Advertisement
voyqgo

TEST6

Jun 24th, 2018
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. plr = game:GetService("Players").LocalPlayer
  2. char = plr.Character
  3. hum = char.Humanoid
  4. local cam = game.Workspace.CurrentCamera
  5. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  6. Camera = cam
  7. local CamInterrupt = false
  8. local TwoD = false
  9. local TargetInfo = {nil, nil}
  10. cam.CameraType = "Custom"
  11. t = char.Torso
  12. h = char.Head
  13. ra = char["Right Arm"]
  14. la = char["Left Arm"]
  15. rl = char["Right Leg"]
  16. ll = char["Left Leg"]
  17. tors = char.Torso
  18. lleg = char["Left Leg"]
  19. root = char.HumanoidRootPart
  20. hed = char.Head
  21. rleg = char["Right Leg"]
  22. rarm = char["Right Arm"]
  23. larm = char["Left Arm"]
  24. radian = math.rad
  25. random = math.random
  26. Vec3 = Vector3.new
  27. Inst = Instance.new
  28. cFrame = CFrame.new
  29. Euler = CFrame.fromEulerAnglesXYZ
  30. vt = Vector3.new
  31. bc = BrickColor.new
  32. br = BrickColor.random
  33. it = Instance.new
  34. cf = CFrame.new
  35. local eff = true
  36. local shielding = false
  37.  
  38. local Booleans = {
  39. CamFollow = true,
  40. GyroUse = true
  41. }
  42.  
  43. function lerp(object, newCFrame, alpha)
  44. return object:lerp(newCFrame, alpha)
  45. end
  46.  
  47. local Directer = Inst("BodyGyro", root)
  48. Directer.MaxTorque = Vec3(0, 0, 0)
  49. Directer.P = 600000
  50. local CPart = Inst("Part")
  51. CPart.Anchored = true
  52. CPart.CanCollide = false
  53. CPart.Locked = true
  54. CPart.Transparency = 1
  55.  
  56. local rainbowmode = false
  57. local chaosmode = false
  58.  
  59. kan = Instance.new("Sound",char)
  60. kan.Volume = 1.25
  61. kan.TimePosition = 0
  62. kan.PlaybackSpeed = 1
  63. kan.Pitch = 1
  64. kan.SoundId = "rbxassetid://0"
  65. kan.Name = "wrecked"
  66. kan.Looped = true
  67. kan:Play()
  68.  
  69. function newTheme(ID,timepos,pitch,vol)
  70. local kanz = kan
  71. --kanz:Stop()
  72. --kanz.Volume = vol
  73. --kanz.TimePosition = timepos
  74. kanz.PlaybackSpeed = pitch
  75. kanz.Pitch = pitch
  76. kanz.SoundId = ID
  77. kanz.Name = "wrecked"
  78. kanz.Looped = true
  79. kanz.Volume = 0.3
  80. --kanz:Play()
  81. --coroutine.resume(coroutine.create(function()
  82. --wait(0.05)
  83. --end))
  84. end
  85.  
  86. function newThemeCust(ID,timepos,pitch,vol)
  87. local kanz = kan
  88. kanz:Stop()
  89. kanz.Volume = vol
  90. kanz.TimePosition = timepos
  91. kanz.PlaybackSpeed = pitch
  92. kanz.Pitch = pitch
  93. kanz.SoundId = ID
  94. kanz.Name = "wrecked"
  95. kanz.Looped = true
  96. kanz:Play()
  97. coroutine.resume(coroutine.create(function()
  98. wait(0.05)
  99. end))
  100. end
  101.  
  102.  
  103.  
  104. function CameraShake(Times, Power, PlayerTarget)
  105. coroutine.resume(coroutine.create(function()
  106. FV = Instance.new("BoolValue", PlayerTarget)
  107. FV.Name = "CameraShake"
  108. for ShakeNum=1,Times do
  109. swait()
  110. local ef=Power
  111. if ef>=1 then
  112. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  113. else
  114. ef=Power*10
  115. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  116. end
  117. end
  118. Humanoid.CameraOffset = Vector3.new(0,0,0)
  119. FV:Destroy()
  120. end))
  121. end
  122.  
  123. function CameraEnshaking(Length,Intensity)
  124. coroutine.resume(coroutine.create(function()
  125. local intensity = 1*Intensity
  126. local rotM = 0.01*Intensity
  127. for i = 0, Length, 0.1 do
  128. swait()
  129. intensity = intensity - 0.05*Intensity/Length
  130. rotM = rotM - 0.0005*Intensity/Length
  131. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  132. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  133. end
  134. Humanoid.CameraOffset = Vec3(0, 0, 0)
  135. end))
  136. end
  137. CamShake=function(Part,Distan,Power,Times)
  138. local de=Part.Position
  139. for i,v in pairs(workspace:children()) do
  140. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  141. for _,c in pairs(v:children()) do
  142. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  143. local Noob=v.Humanoid
  144. if Noob~=nil then
  145. coroutine.resume(coroutine.create(function()
  146. FV = Instance.new("BoolValue", Noob)
  147. FV.Name = "CameraShake"
  148. for ShakeNum=1,Times do
  149. swait()
  150. local ef=Power
  151. if ef>=1 then
  152. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  153. else
  154. ef=Power*10
  155. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  156. end
  157. end
  158. Humanoid.CameraOffset = Vector3.new(0,0,0)
  159. FV:Destroy()
  160. end))
  161. CameraShake(Times, Power, Noob)
  162. end
  163. end
  164. end
  165. end
  166. end
  167. end
  168.  
  169. function chatfunc(text,color)
  170. local chat = coroutine.wrap(function()
  171. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  172. Character:FindFirstChild("TalkingBillBoard"):destroy()
  173. end
  174. local naeeym2 = Instance.new("BillboardGui",Character)
  175. naeeym2.Size = UDim2.new(0,100,0,40)
  176. naeeym2.StudsOffset = Vector3.new(0,3,0)
  177. naeeym2.Adornee = Character.Head
  178. naeeym2.Name = "TalkingBillBoard"
  179. local tecks2 = Instance.new("TextLabel",naeeym2)
  180. tecks2.BackgroundTransparency = 1
  181. tecks2.BorderSizePixel = 0
  182. tecks2.Text = ""
  183. tecks2.Font = "SciFi"
  184. tecks2.TextSize = 30
  185. tecks2.TextStrokeTransparency = 0
  186. tecks2.TextColor3 = color
  187. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  188. tecks2.Size = UDim2.new(1,0,0.5,0)
  189. local tecks3 = Instance.new("TextLabel",naeeym2)
  190. tecks3.BackgroundTransparency = 1
  191. tecks3.BorderSizePixel = 0
  192. tecks3.Text = ""
  193. tecks3.Font = "SciFi"
  194. tecks3.TextSize = 30
  195. tecks3.TextStrokeTransparency = 0
  196. tecks3.TextColor3 = Color3.new(0,0,0)
  197. tecks3.TextStrokeColor3 = color
  198. tecks3.Size = UDim2.new(1,0,0.5,0)
  199. coroutine.resume(coroutine.create(function()
  200. while true do
  201. swait(1)
  202. plr.Character.wrecked.Volume = 0.3
  203. if chaosmode == true then
  204. tecks2.TextColor3 = BrickColor.random().Color
  205. tecks3.TextStrokeColor3 = BrickColor.random().Color
  206. end
  207. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  208. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  209. tecks2.Rotation = math.random(-5,5)
  210. tecks3.Rotation = math.random(-5,5)
  211. end
  212. end))
  213. for i = 1,string.len(text),1 do
  214. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  215. tecks2.Text = string.sub(text,1,i)
  216. tecks3.Text = string.sub(text,1,i)
  217. swait(1)
  218. end
  219. wait(1)
  220. local randomrot = math.random(1,2)
  221. if randomrot == 1 then
  222. for i = 1, 50 do
  223. swait()
  224. tecks2.Rotation = tecks2.Rotation - .75
  225. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  226. tecks2.TextTransparency = tecks2.TextTransparency + .04
  227. tecks3.Rotation = tecks2.Rotation + .75
  228. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  229. tecks3.TextTransparency = tecks2.TextTransparency + .04
  230. end
  231. elseif randomrot == 2 then
  232. for i = 1, 50 do
  233. swait()
  234. tecks2.Rotation = tecks2.Rotation + .75
  235. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  236. tecks2.TextTransparency = tecks2.TextTransparency + .04
  237. tecks3.Rotation = tecks2.Rotation - .75
  238. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  239. tecks3.TextTransparency = tecks2.TextTransparency + .04
  240. end
  241. end
  242. naeeym2:Destroy()
  243. end)
  244. chat()
  245. end
  246.  
  247.  
  248. local Create = LoadLibrary("RbxUtility").Create
  249.  
  250. CFuncs = {
  251. ["Part"] = {
  252. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  253. local Part = Create("Part"){
  254. Parent = Parent,
  255. Reflectance = Reflectance,
  256. Transparency = Transparency,
  257. CanCollide = false,
  258. Locked = true,
  259. BrickColor = BrickColor.new(tostring(BColor)),
  260. Name = Name,
  261. Size = Size,
  262. Material = Material,
  263. }
  264. RemoveOutlines(Part)
  265. return Part
  266. end;
  267. };
  268.  
  269. ["Mesh"] = {
  270. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  271. local Msh = Create(Mesh){
  272. Parent = Part,
  273. Offset = OffSet,
  274. Scale = Scale,
  275. }
  276. if Mesh == "SpecialMesh" then
  277. Msh.MeshType = MeshType
  278. Msh.MeshId = MeshId
  279. end
  280. return Msh
  281. end;
  282. };
  283.  
  284. ["Mesh"] = {
  285. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  286. local Msh = Create(Mesh){
  287. Parent = Part,
  288. Offset = OffSet,
  289. Scale = Scale,
  290. }
  291. if Mesh == "SpecialMesh" then
  292. Msh.MeshType = MeshType
  293. Msh.MeshId = MeshId
  294. end
  295. return Msh
  296. end;
  297. };
  298.  
  299. ["Weld"] = {
  300. Create = function(Parent, Part0, Part1, C0, C1)
  301. local Weld = Create("Weld"){
  302. Parent = Parent,
  303. Part0 = Part0,
  304. Part1 = Part1,
  305. C0 = C0,
  306. C1 = C1,
  307. }
  308. return Weld
  309. end;
  310. };
  311.  
