Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- #include foreach
- #define MAPNAME "mapname Fort Carson"\n"Eps ide majd irj mapneveket"\n"ide is"
- // Random spawn és random arc nézet változója
- new Float:RandomSpawn[][4] =
- {
- {100.2663,1103.9573,13.6094,187.8881},
- {135.5018,1085.9819,13.6094,133.3676},
- {135.1022,1035.0630,13.6094,39.6800}
- };
- // Random spawn és random arc nézet
- public OnGameModeInit()
- {
- #define SetServerMap(%1) SendRconCommand("mapname "%1)
- // map neve
- SetServerMap(MAPNAME);
- // map neve
- new pRandom = random(sizeof(RandomSpawn));
- AddPlayerClass(286,RandomSpawn[pRandom][0], RandomSpawn[pRandom][1],RandomSpawn[pRandom][2],RandomSpawn[pRandom][3],0,0,0,0,0,0); // class3
- AddPlayerClass(285,RandomSpawn[pRandom][0], RandomSpawn[pRandom][1],RandomSpawn[pRandom][2],RandomSpawn[pRandom][3],0,0,0,0,0,0); // class1
- AddPlayerClass(287,RandomSpawn[pRandom][0], RandomSpawn[pRandom][1],RandomSpawn[pRandom][2],RandomSpawn[pRandom][3],0,0,0,0,0,0); // class2
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new pRandom = random(sizeof(RandomSpawn));
- SetPlayerPos(playerid, RandomSpawn[pRandom][0], RandomSpawn[pRandom][1],RandomSpawn[pRandom][2]);
- SetPlayerFacingAngle(playerid, RandomSpawn[pRandom][3]);
- SetPlayerWorldBounds(playerid,135.7020,75.0799,1098.1726,1018.1851);
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement