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  1.  
  2. # ------------------------------ #
  3. #
  4. # FeatherBoard 3
  5. # Runs like a feather on your server
  6. # (c) Maxim Van de Wynckel
  7. #
  8. # ------------------------------ #
  9.  
  10. # Permissions: To use the action groups give them the permission
  11. # featherboard.group.<group>
  12. # Make sure to remove them from the other groups
  13. # when giving a new permission.
  14.  
  15. # Variables: These variables can be used in the TEXT section
  16. # of both the header as the footer.
  17. #
  18. # {PLAYER} - Player name
  19. # {PLAYERNICK} - Player nickname
  20. # {SERVER} - Server name
  21. # {PLAYERCOUNT} - Server player count
  22. # {BUNGEECOUNT} - Bungee network player count
  23. # 5000+ more ... see spigot page
  24.  
  25. # Formatting: These are formatting tags allowing you to format the animations
  26. # or placeholders.
  27. #
  28. # Substring: This allows you to split a word (even a placeholder) in parts
  29. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  30. # usage: This can be used to split placeholders when creating a typewriter
  31. # or to split the colors in a placeholder.
  32. #
  33. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  34. # two arguments (the length and space between scrolls).
  35. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  36. #
  37. # PLENTY MORE! See spigot page
  38.  
  39. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  40. # GENERAL PLUGIN SETTINGS
  41. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  42.  
  43. ## Config version (DO NOT EDIT)
  44. config: 3
  45.  
  46. ## Language file
  47. lang: 'en'
  48.  
  49. ## Debug mode
  50. debug: false
  51.  
  52. ## Log to file
  53. log:
  54. enabled: true
  55. # Reset log on startup
  56. reset: false
  57.  
  58. ## Update checking
  59. update:
  60. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  61.  
  62. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  63. # PLUGIN SPECIFIC SETTINGS
  64. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  65.  
  66. # Placeholder settings
  67. placeholder:
  68. # logs the memory usage of placeholders on startup
  69. log-memory: false
  70. # Clear unused placeholders that are not enabled.
  71. clear-unused: true
  72. # Config cache only
  73. # This will only use placeholders in the config
  74. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  75. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  76. config-cache: false
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104. # Toggling allows you to disable the scoreboard
  105. database:
  106. # If you want the toggle to stay even when your users
  107. # log off you can enable this. Keep in mind that this requires a
  108. # MySQL or SQLite database.
  109. # If you are configuring the plugin for the first time it is advised
  110. # to stay away from these settings until you managed the scoreboard
  111. # set up.
  112. persistent: false
  113. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  114. # with isolation, url, driver, ...
  115. # Database name
  116. database: "featherboard"
  117. # Database username
  118. username: bukkit
  119. # Database isolation type
  120. isolation: SERIALIZABLE
  121. # Database driver
  122. driver: org.sqlite.JDBC
  123. # Database password
  124. password: walrus
  125. # Database driver URL
  126. # {DIR} will be replaced with the plugin directory
  127. # {NAME} will be replaced wit the plugin name
  128. url: jdbc:sqlite:{DIR}{NAME}.db
  129. # Save interval in ticks
  130. save-interval: 6000
  131.  
  132. # Disabled worlds. Add your world name in this list to
  133. # disable it.
  134. disabled-worlds:
  135. - 'example_world'
  136.  
  137. # Show delay on join. Usefull if you wish to let the user
  138. # enjoy a Title MOTD without having the scoreboard obstructing
  139. # the view.
  140. show-delay: 0
  141.  
  142. # Anti Flicker will use a new engine that will allow you to use fast animations
  143. # without any flicker.
  144. # You can disable this feature if you do not have fast refresh rates.
  145. antiflicker: true
  146.  
  147. # Scoreboard assigning. The boards can be assigned by various ways.
  148. # default the scoreboards will be assigned by permissions.
  149. # You can only have one way of assigning the scoreboards
  150. #
  151. # PERMISSION - Assign scoreboards based on permissions
  152. # This is the default setting (since 2014)
  153. # featherboard.group.<scoreboard>
  154. #
  155. # GROUP - Assign scoreboards based on Vault groups
  156. # this means the scoreboard name has to
  157. # have the name of your Vault group.
  158. #
  159. # WORLD - Assign scoreboards based on the world
  160. # the player is in.