  312. ["Sound"] = {
  313. Create = function(id, par, vol, pit)
  314. coroutine.resume(coroutine.create(function()
  315. local S = Create("Sound"){
  316. Volume = vol,
  317. Name = "EffectSoundo",
  318. Pitch = pit or 1,
  319. SoundId = id,
  320. Parent = par or workspace,
  321. }
  322. wait()
  323. S:play()
  324. game:GetService("Debris"):AddItem(S, 10)
  325. end))
  326. end;
  327. };
  328.  
  329. ["LongSound"] = {
  330. Create = function(id, par, vol, pit)
  331. coroutine.resume(coroutine.create(function()
  332. local S = Create("Sound"){
  333. Volume = vol,
  334. Pitch = pit or 1,
  335. SoundId = id,
  336. Parent = par or workspace,
  337. }
  338. wait()
  339. S:play()
  340. game:GetService("Debris"):AddItem(S, 30)
  341. end))
  342. end;
  343. };
  344.  
  345. ["ParticleEmitter"] = {
  346. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  347. local fp = Create("ParticleEmitter"){
  348. Parent = Parent,
  349. Color = ColorSequence.new(Color1, Color2),
  350. LightEmission = LightEmission,
  351. Size = Size,
  352. Texture = Texture,
  353. Transparency = Transparency,
  354. ZOffset = ZOffset,
  355. Acceleration = Accel,
  356. Drag = Drag,
  357. LockedToPart = LockedToPart,
  358. VelocityInheritance = VelocityInheritance,
  359. EmissionDirection = EmissionDirection,
  360. Enabled = Enabled,
  361. Lifetime = LifeTime,
  362. Rate = Rate,
  363. Rotation = Rotation,
  364. RotSpeed = RotSpeed,
  365. Speed = Speed,
  366. VelocitySpread = VelocitySpread,
  367. }
  368. return fp
  369. end;
  370. };
  371.  
  372. CreateTemplate = {
  373.  
  374. };
  375. }
  376.  
  377.  
  378.  
  379. New = function(Object, Parent, Name, Data)
  380. local Object = Instance.new(Object)
  381. for Index, Value in pairs(Data or {}) do
  382. Object[Index] = Value
  383. end
  384. Object.Parent = Parent
  385. Object.Name = Name
  386. return Object
  387. end
  388. local halocolor = BrickColor.new("Dark blue")
  389. local halocolor2 = BrickColor.new("Dark blue")
  390. local starcolor = BrickColor.new("Dark blue")
  391. local lunacolor = BrickColor.new("Dark blue")
  392. local lunacolor2 = BrickColor.new("Dark blue")
  393. local wepcolor = BrickColor.new("Dark blue")
  394. local maincolor = BrickColor.new("Dark blue")
  395. local m = Instance.new("Model",char)
  396. local m2 = Instance.new("Model",char)
  397. local m3 = Instance.new("Model",char)
  398. local mw1 = Instance.new("Model",char)
  399. local mw2 = Instance.new("Model",char)
  400.  
  401. local extrawingmod1 = Instance.new("Model",char)
  402. local extrawingmod2 = Instance.new("Model",char)
  403.  
  404. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  405. local p = Instance.new("Part")
  406. p.TopSurface = 0
  407. p.BottomSurface = 0
  408. p.Parent = parent
  409. p.Size = Vector3.new(0.1,0.1,0.1)
  410. p.Transparency = transparency
  411. p.Reflectance = reflectance
  412. p.CanCollide = false
  413. p.Locked = true
  414. p.BrickColor = brickcolor
  415. p.Material = material
  416. return p
  417. end
  418.  
  419. function CreateMesh(parent,meshtype,x1,y1,z1)
  420. local mesh = Instance.new("SpecialMesh",parent)
  421. mesh.MeshType = meshtype
  422. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  423. return mesh
  424. end
  425.  
  426. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  427. local mesh = Instance.new("SpecialMesh",parent)
  428. mesh.MeshType = "FileMesh"
  429. mesh.MeshId = meshid
  430. mesh.Scale = Vector3.new(x1,y1,z1)
  431. return mesh
  432. end
  433.  
  434.  
  435. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  436. local mesh = Instance.new("SpecialMesh",parent)
  437. mesh.MeshType = "FileMesh"
  438. mesh.MeshId = meshid
  439. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  440. mesh.Scale = Vector3.new(x1,y1,z1)
  441. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  442. return mesh
  443. end
  444.  
  445. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  446. local weld = Instance.new("Weld")
  447. weld.Parent = parent
  448. weld.Part0 = part0
  449. weld.Part1 = part1
  450. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  451. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  452. return weld
  453. end
  454.  
  455.  
  456. --------------
  457. local secondchar = Instance.new("Model",char)
  458. local GhostCol = BrickColor.new("Dark blue")
  459. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  460. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  461. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  462.  
  463. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  464. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  465. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  466.  
  467. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  468. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  469. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  470.  
  471. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  472. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  473. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  474.  
  475. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  476. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  477. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  478.  
  479. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  480. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  481. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  482. --------------
  483. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  484. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  485. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  486. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  487.  
  488. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  489. CreateMesh(handle,"Brick",0,0,0)
  490. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  491. local valuaring = 10
  492. for i = 0, 49 do
  493. valuaring = valuaring + 10
  494. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  495. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  496. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  497. end
  498.  
  499. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  500. CreateMesh(handle,"Brick",0,0,0)
  501. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  502. local valuaring = 10
  503. for i = 0, 49 do
  504. valuaring = valuaring + 10
  505. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  506. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  507. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  508. end
  509.  
  510.  
  511. local handle = CreateParta(m,1,1,"Neon",maincolor)
  512. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  513. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  514.  
  515. --- Left wing.
  516.  
  517. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  518. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  519. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  520.  
  521. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  522. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  523. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  524. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  525. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  526. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  527. A0 = Instance.new('Attachment',wed)
  528. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  529. CreateMesh(wed,"Wedge",0.05,0.5,3)
  530. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  531. A1 = Instance.new('Attachment',wed)
  532. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  533. CreateMesh(wed,"Wedge",0.05,3,0.5)
  534. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  535.  
  536. tl1 = Instance.new('Trail',wed)
  537. tl1.Attachment0 = A0
  538. tl1.Attachment1 = A1
  539. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  540. tl1.LightEmission = 1
  541. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  542. tl1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  543. tl1.Lifetime = 0.6
  544.  
  545.  
  546. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  547. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  548. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  549.  
  550. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  551. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  552. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  553. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  554. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  555. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  556. A0 = Instance.new('Attachment',wed)
  557. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  558. CreateMesh(wed,"Wedge",0.05,0.5,3)
  559. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  560. A1 = Instance.new('Attachment',wed)
  561. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  562. CreateMesh(wed,"Wedge",0.05,3,0.5)
  563. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  564.  
  565. tl2 = Instance.new('Trail',wed)
  566. tl2.Attachment0 = A0
  567. tl2.Attachment1 = A1
  568. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  569. tl2.LightEmission = 1
  570. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  571. tl2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  572. tl2.Lifetime = 0.6
  573.  
  574. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  575. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  576. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  577.  
  578. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  579. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  580. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  581. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  582. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  583. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  584. A0 = Instance.new('Attachment',wed)
  585. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  586. CreateMesh(wed,"Wedge",0.05,0.5,3)
  587. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  588. A1 = Instance.new('Attachment',wed)
  589. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  590. CreateMesh(wed,"Wedge",0.05,3,0.5)
  591. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  592.  
  593. tl3 = Instance.new('Trail',wed)
  594. tl3.Attachment0 = A0
  595. tl3.Attachment1 = A1
  596. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  597. tl3.LightEmission = 1
  598. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  599. tl3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  600. tl3.Lifetime = 0.6
  601.  
  602. tl1.Enabled = false
  603. tl2.Enabled = false
  604. tl3.Enabled = false
  605. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  606. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  607. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  608.  
  609. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  610. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  611. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  612. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  613. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  614. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  615. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  616. CreateMesh(wed,"Wedge",0.05,0.5,3)
  617. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  618. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  619. CreateMesh(wed,"Wedge",0.05,3,0.5)
  620. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  621.  
  622. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  623. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  624. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  625.  
  626. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  627. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  628. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  629. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  630. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  631. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  632. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  633. CreateMesh(wed,"Wedge",0.05,0.5,3)
  634. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  635. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  636. CreateMesh(wed,"Wedge",0.05,3,0.5)
  637. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  638.  
  639. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  640. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  641. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  642.  
  643. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  644. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  645. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  646. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  647. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  648. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  649. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  650. CreateMesh(wed,"Wedge",0.05,0.5,3)
  651. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  652. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  653. CreateMesh(wed,"Wedge",0.05,3,0.5)
  654. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  655.  
  656. -- Right wing.
  657.  
  658. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  659. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  660. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  661.  
  662. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  663. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  664. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  665. A0 = Instance.new('Attachment',wed)
  666. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  667. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  668. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  669. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  670. CreateMesh(wed,"Wedge",0.05,0.5,3)
  671. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  672. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  673. CreateMesh(wed,"Wedge",0.05,3,0.5)
  674. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  675. A1 = Instance.new('Attachment',wed)
  676.  
  677. tr1 = Instance.new('Trail',wed)
  678. tr1.Attachment0 = A0
  679. tr1.Attachment1 = A1
  680. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  681. tr1.LightEmission = 1
  682. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  683. tr1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  684. tr1.Lifetime = 0.6
  685.  
  686. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  687. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  688. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  689.  
  690. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  691. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  692. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  693. A0 = Instance.new('Attachment',wed)
  694. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  695. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  696. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  697. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  698. CreateMesh(wed,"Wedge",0.05,0.5,3)
  699. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  700. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  701. CreateMesh(wed,"Wedge",0.05,3,0.5)
  702. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  703. A1 = Instance.new('Attachment',wed)
  704.  
  705. tr2 = Instance.new('Trail',wed)
  706. tr2.Attachment0 = A0
  707. tr2.Attachment1 = A1
  708. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  709. tr2.LightEmission = 1
  710. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  711. tr2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  712. tr2.Lifetime = 0.6
  713.  
  714. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  715. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  716. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  717.  
  718. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  719. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  720. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  721. A0 = Instance.new('Attachment',wed)
  722. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  723. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  724. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  725. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  726. CreateMesh(wed,"Wedge",0.05,0.5,3)
  727. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  728. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  729. CreateMesh(wed,"Wedge",0.05,3,0.5)
  730. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  731. A1 = Instance.new('Attachment',wed)
  732.  
  733. tr3 = Instance.new('Trail',wed)
  734. tr3.Attachment0 = A0
  735. tr3.Attachment1 = A1
  736. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  737. tr3.LightEmission = 1
  738. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  739. tr3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  740. tr3.Lifetime = 0.6
  741.  
  742.  
  743. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  744. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  745. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  746.  
  747. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  748. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  749. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  750. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  751. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  752. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  753. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  754. CreateMesh(wed,"Wedge",0.05,0.5,3)
  755. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  756. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  757. CreateMesh(wed,"Wedge",0.05,3,0.5)
  758. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  759.  
  760. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  761. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  762. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  763.  
  764. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  765. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  766. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  768. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  769. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  770. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  771. CreateMesh(wed,"Wedge",0.05,0.5,3)
  772. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  773. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  774. CreateMesh(wed,"Wedge",0.05,3,0.5)
  775. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  776.  
  777. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  778. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  779. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  780.  
  781. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  782. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  783. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  785. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  786. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  787. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  788. CreateMesh(wed,"Wedge",0.05,0.5,3)
  789. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  791. CreateMesh(wed,"Wedge",0.05,3,0.5)
  792. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793.  
  794.  
  795. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  796. txtfag.Adornee = suckadick
  797. txtfag.Name = "kys nigga"
  798. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  799. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  800. local textfag = Instance.new("TextLabel", txtfag)
  801. textfag.Size = UDim2.new(6, 0, 1, 0)
  802. textfag.FontSize = "Size8"
  803. textfag.TextScaled = true
  804. textfag.TextTransparency = 0
  805. textfag.BackgroundTransparency = 1
  806. textfag.TextTransparency = 0
  807. textfag.TextStrokeTransparency = 0
  808. textfag.Font = "Cartoon"
  809. textfag.TextStrokeColor3 = Color3.new(0, 0, 255)
  810. v = Instance.new("Part")
  811. v.Name = "ColorBrick"
  812. v.Parent = part
  813. v.FormFactor = "Symmetric"
  814. v.Anchored = true
  815. v.CanCollide = false
  816. v.BottomSurface = "Smooth"
  817. v.TopSurface = "Smooth"
  818. v.Size = Vector3.new(10, 5, 3)
  819. v.Transparency = 0.7
  820. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  821. v.Transparency = 1
  822. textfag.TextColor3 = v.BrickColor.Color
  823. textfag.TextStrokeColor3 = Color3.new(0, 0, 255)
  824. v.Shape = "Block"
  825. textfag.Text = "Script Edit By voyqgo"
  826. wait(2)
  827. textfag.Text = "Let do this"
  828. wait(0.3)
  829. textfag.Text = game.Players.LocalPlayer.Character.Name.." Evil kill bot"
  830. function sandbox(var,func)
  831. local env = getfenv(func)
  832. local newenv = setmetatable({},{
  833. __index = function(self,k)
  834. if k=="script" then
  835. return var
  836. else
  837. return env[k]
  838. end
  839. end,
  840. })
  841. setfenv(func,newenv)
  842. return func
  843. end
  844. cors = {}
  845. mas = Instance.new("Model",game:GetService("Lighting"))
  846. Model0 = Instance.new("Model")
  847. Part1 = Instance.new("Part")
  848. Weld2 = Instance.new("Weld")
  849. Part3 = Instance.new("Part")
  850. Decal4 = Instance.new("Decal")
  851. Decal5 = Instance.new("Decal")
  852. Model0.Name = "Flagloldiefurshits"
  853. Model0.Parent = mas
  854. Part1.Name = "Stick"
  855. Part1.Parent = Model0
  856. Part1.Material = Enum.Material.Wood
  857. Part1.BrickColor = BrickColor.new("Really blue")
  858. Part1.Rotation = Vector3.new(0, 0, 126)
  859. Part1.Shape = Enum.PartType.Cylinder
  860. Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914)
  861. Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1)
  862. Part1.BottomSurface = Enum.SurfaceType.Smooth
  863. Part1.TopSurface = Enum.SurfaceType.Smooth
  864. Part1.Color = Color3.new(0.627451, 0.372549, 0.207843)
  865. Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827)
  866. Part1.Orientation = Vector3.new(0, 0, 126)
  867. Part1.Color = Color3.new(0.627451, 0.372549, 0.207843)
  868. Weld2.Parent = Part1
  869. Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1)
  870. Weld2.Part0 = Part1
  871. Weld2.Part1 = Part3
  872. Part3.Name = "Flag"
  873. Part3.Parent = Model0
  874. Part3.BrickColor = BrickColor.new("Really blue")
  875. Part3.Rotation = Vector3.new(0, 0, 36)
  876. Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003)
  877. Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1)
  878. Part3.BottomSurface = Enum.SurfaceType.Smooth
  879. Part3.Color = Color3.new(0, 0, 0)
  880. Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958)
  881. Part3.Orientation = Vector3.new(0, 0, 36)
  882. Part3.Color = Color3.new(0, 0, 0)
  883. Decal4.Parent = Part3
  884. Decal4.Texture = "rbxassetid://1150731665"
  885. Decal5.Name = "Decal1"
  886. Decal5.Parent = Part3
  887. Decal5.Texture = "rbxassetid://1150731665"
  888. Decal5.Face = Enum.NormalId.Back
  889. for i,v in pairs(mas:GetChildren()) do
  890. v.Parent = game:GetService("Players").LocalPlayer.Character
  891. pcall(function() v:MakeJoints() end)
  892. end
  893. mas:Destroy()
  894. for i,v in pairs(cors) do
  895. spawn(function()
  896. pcall(v)
  897. end)
  898. end
  899.  
  900. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  901. MakeForm(LeftHole,"Cyl")
  902. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  903. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  904. MakeForm(Eye,"Ball")
  905. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  906. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  907. MakeForm(Eye,"Ball")
  908. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  909. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  910. MakeForm(Eye,"Ball")
  911. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  912. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  913. MakeForm(Eye,"Ball")
  914. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  915. local A = IT("Attachment",Torso)
  916. A.Position = VT(1,1.3,0)
  917. A.Orientation = VT(-0.098, -89.999, 0.227)
  918. local B = IT("Attachment",Torso)
  919. B.Position = VT(-1.3,-0.6,0)
  920. B.Orientation = VT(-88.911, -68.808, 158.782)
  921. local ChainLink = IT("Beam",Torso)
  922. ChainLink.Texture = "rbxassetid://73042633"
  923. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  924. ChainLink.TextureSpeed = 1
  925. ChainLink.FaceCamera = true
  926. ChainLink.Width0 = 1
  927. ChainLink.Width1 = 1
  928. ChainLink.TextureLength = 3
  929. ChainLink.Attachment0 = A
  930. ChainLink.Attachment1 = B
  931. ChainLink.CurveSize0 = 1.6
  932. ChainLink.CurveSize1 = 1.6
  933. ChainLink.FaceCamera = true
  934. ChainLink.Transparency = NumberSequence.new(0)
  935. local ChainLink = IT("Beam",Torso)
  936. ChainLink.Texture = "rbxassetid://73042633"
  937. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  938. ChainLink.TextureSpeed = 1
  939. ChainLink.FaceCamera = true
  940. ChainLink.Width0 = 1
  941. ChainLink.Width1 = 1
  942. ChainLink.TextureLength = 3
  943. ChainLink.Attachment0 = B
  944. ChainLink.Attachment1 = A
  945. ChainLink.CurveSize0 = 1.6
  946. ChainLink.CurveSize1 = 1.6
  947. ChainLink.FaceCamera = true
  948. ChainLink.Transparency = NumberSequence.new(0)
  949. local A = IT("Attachment",Torso)
  950. A.Position = VT(1.3,-0.85,0)
  951. A.Orientation = VT(-0.098, -89.999, 0.227)
  952. local B = IT("Attachment",Torso)
  953. B.Position = VT(-1,2,0)
  954. B.Orientation = VT(-88.911, -68.808, 158.782)
  955. local ChainLink = IT("Beam",Torso)
  956. ChainLink.Texture = "rbxassetid://73042633"
  957. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  958. ChainLink.TextureSpeed = 1
  959. ChainLink.FaceCamera = true
  960. ChainLink.Width0 = 1
  961. ChainLink.Width1 = 1
  962. ChainLink.TextureLength = 3
  963. ChainLink.Attachment0 = A
  964. ChainLink.Attachment1 = B
  965. ChainLink.CurveSize0 = 1.3
  966. ChainLink.CurveSize1 = 1.3
  967. ChainLink.FaceCamera = true
  968. ChainLink.Transparency = NumberSequence.new(0)
  969. local ChainLink = IT("Beam",Torso)
  970. ChainLink.Texture = "rbxassetid://73042633"
  971. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  972. ChainLink.TextureSpeed = 1
  973. ChainLink.FaceCamera = true
  974. ChainLink.Width0 = 1
  975. ChainLink.Width1 = 1
  976. ChainLink.TextureLength = 3
  977. ChainLink.Attachment0 = B
  978. ChainLink.Attachment1 = A
  979. ChainLink.CurveSize0 = 1.3
  980. ChainLink.CurveSize1 = 1.3
  981. ChainLink.FaceCamera = true
  982. ChainLink.Transparency = NumberSequence.new(0)
  983.  
  984. local A = IT("Attachment",RightBarrel)
  985. A.Position = VT(0,-2.5,0)
  986. local B = IT("Attachment",RightBarrel)
  987. B.Position = VT(0,2.5,0)
  988. local Trail = IT("Trail",RightBarrel)
  989. Trail.Attachment0 = A
  990. Trail.Attachment1 = B
  991. Trail.Lifetime = 0.2
  992. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  993. Trail.Transparency = NumberSequence.new(0, 1)
  994. Trail.Enabled = false
  995.  
  996. --//====================================================\\--
  997. --|| EDIT BY VOYQGO
  998. --\\====================================================//--
  999.  
  1000. wait(0.2)
  1001.  
  1002. Player = game:GetService("Players").LocalPlayer
  1003. PlayerGui = Player.PlayerGui
  1004. Cam = workspace.CurrentCamera
  1005. Backpack = Player.Backpack
  1006. Character = Player.Character
  1007. Humanoid = Character.Humanoid
  1008. Mouse = Player:GetMouse()
  1009. RootPart = Character["HumanoidRootPart"]
  1010. Torso = Character["Torso"]
  1011. Head = Character["Head"]
  1012. RightArm = Character["Right Arm"]
  1013. LeftArm = Character["Left Arm"]
  1014. RightLeg = Character["Right Leg"]
  1015. LeftLeg = Character["Left Leg"]
  1016. RootJoint = RootPart["RootJoint"]
  1017. Neck = Torso["Neck"]
  1018. RightShoulder = Torso["Right Shoulder"]
  1019. LeftShoulder = Torso["Left Shoulder"]
  1020. RightHip = Torso["Right Hip"]
  1021. LeftHip = Torso["Left Hip"]
  1022.  
  1023. IT = Instance.new
  1024. CF = CFrame.new
  1025. VT = Vector3.new
  1026. RAD = math.rad
  1027. C3 = Color3.new
  1028. UD2 = UDim2.new
  1029. BRICKC = BrickColor.new
  1030. ANGLES = CFrame.Angles
  1031. EULER = CFrame.fromEulerAnglesXYZ
  1032. COS = math.cos
  1033. ACOS = math.acos
  1034. SIN = math.sin
  1035. ASIN = math.asin
  1036. ABS = math.abs
  1037. MRANDOM = math.random
  1038. FLOOR = math.floor
  1039.  
  1040. --//=================================\\
  1041. --|| USEFUL VALUES
  1042. --\\=================================//
  1043.  
  1044. Animation_Speed = 3
  1045. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1046. local Speed = 16
  1047. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1048. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1049. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1050. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1051. local DAMAGEMULTIPLIER = 1
  1052. local ANIM = "Idle"
  1053. local ATTACK = false
  1054. local EQUIPPED = false
  1055. local HOLD = false
  1056. local COMBO = 1
  1057. local Rooted = false
  1058. local SINE = 0
  1059. local KEYHOLD = false
  1060. local CHANGE = 2 / Animation_Speed
  1061. local WALKINGANIM = false
  1062. local VALUE1 = false
  1063. local VALUE2 = false
  1064. local ROBLOXIDLEANIMATION = IT("Animation")
  1065. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1066. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1067. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1068. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1069. WEAPONGUI.Name = "Weapon GUI"
  1070. local Weapon = IT("Model")
  1071. Weapon.Name = "Adds"
  1072. local Effects = IT("Folder", Weapon)
  1073. Effects.Name = "Effects"
  1074. local ANIMATOR = Humanoid.Animator
  1075. local ANIMATE = Character.Animate
  1076. local UNANCHOR = true
  1077.  
  1078. --//=================================\\
  1079. --\\=================================//
  1080.  
  1081.  
  1082. --//=================================\\
  1083. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1084. --\\=================================//
  1085.  
  1086. ArtificialHB = Instance.new("BindableEvent", script)
  1087. ArtificialHB.Name = "ArtificialHB"
  1088.  
  1089. script:WaitForChild("ArtificialHB")
  1090.  
  1091. frame = Frame_Speed
  1092. tf = 0
  1093. allowframeloss = false
  1094. tossremainder = false
  1095. lastframe = tick()
  1096. script.ArtificialHB:Fire()
  1097.  
  1098. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1099. tf = tf + s
  1100. if tf >= frame then
  1101. if allowframeloss then
  1102. script.ArtificialHB:Fire()
  1103. lastframe = tick()
  1104. else
  1105. for i = 1, math.floor(tf / frame) do
  1106. script.ArtificialHB:Fire()
  1107. end
  1108. lastframe = tick()
  1109. end
  1110. if tossremainder then
  1111. tf = 0
  1112. else
  1113. tf = tf - frame * math.floor(tf / frame)
  1114. end
  1115. end
  1116. end)
  1117.  
  1118. --//=================================\\
  1119. --\\=================================//
  1120.  
  1121. --//=================================\\
  1122. --|| SOME FUNCTIONS
  1123. --\\=================================//
  1124.  
  1125. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1126. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1127. end
  1128.  
  1129. function PositiveAngle(NUMBER)
  1130. if NUMBER >= 0 then
  1131. NUMBER = 0
  1132. end
  1133. return NUMBER
  1134. end
  1135.  
  1136. function NegativeAngle(NUMBER)
  1137. if NUMBER <= 0 then
  1138. NUMBER = 0
  1139. end
  1140. return NUMBER
  1141. end
  1142.  
  1143. function Swait(NUMBER)
  1144. if NUMBER == 0 or NUMBER == nil then
  1145. ArtificialHB.Event:wait()
  1146. else
  1147. for i = 1, NUMBER do
  1148. ArtificialHB.Event:wait()
  1149. end
  1150. end
  1151. end
  1152.  
  1153. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1154. local NEWMESH = IT(MESH)
  1155. if MESH == "SpecialMesh" then
  1156. NEWMESH.MeshType = MESHTYPE
  1157. if MESHID ~= "nil" and MESHID ~= "" then
  1158. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1159. end
  1160. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1161. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1162. end
  1163. end
  1164. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1165. NEWMESH.Scale = SCALE
  1166. NEWMESH.Parent = PARENT
  1167. return NEWMESH
  1168. end
  1169.  
  1170. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1171. local NEWPART = IT("Part")
  1172. NEWPART.formFactor = FORMFACTOR
  1173. NEWPART.Reflectance = REFLECTANCE
  1174. NEWPART.Transparency = TRANSPARENCY
  1175. NEWPART.CanCollide = false
  1176. NEWPART.Locked = true
  1177. NEWPART.Anchored = true
  1178. if ANCHOR == false then
  1179. NEWPART.Anchored = false
  1180. end
  1181. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1182. NEWPART.Name = NAME
  1183. NEWPART.Size = SIZE
  1184. NEWPART.Position = Torso.Position
  1185. NEWPART.Material = MATERIAL
  1186. NEWPART:BreakJoints()
  1187. NEWPART.Parent = PARENT
  1188. return NEWPART
  1189. end
  1190.  
  1191. local function weldBetween(a, b)
  1192. local weldd = Instance.new("ManualWeld")
  1193. weldd.Part0 = a
  1194. weldd.Part1 = b
  1195. weldd.C0 = CFrame.new()
  1196. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1197. weldd.Parent = a
  1198. return weldd
  1199. end
  1200.  
  1201.  
  1202. function QuaternionFromCFrame(cf)
  1203. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1204. local trace = m00 + m11 + m22
  1205. if trace > 0 then
  1206. local s = math.sqrt(1 + trace)
  1207. local recip = 0.5 / s
  1208. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1209. else
  1210. local i = 0
  1211. if m11 > m00 then
  1212. i = 1
  1213. end
  1214. if m22 > (i == 0 and m00 or m11) then
  1215. i = 2
  1216. end
  1217. if i == 0 then
  1218. local s = math.sqrt(m00 - m11 - m22 + 1)
  1219. local recip = 0.5 / s
  1220. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1221. elseif i == 1 then
  1222. local s = math.sqrt(m11 - m22 - m00 + 1)
  1223. local recip = 0.5 / s
  1224. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1225. elseif i == 2 then
  1226. local s = math.sqrt(m22 - m00 - m11 + 1)
  1227. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1228. end
  1229. end
  1230. end
  1231.  
  1232. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1233. local xs, ys, zs = x + x, y + y, z + z
  1234. local wx, wy, wz = w * xs, w * ys, w * zs
  1235. local xx = x * xs
  1236. local xy = x * ys
  1237. local xz = x * zs
  1238. local yy = y * ys
  1239. local yz = y * zs
  1240. local zz = z * zs
  1241. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1242. end
  1243.  
  1244. function QuaternionSlerp(a, b, t)
  1245. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1246. local startInterp, finishInterp;
  1247. if cosTheta >= 0.0001 then
  1248. if (1 - cosTheta) > 0.0001 then
  1249. local theta = ACOS(cosTheta)
  1250. local invSinTheta = 1 / SIN(theta)
  1251. startInterp = SIN((1 - t) * theta) * invSinTheta
  1252. finishInterp = SIN(t * theta) * invSinTheta
  1253. else
  1254. startInterp = 1 - t
  1255. finishInterp = t
  1256. end
  1257. else
  1258. if (1 + cosTheta) > 0.0001 then
  1259. local theta = ACOS(-cosTheta)
  1260. local invSinTheta = 1 / SIN(theta)
  1261. startInterp = SIN((t - 1) * theta) * invSinTheta
  1262. finishInterp = SIN(t * theta) * invSinTheta
  1263. else
  1264. startInterp = t - 1
  1265. finishInterp = t
  1266. end
  1267. end
  1268. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1269. end
  1270.  
  1271. function Clerp(a, b, t)
  1272. local qa = {QuaternionFromCFrame(a)}
  1273. local qb = {QuaternionFromCFrame(b)}
  1274. local ax, ay, az = a.x, a.y, a.z
  1275. local bx, by, bz = b.x, b.y, b.z
  1276. local _t = 1 - t
  1277. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1278. end
  1279.  
  1280. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1281. local frame = IT("Frame")
  1282. frame.BackgroundTransparency = TRANSPARENCY
  1283. frame.BorderSizePixel = BORDERSIZEPIXEL
  1284. frame.Position = POSITION
  1285. frame.Size = SIZE
  1286. frame.BackgroundColor3 = COLOR
  1287. frame.BorderColor3 = BORDERCOLOR
  1288. frame.Name = NAME
  1289. frame.Parent = PARENT
  1290. return frame
  1291. end
  1292.  
  1293. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1294. local label = IT("TextLabel")
  1295. label.BackgroundTransparency = 1
  1296. label.Size = UD2(1, 0, 1, 0)
  1297. label.Position = UD2(0, 0, 0, 0)
  1298. label.TextColor3 = TEXTCOLOR
  1299. label.TextStrokeTransparency = STROKETRANSPARENCY
  1300. label.TextTransparency = TRANSPARENCY
  1301. label.FontSize = TEXTFONTSIZE
  1302. label.Font = TEXTFONT
  1303. label.BorderSizePixel = BORDERSIZEPIXEL
  1304. label.TextScaled = false
  1305. label.Text = TEXT
  1306. label.Name = NAME
  1307. label.Parent = PARENT
  1308. return label
  1309. end
  1310.  
