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- de=1
- eye=Eye:children()[1]
- eye=Eye:children()[2]
- function BLAG(mouse)
- if de==1 then
- de=2
- BodyGyro=Instance.new("BodyGyro")
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.Parent=eye
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=BrickColor:Red()
- Laz.Reflectance=0
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.CFrame=CFrame.new((eye.Position+mouse.Hit.p)/2,mouse.Hit.p)
- Laz.Parent=eye
- Laz.Size=Vector3.new(1,1,2)
- Laz.Transparency=0
- local Me=Instance.new("BlockMesh")
- Me.Parent=Laz
- for i=1,15 do
- Me.Scale = Vector3.new(i/65,i/65,(eye.Position - mouse.Hit.p).magnitude/2)
- Laz.CFrame=CFrame.new((eye.Position+mouse.Hit.p)/2,mouse.Hit.p)
- BodyGyro.cframe=CFrame.new(eye.Position,mouse.Hit.p)
- wait()
- end
- ex=Instance.new("Explosion")
- ex.Position=mouse.Hit.p
- ex.BlastPressure=200000
- ex.BlastRadius=5
- ex.Parent=char
- wait()
- for i=1,3 do
- wait(0.15)
- Laz.Transparency=Laz.Transparency+0.3
- end
- Laz:remove()
- BodyGyro:remove()
- wait(0.2)
- de=1
- end
- end
- function BOOM(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() BLAG(mouse) end)
- end
- LA.Selected:connect(BOOM)
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