  161. #
  162. # NONE - Do no assign scoreboards and just rely on
  163. # manual assigning (triggers, etc...)
  164. scoreboard-assigning: "PERMISSION"
  165.  
  166. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  167. # The GUI will show all scoreboards you have permission to. It is not very
  168. # configurable in the way you can't control the location or order of the scoreboards
  169. # For a more configurable GUI I recommend DeluxeMenus
  170. gui:
  171. # This is the title of the GUI
  172. title: "Scoreboards"
  173. # Size of the GUI (leave to -1 to make it dynamic)
  174. # Sizes: 9,27,54
  175. size: -1
  176.  
  177. # A list of different scoreboards
  178. boards:
  179. # Default FeatherBoard comes with a board called "default". All players have the permission
  180. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  181. # the permission is negated.
  182. #
  183. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  184. # names such as "vip-board", "mcmmo-levelup", ...
  185. default:
  186. # Every section here are different lines. The first section will be used as the title
  187. # the following sections will be used as the lines on the scoreboard (max 15)
  188. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  189. # things simple I will use logical names such as "title", "spacer", "header", ...
  190. title:
  191. text:
  192. - '&8&l[ &c&lG&8&l ]'
  193. - '&8&l[ &c&lG&8&l ]'
  194. - '&8&l[ &c&lG&8&l ]'
  195. - '&8&l[ &c&lG&8&l ]'
  196. - '&8&l[ &c&lG&8&l ]'
  197. - '&8&l[ &c&lG&8&l ]'
  198. - '&8&l[ &c&lG&8&l ]'
  199. - '&8&l[ &c&lG&8&l ]'
  200. - '&8&l[ &c&lGr&8&l ]'
  201. - '&8&l[ &c&lGr&8&l ]'
  202. - '&8&l[ &c&lGr&8&l ]'
  203. - '&8&l[ &c&lGr&8&l ]'
  204. - '&8&l[ &c&lGr&8&l ]'
  205. - '&8&l[ &c&lGr&8&l ]'
  206. - '&8&l[ &c&lGr&8&l ]'
  207. - '&8&l[ &c&lGr&8&l ]'
  208. - '&8&l[ &c&lGra&8&l ]'
  209. - '&8&l[ &c&lGra&8&l ]'
  210. - '&8&l[ &c&lGra&8&l ]'
  211. - '&8&l[ &c&lGra&8&l ]'
  212. - '&8&l[ &c&lGra&8&l ]'
  213. - '&8&l[ &c&lGra&8&l ]'
  214. - '&8&l[ &c&lGra&8&l ]'
  215. - '&8&l[ &c&lGra&8&l ]'
  216. - '&8&l[ &c&lGrad&8&l ]'
  217. - '&8&l[ &c&lGrad&8&l ]'
  218. - '&8&l[ &c&lGrad&8&l ]'
  219. - '&8&l[ &c&lGrad&8&l ]'
  220. - '&8&l[ &c&lGrad&8&l ]'
  221. - '&8&l[ &c&lGrad&8&l ]'
  222. - '&8&l[ &c&lGrad&8&l ]'
  223. - '&8&l[ &c&lGrad&8&l ]'
  224. - '&8&l[ &c&lGradi&8&l ]'
  225. - '&8&l[ &c&lGradi&8&l ]'
  226. - '&8&l[ &c&lGradi&8&l ]'
  227. - '&8&l[ &c&lGradi&8&l ]'
  228. - '&8&l[ &c&lGradi&8&l ]'
  229. - '&8&l[ &c&lGradi&8&l ]'
  230. - '&8&l[ &c&lGradi&8&l ]'
  231. - '&8&l[ &c&lGradi&8&l ]'
  232. - '&8&l[ &c&lGradio&8&l ]'
  233. - '&8&l[ &c&lGradio&8&l ]'
  234. - '&8&l[ &c&lGradio&8&l ]'
  235. - '&8&l[ &c&lGradio&8&l ]'
  236. - '&8&l[ &c&lGradio&8&l ]'
  237. - '&8&l[ &c&lGradio&8&l ]'
  238. - '&8&l[ &c&lGradio&8&l ]'
  239. - '&8&l[ &c&lGradio&8&l ]'
  240. - '&8&l[ &c&lGradion&8&l ]'
  241. - '&8&l[ &c&lGradion&8&l ]'
  242. - '&8&l[ &c&lGradion&8&l ]'
  243. - '&8&l[ &c&lGradion&8&l ]'
  244. - '&8&l[ &c&lGradion&8&l ]'
  245. - '&8&l[ &c&lGradion&8&l ]'
  246. - '&8&l[ &c&lGradion&8&l ]'
  247. - '&8&l[ &c&lGradion&8&l ]'
  248. - '&8&l[ &c&lGradion&f&lP&8&l ]'
  249. - '&8&l[ &c&lGradion&f&lP&8&l ]'
  250. - '&8&l[ &c&lGradion&f&lP&8&l ]'
  251. - '&8&l[ &c&lGradion&f&lP&8&l ]'
  252. - '&8&l[ &c&lGradion&f&lP&8&l ]'
  253. - '&8&l[ &c&lGradion&f&lP&8&l ]'
  254. - '&8&l[ &c&lGradion&f&lP&8&l ]'
  255. - '&8&l[ &c&lGradion&f&lP&8&l ]'
  256. - '&8&l[ &c&lGradion&f&lPv&8&l ]'
  257. - '&8&l[ &c&lGradion&f&lPv&8&l ]'
  258. - '&8&l[ &c&lGradion&f&lPv&8&l ]'
  259. - '&8&l[ &c&lGradion&f&lPv&8&l ]'
  260. - '&8&l[ &c&lGradion&f&lPv&8&l ]'
  261. - '&8&l[ &c&lGradion&f&lPv&8&l ]'
  262. - '&8&l[ &c&lGradion&f&lPv&8&l ]'
  263. - '&8&l[ &c&lGradion&f&lPv&8&l ]'
  264. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  265. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  266. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  267. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  268. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  269. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  270. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  271. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  272. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  273. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  274. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  275. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  276. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  277. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  278. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  279. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  280. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  281. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  282. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  283. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  284. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  285. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  286. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  287. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  288. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  289. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  290. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  291. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  292. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  293. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  294. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  295. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  296. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  297. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  298. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  299. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  300. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  301. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  302. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  303. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  304. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  305. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  306. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  307. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  308. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  309. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  310. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  311. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  312. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  313. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  314. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  315. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  316. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  317. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  318. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  319. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  320. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  321. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  322. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  323. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  324. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  325. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  326. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  327. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  328. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  329. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  330. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  331. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  332. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  333. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  334. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  335. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  336. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  337. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  338. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  339. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  340. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  341. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  342. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  343. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  344. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  345. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  346. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  347. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  348. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  349. - '&8&l[ &c&lGradion&f&lPvp&8&l ]'
  350. header:
  351. text:
  352. - ' &8&l[ &c&lGeneral &8&l]'
  353. interval: 10
  354. random: true
  355. headere:
  356. text:
  357. - '- &fBalance: &c{money}'
  358. interval: 10
  359. random: true
  360. head3d3eeer:
  361. text:
  362. - '- &fMcMMO: &c{mcmmo_powerlevel}'
  363. interval: 10
  364. random: true
  365. heade3ddd3re:
  366. text:
  367. - ''
  368. interval: 10
  369. random: true
  370. hea3dd3d3der:
  371. text:
  372. - ' &8&l[ &c&lFactions &8&l]'
  373. interval: 10
  374. random: true
  375. heade3dd3d3r:
  376. text:
  377. - '- &fFaction: &c{factionsuuid_faction_name}'
  378. interval: 10
  379. random: true
  380. headwwedwer:
  381. text:
  382. - '- &fFaction Power: &c{factionsuuid_faction_power_rounded}'
  383. interval: 10
  384. random: true
  385. head3d3d3der:
  386. text:
  387. - '- &fYour Power: &c{factionsuuid_power_rounded}'
  388. interval: 10
  389. random: true
  390. heade3ddwwwed3re:
  391. text:
  392. - ''
  393. interval: 10
  394. random: true
  395. hea3dd3wweewwd3der:
  396. text:
  397. - ' &8&l[ &c&lOther &8&l]'
  398. interval: 10
  399. random: true
  400. head3d3weewd3der:
  401. text:
  402. - '- &fKills: &c{stat_pkills}'
  403. - '- &fDeaths: &c{stat_deaths}'
  404. interval: 40
  405. random: true
  406. head3weewd3d3der:
  407. text:
  408. - '- &fOnline: &c{onlineplayers}'
  409. interval: 100
  410. random: true
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