  1311. function NoOutlines(PART)
  1312. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1313. end
  1314.  
  1315. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1316. local NEWWELD = IT(TYPE)
  1317. NEWWELD.Part0 = PART0
  1318. NEWWELD.Part1 = PART1
  1319. NEWWELD.C0 = C0
  1320. NEWWELD.C1 = C1
  1321. NEWWELD.Parent = PARENT
  1322. return NEWWELD
  1323. end
  1324.  
  1325. local S = IT("Sound")
  1326. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1327. local NEWSOUND = nil
  1328. coroutine.resume(coroutine.create(function()
  1329. NEWSOUND = S:Clone()
  1330. NEWSOUND.Parent = PARENT
  1331. NEWSOUND.Volume = VOLUME
  1332. NEWSOUND.Pitch = PITCH
  1333. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1334. NEWSOUND:play()
  1335. if DOESLOOP == true then
  1336. NEWSOUND.Looped = true
  1337. else
  1338. repeat wait(1) until NEWSOUND.Playing == false
  1339. NEWSOUND:remove()
  1340. end
  1341. end))
  1342. return NEWSOUND
  1343. end
  1344.  
  1345. function CFrameFromTopBack(at, top, back)
  1346. local right = top:Cross(back)
  1347. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1348. end
  1349.  
  1350. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1351. function WACKYEFFECT(Table)
  1352. local TYPE = (Table.EffectType or "Sphere")
  1353. local SIZE = (Table.Size or VT(1,1,1))
  1354. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1355. local TRANSPARENCY = (Table.Transparency or 0)
  1356. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1357. local CFRAME = (Table.CFrame or Torso.CFrame)
  1358. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1359. local ROTATION1 = (Table.RotationX or 0)
  1360. local ROTATION2 = (Table.RotationY or 0)
  1361. local ROTATION3 = (Table.RotationZ or 0)
  1362. local MATERIAL = (Table.Material or "Neon")
  1363. local COLOR = (Table.Color or C3(1,1,1))
  1364. local TIME = (Table.Time or 45)
  1365. local SOUNDID = (Table.SoundID or nil)
  1366. local SOUNDPITCH = (Table.SoundPitch or nil)
  1367. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1368. coroutine.resume(coroutine.create(function()
  1369. local PLAYSSOUND = false
  1370. local SOUND = nil
  1371. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1372. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1373. PLAYSSOUND = true
  1374. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1375. end
  1376. EFFECT.Color = COLOR
  1377. local MSH = nil
  1378. if TYPE == "Sphere" then
  1379. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1380. elseif TYPE == "Block" then
  1381. MSH = IT("BlockMesh",EFFECT)
  1382. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1383. elseif TYPE == "Wave" then
  1384. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1385. elseif TYPE == "Ring" then
  1386. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1387. elseif TYPE == "Slash" then
  1388. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1389. elseif TYPE == "Round Slash" then
  1390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1391. elseif TYPE == "Swirl" then
  1392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1393. elseif TYPE == "Skull" then
  1394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1395. elseif TYPE == "Crystal" then
  1396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1397. end
  1398. if MSH ~= nil then
  1399. local MOVESPEED = nil
  1400. if MOVEDIRECTION ~= nil then
  1401. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1402. end
  1403. local GROWTH = SIZE - ENDSIZE
  1404. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1405. if TYPE == "Block" then
  1406. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1407. else
  1408. EFFECT.CFrame = CFRAME
  1409. end
  1410. for LOOP = 1, TIME+1 do
  1411. Swait()
  1412. MSH.Scale = MSH.Scale - GROWTH/TIME
  1413. if TYPE == "Wave" then
  1414. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1415. end
  1416. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1417. if TYPE == "Block" then
  1418. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1419. else
  1420. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1421. end
  1422. if MOVEDIRECTION ~= nil then
  1423. local ORI = EFFECT.Orientation
  1424. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1425. EFFECT.Orientation = ORI
  1426. end
  1427. end
  1428. if PLAYSSOUND == false then
  1429. EFFECT:remove()
  1430. else
  1431. repeat Swait() until SOUND.Playing == false
  1432. EFFECT:remove()
  1433. end
  1434. else
  1435. if PLAYSSOUND == false then
  1436. EFFECT:remove()
  1437. else
  1438. repeat Swait() until SOUND.Playing == false
  1439. EFFECT:remove()
  1440. end
  1441. end
  1442. end))
  1443. end
  1444.  
  1445. function MakeForm(PART,TYPE)
  1446. if TYPE == "Cyl" then
  1447. local MSH = IT("CylinderMesh",PART)
  1448. elseif TYPE == "Ball" then
  1449. local MSH = IT("SpecialMesh",PART)
  1450. MSH.MeshType = "Sphere"
  1451. elseif TYPE == "Wedge" then
  1452. local MSH = IT("SpecialMesh",PART)
  1453. MSH.MeshType = "Wedge"
  1454. end
  1455. end
  1456.  
  1457. Debris = game:GetService("Debris")
  1458.  
  1459. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1460. local DIRECTION = CF(StartPos,EndPos).lookVector
  1461. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1462. end
  1463.  
  1464. function CharacterFade(COLOR,TIMER)
  1465. coroutine.resume(coroutine.create(function()
  1466. local FADE = IT("Model",Effects)
  1467. for _, c in pairs(Character:GetChildren()) do
  1468. if c.ClassName == "Part" and c ~= RootPart then
  1469. local FADER = c:Clone()
  1470. FADER.Color = COLOR
  1471. FADER.CFrame = c.CFrame
  1472. FADER.Parent = FADE
  1473. FADER.Anchored = true
  1474. FADER.Transparency = 0.25
  1475. FADER:BreakJoints()
  1476. FADER.Material = "Glass"
  1477. FADER:ClearAllChildren()
  1478. if FADER.Name == "Head" then
  1479. FADER.Size = VT(1,1,1)
  1480. end
  1481. end
  1482. end
  1483. local TRANS = 0.75/TIMER
  1484. for i = 1, TIMER do
  1485. Swait()
  1486. for _, c in pairs(FADE:GetChildren()) do
  1487. if c.ClassName == "Part" then
  1488. c.Transparency = c.Transparency + TRANS
  1489. end
  1490. end
  1491. end
  1492. FADE:remove()
  1493. end))
  1494. end
  1495.  
  1496. local PE=Instance.new("ParticleEmitter")
  1497. PE.LightEmission=0.3
  1498. PE.Size=NumberSequence.new(0)
  1499. PE.Transparency=NumberSequence.new(0,1)
  1500. PE.Rotation=NumberRange.new(0,360)
  1501. PE.LockedToPart = false
  1502. PE.Speed = NumberRange.new(0,0,0)
  1503. PE.ZOffset = 0.3
  1504. PE.Rate = 999
  1505. PE.VelocitySpread = 25
  1506. PE.Name = "Particles"
  1507.  
  1508. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  1509. local particle = nil
  1510. coroutine.resume(coroutine.create(function(PART)
  1511. particle = PE:Clone()
  1512. Swait()
  1513. particle.Rate = 999
  1514. particle.Parent = art
  1515. particle.Acceleration = accel
  1516. if type == "Fire" then
  1517. local EyeSizes={
  1518. NumberSequenceKeypoint.new(0,size,size/2),
  1519. NumberSequenceKeypoint.new(1,size/4,size/8)
  1520. }
  1521. particle.Size = NumberSequence.new(EyeSizes)
  1522. elseif type == "Smoke" then
  1523. local EyeSizes={
  1524. NumberSequenceKeypoint.new(0,size/5,0),
  1525. NumberSequenceKeypoint.new(1,size*2,0.5)
  1526. }
  1527. particle.Size = NumberSequence.new(EyeSizes)
  1528. elseif type == "Solid" then
  1529. local EyeSizes={
  1530. NumberSequenceKeypoint.new(0,size,0),
  1531. NumberSequenceKeypoint.new(1,size,0)
  1532. }
  1533. particle.Size = NumberSequence.new(EyeSizes)
  1534. end
  1535. particle.Lifetime=NumberRange.new(lifetime)
  1536. particle.Drag = drag
  1537. if locked == true then
  1538. particle.LockedToPart = true
  1539. end
  1540. particle.Speed = NumberRange.new(speed*0.8,speed)
  1541. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  1542. particle.Enabled = isenabledbydefault
  1543. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  1544. end))
  1545. return particle
  1546. end
  1547. function SpawnTrail(FROM,TO,BIG)
  1548. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1549. MakeForm(TRAIL,"Cyl")
  1550. local DIST = (FROM - TO).Magnitude
  1551. if BIG == true then
  1552. TRAIL.Size = VT(0.5,DIST,0.5)
  1553. else
  1554. TRAIL.Size = VT(0.25,DIST,0.25)
  1555. end
  1556. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1557. coroutine.resume(coroutine.create(function()
  1558. for i = 1, 5 do
  1559. Swait()
  1560. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1561. end
  1562. TRAIL:remove()
  1563. end))
  1564. end
  1565.  
  1566. Debris = game:GetService("Debris")
  1567.  
  1568. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1569. local DIRECTION = CF(StartPos,EndPos).lookVector
  1570. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1571. end
  1572.  
  1573. function turnto(position)
  1574. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1575. end
  1576. local asd = Instance.new("ParticleEmitter")
  1577. asd.Color = ColorSequence.new(Color3.new(0, 0, 255), Color3.new(0, 0, 255))
  1578. asd.LightEmission = .1
  1579. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1580. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1581. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1582. asd.Transparency = bbb
  1583. asd.Size = aaa
  1584. asd.ZOffset = .9
  1585. asd.Acceleration = Vector3.new(0, -15, 0)
  1586. asd.LockedToPart = false
  1587. asd.EmissionDirection = "Back"
  1588. asd.Lifetime = NumberRange.new(1, 2)
  1589. asd.Rotation = NumberRange.new(-100, 100)
  1590. asd.RotSpeed = NumberRange.new(-100, 100)
  1591. asd.Speed = NumberRange.new(10)
  1592. asd.Enabled = false
  1593. asd.VelocitySpread = 999
  1594.  
  1595. function getbloody(victim,amount)
  1596. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1597. PART.CFrame = victim.CFrame
  1598. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1599. Debris:AddItem(PART,5)
  1600. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1601. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1602. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1603. local prtcl = asd:Clone()
  1604. prtcl.Parent = PART
  1605. prtcl:Emit(amount*10)
  1606. end
  1607.  
