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- >Eddy Rivas isn't a DM for this, but a "Head Master" (HM) according to "someone's" suggestion.
- >Literally Who as Asher Mora
- >Lead Producer of RWBY as Arrastra Skye
- >Kerry "Totally-Didn't-Write-Neptune-Into-The-Show-Because-Miles-Made-A-Self-Insert-Character-And-Thought-It-Was-A-Cool-Idea" Shawcross as Pyke Rite
- >Huge Forehead Audio Geek as Fenix Nemean
- >The system they're using for the Grimm Campaign isn't even finished. After it is finished, it's gonna be released, but only after they make sure it's "battle tested."
- >Everyone's using basic pieces despite having the resources to have static 3D models made for their characters and get them imported to the game like they did with the Grimm.
- >Game begins
- >HM starts off by describing Glynda writing a report involving an incident in Mistral, which leads to the characters being introduced to the audience and other players at the table.
- >Character introductions are made.
- >Asher Mora is a human who graduated Shade academy and has been doing Huntsman stuff for years.
- >Asher's a stealthy boi who wields Fortune's Fangs, which are a pair of parrying daggers/"swordbreakers" that are also grappling hooks.
- >Asher is mercenary in terms of personality. Slow to trust, but loyal when you earn it.
- >Arrastra Skye is a Mistralian local who came from a lineage of miners.
- >Arrastra and Pyke are buddies from Haven Academy.
- >Weapon is Windlass, which is a Crossbow-Pickaxe (kinda cool IMHO).
- >Arrastra is a lone wolf type (ugh) who's gonna open up to the party over time.
- >Not mentioned, but Arrastra is a Serval Faunus.
- >Pyke is another human
- >In Kerry's words, "Blind Optimism" best describes his personality
- >Deadass states that Pyke watches the Remnant equivalent of anime and is "shonin-driven."
- >Tried attending Shade, but dropped out after the first year and attended Haven instead, where he met Arrastra
- >Don't ask why he left Shade.
- >Seriously, don't.
- >Fights with a drill that also has ranged attacks, but Pyke has no idea what to name it yet.
- >Fenix Nemean is the charismatic type, likely the party's diplomat.
- >Lion Faunus
- >No, sorry, he's *half* Lion Faunus and half human. There's apparently half of what's already half-animal people.
- >Raised some place just outside of Vacuo, and attended Shade.
- >Weapon is Pandora's Aegis, which are apparently fighting claws that can turn into shields.
- >Fenix has a temper, and Audio Geek shamelessly makes a reference to The Hulk
- >No mention of the characters' Semblances, but HM decides to take advantage of that and have it be revealed during combat encounters.
- >No mention of team name, either, so will refer to the group as Team FAAP (Flashpoint) until an official one is mentioned.
- >HM describes a Huntsman dropship everybody rides in on
- >Makes mention it's meant for transporting Huntsman teams responding to open-broadcast distress signals.
- >Typically makes big money.
- >Team FAAP ended up responding to the same signal, which is why they're in the same dropship
- >Asher is napping.
- >Pyke is straight-up sleeping.
- >Fenix is eating tacos (pronounced "Taykos" and jokingly said to be spelt "taccos" because reasons), which both Eddy and Kerry decided are actually a thing in Remnant.
- >Fenix shares them with the rest of the party, leading to light-hearted and goofy interactions overall.
- >Pilot named Tumms is a really cool guy who listens to Vacuan Death Metal.
- >Could've been a Huntsman, but decided against it.
- >Big fan of Qrow
- >Oh yeah, Qrow is the one delivering the mission briefing. VA sounds like he has a cold.
- >Crime is on the rise
- >Grimm are also rampant, including some that are "increasingly abnormal."
- >Lionheart was the one who made the SOS so he can get more bodies to help out, which means this story might take place during or a bit before the events of Volume 5.
- >Qrow has something important to say, but the signal cuts out before he can say it.
