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- ##############################################################
- ### PORTRAITS SETTINGS
- ###
- ### Which portraits are used is set in
- ### common\species_classes\00_species_classes.txt
- ###
- ### This file configures how portraits and planet backgrounds are built.
- ### Default position orientation is lower left.
- ##############################################################
- portraits = {
- fae_ruler = { entity = "portrait_fairy_male_01_entity" clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "mammalian_01_greetings"
- character_textures = {
- "gfx/models/portraits/fairy/fairy_ruler_brown_03.dds"
- "gfx/models/portraits/fairy/fairy_ruler_brown_02.dds"
- "gfx/models/portraits/fairy/fairy_ruler_brown_01.dds"
- "gfx/models/portraits/fairy/fairy_ruler_blond_01.dds"
- "gfx/models/portraits/fairy/fairy_ruler_blond_02.dds"
- "gfx/models/portraits/fairy/fairy_ruler_blond_03.dds"
- "gfx/models/portraits/fairy/fairy_governor_brown_01.dds"
- "gfx/models/portraits/fairy/fairy_governor_brown_02.dds"
- "gfx/models/portraits/fairy/fairy_governor_brown_03.dds"
- "gfx/models/portraits/fairy/fairy_governor_blond_01.dds"
- "gfx/models/portraits/fairy/fairy_governor_blond_02.dds"
- "gfx/models/portraits/fairy/fairy_governor_blond_03.dds"
- "gfx/models/portraits/fairy/fairy_scientist_brown_01.dds"
- "gfx/models/portraits/fairy/fairy_scientist_brown_02.dds"
- "gfx/models/portraits/fairy/fairy_scientist_brown_03.dds"
- "gfx/models/portraits/fairy/fairy_scientist_blond_01.dds"
- "gfx/models/portraits/fairy/fairy_scientist_blond_02.dds"
- "gfx/models/portraits/fairy/fairy_scientist_blond_03.dds"
- "gfx/models/portraits/fairy/fairy_admiral_brown_01.dds"
- "gfx/models/portraits/fairy/fairy_admiral_brown_02.dds"
- "gfx/models/portraits/fairy/fairy_admiral_brown_03.dds"
- "gfx/models/portraits/fairy/fairy_admiral_blond_01.dds"
- "gfx/models/portraits/fairy/fairy_admiral_blond_02.dds"
- "gfx/models/portraits/fairy/fairy_admiral_blond_03.dds"
- "gfx/models/portraits/fairy/fairy_general_brown_01.dds"
- "gfx/models/portraits/fairy/fairy_general_brown_02.dds"
- "gfx/models/portraits/fairy/fairy_general_brown_03.dds"
- "gfx/models/portraits/fairy/fairy_general_blond_01.dds"
- "gfx/models/portraits/fairy/fairy_general_blond_02.dds"
- "gfx/models/portraits/fairy/fairy_general_blond_03.dds"
- }
- }
- fae_admiral = { entity = "portrait_fairy_male_01_entity" clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "mammalian_01_greetings"
- character_textures = {
- "gfx/models/portraits/fairy/fairy_admiral_brown_01.dds"
- "gfx/models/portraits/fairy/fairy_admiral_brown_02.dds"
- "gfx/models/portraits/fairy/fairy_admiral_brown_03.dds"
- "gfx/models/portraits/fairy/fairy_admiral_blond_01.dds"
- "gfx/models/portraits/fairy/fairy_admiral_blond_02.dds"
- "gfx/models/portraits/fairy/fairy_admiral_blond_03.dds"
- }}
- fae_governer = { entity = "portrait_fairy_male_01_entity" clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "mammalian_01_greetings"
- character_textures = {
- "gfx/models/portraits/fairy/fairy_governor_brown_01.dds"
- "gfx/models/portraits/fairy/fairy_governor_brown_02.dds"
- "gfx/models/portraits/fairy/fairy_governor_brown_03.dds"
- "gfx/models/portraits/fairy/fairy_governor_blond_01.dds"
- "gfx/models/portraits/fairy/fairy_governor_blond_02.dds"
- "gfx/models/portraits/fairy/fairy_governor_blond_03.dds"
- }}
- fae_scientist= { entity = "portrait_fairy_male_01_entity" clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "mammalian_01_greetings"
- character_textures = {
- "gfx/models/portraits/fairy/fairy_scientist_brown_01.dds"
- "gfx/models/portraits/fairy/fairy_scientist_brown_02.dds"
- "gfx/models/portraits/fairy/fairy_scientist_brown_03.dds"
- "gfx/models/portraits/fairy/fairy_scientist_blond_01.dds"
- "gfx/models/portraits/fairy/fairy_scientist_blond_02.dds"
- "gfx/models/portraits/fairy/fairy_scientist_blond_03.dds"
- }}
- fae_general = { entity = "portrait_fairy_male_01_entity" clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "mammalian_01_greetings"
- character_textures = {
- "gfx/models/portraits/fairy/fairy_general_brown_01.dds"
- "gfx/models/portraits/fairy/fairy_general_brown_02.dds"
- "gfx/models/portraits/fairy/fairy_general_brown_03.dds"
- "gfx/models/portraits/fairy/fairy_general_blond_01.dds"
- "gfx/models/portraits/fairy/fairy_general_blond_02.dds"
- "gfx/models/portraits/fairy/fairy_general_blond_03.dds"
- }}
- }
- portrait_groups = {
- fairy = {
- default = fae_ruler
- game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
- add = {
- trigger = {
- ruler = { gender = male }
- }
- portraits = {
- fae_ruler
- }
- }
- add = {
- trigger = {
- ruler = { gender = female }
- }
- portraits = {
- fae_ruler
- }
- }
- #set = {
- # trigger = { ... }
- # portraits = { ... }
- # #using "set =" instead of "add" will first clear any portraits already added
- #}
- }
- #species scope
- species = { #generic portrait for a species
- add = {
- portraits = {
- fae_ruler
- fae_general
- fae_admiral
- fae_scientist
- fae_governer
- }
- }
- }
- #pop scope
- pop = { #for a specific pop
- add = {
- portraits = {
- fae_ruler
- fae_general
- fae_admiral
- fae_scientist
- fae_governer
- }
- }
- }
- #leader scope
- leader = { #scientists, generals, admirals, governor
- add = {
- trigger = {
- gender = female
- }
- portraits = {
- fae_general
- fae_admiral
- fae_scientist
- fae_governer
- }
- }
- add = {
- trigger = {
- gender = male
- }
- portraits = {
- fae_general
- fae_admiral
- fae_scientist
- fae_governer
- }
- }
- }
- #leader scope
- ruler = {
- add = {
- trigger = {
- gender = female
- }
- portraits = {
- fae_general
- fae_admiral
- fae_scientist
- fae_governer
- }
- }
- add = {
- trigger = {
- gender = male
- }
- portraits = {
- fae_general
- fae_admiral
- fae_scientist
- fae_governer
- }
- }
- }
- }
- }
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