  1608. local Particle = IT("ParticleEmitter",nil)
  1609. Particle.Enabled = false
  1610. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1611. Particle.LightEmission = 0.5
  1612. Particle.Rate = 150
  1613. Particle.ZOffset = 1
  1614. Particle.Rotation = NumberRange.new(-180, 180)
  1615. Particle.RotSpeed = NumberRange.new(-180, 180)
  1616. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1617. Particle.Color = ColorSequence.new(C3(0, 0, 255),C3(0, 0, 255))
  1618.  
  1619. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1620. function ParticleEmitter(Table)
  1621. local PRTCL = Particle:Clone()
  1622. local Speed = Table.Speed or 5
  1623. local Drag = Table.Drag or 0
  1624. local Size1 = Table.Size1 or 1
  1625. local Size2 = Table.Size2 or 5
  1626. local Lifetime1 = Table.Lifetime1 or 1
  1627. local Lifetime2 = Table.Lifetime2 or 1.5
  1628. local Parent = Table.Parent or Torso
  1629. local Emit = Table.Emit or 100
  1630. local Offset = Table.Offset or 360
  1631. local Acel = Table.Acel or VT(0,0,0)
  1632. local Enabled = Table.Enabled or false
  1633. PRTCL.Parent = Parent
  1634. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1635. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1636. PRTCL.Speed = NumberRange.new(Speed)
  1637. PRTCL.VelocitySpread = Offset
  1638. PRTCL.Drag = Drag
  1639. PRTCL.Acceleration = Acel
  1640. if Enabled == false then
  1641. PRTCL:Emit(Emit)
  1642. Debris:AddItem(PRTCL,Lifetime2)
  1643. else
  1644. PRTCL.Enabled = true
  1645. end
  1646. return PRTCL
  1647. end
  1648.  
  1649. --//=================================\\
  1650. --|| RAGDOLL STUFF
  1651. --\\=================================//
  1652.  
  1653. function recurse(root,callback,i)
  1654. i= i or 0
  1655. for _,v in pairs(root:GetChildren()) do
  1656. i = i + 1
  1657. callback(i,v)
  1658.  
  1659. if #v:GetChildren() > 0 then
  1660. i = recurse(v,callback,i)
  1661. end
  1662. end
  1663.  
  1664. return i
  1665. end
  1666.  
  1667. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1668. attachmentName = attachmentName.."RigAttachment"
  1669. local constraint = Instance.new(className.."Constraint")
  1670. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1671. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1672. constraint.Name = "RagdollConstraint"..part1.Name
  1673.  
  1674. for _,propertyData in next,properties or {} do
  1675. constraint[propertyData[1]] = propertyData[2]
  1676. end
  1677.  
  1678. constraint.Parent = character
  1679. end
  1680.  
  1681. function getAttachment0(character, attachmentName)
  1682. for _,child in next,character:GetChildren() do
  1683. local attachment = child:FindFirstChild(attachmentName)
  1684. if attachment then
  1685. return attachment
  1686. end
  1687. end
  1688. end
  1689.  
  1690. function ArtificialHitbox(Part)
  1691. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1692. HITBOX.CanCollide = true
  1693. HITBOX.CFrame = Part.CFrame
  1694. weldBetween(Part,HITBOX)
  1695. end
  1696.  
  1697. function R15Ragdoll(character,KeepArms)
  1698. character:BreakJoints()
  1699. coroutine.resume(coroutine.create(function()
  1700. recurse(character, function(_,v)
  1701. if v:IsA("Attachment") then
  1702. v.Axis = Vector3.new(0, 1, 0)
  1703. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1704. v.Rotation = Vector3.new(0, 0, 0)
  1705. end
  1706. end)
  1707. for _,child in next,character:GetChildren() do
  1708. if child:IsA("Accoutrement") then
  1709. for _,part in next,child:GetChildren() do
  1710. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1711. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1712. local attachment0 = getAttachment0(character,attachment1.Name)
  1713. if attachment0 and attachment1 then
  1714. local constraint = Instance.new("HingeConstraint")
  1715. constraint.Attachment0 = attachment0
  1716. constraint.Attachment1 = attachment1
  1717. constraint.LimitsEnabled = true
  1718. constraint.UpperAngle = 0
  1719. constraint.LowerAngle = 0
  1720. constraint.Parent = character
  1721. end
  1722. ArtificialHitbox(part)
  1723. elseif part.Name == "HumanoidRootPart" then
  1724. part:remove()
  1725. end
  1726. end
  1727. end
  1728. end
  1729.  
  1730. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1731. {"LimitsEnabled",true};
  1732. {"UpperAngle",5};
  1733. })
  1734. if character:FindFirstChild("Head") then
  1735. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1736. {"LimitsEnabled",true};
  1737. {"UpperAngle",15};
  1738. })
  1739. end
  1740.  
  1741. local handProperties = {
  1742. {"LimitsEnabled", true};
  1743. {"UpperAngle",0};
  1744. {"LowerAngle",0};
  1745. }
  1746. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1747. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1748.  
  1749. local shinProperties = {
  1750. {"LimitsEnabled", true};
  1751. {"UpperAngle", 0};
  1752. {"LowerAngle", -75};
  1753. }
  1754. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1755. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1756.  
  1757. local footProperties = {
  1758. {"LimitsEnabled", true};
  1759. {"UpperAngle", 15};
  1760. {"LowerAngle", -45};
  1761. }
  1762. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1763. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1764. if KeepArms == true then
  1765. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1766. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1767. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1768. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1769. end
  1770. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1771. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1772. Debris:AddItem(character,5)
  1773. end))
  1774. end
  1775.  
  1776. function Ragdoll(Character2,CharTorso,KeepArms)
  1777. coroutine.resume(coroutine.create(function()
  1778. Character2:BreakJoints()
  1779. local hum = Character2:findFirstChild("Humanoid")
  1780. hum:remove()
  1781. local function Scan(ch)
  1782. local e
  1783. for e = 1,#ch do
  1784. Scan(ch[e]:GetChildren())
  1785. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1786. ch[e]:remove()
  1787. end
  1788. end
  1789. end
  1790. local NEWHUM = IT("Humanoid")
  1791. NEWHUM.Name = "Corpse"
  1792. NEWHUM.Health = 0
  1793. NEWHUM.MaxHealth = 0
  1794. NEWHUM.PlatformStand = true
  1795. NEWHUM.Parent = Character2
  1796. NEWHUM.DisplayDistanceType = "None"
  1797.  
  1798. local ch = Character2:GetChildren()
  1799. local i
  1800. for i = 1,#ch do
  1801. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1802. ch[i]:remove()
  1803. end
  1804. end
  1805.  
  1806. local Torso2 = Character2.Torso
  1807. local movevector = Vector3.new()
  1808.  
  1809. if Torso2 then
  1810. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1811. local Head = Character2:FindFirstChild("Head")
  1812. if Head then
  1813. local Neck = Instance.new("Weld")
  1814. Neck.Name = "Neck"
  1815. Neck.Part0 = Torso2
  1816. Neck.Part1 = Head
  1817. Neck.C0 = CFrame.new(0, 1.5, 0)
  1818. Neck.C1 = CFrame.new()
  1819. Neck.Parent = Torso2
  1820.  
  1821. end
  1822. local Limb = Character2:FindFirstChild("Right Arm")
  1823. if Limb and KeepArms == true then
  1824.  
  1825. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1826. local Joint = Instance.new("Glue")
  1827. Joint.Name = "RightShoulder"
  1828. Joint.Part0 = Torso2
  1829. Joint.Part1 = Limb
  1830. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1831. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1832. Joint.Parent = Torso2
  1833.  
  1834. local B = Instance.new("Part")
  1835. B.TopSurface = 0
  1836. B.BottomSurface = 0
  1837. B.formFactor = "Symmetric"
  1838. B.Size = Vector3.new(1, 1, 1)
  1839. B.Transparency = 1
  1840. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1841. B.Parent = Character2
  1842. local W = Instance.new("Weld")
  1843. W.Part0 = Limb
  1844. W.Part1 = B
  1845. W.C0 = CFrame.new(0, -0.5, 0)
  1846. W.Parent = Limb
  1847.  
  1848. end
  1849. local Limb = Character2:FindFirstChild("Left Arm")
  1850. if Limb and KeepArms == true then
  1851.  
  1852. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1853. local Joint = Instance.new("Glue")
  1854. Joint.Name = "LeftShoulder"
  1855. Joint.Part0 = Torso2
  1856. Joint.Part1 = Limb
  1857. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1858. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1859. Joint.Parent = Torso2
  1860.  
  1861. local B = Instance.new("Part")
  1862. B.TopSurface = 0
  1863. B.BottomSurface = 0
  1864. B.formFactor = "Symmetric"
  1865. B.Size = Vector3.new(1, 1, 1)
  1866. B.Transparency = 1
  1867. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1868. B.Parent = Character2
  1869. local W = Instance.new("Weld")
  1870. W.Part0 = Limb
  1871. W.Part1 = B
  1872. W.C0 = CFrame.new(0, -0.5, 0)
  1873. W.Parent = Limb
  1874.  
  1875. end
  1876. local Limb = Character2:FindFirstChild("Right Leg")
  1877. if Limb then
  1878.  
  1879. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1880. local Joint = Instance.new("Glue")
  1881. Joint.Name = "RightHip"
  1882. Joint.Part0 = Torso2
  1883. Joint.Part1 = Limb
  1884. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1885. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1886. Joint.Parent = Torso2
  1887.  
  1888. local B = Instance.new("Part")
  1889. B.TopSurface = 0
  1890. B.BottomSurface = 0
  1891. B.formFactor = "Symmetric"
  1892. B.Size = Vector3.new(1, 1, 1)
  1893. B.Transparency = 1
  1894. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1895. B.Parent = Character2
  1896. local W = Instance.new("Weld")
  1897. W.Part0 = Limb
  1898. W.Part1 = B
  1899. W.C0 = CFrame.new(0, -0.5, 0)
  1900. W.Parent = Limb
  1901.  
  1902. end
  1903. local Limb = Character2:FindFirstChild("Left Leg")
  1904. if Limb then
  1905.  
