DrakerMaker

SaNiC

Nov 17th, 2019
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  1. owner.Character.Humanoid.WalkSpeed = 165
  2. function wbtwe(first,second,c0)
  3. local weld = Instance.new("Weld", first)
  4. weld.Part0 = first
  5. weld.Part1 = second
  6. weld.C0 = second.CFrame:inverse() *second.CFrame *c0
  7. return weld
  8. end
  9. local song = Instance.new("Sound", owner.Character.Head)
  10. song.SoundId = "rbxassetid://144946794"
  11. song.Looped = true
  12. song.Volume = 2
  13. song:Play()
  14. local trail = Instance.new("Trail")
  15. trail.Parent = owner.Character
  16. trail.Transparency = NumberSequence.new(0, 1)
  17. local attachment = Instance.new("Attachment", owner.Character.Head)
  18. local attachment1 = Instance.new("Attachment", owner.Character.HumanoidRootPart)
  19. trail.Attachment0 = attachment
  20. trail.Attachment1 = attachment1
  21. spin = 500
  22. chatdeb = false
  23. hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, 0, 0))
  24. law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(1.34, 1.5, 0) *CFrame.Angles(0, 25.1, 1.3))
  25. raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-1.34, 1.5, 0) *CFrame.Angles(0, 0, -1.3))
  26. llw = wbtwe(owner.Character["Left Leg"], owner.Character.Torso, CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25.1, 0))
  27. rlw = wbtwe(owner.Character["Right Leg"], owner.Character.Torso, CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, 0))
  28. hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0))
  29. anim = coroutine.wrap(function()
  30. while game:GetService("RunService").Stepped:wait() do
  31. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  32. hrw.C0 = owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.Angles(0, 0, 0)
  33. end
  34. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  35. spin = spin +500
  36. hrw.C0 = owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.Angles(spin, 0, 0)
  37. end
  38. end
  39. end)anim()
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