- >The dropship's systems start freaking the fuck out
- >Grimm are attacking, and the Dropship is on fire and losing altitude
- >Pilot's severely injured, plus a tacco casualty.
- >Grimm happen to be flying to where the party's meant to be going.
- >Fenix braces for impact, holding onto his bag of taccos with his free arm.
- >Pyke wants to pull a Ruby Rose and use the flying Grimm as improvised mounts
- >Asher takes it a step further and wants to use Fortune's Fangs to grapple onto said Grimm to stabalize the dropship, but his player can't keep a straight face throughout the whole explanation.
- >Fenix asks Arrastra for a *sane* idea, only to decide to go with Pyke's idea after Arrastra's player entertains it with the HM.
- The events that follow were frequently switched between the players, but for the sake of organizing everything, all the character's actions will be in their own paragraphs.
- >Fenix opens the door out of the dropship and loses his tacco bag after a failed strength check.
- >Fenix bails out to ride the Grimm who snatched the tacco bag away.
- >Player rolls a 17+2 for a strength check despite his claims of being dice cursed.
- >Fenix lands on a Lancer, which shakily descends due to the extra weight.
- >Fenix deploys Pandora's Aegis into shield form to knock the bag of taccos out of the Lancer's mouth, and then dives off to surf with his shield.
- >Rolls 4+4 for an Athletics check, which fails.
- >What actually happens is that the tacco bag flies off somewhere into the treeline, likely lost for good.
- >Opts to just use his shield to descend like Mary Poppins.
- >5+4 for a second Athletics check.
- >Progress is made to slow down, but it's not enough.
- >Fuck it, Beast Mode time.
- >Audio Geek explains that Beast Mode is the antithesis of how Fenix normally is.
- >Basically Barbarian's Rage.
- >HM explains that Aura and Aura Points are different things, the latter of which are basically what allow PCs to use their Semblance.
- >Can be used to do Rule of Cool stuff as well.
- >Once AP is gone, level 3 exhaustion happens, which is the equivalent of when a Huntsman's Aura breaks.
- >Beast Mode costs 2 AP per round, and Fenix has a total of 9.
- >Back to game
- >Tries to use his "cat-like reflexes" to grab a tree branch and do a hangbar swing off of it to another tree.
- >Rolls a 3+3 to Acrobatics. Dice Curse finally set in.
- >The branch breaks due to Fenix's weight.
- >But he's slowing down, and only took a single point of fall damage (after rolling a 1d8) when he landed!
- >Pyke bails out to ride a Grimm
- >Player rolls a 2+1 to grab onto one.
- >The whole group laughs hysterically at the failed check.
- >Pulls yet another page from Ruby Rose (and Kerry even name-drops her) and uses his drill to slow his descent via recoil.
- >Rolls a Nat-20 for Dexterity
- >"That's what I meant to do the whole time!"
- >keepfiringassholes.wav
- >Does one final shot, then combat rolls after landing on the ground
- >Rolls 13 for a check
- >Not perfect, but it got the job done.
- >Pyke plays the roll off like he didn't just slip a little getting up
- >Asher saw through his bullshit.
- >Arrastra is more cautious and uses a rope tied to the drop ship to descend down on first.
- >Decides to let the treeline catch her while she's holding onto the rope.
- >Swings around a bit to generate momentum then leaps from it to go for one of the tree tops.
- >Brief intermission where her player explains that her character's Faunus trait lets her climb up and leap forward fifteen feet.
- >Rolls 5+2 for acrobatics check.
- >Ends up crashing into the treeline instead.
- >Decides to use Windlass to catch herself (and the weapon is touched on briefly).
- >It works, and she gets another shot at pulling off her landing strategy
- >Glides down until reaching fifteen feet, then unhooks Windlass from the tree and lands.
- >No check needed, she lands just fine.
- >Got to see Fenix barrel through the tree line and land on the ground, yet barely get hurt.
- >Asher does his grappling hook idea to latch onto one of the flying Grimm
- >Rolls a Nat-20 for a dexterity check.
