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Compilation Failure When adding new class

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Jan 24th, 2019
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  1. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  2. LogPlatformFile: Not using cached read wrapper
  3. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  4. LogStats: Stats thread started at 0.168184
  5. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  6. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
  7. LogPluginManager: Mounting plugin Paper2D
  8. LogPluginManager: Mounting plugin AISupport
  9. LogPluginManager: Mounting plugin LightPropagationVolume
  10. LogPluginManager: Mounting plugin ActorLayerUtilities
  11. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  12. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  13. LogPluginManager: Mounting plugin GitSourceControl
  14. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  15. LogPluginManager: Mounting plugin NullSourceCodeAccess
  16. LogPluginManager: Mounting plugin PerforceSourceControl
  17. LogPluginManager: Mounting plugin SubversionSourceControl
  18. LogPluginManager: Mounting plugin UObjectPlugin
  19. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  20. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  21. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  22. LogPluginManager: Mounting plugin AssetManagerEditor
  23. LogPluginManager: Mounting plugin CryptoKeys
  24. LogPluginManager: Mounting plugin DataValidation
  25. LogPluginManager: Mounting plugin FacialAnimation
  26. LogPluginManager: Mounting plugin GameplayTagsEditor
  27. LogPluginManager: Mounting plugin MacGraphicsSwitching
  28. LogPluginManager: Mounting plugin MeshEditor
  29. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  30. LogPluginManager: Mounting plugin PluginBrowser
  31. LogPluginManager: Mounting plugin SpeedTreeImporter
  32. LogPluginManager: Mounting plugin DatasmithContent
  33. LogPluginManager: Mounting plugin VariantManagerContent
  34. LogPluginManager: Mounting plugin AlembicImporter
  35. LogPluginManager: Mounting plugin AppleImageUtils
  36. LogPluginManager: Mounting plugin AppleVision
  37. LogPluginManager: Mounting plugin BackChannel
  38. LogPluginManager: Mounting plugin CharacterAI
  39. LogPluginManager: Mounting plugin GeometryCache
  40. LogPluginManager: Mounting plugin HTML5Networking
  41. LogPluginManager: Mounting plugin ProxyLODPlugin
  42. LogPluginManager: Mounting plugin MagicLeap
  43. LogPluginManager: Mounting plugin MagicLeapMedia
  44. LogPluginManager: Mounting plugin AndroidMedia
  45. LogPluginManager: Mounting plugin AvfMedia
  46. LogPluginManager: Mounting plugin ImgMedia
  47. LogPluginManager: Mounting plugin LinearTimecode
  48. LogPluginManager: Mounting plugin MediaCompositing
  49. LogPluginManager: Mounting plugin MediaPlayerEditor
  50. LogPluginManager: Mounting plugin WebMMedia
  51. LogPluginManager: Mounting plugin WmfMedia
  52. LogPluginManager: Mounting plugin TcpMessaging
  53. LogPluginManager: Mounting plugin UdpMessaging
  54. LogPluginManager: Mounting plugin ActorSequence
  55. LogPluginManager: Mounting plugin LevelSequenceEditor
  56. LogPluginManager: Mounting plugin MatineeToLevelSequence
  57. LogPluginManager: Mounting plugin NetcodeUnitTest
  58. LogPluginManager: Mounting plugin NUTUnrealEngine4
  59. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  60. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  61. LogPluginManager: Mounting plugin OnlineSubsystem
  62. LogPluginManager: Mounting plugin OnlineSubsystemNull
  63. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  64. LogPluginManager: Mounting plugin LauncherChunkInstaller
  65. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  66. LogPluginManager: Mounting plugin AndroidMoviePlayer
  67. LogPluginManager: Mounting plugin AndroidPermission
  68. LogPluginManager: Mounting plugin AppleMoviePlayer
  69. LogPluginManager: Mounting plugin ArchVisCharacter
  70. LogPluginManager: Mounting plugin AudioCapture
  71. LogPluginManager: Mounting plugin CableComponent
  72. LogPluginManager: Mounting plugin CustomMeshComponent
  73. LogPluginManager: Mounting plugin EditableMesh
  74. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  75. LogPluginManager: Mounting plugin Firebase
  76. LogPluginManager: Mounting plugin GoogleCloudMessaging
  77. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  78. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  79. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  80. LogPluginManager: Mounting plugin MobilePatchingUtils
  81. LogPluginManager: Mounting plugin OculusVR
  82. LogPluginManager: Mounting plugin PhysXVehicles
  83. LogPluginManager: Mounting plugin ProceduralMeshComponent
  84. LogPluginManager: Mounting plugin RuntimePhysXCooking
  85. LogPluginManager: Mounting plugin SteamVR
  86. LogPluginManager: Mounting plugin WebMMoviePlayer
  87. LogPluginManager: Mounting plugin WindowsMoviePlayer
  88. LogStreaming: Display: Took 0.278s to configure plugins.
  89. LogInit: Using libcurl 7.55.1-DEV
  90. LogInit: - built for x86_64-pc-win32
  91. LogInit: - supports SSL with OpenSSL/1.0.2h
  92. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  93. LogInit: - other features:
  94. LogInit: CURL_VERSION_SSL
  95. LogInit: CURL_VERSION_LIBZ
  96. LogInit: CURL_VERSION_IPV6
  97. LogInit: CURL_VERSION_ASYNCHDNS
  98. LogInit: CURL_VERSION_LARGEFILE
  99. LogInit: CURL_VERSION_IDN
  100. LogInit: CurlRequestOptions (configurable via config and command line):
  101. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  102. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  103. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  104. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  105. LogInit: - LocalHostAddr = Default
  106. LogInit: - BufferSize = 65536
  107. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  108. LogInit: Build: ++UE4+Release-4.21-CL-4753647
  109. LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
  110. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  111. LogInit: Net CL: 4541578
  112. LogInit: OS: Windows 7 (Service Pack 1), CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, GPU: AMD Radeon R9 200 Series
  113. LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
  114. LogInit: Compiled with Visual C++: 19.13.26129.00
  115. LogInit: Build Configuration: Development
  116. LogInit: Branch Name: ++UE4+Release-4.21
  117. LogInit: Command Line: -EpicPortal -epicusername=Sadrien_Hates_U -epicuserid=d85958d56a52457aae3360d2d60c9cfc -epiclocale=en-US
  118. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
  119. LogInit: Installed Engine Build: 1
  120. LogDevObjectVersion: Number of dev versions registered: 22
  121. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  122. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  123. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  124. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  125. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  126. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  127. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  128. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  129. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  130. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  131. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  132. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  133. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  134. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  135. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  136. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  137. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  138. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  139. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  140. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  141. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  142. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  143. LogStreaming: Display: Took 0.001s to delete old logs.
