Advertisement
Guest User

Untitled

a guest
Feb 17th, 2020
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 113.64 KB | None | 0 0
  1.  
  2. script.Name = "Banisher Gun V3 / 1"
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7. script:ClearAllChildren()
  8. wait(0.2)
  9.  
  10. local FONTS = {
  11. Enum.Font.Antique,
  12. Enum.Font.Arcade,
  13. Enum.Font.Arial,
  14. Enum.Font.ArialBold,
  15. Enum.Font.Bodoni,
  16. Enum.Font.Cartoon,
  17. Enum.Font.Code,
  18. Enum.Font.Fantasy,
  19. Enum.Font.Garamond,
  20. Enum.Font.Highway,
  21. Enum.Font.Legacy,
  22. Enum.Font.SciFi,
  23. Enum.Font.SourceSans,
  24. Enum.Font.SourceSansBold,
  25. Enum.Font.SourceSansItalic,
  26. Enum.Font.SourceSansLight,
  27. Enum.Font.SourceSansSemibold
  28. }
  29.  
  30.  
  31. Player = game.Players:WaitForChild(_G.target)
  32. PlayerGui = Player.PlayerGui
  33. Cam = workspace.CurrentCamera
  34. Backpack = Player.Backpack
  35. Character = Player.Character
  36. Humanoid = Character.Humanoid
  37. RootPart = Character["HumanoidRootPart"]
  38. Torso = Character["Torso"]
  39. local LAUGHS = {834001699,834001752,834001797,834001828}
  40. Head = Character["Head"]
  41. RightArm = Character["Right Arm"]
  42. LeftArm = Character["Left Arm"]
  43. RightLeg = Character["Right Leg"]
  44. LeftLeg = Character["Left Leg"]
  45. RootJoint = RootPart["RootJoint"]
  46. Neck = Torso["Neck"]
  47. local INTRO = false
  48. RightShoulder = Torso["Right Shoulder"]
  49. LeftShoulder = Torso["Left Shoulder"]
  50. RightHip = Torso["Right Hip"]
  51. LeftHip = Torso["Left Hip"]
  52. local TIME = 0
  53. local sick = Instance.new("Sound",Torso)
  54.  
  55. local naeeym2 = Instance.new("BillboardGui",Character)
  56. naeeym2.AlwaysOnTop = true
  57. naeeym2.Size = UDim2.new(5,25,2,10)
  58. naeeym2.StudsOffset = Vector3.new(0,2,0)
  59. naeeym2.MaxDistance = 75
  60. naeeym2.Adornee = Character.Head
  61. naeeym2.Name = "Name2"
  62. local tecks2 = Instance.new("TextLabel",naeeym2)
  63. tecks2.BackgroundTransparency = 1
  64. tecks2.TextScaled = true
  65. tecks2.BorderSizePixel = 0
  66. tecks2.Text = "Kickisher Gun"
  67. glitchy = {"KIcKiSheR gun v10","kicKisHEr GuN V10","KKIICCKKIISSHHEERR GGUUNN VV1100","KiCkIsHeR GuN V10","KiCkIshER GuN V10","K̶̺̺͓͇̰͍̦̘̘̇̓͒ͨ̀̅̋ͥí̡̯͔̘̤̅̾͋ͦ̍̊̄͢͡c̢͋̒̃̓҉̷͜ḳ̡͙͎̙ͫͨͧͭ̚͘̚͡҉͂̍̀͢͝ĭ̱̩̮̄̈́̋͢s̷̴̮̮̏̃̊ͨ͆̀̊̑̃h̢̢̡̰͓̎̌̊̆ͥe̸͔͑̋̓ͩ͛͛̀ͣ̅͡r̷͙͂ͪͯ͡ ̼G͛un̘̬͝ ͚͕ͪͯ̀̂̀V̵̛̛̹̰̜͚̭̦͉͎̊̓̀ͮ͂̓7̣̞̜̪̎͌͛̅̆͌̚","KIckISheR GuN V10","KiCkISheR GuN V10"}
  68. tecks2.Font = "ArialBold"
  69. tecks2.TextSize = 30
  70. tecks2.TextStrokeTransparency = 0
  71. tecks2.TextColor3 = Color3.fromRGB(.5,0,.5)
  72. tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5)
  73. tecks2.Size = UDim2.new(1,0,0.3,0)
  74. tecks2.Parent = naeeym2
  75. MAINRUINCOLOR = BrickColor.Random()
  76.  
