Bl00dyBizkitz

critical combination by thenja09

Feb 26th, 2021 (edited)
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  1. Game Rules:
  2.  
  3. Play on Critical Mode.
  4.  
  5. GoA 1.48 is included in the pnach file.
  6.  
  7. This Plando has an open path. You can go wherever you like.
  8.  
  9. Worlds you have visited before in the past hold items that will allow you to upgrade your arsenal.
  10.  
  11. Levelups can give HP, MP, and item slots.
  12.  
  13. The level system is very similar to the KH1 leveling system. The EXP route is the night route.
  14. Some innaccuries do exist due to errors that prevented me from putting some stuff on the same level.
  15.  
  16. Each Dream Weapons has a different ability level system, but you still get all the abilities and bonuses by level 99. Stats are not affected by the weapon you choose at the beginning. The beginning stats are as if you chose sword and dropped staff in KH1 (Meaning 6 Strength and 1 Magic).
  17.  
  18. Terra and Sephiroth are on.
  19.  
  20. Atlantica is optional.
  21.  
  22. Datas, AS, and Cups are off.
  23.  
  24. Level checks go up to level 99.
  25.  
  26. By the end of the game, you should have 3 accessory slots, 5 armor slots, and 8 item slots.
  27.  
  28. All keyblades have been rebalanced.
  29.  
  30. All spells have had their MP cost altered. Team Limits still use all MP.
  31.  
  32. Unlike my other two Plandos, access to the drive forms follows the regular rules.
  33.  
  34. No Experience forces a Second Chance to be equipped.
  35. (YOU CANNOT GAIN ADDITIONAL HP AND MP OUTSIDE OF COSMIC ARTS, AND SOME COMBO MODIFIERS WILL BE PERMANENTLY LOCKED BEHIND LEVELS. IT IS NOT RECOMMENDED TO DO A LEVEL 1 RUN ON YOUR FIRST PLAYTHROUGH!)
  36.  
  37. Summon levels 6 and 7 provide two Summon Boost abilities. They are not shown when the level is reached, but are still granted.
  38.  
  39. Cogsworth never loses grip.
  40.  
  41. Urns in Olympus are easier.
  42.  
  43. Anti Form and Forced Final are off.
  44.  
  45. All Atlantica songs (except tutorial) are always cleared.
  46.  
  47. Base MP Recharge time is 25 seconds.
  48.  
  49. Almost every boss has EXP rewards.
  50.  
  51. NOTES:
  52. Cosmic Arts gives an extra +11 HP and +10 MP. To equip it safely, equip it in the Garden of Assemblage.
  53. There have been incidences where an HP bonus from a level becomes nullified if you take off a Cosmic Arts. I haven't been able to replicate it, but to be safe, please savestate before equipping a Cosmic Arts!
  54.  
  55. Most worlds reward you heavily for completing their world.
  56.  
  57. Keyblades:
  58. Winner’s Proof: 5 Strength, 4 Magic, 20% Universal Resist, Form Boost
  59. Oathkeeper: 5 Strength, 5 Magic, 50% Light Resistance, Drive Boost
  60. Oblivion: 7 Strength, 3 Magic, 50% Dark Resistance, Damage Drive
  61.  
  62. Armor:
  63. Petite Ribbon: 10 Defence, 10% Universal Resistance
  64. Ribbon: 20 Defence, 20% Universal Resistance
  65. Grand Ribbon: 30 Defence, 30% Universal Resistance
  66. Chaos Anklet: +3 DEF, +25% Physical Resistance
  67. Aegis Chain: +3 DEF, +20% Light Resistance
  68. Acrisius+: +5 DEF, +5% Universal Resistance
  69. Divine Bandana: +4 DEF, +10% Light/Dark Resistance
  70.  
  71. Accessories:
  72. Cosmic Arts: +11HP +10MP, +4 AP
  73. Silver Ring: +2 AP, +1 MAG, Blizzard Boost
  74. Gold Ring: +2 AP, +1 MAG, Fire Boost
  75. Diamond Ring: +2 AP, +1 MAG, Thunder Boost
  76. Orichalcum Ring: +2 AP, +2 DEF, Form Boost
  77. Lucky Ring: +7 AP, Jackpot
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