  144. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  145. LogInit: Object subsystem initialized
  146. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  147. LogConfig: Setting CVar [[r.setres:1280x720]]
  148. LogConfig: Setting CVar [[r.VSync:0]]
  149. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  150. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
  151. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  152. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
  153. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
  154. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  155. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  156. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  157. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  158. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  159. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  160. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  161. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  162. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  163. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  164. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  165. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  166. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  167. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
  168. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  169. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  170. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  171. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  172. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  173. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  174. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  175. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  176. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  177. LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  178. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  179. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  180. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  181. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  182. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
  183. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
  184. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  185. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  186. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  187. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  188. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  189. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  190. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  191. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  192. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  193. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  194. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  195. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  196. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  197. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  198. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  199. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  200. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  201. LogConfig: Setting CVar [[r.AOQuality:2]]
  202. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  203. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  204. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  205. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  206. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  207. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  208. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  209. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  210. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  211. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  212. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  213. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  214. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  215. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  216. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  217. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  218. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  219. LogConfig: Setting CVar [[r.BloomQuality:5]]
  220. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  221. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  222. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  223. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  224. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  225. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  226. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  227. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  228. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  229. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  230. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  231. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  232. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  233. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  234. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  235. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  236. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  237. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  238. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  239. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  240. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  241. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  242. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  243. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  244. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  245. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  246. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  247. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  248. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  249. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  250. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  251. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  252. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  253. LogConfig: Setting CVar [[r.DetailMode:2]]
  254. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  255. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  256. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  257. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  258. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  259. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  260. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  261. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  262. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  263. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  264. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  265. LogInit: Selected Device Profile: [Windows]
  266. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  267. LogHAL: Display: Platform has ~ 16 GB [17128546304 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  268. LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  269. LogInit: Going up to parent DeviceProfile []
  270. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  271. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  272. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  273. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  274. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  275. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  276. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  277. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  278. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  279. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  280. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  281. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  282. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  283. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  284. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  285. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  286. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  287. LogConfig: Setting CVar [[r.AOQuality:2]]
  288. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  289. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  290. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  291. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  292. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  293. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  294. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  295. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  296. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  297. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  298. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  299. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  300. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  301. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  302. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  303. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  304. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  305. LogConfig: Setting CVar [[r.BloomQuality:5]]
  306. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  307. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  308. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  309. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  310. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  311. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  312. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  313. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  314. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  315. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  316. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  317. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  318. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  319. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  320. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  321. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  322. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  323. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  324. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  325. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  326. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  327. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  328. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  329. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  330. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  331. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  332. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  333. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  334. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  335. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  336. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  337. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  338. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  339. LogConfig: Setting CVar [[r.DetailMode:2]]
  340. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  341. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  342. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  343. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  344. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  345. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  346. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  347. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  348. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
  349. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  350. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  351. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  352. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  353. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
  354. LogInit: Computer: JORDAN-PC
  355. LogInit: User: DAVE
  356. LogInit: CPU Page size=4096, Cores=4
  357. LogInit: High frequency timer resolution =3.222705 MHz
  358. LogMemory: Memory total: Physical=16.0GB (16GB approx)
  359. LogMemory: Platform Memory Stats for Windows
  360. LogMemory: Process Physical Memory: 102.94 MB used, 102.94 MB peak
  361. LogMemory: Process Virtual Memory: 87.01 MB used, 87.01 MB peak
  362. LogMemory: Physical Memory: 6115.92 MB used, 10219.13 MB free, 16335.05 MB total
  363. LogMemory: Virtual Memory: 480.97 MB used, 8388127.00 MB free, 8388608.00 MB total
  364. LogInit: Using OS detected language (en-US).
  365. LogInit: Using OS detected locale (en-US).
  366. LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  367. LogStreaming: Display: Took 0.403s to InitEngineTextLocalization.
  368. LogWindows: Failed to load 'shcore.dll' (GetLastError=126)
  369. LogWindows: File 'shcore.dll' does not exist
  370. LogInit: Setting process to DPI aware
  371. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  372. LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  373. LogHMD: Failed to initialize OpenVR with code 110
  374. LogD3D11RHI: D3D11 adapters:
  375. LogD3D11RHI: 0. 'AMD Radeon R9 200 Series' (Feature Level 11_0)
  376. LogD3D11RHI: 2025/0/3840 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
  377. LogD3D11RHI: Chosen D3D11 Adapter: 0
  378. LogD3D11RHI: Creating new Direct3DDevice
  379. LogD3D11RHI: GPU DeviceId: 0x6810 (for the marketing name, search the web for "GPU Device Id")
  380. LogWindows: EnumDisplayDevices:
  381. LogWindows: 0. 'AMD Radeon R9 200 Series' (P:1 D:1)
  382. LogWindows: 1. 'AMD Radeon R9 200 Series' (P:0 D:1)
  383. LogWindows: 2. 'AMD Radeon R9 200 Series' (P:0 D:0)
  384. LogWindows: 3. 'AMD Radeon R9 200 Series' (P:0 D:0)
  385. LogWindows: 4. 'AMD Radeon R9 200 Series' (P:0 D:0)
  386. LogWindows: 5. 'AMD Radeon R9 200 Series' (P:0 D:0)
  387. LogWindows: 6. 'AMD Radeon R9 200 Series' (P:0 D:0)
  388. LogWindows: 7. 'AMD Radeon R9 200 Series' (P:0 D:0)
  389. LogWindows: 8. 'RDPDD Chained DD' (P:0 D:0)
  390. LogWindows: 9. 'RDP Encoder Mirror Driver' (P:0 D:0)
  391. LogWindows: 10. 'RDP Reflector Display Driver' (P:0 D:0)
  392. LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:8
  393. LogD3D11RHI: Adapter Name: AMD Radeon R9 200 Series
  394. LogD3D11RHI: Driver Version: Adrenalin 2019 19.1.1 (internal:25.20.15011.1004, unified:25.20.15011.1004)
  395. LogD3D11RHI: Driver Date: 1-9-2019
  396. LogRHI: Texture pool is 1417 MB (70% of 2025 MB)
  397. LogD3D11RHI: Async texture creation enabled
  398. LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
  399. LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  400. LogTemp: Display: Loaded TP MacClientTargetPlatform
  401. LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  402. LogTemp: Display: Loaded TP MacServerTargetPlatform
  403. LogTemp: Display: Loaded TP MacTargetPlatform
  404. LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  405. LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  406. LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  407. LogTemp: Display: Loaded TP WindowsTargetPlatform
  408. LogTemp: Display: Loaded TP AndroidTargetPlatform
  409. LogTemp: Display: Loaded TP AndroidTargetPlatform
  410. LogTemp: Display: Loaded TP AndroidTargetPlatform
  411. LogTemp: Display: Loaded TP AndroidTargetPlatform
  412. LogTemp: Display: Loaded TP AndroidTargetPlatform
  413. LogTemp: Display: Loaded TP AndroidTargetPlatform
  414. LogTemp: Display: Loaded TP AndroidTargetPlatform
  415. LogTemp: Display: Loaded TP AndroidTargetPlatform
  416. LogTemp: Display: Loaded TP AndroidTargetPlatform
  417. LogTemp: Display: Loaded TP AndroidTargetPlatform
  418. LogTemp: Display: Loaded TP AndroidTargetPlatform
  419. LogTemp: Display: Loaded TP AndroidTargetPlatform
  420. LogTemp: Display: Loaded TP AndroidTargetPlatform
  421. LogTemp: Display: Loaded TP AndroidTargetPlatform
  422. LogTemp: Display: Loaded TP AndroidTargetPlatform
  423. LogTemp: Display: Loaded TP AndroidTargetPlatform
  424. LogTemp: Display: Loaded TP AndroidTargetPlatform
  425. LogTemp: Display: Loaded TP AndroidTargetPlatform
  426. LogTemp: Display: Loaded TP HTML5TargetPlatform
  427. LogTemp: Display: Loaded TP IOSTargetPlatform
  428. LogTemp: Display: Loaded TP IOSTargetPlatform
  429. LogTemp: Display: Loaded TP TVOSTargetPlatform
  430. LogTemp: Display: Loaded TP TVOSTargetPlatform
  431. LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  432. LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  433. LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  434. LogTemp: Display: Loaded TP LinuxTargetPlatform
  435. LogTemp: Display: Loaded TP LuminTargetPlatform
  436. LogTemp: Display: Loaded TP LuminTargetPlatform
  437. LogTargetPlatformManager: Display: Building Assets For Windows
  438. LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/Intermediate/Shaders/WorkingDirectory/8948/).
  439. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DAVE/AppData/Local/Temp/UnrealShaderWorkingDir/B826B46B436D58B2C08C37ACA34BF835/'.