  1906. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1907. local Joint = Instance.new("Glue")
  1908. Joint.Name = "LeftHip"
  1909. Joint.Part0 = Torso2
  1910. Joint.Part1 = Limb
  1911. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1912. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1913. Joint.Parent = Torso2
  1914.  
  1915. local B = Instance.new("Part")
  1916. B.TopSurface = 0
  1917. B.BottomSurface = 0
  1918. B.formFactor = "Symmetric"
  1919. B.Size = Vector3.new(1, 1, 1)
  1920. B.Transparency = 1
  1921. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1922. B.Parent = Character2
  1923. local W = Instance.new("Weld")
  1924. W.Part0 = Limb
  1925. W.Part1 = B
  1926. W.C0 = CFrame.new(0, -0.5, 0)
  1927. W.Parent = Limb
  1928.  
  1929. end
  1930. --[
  1931. local Bar = Instance.new("Part")
  1932. Bar.TopSurface = 0
  1933. Bar.BottomSurface = 0
  1934. Bar.formFactor = "Symmetric"
  1935. Bar.Size = Vector3.new(1, 1, 1)
  1936. Bar.Transparency = 1
  1937. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1938. Bar.Parent = Character2
  1939. local Weld = Instance.new("Weld")
  1940. Weld.Part0 = Torso2
  1941. Weld.Part1 = Bar
  1942. Weld.C0 = CFrame.new(0, 0.5, 0)
  1943. Weld.Parent = Torso2
  1944. --]]
  1945. end
  1946. Character2.Parent = workspace
  1947. Debris:AddItem(Character2,5)
  1948.  
  1949. return Character2,Torso2
  1950. end))
  1951. end
  1952.  
  1953. --//=================================\\
  1954. --|| WEAPON CREATION
  1955. --\\=================================//
  1956.  
  1957. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  1958. DUST.ZOffset = 1
  1959. RightArm.Transparency = 1
  1960. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Part", VT(1,2,1),false)
  1961. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1962. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Part", VT(1.4,1.4,1.4),false)
  1963. MakeForm(Sphere,"Ball")
  1964. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1965. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0.3,0.3,0.1),false)
  1966. MakeForm(LaserPart,"Ball")
  1967. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1968. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.3,0.2),false)
  1969. MakeForm(Bump,"Ball")
  1970. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1971. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0.4,0,0.4),false)
  1972. MakeForm(BottomLaser,"Cyl")
  1973. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1974. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false)
  1975. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1976. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false)
  1977. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1978. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false)
  1979. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1980. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.56,0.5),false)
  1981. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1982. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.56,0.5),false)
  1983. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1984. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.25,0.5),false)
  1985. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1986. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.3,0.5),false)
  1987. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1988. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(1.4,0,1.4),false)
  1989. MakeForm(Part,"Cyl")
  1990. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1991. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(1.4,0,1.4),false)
  1992. MakeForm(Part,"Cyl")
  1993. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1994. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really blue", "Part", VT(0.3,1.6,0.7),false)
  1995. MakeForm(Sphere,"Ball")
  1996. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1997.  
  1998. for _, c in pairs(Weapon:GetChildren()) do
  1999. if c.ClassName == "Part" then
  2000. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2001. end
  2002. end
  2003.  
  2004. local SKILLTEXTCOLOR = C3(0, 0, 255)
  2005. local SKILLFONT = "SciFi"
  2006. local SKILLTEXTSIZE = 5
  2007.  
  2008. Weapon.Parent = Character
  2009.  
  2010. Humanoid.Died:connect(function()
  2011. ATTACK = true
  2012. end)
  2013.  
  2014. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2015. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2016. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2017. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2018. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2019. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  2020.  
  2021. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  2022. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  2023. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  2024. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  2025. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  2026. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  2027.  
  2028. --//=================================\\
  2029. --|| ATTACK FUNCTIONS AND STUFF
  2030. --\\=================================//
  2031.  
  2032. function Warp()
  2033. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  2034. if HITFLOOR then
  2035. CharacterFade(C3(0.5,0,0),50)
  2036. HITPOS = HITPOS + VT(0,3.5,0)
  2037. local POS = RootPart.Position
  2038. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  2039. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  2040. end
  2041. end
  2042.  
  2043. function Dash()
  2044. ATTACK = true
  2045. Rooted = true
  2046. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  2047. local LOOP = 0
  2048. repeat
  2049. LOOP = LOOP + 1
  2050. Swait()
  2051. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  2052. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  2053. if HITFLOOR then
  2054. CharacterFade(C3(0.5,0,0),35)
  2055. HITPOS = HITPOS + VT(0,3.5,0)
  2056. local POS = RootPart.Position
  2057. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  2058. RootPart.Velocity = VT(0,0,0)
  2059. RootPart.RotVelocity = VT(0,0,0)
  2060. end
  2061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. until KEYHOLD == false
  2068. coroutine.resume(coroutine.create(function()
  2069. for i = 1, 20 do
  2070. Swait()
  2071. SOUND.Volume = SOUND.Volume - 1/20
  2072. end
  2073. SOUND:remove()
  2074. end))
  2075. if LOOP > 50 then
  2076. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  2077. for i = 1, 100 do
  2078. Swait()
  2079. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  2080. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2081. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. end
  2089. end
  2090. ATTACK = false
  2091. Rooted = false
  2092. end
  2093.  
  2094. function LimbRip()
  2095. ATTACK = true
  2096. Rooted = false
  2097. local TARGET = nil
  2098. local ROOT = nil
  2099. local HUMAN = nil
  2100. local DIST = 4
  2101. Speed = 12
  2102. for i=0, 1, 0.1 / Animation_Speed do
  2103. Swait()
  2104. local CHILDREN = workspace:GetDescendants()
  2105. for index, CHILD in pairs(CHILDREN) do
  2106. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2107. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2108. if HUM then
  2109. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2110. if TORSO and HUM.Health > 0 then
  2111. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  2112. DIST = (TORSO.Position - RightArm.Position).Magnitude
  2113. ROOT = TORSO
  2114. HUMAN = HUM
  2115. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2116. end
  2117. end
  2118. end
  2119. end
  2120. end
  2121. if ROOT then
  2122. break
  2123. end
  2124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2130. end
  2131. Speed = 16
  2132. if ROOT then
  2133. CreateSound(305685800,Torso,5,1.3,false)
  2134. Rooted = true
  2135. local GORED = false
  2136. coroutine.resume(coroutine.create(function()
  2137. repeat
  2138. Swait()
  2139. ROOT.Anchored = true
  2140. until GORED == true
  2141. ROOT.Anchored = false
  2142. end))
  2143. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  2144. if TARGET.Name == "Torso" then
  2145. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  2146. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  2147. if RARM and LARM then
  2148. for i=0, 1, 0.1 / Animation_Speed do
  2149. Swait()
  2150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. end
  2157. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  2158. if c:IsA("JointInstance") then
  2159. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  2160. c:remove()
  2161. end
  2162. end
  2163. end
  2164. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  2165. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2166. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2167. for i=0, 1, 0.1 / Animation_Speed do
  2168. Swait()
  2169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2175. end
  2176. for i=0, 1, 0.1 / Animation_Speed do
  2177. Swait()
  2178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  2179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  2183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. end
  2185. for i=0, 0.1, 0.1 / Animation_Speed do
  2186. Swait()
  2187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. end
  2194. GORED = true
  2195. Ragdoll(TARGET.Parent,Torso)
  2196. if ROOT.Name ~= "Torso" then
  2197. ROOT:remove()
  2198. end
  2199. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2200. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2201. local bv = Instance.new("BodyVelocity",TARGET)
  2202. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2203. bv.velocity = TARGET.CFrame.lookVector*75
  2204. Debris:AddItem(bv,0.05)
  2205. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  2206. for i=0, 0.5, 0.1 / Animation_Speed do
  2207. Swait()
  2208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. end
  2215. for i=0, 1, 0.1 / Animation_Speed do
  2216. Swait()
  2217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  2221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. end
  2224. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  2225. HITBOX.CFrame = RARM.CFrame
  2226. HITBOX.CanCollide = true
  2227. weldBetween(RARM,HITBOX)
  2228. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  2229. HITBOX.CFrame = LARM.CFrame
  2230. HITBOX.CanCollide = true
  2231. weldBetween(LARM,HITBOX)
  2232. RGRAB:remove()
  2233. LGRAB:remove()
  2234. for i=0, 0.4, 0.1 / Animation_Speed do
  2235. Swait()
  2236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. end
  2243. end
  2244. elseif TARGET.Name == "UpperTorso" then
  2245. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  2246. for i=0, 0.3, 0.1 / Animation_Speed do
  2247. Swait()
  2248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. end
  2255. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  2256. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  2257. local BLADE = true
  2258. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  2259. coroutine.resume(coroutine.create(function()
  2260. repeat
  2261. Swait()
  2262. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  2263. until BLADE == false
  2264. SAWBLADE:remove()
  2265. end))
  2266. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  2267. for i=0, 1, 0.1 / Animation_Speed do
  2268. Swait()
  2269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2275. end
  2276. for i=0, 3, 0.1 / Animation_Speed do
  2277. Swait()
  2278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2284. end
  2285. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  2286. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  2287. for i=0, 1, 0.1 / Animation_Speed do
  2288. Swait()
  2289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. end
  2296. for i=0, 3, 0.1 / Animation_Speed do
  2297. Swait()
  2298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2304. end
  2305. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  2306. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  2307. BLADE = false
  2308. for i=0, 0.5, 0.1 / Animation_Speed do
  2309. Swait()
  2310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  2311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  2315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2316. end
  2317. for i=0, 0.1, 0.1 / Animation_Speed do
  2318. Swait()
  2319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2325. end
  2326. GORED = true
  2327. TARGET.Parent:BreakJoints()
  2328. R15Ragdoll(TARGET.Parent)
  2329. if ROOT.Name ~= "Torso" then
  2330. ROOT:remove()
  2331. end
  2332. local bv = Instance.new("BodyVelocity",TARGET)
  2333. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2334. bv.velocity = TARGET.CFrame.lookVector*75
  2335. Debris:AddItem(bv,0.05)
  2336. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  2337. for i=0, 0.3, 0.1 / Animation_Speed do
  2338. Swait()
  2339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2345. end
  2346. end
  2347. end
  2348. end
  2349. ATTACK = false
  2350. Rooted = false
  2351. end
  2352.  
