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- [/script/engine.garbagecollectionsettings]
- gc.MaxObjectsNotConsideredByGC=476499
- gc.SizeOfPermanentObjectPool=100378488
- gc.ActorClusteringEnabled=True
- gc.BlueprintClusteringEnabled=True
- [SystemSettings]
- r.SSR.HalfResSceneColor=1 ; use half res scene color (slightly improve performance?)
- r.AmbientOcclusionLevels=0 ;Ambient Oclusion, 0 off
- r.DepthOfFieldQuality=0
- r.LensFlareQuality=0
- r.SceneColorFringeQuality=0 ;Chromatic Abberation, 0 off
- r.DefaultFeature.AutoExposure=0 ;Auto Exposure off,fixes strange light issues
- r.EyeAdaptationQuality=2 ;Auto Exposure, do not set to 0, game goes super dark
- r.BloomQuality=0 ;5 default
- r.Tonemapper.GrainQuantization=0
- r.HighQualityLightMaps=0
- r.MotionBlurQuality=0 ; disable motion blur quality
- r.Tonemapper.Quality=0
- r.ParticleLightQuality=0
- r.MipMapLODBias=0
- r.LandscapeLODBias=0
- foliage.DensityScale=0.2 ; less grass
- grass.DensityScale=0.2 ; less grass
- r.AOQuality=0
- r.Atmosphere=0
- r.MaxAnisotropy=2 ; if >2 more crisp textures at the cost of performance
- r.RefractionQuality=0
- r.DetailMode=0
- r.TemporalAASamples=4
- r.TemporalAA.Upsampling=1
- r.Upscale.Quality=3
- r.ScreenPercentage=80
- r.TextureStreaming=1 ; enable texture streaming (for frame smoothness)
- r.Streaming.FullyLoadUsedTextures=0
- r.Streaming.Boost=0.8 ; texture streaming boost (streaming rate)
- r.Streaming.FramesForFullUpdate=30 ; how many frames for full update
- r.Streaming.MaxNumTexturesToStreamPerFrame=4 ; how many textures stream/load per frame
- r.Streaming.LimitPoolSizeToVRAM=0 ; let engine use all RAM
- r.Streaming.UseFixedPoolSize=0 ; disable pool size limits
- r.Streaming.PoolSize=-1 ; pool size limits
- r.RenderTargetPoolMin=2048
- r.Streaming.MipBias=0.5
- r.Streaming.DropMips=0
- r.Streaming.UseAllMips=0
- r.Streaming.HLODStrategy=0
- r.Streaming.UseMaterialData=1
- r.Streaming.UseNewMetrics=1
- r.Streaming.UsePerTextureBias=1
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.MinMipForSplitRequest=0
- r.Streaming.HiddenPrimitiveScale=0.5
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.Streaming.NumStaticComponentsProcessedPerFrame=4
- s.LevelStreamingComponentsRegistrationGranularity=1
- s.LevelStreamingComponentsUnregistrationGranularity=1
- NetClientTicksPerSecond=120
- r.UseAsyncShaderPrecompilation=1
- r.Shaders.FastMath=1
- r.Shaders.Optimize=1
- r.OneFrameThreadLag=1 ; might help with micro stuttering at the cost of added ~1ms input latency
- r.UseShaderCaching=1
- r.FastBlurThreshold=100
- r.DefaultFeature.MotionBlur=0 ;Motion bluer is bad!
- r.MotionBlur.Max=0 ; disable motion blur
- r.SceneColorFringe.Max=0
- [Core.Log]
- LogPluginManager=all off
- LogOnlineIdentity=all off
- LogOnlineSession=all off
- LogMemory=all off
- LogPakFile=all off
- LogTemp=all off
- LogLinker=all off
- LogOnline=all off
- LogOnlineGame=all off
- LogAnalytics=all off
- LogConfig=all off
- LogInteractiveProcess=all off
- LogInput=all off
- LogOnlineEntitlement=all off
- LogOnlineEvents=all off
- LogOnlineFriend=all off
- LogOnlinePresence=all off
- LogOnlineTitleFile=all off
- LogOnlineUser=all off
- Global=off
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