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  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: Produced from mikero's Dos Tools Dll version 5.52
  3. //'now' is Tue Apr 03 11:19:27 2018 : 'file' last modified on Tue Apr 03 11:19:27 2018
  4. //http://dev-heaven.net/projects/list_files/mikero-pbodll
  5. ////////////////////////////////////////////////////////////////////
  6.  
  7.  
  8. class CBA_Extended_EventHandlers_base;
  9.  
  10. class CfgPatches
  11. {
  12. class A3_Air_F_Beta_Parachute_02
  13. {
  14. addonRootClass = "A3_Air_F_Beta";
  15. requiredAddons[] = {"A3_Air_F_Beta","A3_Weapons_F_Ammoboxes"};
  16. requiredVersion = 0.1;
  17. units[] = {"TIOW40k_GravChutePersonal", "TIOW40k_Steerable_Gravchute"};
  18. weapons[] = {};
  19. };
  20. };
  21.  
  22. class CfgVehicles
  23. {
  24.  
  25. class Paraglide;
  26. class Steerable_Parachute_F: Paraglide {
  27. class NewTurret;
  28. };
  29. class TIOW40k_Steerable_Gravchute: Steerable_Parachute_F {
  30. displayName = "Steerable Gravchute";
  31.  
  32. hasDriver = -1;
  33. driverAction = "";
  34.  
  35. class Turrets
  36. {
  37.  
  38. class CargoTurret1: NewTurret
  39. {
  40. proxyType = "CPGunner";
  41. proxyIndex= 1;
  42. commanding = 0;
  43. primaryGunner = 0;
  44. primaryObserver = 0;
  45. gunnerCompartments="Compartment1";
  46. memoryPointsGetInGunner = "pos gunner";
  47. memoryPointsGetInGunnerDir = "pos gunner dir";
  48. gunnerName="Passenger";
  49. body = "";
  50. gun = "";
  51. weapons[] = {};
  52. magazines[]={};
  53. selectionFireAnim = "";
  54. soundServo[] = {};
  55. gunnerAction = "passenger_flatground_3";
  56. gunnerInAction = "passenger_flatground_3";
  57. gunnerUsesPilotView=0;
  58. gunnerGetInAction = "GetInAMV_cargo";
  59. gunnerGetOutAction = "GetOutLow";
  60. viewGunnerInExternal = 1;
  61. OutGunnerMayFire = true;
  62. InGunnerMayFire = true;
  63. canHideGunner=0;
  64. forceHideGunner= false;
  65. castGunnerShadow = 1;
  66. stabilizedInAxes = 0;
  67. enableManualFire = 0;
  68. gunnerRightHandAnimName = "";
  69. gunnerLeftHandAnimName = "";
  70. memoryPointGunnerOptics = "";
  71. memoryPointGunnerOutOptics= "";
  72. gunnerOpticsModel = "";
  73. gunnerOutOpticsModel = "";
  74. turretInfoType = "RscWeaponZeroing";
  75. discreteDistance[] = {100};
  76. discreteDistanceInitIndex = 0;
  77. gunnerOutOpticsShowCursor = false;
  78. gunnerOutForceOptics= false;
  79. gunnerForceOptics= false;
  80. isPersonTurret = 2;
  81. usePip = 0;
  82. LODTurnedIn=1200;
  83. LODTurnedOut=1000;
  84. startEngine=0;
  85. minElev = -20;
  86. maxElev = 20;
  87. maxTurn = 60;
  88. minTurn = -60;
  89. disableSoundAttenuation=1;
  90.  
  91.  
  92. gunnerDoor = "";
  93. class Turrets {};
  94. };
  95.  
  96. };
  97.  
  98. class Eventhandlers
  99. {
  100. class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
  101. init = "_this execVM '\Test_gravchute\scripts\init_gravchute_personal.sqf';";
  102. };
  103.  
  104. };
  105.  
  106. class B_Parachute;
  107. class TIOW40k_GravChutePersonal: B_Parachute {
  108. displayName = "Steerable Gravchute";
  109. ParachuteClass = "TIOW40k_Steerable_Gravchute";
  110. };
  111.  
  112.  
  113. };
  114. //};
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