  2353. function Warden_Zap()
  2354. ATTACK = true
  2355. Rooted = false
  2356. local GYRO = IT("BodyGyro",RootPart)
  2357. GYRO.D = 750
  2358. GYRO.P = 20000
  2359. GYRO.MaxTorque = VT(0,40000000,0)
  2360. CreateSound(348663022,RightArm,1.5,2,false)
  2361. Pose("Cast1",0.8,1,true,GYRO)
  2362. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  2363. local Hitpos = LightningTable.End
  2364. ApplyAoE(Hitpos,10,35)
  2365. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2366. for i = 1, 4 do
  2367. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2368. end
  2369. Pose("Cast1",0.8,1,true)
  2370. GYRO:remove()
  2371. ATTACK = false
  2372. Rooted = false
  2373. end
  2374.  
  2375. function ReeeEEEEEE()
  2376. ATTACK = true
  2377. Rooted = false
  2378. Speed = 12
  2379. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  2380. repeat
  2381. Swait()
  2382. FX.Parent = Head
  2383. local CHILDREN = workspace:GetDescendants()
  2384. for index, CHILD in pairs(CHILDREN) do
  2385. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2386. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2387. if HUM then
  2388. local TORSO = CHILD:FindFirstChild("Head")
  2389. if TORSO then
  2390. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  2391. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2392. TORSO:remove()
  2393. if CHILD:FindFirstChild("Torso") then
  2394. Ragdoll(CHILD,Torso,true)
  2395. elseif CHILD:FindFirstChild("UpperTorso") then
  2396. R15Ragdoll(CHILD,true)
  2397. end
  2398. end
  2399. end
  2400. end
  2401. end
  2402. end
  2403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. until FX.Playing == false
  2410. Speed = 16
  2411. ATTACK = false
  2412. Rooted = false
  2413. end
  2414.  
  2415. function Needle()
  2416. ATTACK = true
  2417. Rooted = true
  2418. local GYRO = IT("BodyGyro",RootPart)
  2419. GYRO.D = 2
  2420. GYRO.P = 2000
  2421. GYRO.MaxTorque = VT(0,4000000,0)
  2422. local NEEDGYRO = true
  2423. coroutine.resume(coroutine.create(function()
  2424. repeat
  2425. Swait()
  2426. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2427. until NEEDGYRO == false
  2428. GYRO:Remove()
  2429. end))
  2430. for i=0, 0.3, 0.1 / Animation_Speed do
  2431. Swait()
  2432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2436. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. end
  2439. for i=0, 1, 0.1 / Animation_Speed do
  2440. Swait()
  2441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  2443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2445. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2447. end
  2448. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  2449. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  2450. NEEDGYRO = false
  2451. if HIT then
  2452. local NEEDLE = IT("Model",Effects)
  2453. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  2454. MakeForm(BASE,"Cyl")
  2455. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  2456. weldBetween(BASE,HIT)
  2457. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  2458. MakeForm(FLUID,"Cyl")
  2459. FLUID.CFrame = BASE.CFrame
  2460. weldBetween(BASE,FLUID)
  2461. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  2462. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  2463. weldBetween(BASE,PART)
  2464. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  2465. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  2466. weldBetween(BASE,PART)
  2467. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  2468. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  2469. weldBetween(BASE,PART)
  2470. Debris:AddItem(NEEDLE,7)
  2471. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2472. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  2473. coroutine.resume(coroutine.create(function()
  2474. for i = 1, 500 do
  2475. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  2476. if HUMAN.Health == 0 then
  2477. break
  2478. end
  2479. Swait(2)
  2480. end
  2481. if HUMAN.Health == 0 then
  2482. local CHILD = HUMAN.Parent
  2483. if CHILD:FindFirstChild("Torso") then
  2484. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  2485. Ragdoll(CHILD,Torso,true)
  2486. elseif CHILD:FindFirstChild("UpperTorso") then
  2487. R15Ragdoll(CHILD,true)
  2488. end
  2489. end
  2490. end))
  2491. end
  2492. end
  2493. for i=0, 1, 0.1 / Animation_Speed do
  2494. Swait()
  2495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2499. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. end
  2502. ATTACK = false
  2503. Rooted = false
  2504. end
  2505.  
  2506. function ScrewThis()
  2507. ATTACK = true
  2508. Rooted = true
  2509. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
  2510. SCREW.CanCollide = true
  2511. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  2512. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  2513. for i=0, 0.4, 0.1 / Animation_Speed do
  2514. Swait()
  2515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  2517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521. end
  2522. SCREW.Transparency = 0
  2523. for i=0, 0.1, 0.1 / Animation_Speed do
  2524. Swait()
  2525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. end
  2532. for i=0, 1, 0.1 / Animation_Speed do
  2533. Swait()
  2534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2540. end
  2541. for i = 1, 3 do
  2542. for i=0, 0.3, 0.1 / Animation_Speed do
  2543. Swait()
  2544. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  2545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. end
  2552. for i=0, 1, 0.1 / Animation_Speed do
  2553. Swait()
  2554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560. end
  2561. end
  2562. if MRANDOM(1, 5) == 1 then
  2563. DUST:Emit(25)
  2564. WELD:remove()
  2565. CreateSound(328460122, RightArm, 3, 1, false)
  2566. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  2567. Debris:AddItem(SCREW,6)
  2568. for i=0, 3, 0.1 / Animation_Speed do
  2569. Swait()
  2570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2576. end
  2577. for i = 1, 3 do
  2578. for i=0, 0.35, 0.1 / Animation_Speed do
  2579. Swait()
  2580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  2582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2586. end
  2587. for i=0, 0.35, 0.1 / Animation_Speed do
  2588. Swait()
  2589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2595. end
  2596. end
  2597. else
  2598. for i=0, 0.5, 0.1 / Animation_Speed do
  2599. Swait()
  2600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. end
  2607. WELD:remove()
  2608. for i=0, 0.15, 0.1 / Animation_Speed do
  2609. Swait()
  2610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. end
  2617. Debris:AddItem(SCREW,6)
  2618. end
  2619. ATTACK = false
  2620. Rooted = false
  2621. end
  2622.  
  2623. --//=================================\\
  2624. --|| ASSIGN THINGS TO KEYS
  2625. --\\=================================//
  2626.  
  2627. function MouseDown(Mouse)
  2628. if ATTACK == false then
  2629. end
  2630. end
  2631.  
  2632. function MouseUp(Mouse)
  2633. HOLD = false
  2634. end
  2635.  
  2636. function KeyDown(Key)
  2637. KEYHOLD = true
  2638. if Key == "z" and ATTACK == false then
  2639. Warp()
  2640. end
  2641.  
  2642. if Key == "b" and ATTACK == false then
  2643. Dash()
  2644. end
  2645.  
  2646. if Key == "c" and ATTACK == false then
  2647. LimbRip()
  2648. end
  2649.  
  2650. if Key == "v" and ATTACK == false then
  2651. Buzzsaw()
  2652. end
  2653.  
  2654. if Key == "e" and ATTACK == false then
  2655. ReeeEEEEEE()
  2656. end
  2657.  
  2658. if Key == "x" and ATTACK == false then
  2659. Needle()
  2660. end
  2661.  
  2662. if Key == "t" and ATTACK == false then
  2663. ScrewThis()
  2664. end
  2665. end
  2666.  
  2667. function KeyUp(Key)
  2668. KEYHOLD = false
  2669. end
  2670.  
  2671. Mouse.Button1Down:connect(function(NEWKEY)
  2672. MouseDown(NEWKEY)
  2673. end)
  2674. Mouse.Button1Up:connect(function(NEWKEY)
  2675. MouseUp(NEWKEY)
  2676. end)
  2677. Mouse.KeyDown:connect(function(NEWKEY)
  2678. KeyDown(NEWKEY)
  2679. end)
  2680. Mouse.KeyUp:connect(function(NEWKEY)
  2681. KeyUp(NEWKEY)
  2682. end)
  2683.  
  2684. --//=================================\\
  2685. --\\=================================//
  2686.  
  2687. function AntiTimeStop()
  2688. for _, c in pairs(Character:GetChildren()) do
  2689. if c:IsA("BasePart") then
  2690. c.Anchored = false
  2691. end
  2692. end
  2693. for _, c in pairs(Weapon:GetChildren()) do
  2694. if c:IsA("BasePart") then
  2695. c.Anchored = false
  2696. end
  2697. end
  2698. end
  2699.  
  2700. --//=================================\\
  2701. --|| WRAP THE WHOLE SCRIPT UP
  2702. --\\=================================//
  2703.  
  2704. Humanoid.Changed:connect(function(Jump)
  2705. if Jump == "Jump" and (Disable_Jump == true) then
  2706. Humanoid.Jump = false
  2707. end
  2708. end)
  2709.  
  2710. local sick = IT("Sound")
  2711.  
  2712. while true do
  2713. Swait()
  2714. script.Parent = WEAPONGUI
  2715. ANIMATE.Parent = nil
  2716. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2717. v:Stop();
  2718. end
  2719. SINE = SINE + CHANGE
  2720. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2721. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2722. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2723. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2724. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2725. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2726. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2727. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2728. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2729. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2730. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2731. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2732. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2733. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2734. end
  2735. if HITFLOOR == nil then
  2736. ANIM = "Midair"
  2737. if ATTACK == false then
  2738. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. end
  2745. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2746. ANIM = "Idle"
  2747. if ATTACK == false then
  2748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2754. end
  2755. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2756. ANIM = "Walk"
  2757. if ATTACK == false then
  2758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  2761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  2762. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2764. end
  2765. end
  2766. Humanoid.MaxHealth = 10e10
  2767. Humanoid.Health = 10e10
  2768. sick.SoundId = "rbxassetid://1696854181"
  2769. sick.Looped = true
  2770. sick.Pitch = 1
  2771. sick.Volume = 2
  2772. sick.Playing = true
  2773. sick.Parent = Effects
  2774. AntiTimeStop()
  2775. if Rooted == false then
  2776. Disable_Jump = false
  2777. Humanoid.WalkSpeed = Speed
  2778. elseif Rooted == true then
  2779. Disable_Jump = true
  2780. Humanoid.WalkSpeed = 0
  2781. end
  2782. Humanoid.Name = "Killbot"
  2783. end
  2784.  
  2785. --//=================================\\
  2786. --\\=================================//
  2787.  
  2788. --//====================================================\\--
  2789. --|| END OF SCRIPT
  2790. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement