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- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.168184
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MeshEditor
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleVision
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin LinearTimecode
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin Firebase
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogStreaming: Display: Took 0.278s to configure plugins.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2h
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.21-CL-4753647
- LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
- LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
- LogInit: Net CL: 4541578
- LogInit: OS: Windows 7 (Service Pack 1), CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, GPU: AMD Radeon R9 200 Series
- LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
- LogInit: Compiled with Visual C++: 19.13.26129.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.21
- LogInit: Command Line: -EpicPortal -epicusername=Sadrien_Hates_U -epicuserid=d85958d56a52457aae3360d2d60c9cfc -epiclocale=en-US
- LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 22
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogStreaming: Display: Took 0.001s to delete old logs.
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[r.VSync:0]]
- LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
- LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
- LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogHAL: Display: Platform has ~ 16 GB [17128546304 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
- LogInit: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Config/Windows/Engine.ini]
- LogInit: Computer: JORDAN-PC
- LogInit: User: DAVE
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =3.222705 MHz
- LogMemory: Memory total: Physical=16.0GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 102.94 MB used, 102.94 MB peak
- LogMemory: Process Virtual Memory: 87.01 MB used, 87.01 MB peak
- LogMemory: Physical Memory: 6115.92 MB used, 10219.13 MB free, 16335.05 MB total
- LogMemory: Virtual Memory: 480.97 MB used, 8388127.00 MB free, 8388608.00 MB total
- LogInit: Using OS detected language (en-US).
- LogInit: Using OS detected locale (en-US).
- LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- LogStreaming: Display: Took 0.403s to InitEngineTextLocalization.
- LogWindows: Failed to load 'shcore.dll' (GetLastError=126)
- LogWindows: File 'shcore.dll' does not exist
- LogInit: Setting process to DPI aware
- LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- LogHMD: Failed to initialize OpenVR with code 110
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'AMD Radeon R9 200 Series' (Feature Level 11_0)
- LogD3D11RHI: 2025/0/3840 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x6810 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'AMD Radeon R9 200 Series' (P:1 D:1)
- LogWindows: 1. 'AMD Radeon R9 200 Series' (P:0 D:1)
- LogWindows: 2. 'AMD Radeon R9 200 Series' (P:0 D:0)
- LogWindows: 3. 'AMD Radeon R9 200 Series' (P:0 D:0)
- LogWindows: 4. 'AMD Radeon R9 200 Series' (P:0 D:0)
- LogWindows: 5. 'AMD Radeon R9 200 Series' (P:0 D:0)
- LogWindows: 6. 'AMD Radeon R9 200 Series' (P:0 D:0)
- LogWindows: 7. 'AMD Radeon R9 200 Series' (P:0 D:0)
- LogWindows: 8. 'RDPDD Chained DD' (P:0 D:0)
- LogWindows: 9. 'RDP Encoder Mirror Driver' (P:0 D:0)
- LogWindows: 10. 'RDP Reflector Display Driver' (P:0 D:0)
- LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:8
- LogD3D11RHI: Adapter Name: AMD Radeon R9 200 Series
- LogD3D11RHI: Driver Version: Adrenalin 2019 19.1.1 (internal:25.20.15011.1004, unified:25.20.15011.1004)
- LogD3D11RHI: Driver Date: 1-9-2019
- LogRHI: Texture pool is 1417 MB (70% of 2025 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
- LogTemp: Display: Loaded TP AllDesktopTargetPlatform
- LogTemp: Display: Loaded TP MacClientTargetPlatform
- LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
- LogTemp: Display: Loaded TP MacServerTargetPlatform
- LogTemp: Display: Loaded TP MacTargetPlatform
- LogTemp: Display: Loaded TP WindowsClientTargetPlatform
- LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp: Display: Loaded TP WindowsServerTargetPlatform
- LogTemp: Display: Loaded TP WindowsTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP HTML5TargetPlatform
- LogTemp: Display: Loaded TP IOSTargetPlatform
- LogTemp: Display: Loaded TP IOSTargetPlatform
- LogTemp: Display: Loaded TP TVOSTargetPlatform
- LogTemp: Display: Loaded TP TVOSTargetPlatform
- LogTemp: Display: Loaded TP LinuxClientTargetPlatform
- LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp: Display: Loaded TP LinuxServerTargetPlatform
- LogTemp: Display: Loaded TP LinuxTargetPlatform
- LogTemp: Display: Loaded TP LuminTargetPlatform
- LogTemp: Display: Loaded TP LuminTargetPlatform
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/Intermediate/Shaders/WorkingDirectory/8948/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DAVE/AppData/Local/Temp/UnrealShaderWorkingDir/B826B46B436D58B2C08C37ACA34BF835/'.
- LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.07s 73MB C:/Users/DAVE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DAVE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Using Local data cache path C:/Users/DAVE/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogMaterial: Verifying Global Shaders for PCD3D_SM5
- LogSlate: Using FreeType 2.6.0
- LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogAssetRegistry: FAssetRegistry took 0.0306 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogSimplygon: Simplygon DLL not present - disabling.
- LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: No automatic skeletal mesh reduction module available
- LogNetVersion: Test1 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3430635529)
- LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.096585 seconds
- LogUObjectArray: 39775 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6914664 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogOcInput: OculusInput pre-init called
- LogEngine: Initializing Engine...
- LogHMD: Failed to initialize OpenVR with code 110
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogInit: Initializing FReadOnlyCVARCache
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- LogDerivedDataCache: Saved boot cache 0.17s 73MB C:/Users/DAVE/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogEngineSessionManager: EngineSessionManager initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Localization service is disabled
- LogFileCache: Scanning file cache for directory 'C:/Users/DAVE/Documents/Unreal Projects/Test1/Content/' took 0.03s
- LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook: Display: Mobile HDR setting 1
- LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- SourceControl: Source control is disabled
- Cmd: MAP LOAD FILE="../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/Content/ThirdPersonCPP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world ThirdPersonExampleMap
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.124ms to complete.
- LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 1.657
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogCollectionManager: Loaded 0 collections in 0.001944 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/DAVE/Documents/Unreal Projects/Test1/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/DAVE/Documents/Unreal Projects/Test1/Content/Developers/DAVE/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/DAVE/Documents/Unreal Projects/Test1/Content/Collections/' took 0.00s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0088 seconds. Added 2653 classes and 622 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
- LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.001819 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogRenderer: Reallocating scene render targets to support 1120x600 Format 10 NumSamples 1 (Frame:1).
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
- LogLoad: (Engine Initialization) Total time: 15.04 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogContentStreaming: Texture pool size now 1000 MB
- LogSlate: Took 0.030393 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogAssetRegistry: Asset discovery search completed in 9.9030 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000049 seconds (updated 0 objects)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogTemp: Repeating last play command: Selected Viewport
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdP
- ersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: ThirdPersonExampleMap (Jan 24, 2019, 10:15:13 AM)
- LogPlayLevel: Creating play world package: /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.022672s)
- LogAIModule: Creating AISystem for world ThirdPersonExampleMap
- LogPlayLevel: PIE: World Init took: (0.000901s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.023877s)
- LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogLoad: Game class is 'Test1GameMode'
- LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.01.24-18.15.13
- LogWorld: Bringing up level for play took: 0.001816
- LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders.
- PIE: Play in editor start time for /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.665
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPe
- rsonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPer
- sonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPers
- onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogPlayLevel: Display: Destroying online subsystem :Context_1
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogSlate: Took 0.002951 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Linear_Stair_StaticMesh)
- LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter)
- LogSlate: FSceneViewport::OnFocusLost() reason 0
- LogTemp: Repeating last play command: Selected Viewport
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdP
- ersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: ThirdPersonExampleMap (Jan 24, 2019, 10:18:54 AM)
- LogPlayLevel: Creating play world package: /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.015329s)
- LogAIModule: Creating AISystem for world ThirdPersonExampleMap
- LogPlayLevel: PIE: World Init took: (0.001295s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.016818s)
- LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogLoad: Game class is 'Test1GameMode'
- LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.01.24-18.18.54
- LogWorld: Bringing up level for play took: 0.001732
- PIE: Play in editor start time for /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.01
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPe
- rsonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPer
- sonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPers
- onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogPlayLevel: Display: Destroying online subsystem :Context_4
- Cmd: SELECT NONE
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: Took 0.000342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: Took 0.013704 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- Running C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/DAVE/Documents/Unreal Projects/Test1/Test1.uproject" -game -rocket -progress
- Discovering modules, targets and source code for project...
