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May 22nd, 2019
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  1. 2019-05-22 13:00:23.395 3661-3675/? I/ActivityManager: START u0 {act=android.intent.action.MAIN typ=null flg=0x10200000 cmp=ComponentInfo{com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity}} from uid 10061 on display 0
  2. 2019-05-22 13:00:23.410 3661-3675/? D/ActivityManager: computeStackFocus: New stack r=ActivityRecord{3153091d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity t-1} stackId=1
  3. 2019-05-22 13:00:23.414 3661-3675/? D/ActivityManager: resumeTopActivityInnerLocked() : #1 prevTask=TaskRecord{f4b44cdd0 #4249 A=com.bgf.jingliks U=0 StackId=1 sz=1} next=ActivityRecord{3153091d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity t4249} mFocusedStack=ActivityStack{765bb31d0 stackId=1, 3 tasks}
  4. 2019-05-22 13:00:23.420 3661-4888/? D/ActivityManager: resumeTopActivityInnerLocked() : #1 prevTask=TaskRecord{2cf6d00d0 #3486 A=com.sec.android.app.launcher U=0 StackId=0 sz=1} next=ActivityRecord{3153091d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity t4249} mFocusedStack=ActivityStack{765bb31d0 stackId=1, 3 tasks}
  5. 2019-05-22 13:00:23.420 3661-4888/? D/ActivityManager: applyOptionsLocked, ANIM_CUSTOM_SCALE_UP, task.getRootActivity() : ActivityRecord{3153091d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity t4249}, task.getTaskToReturnTo() : 1
  6. 2019-05-22 13:00:23.437 3661-4888/? I/ActivityManager: Start proc 12601:com.bgf.jingliks/u0a599 for activity com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity
  7. 2019-05-22 13:00:23.721 3661-3928/? D/MdnieScenarioControlService: packageName : com.bgf.jingliks className : com.unity3d.player.UnityPlayerActivity
  8. 2019-05-22 13:00:23.835 3661-13625/? D/WindowManager: openInputChannel mInputChannel: 15df7a9 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity (server)
  9. 2019-05-22 13:00:23.837 12601-12601/? D/ViewRootImpl@aed6c20[UnityPlayerActivity]: setView = DecorView@ec8f9d9[UnityPlayerActivity] touchMode=true
  10. 2019-05-22 13:00:23.841 12601-12601/? D/ViewRootImpl@aed6c20[UnityPlayerActivity]: dispatchAttachedToWindow
  11. 2019-05-22 13:00:23.842 3661-29292/? V/WindowManager: Relayout Window{15df7a9d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=1920x1008 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810500 pfl=0x20000 fmt=-3 wanim=0x1030465 vsysui=0x600 needsMenuKey=2 naviIconColor=0}
  12. 2019-05-22 13:00:23.861 12601-12601/? D/ViewRootImpl@aed6c20[UnityPlayerActivity]: Relayout returned: oldFrame=[0,0][0,0] newFrame=[0,0][1920,1080] result=0x27 surface={isValid=true 487892297216} surfaceGenerationChanged=true
  13. 2019-05-22 13:00:23.863 3661-4780/? V/WindowManager: Relayout Window{5eb6eebd0 u0 SurfaceView - com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=1920x1080 WM.LayoutParams{(0,0)(1920x1080) gr=#800033 ty=1001 fl=#4218 pfl=0x10040 fmt=-3 naviIconColor=0}
  14. 2019-05-22 13:00:23.868 3661-8616/? D/WindowManager: finishDrawingWindow: Window{5eb6eebd0 u0 SurfaceView - com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity} mDrawState=DRAW_PENDING
  15. 2019-05-22 13:00:23.872 3661-8617/? V/WindowManager: Relayout Window{15df7a9d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=1920x1080 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810500 pfl=0x20000 fmt=-3 wanim=0x1030465 vsysui=0x600 needsMenuKey=2 naviIconColor=0}
  16. 2019-05-22 13:00:23.874 12601-12601/? D/ViewRootImpl@aed6c20[UnityPlayerActivity]: Relayout returned: oldFrame=[0,0][1920,1080] newFrame=[0,0][1920,1080] result=0x1 surface={isValid=true 487892297216} surfaceGenerationChanged=false
  17. 2019-05-22 13:00:23.875 3661-4887/? V/WindowManager: Relayout Window{5eb6eebd0 u0 SurfaceView - com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=1920x1080 WM.LayoutParams{(0,0)(1920x1080) gr=#800033 ty=1001 fl=#4218 pfl=0x10040 fmt=-3 naviIconColor=0}