  440. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  441. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  442. LogShaderCompilers: Display: Using Local Shader Compiler.
  443. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  444. LogDerivedDataCache: Loaded boot cache 0.07s 73MB C:/Users/DAVE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  445. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DAVE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  446. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  447. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  448. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  449. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  450. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  451. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  452. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  453. LogDerivedDataCache: Using Local data cache path C:/Users/DAVE/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  454. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  455. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  456. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  457. LogSlate: Using FreeType 2.6.0
  458. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  459. LogAssetRegistry: FAssetRegistry took 0.0306 seconds to start up
  460. LogInit: Selected Device Profile: [Windows]
  461. LogSimplygon: Simplygon DLL not present - disabling.
  462. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  463. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  464. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  465. LogMeshReduction: No automatic skeletal mesh reduction module available
  466. LogNetVersion: Test1 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3430635529)
  467. LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.096585 seconds
  468. LogUObjectArray: 39775 objects as part of root set at end of initial load.
  469. LogUObjectAllocator: 6914664 out of 0 bytes used by permanent object pool.
  470. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  471. LogTcpMessaging: Initializing TcpMessaging bridge
  472. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  473. SourceControl: Source control is disabled
  474. SourceControl: Source control is disabled
  475. SourceControl: Source control is disabled
  476. SourceControl: Source control is disabled
  477. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  478. LogOcInput: OculusInput pre-init called
  479. LogEngine: Initializing Engine...
  480. LogHMD: Failed to initialize OpenVR with code 110
  481. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  482. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  483. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  484. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  485. LogInit: Initializing FReadOnlyCVARCache
  486. LogAIModule: Creating AISystem for world Untitled
  487. LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  488. LogInit: FAudioDevice initialized.
  489. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  490. LogDerivedDataCache: Saved boot cache 0.17s 73MB C:/Users/DAVE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  491. LogInit: Texture streaming: Enabled
  492. LogEngineSessionManager: EngineSessionManager initialized
  493. LogInit: Transaction tracking system initialized
  494. BlueprintLog: New page: Editor Load
  495. LocalizationService: Localization service is disabled
  496. LogFileCache: Scanning file cache for directory 'C:/Users/DAVE/Documents/Unreal Projects/Test1/Content/' took 0.03s
  497. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  498. LogCook: Display: Mobile HDR setting 1
  499. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  500. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  501. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  502. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  503. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  504. SourceControl: Source control is disabled
  505. Cmd: MAP LOAD FILE="../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/Content/ThirdPersonCPP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  506. LightingResults: New page: Lighting Build
  507. MapCheck: New page: Map Check
  508. LightingResults: New page: Lighting Build
  509. LogAIModule: Creating AISystem for world ThirdPersonExampleMap
  510. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  511. Cmd: MAP CHECKDEP NOCLEARLOG
  512. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.124ms to complete.
  513. LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 1.657
  514. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  515. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  516. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  517. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  518. LogCollectionManager: Loaded 0 collections in 0.001944 seconds
  519. LogFileCache: Scanning file cache for directory 'C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Collections/' took 0.01s
  520. LogFileCache: Scanning file cache for directory 'C:/Users/DAVE/Documents/Unreal Projects/Test1/Content/Developers/DAVE/Collections/' took 0.00s
  521. LogFileCache: Scanning file cache for directory 'C:/Users/DAVE/Documents/Unreal Projects/Test1/Content/Collections/' took 0.00s
  522. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  523. LogContentBrowser: Native class hierarchy populated in 0.0088 seconds. Added 2653 classes and 622 folders.
  524. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  525. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  526. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  527. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  528. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  529. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  530. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  531. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  532. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  533. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  534. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  535. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  536. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  537. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  538. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  539. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  540. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  541. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  542. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  543. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  544. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  545. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  546. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  547. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  548. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  549. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  550. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  551. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  552. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
  553. LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  554. LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  555. LogSlate: Took 0.001819 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  556. LogRenderer: Reallocating scene render targets to support 1120x600 Format 10 NumSamples 1 (Frame:1).
  557. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
  558. LogLoad: (Engine Initialization) Total time: 15.04 seconds
  559. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  560. LogContentStreaming: Texture pool size now 1000 MB
  561. LogSlate: Took 0.030393 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  562. LogAssetRegistry: Asset discovery search completed in 9.9030 seconds
  563. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  564. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000049 seconds (updated 0 objects)
  565. LogSlate: FSceneViewport::OnFocusLost() reason 0
  566. LogTemp: Repeating last play command: Selected Viewport
  567. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdP
  568. ersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
  569. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  570. PIE: New page: PIE session: ThirdPersonExampleMap (Jan 24, 2019, 10:15:13 AM)
  571. LogPlayLevel: Creating play world package: /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap
  572. LogPlayLevel: PIE: StaticDuplicateObject took: (0.022672s)
  573. LogAIModule: Creating AISystem for world ThirdPersonExampleMap
  574. LogPlayLevel: PIE: World Init took: (0.000901s)
  575. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.023877s)
  576. LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  577. LogInit: FAudioDevice initialized.
  578. LogLoad: Game class is 'Test1GameMode'
  579. LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.01.24-18.15.13
  580. LogWorld: Bringing up level for play took: 0.001816
  581. LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders.
  582. PIE: Play in editor start time for /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.665
  583. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPe
  584. rsonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
  585. LogSlate: FSceneViewport::OnFocusLost() reason 2
  586. LogSlate: FSceneViewport::OnFocusLost() reason 2
  587. LogSlate: FSceneViewport::OnFocusLost() reason 2
  588. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPer
  589. sonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
  590. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  591. LogPlayLevel: Display: Shutting down PIE online subsystems
  592. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPers
  593. onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
  594. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  595. LogPlayLevel: Display: Destroying online subsystem :Context_1
  596. LogSlate: FSceneViewport::OnFocusLost() reason 0
  597. LogSlate: Took 0.002951 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
  598. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Linear_Stair_StaticMesh)
  599. LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter)
  600. LogSlate: FSceneViewport::OnFocusLost() reason 0
  601. LogTemp: Repeating last play command: Selected Viewport
  602. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdP
  603. ersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
  604. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  605. PIE: New page: PIE session: ThirdPersonExampleMap (Jan 24, 2019, 10:18:54 AM)
  606. LogPlayLevel: Creating play world package: /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap
  607. LogPlayLevel: PIE: StaticDuplicateObject took: (0.015329s)
  608. LogAIModule: Creating AISystem for world ThirdPersonExampleMap
  609. LogPlayLevel: PIE: World Init took: (0.001295s)
  610. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.016818s)
  611. LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  612. LogInit: FAudioDevice initialized.
  613. LogLoad: Game class is 'Test1GameMode'
  614. LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.01.24-18.18.54
  615. LogWorld: Bringing up level for play took: 0.001732
  616. PIE: Play in editor start time for /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.01
  617. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPe
  618. rsonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
  619. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPer
  620. sonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
  621. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  622. LogPlayLevel: Display: Shutting down PIE online subsystems
  623. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPers
  624. onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
  625. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  626. LogPlayLevel: Display: Destroying online subsystem :Context_4
  627. Cmd: SELECT NONE
  628. LogSlate: FSceneViewport::OnFocusLost() reason 2
  629. LogSlate: FSceneViewport::OnFocusLost() reason 2
  630. LogSlate: FSceneViewport::OnFocusLost() reason 2
  631. LogSlate: Took 0.000342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  632. LogSlate: FSceneViewport::OnFocusLost() reason 2
  633. LogSlate: FSceneViewport::OnFocusLost() reason 2
  634. LogSlate: Took 0.013704 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  635. Running C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/DAVE/Documents/Unreal Projects/Test1/Test1.uproject" -game -rocket -progress
  636. Discovering modules, targets and source code for project...
  637. Binding IntelliSense data...
  638. Binding IntelliSense data... 100%
  639. Writing project files...
  640. Writing project files... 67%
  641. Writing project files... 100%
  642. LogVSAccessor: Warning: Couldn't access Visual Studio
  643. Candidate modules for hot reload:
  644. Test1
  645. Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=Test1,7022 Win64 Development -TargetType=Editor -Project="../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/Test1.uproject" -canskiplink "C:/Users/DAVE/Documents/Unreal Projects/Test1/Test1.uproject" ]
  646. CompilerResultsLog: New page: Compilation - Jan 24, 2019, 10:23:38 AM
  647. CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
  648. CompilerResultsLog: Creating makefile for hot reloading Test1Editor (no existing makefile)
  649. CompilerResultsLog: Compiling game modules for hot reload
  650. CompilerResultsLog: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  651. CompilerResultsLog: Parsing headers for Test1Editor
  652. CompilerResultsLog: Running UnrealHeaderTool "C:\Users\DAVE\Documents\Unreal Projects\Test1\Test1.uproject" "C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Test1Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  653. CompilerResultsLog: Reflection code generated for Test1Editor in 11.0274725 seconds
  654. CompilerResultsLog: Building 10 actions with 4 processes...
  655. CompilerResultsLog: [1/10] Test1.cpp
  656. CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Source\Test1\Test1.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are using it
  657. from C (or vice versa)
  658. CompilerResultsLog: [2/10] Test1GameMode.cpp
  659. CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Source\Test1\Test1GameMode.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are u
  660. sing it from C (or vice versa)
  661. CompilerResultsLog: [3/10] Test1Character.cpp
  662. CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Source\Test1\Test1Character.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are
  663. using it from C (or vice versa)
  664. CompilerResultsLog: [4/10] Player_Mod.cpp
  665. CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Source\Test1\Player_Mod.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are usin
  666. g it from C (or vice versa)
  667. CompilerResultsLog: [5/10] Test1.init.gen.cpp
  668. CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\UE4Editor\Inc\Test1\Test1.init.gen.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precom
  669. piled header is C++ and you are using it from C (or vice versa)
  670. CompilerResultsLog: [6/10] Player_Mod.gen.cpp
  671. CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\UE4Editor\Inc\Test1\Player_Mod.gen.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precom
  672. piled header is C++ and you are using it from C (or vice versa)
  673. CompilerResultsLog: [7/10] Test1GameMode.gen.cpp
  674. CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\UE4Editor\Inc\Test1\Test1GameMode.gen.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the pre
  675. compiled header is C++ and you are using it from C (or vice versa)
  676. CompilerResultsLog: [8/10] Test1Character.gen.cpp
  677. CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\UE4Editor\Inc\Test1\Test1Character.gen.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the pr
  678. ecompiled header is C++ and you are using it from C (or vice versa)
  679. CompilerResultsLog: ERROR: UBT ERROR: Failed to produce item: C:\Users\DAVE\Documents\Unreal Projects\Test1\Binaries\Win64\UE4Editor-Test1-7022.dll
  680. CompilerResultsLog: (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
  681. CompilerResultsLog: Total build time: 75.63 seconds (Parallel executor: 0.00 seconds)
  682. LogMainFrame: MainFrame: Module compiling took 75.850 seconds
  683. Warning: HotReload failed, recompile failed
  684. Warning: RebindPackages failed because compilation failed.
  685. LogSlate: Window 'Message' being destroyed
  686. LogSlate: FSceneViewport::OnFocusLost() reason 2
  687. LogSlate: Window 'Add C++ Class' being destroyed
  688. LogSlate: Took 0.013794 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  689. LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.000 sec). This should never happen. Something is wrong with the timer delegate!
  690. LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (13.474 sec). This should never happen. Something is wrong with the timer delegate!
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