=0
  12. r.SceneColorFringeQuality=0 ;Chromatic Abberation, 0 off
  13. r.DefaultFeature.AutoExposure=0 ;Auto Exposure off,fixes strange light issues
  14. r.EyeAdaptationQuality=2 ;Auto Exposure, do not set to 0, game goes super dark
  15. r.BloomQuality=0 ;5 default
  16. r.Tonemapper.GrainQuantization=0
  17. r.HighQualityLightMaps=0
  18. r.MotionBlurQuality=0 ; disable motion blur quality
  19. r.Tonemapper.Quality=0
  20. r.ParticleLightQuality=0
  21. r.MipMapLODBias=0
  22. r.LandscapeLODBias=0
  23. foliage.DensityScale=0.2 ; less grass
  24. grass.DensityScale=0.2 ; less grass
  25. r.AOQuality=0
  26. r.Atmosphere=0
  27. r.MaxAnisotropy=2 ; if >2 more crisp textures at the cost of performance
  28. r.RefractionQuality=0
  29. r.DetailMode=0
  30. r.TemporalAASamples=4
  31. r.TemporalAA.Upsampling=1
  32. r.Upscale.Quality=3
  33. r.ScreenPercentage=80
  34. r.TextureStreaming=1 ; enable texture streaming (for frame smoothness)
  35. r.Streaming.FullyLoadUsedTextures=0
  36. r.Streaming.Boost=0.8 ; texture streaming boost (streaming rate)
  37. r.Streaming.FramesForFullUpdate=30 ; how many frames for full update
  38. r.Streaming.MaxNumTexturesToStreamPerFrame=4 ; how many textures stream/load per frame
  39. r.Streaming.LimitPoolSizeToVRAM=0 ; let engine use all RAM
  40. r.Streaming.UseFixedPoolSize=0 ; disable pool size limits
  41. r.Streaming.PoolSize=-1 ; pool size limits
  42. r.RenderTargetPoolMin=2048
  43. r.Streaming.MipBias=0.5
  44. r.Streaming.DropMips=0
  45. r.Streaming.UseAllMips=0
  46. r.Streaming.HLODStrategy=0
  47. r.Streaming.UseMaterialData=1
  48. r.Streaming.UseNewMetrics=1
  49. r.Streaming.UsePerTextureBias=1
  50. r.Streaming.DefragDynamicBounds=1
  51. r.Streaming.MinMipForSplitRequest=0
  52. r.Streaming.HiddenPrimitiveScale=0.5
  53. r.Streaming.AmortizeCPUToGPUCopy=1
  54. r.Streaming.NumStaticComponentsProcessedPerFrame=4
  55. s.LevelStreamingComponentsRegistrationGranularity=1
  56. s.LevelStreamingComponentsUnregistrationGranularity=1
  57. NetClientTicksPerSecond=120
  58. r.UseAsyncShaderPrecompilation=1
  59. r.Shaders.FastMath=1
  60. r.Shaders.Optimize=1
  61. r.OneFrameThreadLag=1 ; might help with micro stuttering at the cost of added ~1ms input latency
  62. r.UseShaderCaching=1
  63. r.FastBlurThreshold=100
  64. r.DefaultFeature.MotionBlur=0 ;Motion bluer is bad!
  65. r.MotionBlur.Max=0 ; disable motion blur
  66. r.SceneColorFringe.Max=0
  67.  
  68. [Core.Log]
  69. LogPluginManager=all off
  70. LogOnlineIdentity=all off
  71. LogOnlineSession=all off
  72. LogMemory=all off
  73. LogPakFile=all off
  74. LogTemp=all off
  75. LogLinker=all off
  76. LogOnline=all off
  77. LogOnlineGame=all off
  78. LogAnalytics=all off
  79. LogConfig=all off
  80. LogInteractiveProcess=all off
  81. LogInput=all off
  82. LogOnlineEntitlement=all off
  83. LogOnlineEvents=all off
  84. LogOnlineFriend=all off
  85. LogOnlinePresence=all off
  86. LogOnlineTitleFile=all off
  87. LogOnlineUser=all off
  88. Global=off
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