- Binding IntelliSense data...
- Binding IntelliSense data... 100%
- Writing project files...
- Writing project files... 67%
- Writing project files... 100%
- LogVSAccessor: Warning: Couldn't access Visual Studio
- Candidate modules for hot reload:
- Test1
- Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=Test1,7022 Win64 Development -TargetType=Editor -Project="../../../../../../Users/DAVE/Documents/Unreal Projects/Test1/Test1.uproject" -canskiplink "C:/Users/DAVE/Documents/Unreal Projects/Test1/Test1.uproject" ]
- CompilerResultsLog: New page: Compilation - Jan 24, 2019, 10:23:38 AM
- CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
- CompilerResultsLog: Creating makefile for hot reloading Test1Editor (no existing makefile)
- CompilerResultsLog: Compiling game modules for hot reload
- CompilerResultsLog: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- CompilerResultsLog: Parsing headers for Test1Editor
- CompilerResultsLog: Running UnrealHeaderTool "C:\Users\DAVE\Documents\Unreal Projects\Test1\Test1.uproject" "C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Test1Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- CompilerResultsLog: Reflection code generated for Test1Editor in 11.0274725 seconds
- CompilerResultsLog: Building 10 actions with 4 processes...
- CompilerResultsLog: [1/10] Test1.cpp
- CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Source\Test1\Test1.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are using it
- from C (or vice versa)
- CompilerResultsLog: [2/10] Test1GameMode.cpp
- CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Source\Test1\Test1GameMode.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are u
- sing it from C (or vice versa)
- CompilerResultsLog: [3/10] Test1Character.cpp
- CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Source\Test1\Test1Character.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are
- using it from C (or vice versa)
- CompilerResultsLog: [4/10] Player_Mod.cpp
- CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Source\Test1\Player_Mod.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are usin
- g it from C (or vice versa)
- CompilerResultsLog: [5/10] Test1.init.gen.cpp
- CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\UE4Editor\Inc\Test1\Test1.init.gen.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precom
- piled header is C++ and you are using it from C (or vice versa)
- CompilerResultsLog: [6/10] Player_Mod.gen.cpp
- CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\UE4Editor\Inc\Test1\Player_Mod.gen.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the precom
- piled header is C++ and you are using it from C (or vice versa)
- CompilerResultsLog: [7/10] Test1GameMode.gen.cpp
- CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\UE4Editor\Inc\Test1\Test1GameMode.gen.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the pre
- compiled header is C++ and you are using it from C (or vice versa)
- CompilerResultsLog: [8/10] Test1Character.gen.cpp
- CompilerResultsLog: C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\UE4Editor\Inc\Test1\Test1Character.gen.cpp: fatal error C1853: 'C:\Users\DAVE\Documents\Unreal Projects\Test1\Intermediate\Build\Win64\Test1Editor\Development\Engine\SharedPCH.Engine.h.pch' precompiled header file is from a previous version of the compiler, or the pr
- ecompiled header is C++ and you are using it from C (or vice versa)
- CompilerResultsLog: ERROR: UBT ERROR: Failed to produce item: C:\Users\DAVE\Documents\Unreal Projects\Test1\Binaries\Win64\UE4Editor-Test1-7022.dll
- CompilerResultsLog: (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
- CompilerResultsLog: Total build time: 75.63 seconds (Parallel executor: 0.00 seconds)
- LogMainFrame: MainFrame: Module compiling took 75.850 seconds
- Warning: HotReload failed, recompile failed
- Warning: RebindPackages failed because compilation failed.
- LogSlate: Window 'Message' being destroyed
- LogSlate: FSceneViewport::OnFocusLost() reason 2
- LogSlate: Window 'Add C++ Class' being destroyed
- LogSlate: Took 0.013794 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.000 sec). This should never happen. Something is wrong with the timer delegate!
- LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (13.474 sec). This should never happen. Something is wrong with the timer delegate!
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