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- owner.Character.Humanoid.WalkSpeed = 165
- function wbtwe(first,second,c0)
- local weld = Instance.new("Weld", first)
- weld.Part0 = first
- weld.Part1 = second
- weld.C0 = second.CFrame:inverse() *second.CFrame *c0
- return weld
- end
- local song = Instance.new("Sound", owner.Character.Head)
- song.SoundId = "rbxassetid://144946794"
- song.Looped = true
- song.Volume = 2
- song:Play()
- local trail = Instance.new("Trail")
- trail.Parent = owner.Character
- trail.Transparency = NumberSequence.new(0, 1)
- local attachment = Instance.new("Attachment", owner.Character.Head)
- local attachment1 = Instance.new("Attachment", owner.Character.HumanoidRootPart)
- trail.Attachment0 = attachment
- trail.Attachment1 = attachment1
- spin = 500
- chatdeb = false
- hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, 0, 0))
- law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(1.34, 1.5, 0) *CFrame.Angles(0, 25.1, 1.3))
- raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-1.34, 1.5, 0) *CFrame.Angles(0, 0, -1.3))
- llw = wbtwe(owner.Character["Left Leg"], owner.Character.Torso, CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25.1, 0))
- rlw = wbtwe(owner.Character["Right Leg"], owner.Character.Torso, CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, 0))
- hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0))
- anim = coroutine.wrap(function()
- while game:GetService("RunService").Stepped:wait() do
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- hrw.C0 = owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.Angles(0, 0, 0)
- end
- if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- spin = spin +500
- hrw.C0 = owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.Angles(spin, 0, 0)
- end
- end
- end)anim()
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