- >Asher takes a moment to feel pity for Tumms just before the hook connects to another Lancer and he's lifted away.
- >Witnesses Fenix going Beast Mode
- >Yeah, not even gonna touch that.
- >Rendezvous with Pyke
- >Team FAAP succeeded with their emergency landing strategies.
- >But Fenix still angy
- >Luckily, Asher still has the tacco he hadn't taken out of the wrapping and gives it to Fenix.
- >Fenix slips out of beast form and is touched by this kind gesture.
- >"Thanks..."
- >Adrenaline wears off and Fenix passes out before he can grab it.
- >Hard cuts to everyone else rolling perception
- >Arrastra rolls the highest, with a 24 total.
- >There's a Beowolf! Roll initiative!
- >Fenix wakes up for the encounter, but has to start prone.
- >Beowolf token literally pops into existence (TaleSpire is still being worked on, so it's not a big deal).
- >Asher goes first
- >Uses stealth to sneak into cover after rolling a 12+something (the modifier wasn't made clear).
- >Ends turn, apparently unaware that he could've done a ready action to ambush the Beowolf.
- >Beowolf moves next.
- >The token for the Beowolf just bounces its way over to the rest of the party.
- >Group is having a collective giggle.
- >Beowolf attacks the still-prone Fenix, who's stated to have 14 AC (+1 with his shield out)
- >Beowolf hits for 7 damage.
- >A majority of the damage is absorbed by his temp HP (5 x character level) which he gets from his beast form (and somehow still has when not in beast form), so it's more like 2 damage.
- >Fenix's turn
- >getthefuckup.mp4
- >"Ow."
- >Fenix goes for a punch
- >Misses with a 7+4
- >Arrastra's turn
- >Runs for the tree that's past the Beowolf
- >Doesn't disengage so has to receive an attack of opportunity
- >Lucky miss from the Beowolf
- >Uses Windlass's main gimmick to shoot a Fire Dust bolt.
- >Hits the Beowolf in the hind leg for 9 damage, which draw its attention away from Fenix.
- >Pyke's turn
- >Runs to a nearby tree while the Beowolf isn't looking and shoots at it.
- >Kerry gets an opportunity to have his character say a cool one-liner.
- >"Ssstop it!" Bang.
- >Beowolf focuses its attention on Pyke now
- >Ashur's turn
- >Goes for a backstab
- >Rolls an 18 and deals "a crap ton of damage."
- >Close to dying
- >Beowolf's turn
- >Nom.
- >Ashur takes 2 damage.
- >Fenix's turn.
- >DECIDES TO SUPLEX A FUCK-OFF BIG BEOWOLF
- >WHILE NOT IN BEAST MODE
- >Strength contest
- >Rolled unmodified 19 (with advantage, since the Beowolf had its back turned to him)
- >Beowolf also rolls 19, but Fenix wins due to player advantage.
- >Beowolf takes 5 damage, is knocked prone, and is nearly dead.
- >Arrastra's turn.
- >Fires a Lightning Dust bolt at the Beowolf.
- >Meets the Beowolf's AC and does enough damage to kill it.
- >Encounter ends
- >Roleplaying happens
- >Ashur wondering where the fuck the suplex came from
- >Fenix did it for the tacco he didn't get earlier and politely asks for it
- >Ashur already ate it
- >Fenix is fine with it, because all that matters is their friendshi--
- >"Sure man, whatever."
- >Pyke compliments Arrastra's shooting
- >Entire group realizes that Team FAAP hadn't made introductions yet, which they quickly square away.
- >Turns out, Pyke and Arrastra hadn't seen each other in a while.
- >Grimm raid sirens interrupt the conversation.
- >Team FAAP starts the trek to their destination.
- >Eventually make it to a new area that would lead them to where they were supposed to go
- >New area is described as a series of "ropes and draw bridges" that aren't well-maintained, which is also the location's security system due to how treacherous the path is.
- >HM says something ominous about how people don't go to this place on accident yada yada.
- >Session ends.
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