  18. 2019-05-22 13:00:23.877 3661-12065/? D/WindowManager: finishDrawingWindow: Window{5eb6eebd0 u0 SurfaceView - com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity} mDrawState=READY_TO_SHOW
  19. 2019-05-22 13:00:23.894 3661-12066/? D/WindowManager: finishDrawingWindow: Window{15df7a9d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity} mDrawState=DRAW_PENDING
  20. 2019-05-22 13:00:23.894 12601-12601/? D/ViewRootImpl@aed6c20[UnityPlayerActivity]: MSG_RESIZED_REPORT: ci=Rect(0, 0 - 0, 0) vi=Rect(0, 0 - 0, 0) or=2
  21. 2019-05-22 13:00:23.894 12601-12601/? D/ViewRootImpl@aed6c20[UnityPlayerActivity]: MSG_WINDOW_FOCUS_CHANGED 1
  22. 2019-05-22 13:00:23.908 3661-3688/? I/ActivityManager: Displayed com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity: +487ms
  23. 2019-05-22 13:00:23.911 3661-4888/? D/WindowManager: finishDrawingWindow: Window{15df7a9d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity} mDrawState=HAS_DRAWN
  24. 2019-05-22 13:00:23.934 12601-12646/? I/Unity: SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 2682mb
  25. 2019-05-22 13:00:23.934 12601-12646/? I/Unity: SystemInfo ARM big.LITTLE configuration: 4 big (mask: 240), 4 little (mask: 15)
  26. 2019-05-22 13:00:23.935 12601-12646/? I/Unity: ApplicationInfo com.bgf.jingliks version 1.7.3 build 09a5ac29-2d7d-4443-a6d1-bfd4343265be
  27. 2019-05-22 13:00:23.935 12601-12646/? I/Unity: Built from '2018.1/release' branch, Version '2018.1.4f1 (1a308f4ebef1)', Build type 'Release', Scripting Backend 'il2cpp'
  28. 2019-05-22 13:00:23.953 3661-4787/? V/WindowManager: Relayout Window{15df7a9d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=1920x1080 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810580 pfl=0x20000 fmt=-3 wanim=0x1030465 vsysui=0x600 needsMenuKey=2 naviIconColor=0}
  29. 2019-05-22 13:00:23.956 12601-12601/? D/ViewRootImpl@aed6c20[UnityPlayerActivity]: Relayout returned: oldFrame=[0,0][1920,1080] newFrame=[0,0][1920,1080] result=0x1 surface={isValid=true 487892297216} surfaceGenerationChanged=false
  30. 2019-05-22 13:00:23.963 3661-4887/? V/WindowManager: Relayout Window{15df7a9d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=1920x1080 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810580 pfl=0x20000 fmt=-3 wanim=0x1030465 vsysui=0x1706 sysuil=true needsMenuKey=2 naviIconColor=0}
  31. 2019-05-22 13:00:23.971 12601-12601/? D/ViewRootImpl@aed6c20[UnityPlayerActivity]: Relayout returned: oldFrame=[0,0][1920,1080] newFrame=[0,0][1920,1080] result=0x1 surface={isValid=true 487892297216} surfaceGenerationChanged=false
  32. 2019-05-22 13:00:24.109 3661-3928/? D/MdnieScenarioControlService: packageName : com.bgf.jingliks className : com.unity3d.player.UnityPlayerActivity
  33. 2019-05-22 13:00:24.487 12601-12646/? D/Unity: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_
  34. 2019-05-22 13:00:24.487 12601-12646/? D/Unity: to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture
  35. 2019-05-22 13:00:24.487 12601-12646/? D/Unity: _buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures
  36. 2019-05-22 13:00:28.351 12601-12646/? I/Unity: ServerTime initing
  37. ServerTime:Init()
  38.  
  39. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  40. 2019-05-22 13:00:28.359 12601-12646/? I/Unity: ServerTime inited
  41. ServerTime:Init()
  42.  
  43. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  44. 2019-05-22 13:00:28.416 3661-4781/? V/WindowManager: Relayout Window{15df7a9d0 u0 com.bgf.jingliks/com.unity3d.player.UnityPlayerActivity}: viewVisibility=0 req=1920x1080 WM.LayoutParams{(0,0)(fillxfill) sim=#20 ty=1 fl=#80810500 pfl=0x20000 fmt=-3 wanim=0x1030465 vsysui=0x1706 needsMenuKey=2 naviIconColor=0}
  45. 2019-05-22 13:00:28.420 12601-12601/? D/ViewRootImpl@aed6c20[UnityPlayerActivity]: Relayout returned: oldFrame=[0,0][1920,1080] newFrame=[0,0][1920,1080] result=0x1 surface={isValid=true 487892297216} surfaceGenerationChanged=false
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