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Jul 22nd, 2017
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  1. #include <a_samp>
  2. #include foreach
  3.  
  4. #define MAPNAME "mapname Fort Carson"\n"Eps ide majd irj mapneveket"\n"ide is"
  5.  
  6.  
  7. // Random spawn és random arc nézet változója
  8. new Float:RandomSpawn[][4] =
  9. {
  10.     {100.2663,1103.9573,13.6094,187.8881},
  11.     {135.5018,1085.9819,13.6094,133.3676},
  12.     {135.1022,1035.0630,13.6094,39.6800}
  13. };
  14. // Random spawn és random arc nézet
  15.  
  16. public OnGameModeInit()
  17. {
  18.     #define SetServerMap(%1) SendRconCommand("mapname "%1)
  19.     // map neve
  20.     SetServerMap(MAPNAME);
  21.     // map neve
  22.  
  23.     new pRandom = random(sizeof(RandomSpawn));
  24.     AddPlayerClass(286,RandomSpawn[pRandom][0], RandomSpawn[pRandom][1],RandomSpawn[pRandom][2],RandomSpawn[pRandom][3],0,0,0,0,0,0); // class3
  25.     AddPlayerClass(285,RandomSpawn[pRandom][0], RandomSpawn[pRandom][1],RandomSpawn[pRandom][2],RandomSpawn[pRandom][3],0,0,0,0,0,0); // class1
  26.     AddPlayerClass(287,RandomSpawn[pRandom][0], RandomSpawn[pRandom][1],RandomSpawn[pRandom][2],RandomSpawn[pRandom][3],0,0,0,0,0,0); // class2
  27.     return 1;
  28. }
  29.  
  30. public OnPlayerSpawn(playerid)
  31. {
  32.     new pRandom = random(sizeof(RandomSpawn));
  33.     SetPlayerPos(playerid, RandomSpawn[pRandom][0], RandomSpawn[pRandom][1],RandomSpawn[pRandom][2]);
  34.     SetPlayerFacingAngle(playerid, RandomSpawn[pRandom][3]);
  35.     SetPlayerWorldBounds(playerid,135.7020,75.0799,1098.1726,1018.1851);
  36.     return 1;
  37. }
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