  77. if Head:FindFirstChild("face") then
  78. Head.face.Texture = "rbxassetid://210559531"
  79. end
  80.  
  81. Player_Size = 1
  82.  
  83. IT = Instance.new
  84. CF = CFrame.new
  85. VT = Vector3.new
  86. RAD = math.rad
  87. C3 = Color3.new
  88. UD2 = UDim2.new
  89. BRICKC = BrickColor.new
  90. ANGLES = CFrame.Angles
  91. EULER = CFrame.fromEulerAnglesXYZ
  92. COS = math.cos
  93. ACOS = math.acos
  94. SIN = math.sin
  95. ASIN = math.asin
  96. ABS = math.abs
  97. MRANDOM = math.random
  98. FLOOR = math.floor
  99.  
  100. --//=================================\\
  101. --|| USEFUL VALUES
  102. --\\=================================//
  103.  
  104. Animation_Speed = 3
  105. local FORCERESET = false
  106. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  107. local Speed = 16
  108. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  109. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  110. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  111. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  112. local DAMAGEMULTIPLIER = 1
  113. local ANIM = "Idle"
  114. local ATTACK = false
  115. local EQUIPPED = false
  116. local HOLD = false
  117. local COMBO = 1
  118. local Rooted = false
  119. local SINE = 0
  120. local KEYHOLD = false
  121. local CHANGE = 2 / Animation_Speed
  122. local WALKINGANIM = false
  123. local VALUE1 = false
  124. local VALUE2 = false
  125. local ROBLOXIDLEANIMATION = IT("Animation")
  126. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  127. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  128. --ROBLOXIDLEANIMATION.Parent = Humanoid
  129. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  130. WEAPONGUI.Name = "BanishV3Gui"
  131. local Weapon = IT("Model")
  132. Weapon.Name = "Adds"
  133. local Effects = IT("Folder", Weapon)
  134. Effects.Name = "Effects"
  135. local ANIMATOR = Humanoid.Animator
  136. local ANIMATE = Character:FindFirstChild("Animate")
  137. local UNANCHOR = true
  138. local TOBANISH = {}
  139. script.Parent = PlayerGui
  140.  
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144.  
  145. --//=================================\\
  146. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  147. --\\=================================//
  148.  
  149. ArtificialHB = Instance.new("BindableEvent", script)
  150. ArtificialHB.Name = "ArtificialHB"
  151.  
  152. script:WaitForChild("ArtificialHB")
  153.  
  154. frame = Frame_Speed
  155. tf = 0
  156. allowframeloss = false
  157. tossremainder = false
  158. lastframe = tick()
  159. script.ArtificialHB:Fire()
  160.  
  161. game:GetService("RunService").Heartbeat:connect(function(s, p)
  162. tf = tf + s
  163. if tf >= frame then
  164. if allowframeloss then
  165. script.ArtificialHB:Fire()
  166. lastframe = tick()
  167. else
  168. for i = 1, math.floor(tf / frame) do
  169. script.ArtificialHB:Fire()
  170. end
  171. lastframe = tick()
  172. end
  173. if tossremainder then
  174. tf = 0
  175. else
  176. tf = tf - frame * math.floor(tf / frame)
  177. end
  178. end
  179. end)
  180.  
  181. --//=================================\\
  182. --\\=================================//
  183.  
  184. --//=================================\\
  185. --|| SOME FUNCTIONS
  186. --\\=================================//
  187.  
  188. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  189. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  190. end
  191.  
  192. function PositiveAngle(NUMBER)
  193. if NUMBER >= 0 then
  194. NUMBER = 0
  195. end
  196. return NUMBER
  197. end
  198.  
  199. function NegativeAngle(NUMBER)
  200. if NUMBER <= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205.  
  206. function Swait(NUMBER)
  207. if NUMBER == 0 or NUMBER == nil then
  208. ArtificialHB.Event:wait()
  209. else
  210. for i = 1, NUMBER do
  211. ArtificialHB.Event:wait()
  212. end
  213. end
  214. end
  215.  
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232.  
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234. local NEWPART = IT("Part")
  235. NEWPART.formFactor = FORMFACTOR
  236. NEWPART.Reflectance = REFLECTANCE
  237. NEWPART.Transparency = TRANSPARENCY
  238. NEWPART.CanCollide = false
  239. NEWPART.Locked = true
  240. NEWPART.Anchored = true
  241. if ANCHOR == false then
  242. NEWPART.Anchored = false
  243. end
  244. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245. NEWPART.Name = NAME
  246. NEWPART.Size = SIZE
  247. NEWPART.Position = Torso.Position
  248. NEWPART.Material = MATERIAL
  249. NEWPART:BreakJoints()
  250. NEWPART.Parent = PARENT
  251. return NEWPART
  252. end
  253.  
  254. local function weldBetween(a, b)
  255. local weldd = Instance.new("ManualWeld")
  256. weldd.Part0 = a
  257. weldd.Part1 = b
  258. weldd.C0 = CFrame.new()
  259. weldd.C1 = b.CFrame:inverse() * a.CFrame
  260. weldd.Parent = a
  261. return weldd
  262. end
  263.  
  264.  
  265. function QuaternionFromCFrame(cf)
  266. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267. local trace = m00 + m11 + m22
  268. if trace > 0 then
  269. local s = math.sqrt(1 + trace)
  270. local recip = 0.5 / s
  271. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272. else
  273. local i = 0
  274. if m11 > m00 then
  275. i = 1
  276. end
  277. if m22 > (i == 0 and m00 or m11) then
  278. i = 2
  279. end
  280. if i == 0 then
  281. local s = math.sqrt(m00 - m11 - m22 + 1)
  282. local recip = 0.5 / s
  283. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284. elseif i == 1 then
  285. local s = math.sqrt(m11 - m22 - m00 + 1)
  286. local recip = 0.5 / s
  287. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288. elseif i == 2 then
  289. local s = math.sqrt(m22 - m00 - m11 + 1)
  290. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291. end
  292. end
  293. end
  294.  
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296. local xs, ys, zs = x + x, y + y, z + z
  297. local wx, wy, wz = w * xs, w * ys, w * zs
  298. local xx = x * xs
  299. local xy = x * ys
  300. local xz = x * zs
  301. local yy = y * ys
  302. local yz = y * zs
  303. local zz = z * zs
  304. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306.  
  307. function QuaternionSlerp(a, b, t)
  308. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  309. local startInterp, finishInterp;
  310. if cosTheta >= 0.0001 then
  311. if (1 - cosTheta) > 0.0001 then
  312. local theta = ACOS(cosTheta)
  313. local invSinTheta = 1 / SIN(theta)
  314. startInterp = SIN((1 - t) * theta) * invSinTheta
  315. finishInterp = SIN(t * theta) * invSinTheta
  316. else
  317. startInterp = 1 - t
  318. finishInterp = t
  319. end
  320. else
  321. if (1 + cosTheta) > 0.0001 then
  322. local theta = ACOS(-cosTheta)
  323. local invSinTheta = 1 / SIN(theta)
  324. startInterp = SIN((t - 1) * theta) * invSinTheta
  325. finishInterp = SIN(t * theta) * invSinTheta
  326. else
  327. startInterp = t - 1
  328. finishInterp = t
  329. end
  330. end
  331. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  332. end
  333.  
  334. function Clerp(a, b, t)
  335. local qa = {QuaternionFromCFrame(a)}
  336. local qb = {QuaternionFromCFrame(b)}
  337. local ax, ay, az = a.x, a.y, a.z
  338. local bx, by, bz = b.x, b.y, b.z
  339. local _t = 1 - t
  340. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  341. end
  342.  
  343. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  344. local frame = IT("Frame")
  345. frame.BackgroundTransparency = TRANSPARENCY
  346. frame.BorderSizePixel = BORDERSIZEPIXEL
  347. frame.Position = POSITION
  348. frame.Size = SIZE
  349. frame.BackgroundColor3 = COLOR
  350. frame.BorderColor3 = BORDERCOLOR
  351. frame.Name = NAME
  352. frame.Parent = PARENT
  353. return frame
  354. end
  355.  
  356. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  357. local label = IT("TextLabel")
  358. label.BackgroundTransparency = 1
  359. label.Size = UD2(1, 0, 1, 0)
  360. label.Position = UD2(0, 0, 0, 0)
  361. label.TextColor3 = TEXTCOLOR
  362. label.TextStrokeTransparency = STROKETRANSPARENCY
  363. label.TextTransparency = TRANSPARENCY
  364. label.FontSize = TEXTFONTSIZE
  365. label.Font = TEXTFONT
  366. label.BorderSizePixel = BORDERSIZEPIXEL
  367. label.TextScaled = false
  368. label.Text = TEXT
  369. label.Name = NAME
  370. label.Parent = PARENT
  371. return label
  372. end
  373.  
  374. function NoOutlines(PART)
  375. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  376. end
  377.  
  378. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  379. local NEWWELD = IT(TYPE)
  380. NEWWELD.Part0 = PART0
  381. NEWWELD.Part1 = PART1
  382. NEWWELD.C0 = C0
  383. NEWWELD.C1 = C1
  384. NEWWELD.Parent = PARENT
  385. return NEWWELD
  386. end
  387.  
  388. local S = IT("Sound")
  389. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  390. local NEWSOUND = nil
  391. coroutine.resume(coroutine.create(function()
  392. NEWSOUND = S:Clone()
  393. NEWSOUND.Parent = PARENT
  394. NEWSOUND.Volume = VOLUME
  395. NEWSOUND.Pitch = PITCH
  396. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  397. NEWSOUND:play()
  398. if DOESLOOP == true then
  399. NEWSOUND.Looped = true
  400. else
  401. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  402. NEWSOUND:remove()
  403. end
  404. end))
  405. return NEWSOUND
  406. end
  407.  
  408.  
  409.  
  410. function CFrameFromTopBack(at, top, back)
  411. local right = top:Cross(back)
  412. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  413. end
  414.  
  415. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  416. function WACKYEFFECT(Table)
  417. local TYPE = (Table.EffectType or "Sphere")
  418. local SIZE = (Table.Size or VT(1,1,1))
  419. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  420. local TRANSPARENCY = (Table.Transparency or 0)
  421. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  422. local CFRAME = (Table.CFrame or Torso.CFrame)
  423. local MOVEDIRECTION = (Table.MoveToPos or nil)
  424. local ROTATION1 = (Table.RotationX or 0)
  425. local ROTATION2 = (Table.RotationY or 0)
  426. local ROTATION3 = (Table.RotationZ or 0)
  427. local MATERIAL = (Table.Material or "Neon")
  428. local COLOR = (Table.Color or C3(1,1,1))
  429. local TIME = (Table.Time or 45)
  430. local SOUNDID = (Table.SoundID or nil)
  431. local SOUNDPITCH = (Table.SoundPitch or nil)
  432. local SOUNDVOLUME = (Table.SoundVolume or nil)
  433. coroutine.resume(coroutine.create(function()
  434. local PLAYSSOUND = false
  435. local SOUND = nil
  436. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  437. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  438. PLAYSSOUND = true
  439. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  440. end
  441. EFFECT.Color = COLOR
  442. local MSH = nil
  443. if TYPE == "Sphere" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  445. elseif TYPE == "Block" then
  446. MSH = IT("BlockMesh",EFFECT)
  447. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  448. elseif TYPE == "Wave" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  450. elseif TYPE == "Ring" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  452. elseif TYPE == "Slash" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  454. elseif TYPE == "Round Slash" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  456. elseif TYPE == "Swirl" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  458. elseif TYPE == "Skull" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  460. elseif TYPE == "Crystal" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  462. end
  463. if MSH ~= nil then
  464. local MOVESPEED = nil
  465. if MOVEDIRECTION ~= nil then
  466. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  467. end
  468. local GROWTH = SIZE - ENDSIZE
  469. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  470. if TYPE == "Block" then
  471. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  472. else
  473. EFFECT.CFrame = CFRAME
  474. end
  475. for LOOP = 1, TIME+1 do
  476. Swait()
  477. MSH.Scale = MSH.Scale - GROWTH/TIME
  478. if TYPE == "Wave" then
  479. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  480. end
  481. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  482. if TYPE == "Block" then
  483. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  484. else
  485. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  486. end
  487. if MOVEDIRECTION ~= nil then
  488. local ORI = EFFECT.Orientation
  489. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  490. EFFECT.Orientation = ORI
  491. end
  492. end
  493. if PLAYSSOUND == false then
  494. EFFECT:remove()
  495. else
  496. SOUND.Stopped:Connect(function()
  497. EFFECT:remove()
  498. end)
  499. end
  500. else
  501. if PLAYSSOUND == false then
  502. EFFECT:remove()
  503. else
  504. repeat Swait() until SOUND.Playing == false
  505. EFFECT:remove()
  506. end
  507. end
  508. end))
  509. end
  510.  
  511. function MakeForm(PART,TYPE)
  512. if TYPE == "Cyl" then
  513. local MSH = IT("CylinderMesh",PART)
  514. elseif TYPE == "Ball" then
  515. local MSH = IT("SpecialMesh",PART)
  516. MSH.MeshType = "Sphere"
  517. elseif TYPE == "Wedge" then
  518. local MSH = IT("SpecialMesh",PART)
  519. MSH.MeshType = "Wedge"
  520. end
  521. end
  522.  
  523. function SpawnTrail(FROM,TO,BIG)
  524. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  525. MakeForm(TRAIL,"Cyl")
  526. local DIST = (FROM - TO).Magnitude
  527. if BIG == true then
  528. TRAIL.Size = VT(0.5,DIST,0.5)
  529. else
  530. TRAIL.Size = VT(0.25,DIST,0.25)
  531. end
  532. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  533. coroutine.resume(coroutine.create(function()
  534. for i = 1, 5 do
  535. Swait()
  536. TRAIL.Transparency = TRAIL.Transparency + 0.1
  537. end
  538. TRAIL:remove()
  539. end))
  540. end
  541.  
  542. Debris = game:GetService("Debris")
  543.  
  544. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  545. local DIRECTION = CF(StartPos,EndPos).lookVector
  546. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  547. end
  548.  
  549. function turnto(position)
  550. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  551. end
  552.  
  553.  
  554. --//=================================\\
  555. --|| WEAPON CREATION
  556. --\\=================================//
  557.  
  558.  
  559.  
  560.  
  561.  
  562. function hasarrived(whom)
  563. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  564. coroutine.resume(coroutine.create(function()
  565. if v.PlayerGui:FindFirstChild("ARRIVAL")~= nil then
  566. v.PlayerGui:FindFirstChild("ARRIVAL"):destroy()
  567. end
  568. local droppingFrame = false
  569. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  570. scrg.Name = "ARRIVAL"
  571. local mainFrame = Instance.new("Frame", scrg)
  572. mainFrame.Name = "MainFrame"
  573. mainFrame.BackgroundTransparency = 0
  574. mainFrame.BorderSizePixel = 5
  575. mainFrame.Size = UDim2.new(1, 0, -0.013, 100)
  576. mainFrame.Position = UDim2.new(0, 0, 0.365, 0)
  577. local TextFrame = Instance.new("TextLabel",mainFrame)
  578. TextFrame.Name = "TextFrame"
  579. TextFrame.Font = "Arcade"
  580. TextFrame.Text = ""
  581. TextFrame.TextScaled = true
  582. TextFrame.TextSize = 14
  583. TextFrame.TextStrokeTransparency = 0
  584. TextFrame.BackgroundTransparency = 1
  585. TextFrame.Size = UDim2.new(1, 0, 0, 92)
  586. TextFrame.Position = UDim2.new(0, 0, 0, 0)
  587. local fvalen = 0.55
  588. local fval = -0.49
  589. coroutine.resume(coroutine.create(function()
  590. while true do
  591. Swait()
  592. mainFrame.BackgroundColor3 = BrickColor.Random().Color
  593. mainFrame.BorderColor3 = C3(0, 0, 0)
  594. if(not droppingFrame)then
  595. mainFrame.Rotation = 0 - 2 * COS(SINE / 24)
  596. end
  597. TextFrame.TextColor3 = BrickColor.Random().Color
  598. TextFrame.Font = FONTS[MRANDOM(1, #FONTS)]
  599. TextFrame.TextStrokeColor3 = C3(0, 0, 0)
  600. TextFrame.TextStrokeTransparency = 0
  601. end
  602. end))
  603. for i = 1,string.len(whom),1 do
  604. TextFrame.Text = string.sub(whom,1,i)
  605. wait(0.2)
  606. end
  607. wait(2)
  608. droppingFrame = true
  609. mainFrame.Rotation = 0
  610. local vinc2 = 1
  611. for i = 0, 99 do
  612. Swait()
  613. vinc2 = vinc2 + 0.25
  614. mainFrame.Position = mainFrame.Position + UDim2.new(0,0,0.0005*vinc2,0)
  615. end
  616. scrg:Destroy()
  617. end))
  618. end
  619. end
  620.  
  621. local A = IT("Attachment",Torso)
  622. A.Position = VT(1,1.3,0)
  623. A.Orientation = VT(-0.098, -89.999, 0.227)
  624. local B = IT("Attachment",Torso)
  625. B.Position = VT(-1.3,-0.6,0)
  626. B.Orientation = VT(-88.911, -68.808, 158.782)
  627. local ChainLink = IT("Beam",Torso)
  628. ChainLink.Texture = "rbxassetid://73042633"
  629. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  630. ChainLink.TextureSpeed = 1
  631. ChainLink.FaceCamera = true
  632. ChainLink.Width0 = 1
  633. ChainLink.Width1 = 1
  634. ChainLink.TextureLength = 3
  635. ChainLink.Attachment0 = A
  636. ChainLink.Attachment1 = B
  637. ChainLink.CurveSize0 = 1.6
  638. ChainLink.CurveSize1 = 1.6
  639. ChainLink.FaceCamera = true
  640. ChainLink.Transparency = NumberSequence.new(0)
  641. local ChainLink = IT("Beam",Torso)
  642. ChainLink.Texture = "rbxassetid://73042633"
  643. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  644. ChainLink.TextureSpeed = 1
  645. ChainLink.FaceCamera = true
  646. ChainLink.Width0 = 1
  647. ChainLink.Width1 = 1
  648. ChainLink.TextureLength = 3
  649. ChainLink.Attachment0 = B
  650. ChainLink.Attachment1 = A
  651. ChainLink.CurveSize0 = 1.6
  652. ChainLink.CurveSize1 = 1.6
  653. ChainLink.FaceCamera = true
  654. ChainLink.Transparency = NumberSequence.new(0)
  655. local A = IT("Attachment",Torso)
  656. A.Position = VT(1.3,-0.85,0)
  657. A.Orientation = VT(-0.098, -89.999, 0.227)
  658. local B = IT("Attachment",Torso)
  659. B.Position = VT(-1,2,0)
  660. B.Orientation = VT(-88.911, -68.808, 158.782)
  661. local ChainLink = IT("Beam",Torso)
  662. ChainLink.Texture = "rbxassetid://73042633"
  663. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  664. ChainLink.TextureSpeed = 1
  665. ChainLink.FaceCamera = true
  666. ChainLink.Width0 = 1
  667. ChainLink.Width1 = 1
  668. ChainLink.TextureLength = 3
  669. ChainLink.Attachment0 = A
  670. ChainLink.Attachment1 = B
  671. ChainLink.CurveSize0 = 1.3
  672. ChainLink.CurveSize1 = 1.3
  673. ChainLink.FaceCamera = true
  674. ChainLink.Transparency = NumberSequence.new(0)
  675. local ChainLink = IT("Beam",Torso)
  676. ChainLink.Texture = "rbxassetid://73042633"
  677. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  678. ChainLink.TextureSpeed = 1
  679. ChainLink.FaceCamera = true
  680. ChainLink.Width0 = 1
  681. ChainLink.Width1 = 1
  682. ChainLink.TextureLength = 3
  683. ChainLink.Attachment0 = B
  684. ChainLink.Attachment1 = A
  685. ChainLink.CurveSize0 = 1.3
  686. ChainLink.CurveSize1 = 1.3
  687. ChainLink.FaceCamera = true
  688. ChainLink.Transparency = NumberSequence.new(0)
  689.  
  690. local Handle = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  691. Handle.Color = C3(0,0,0)
  692. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  693. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  694. MakeForm(Part,"Wedge")
  695. Part.Color = C3(0,0,0)
  696. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  697. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  698. Part.Color = C3(0,0,0)
  699. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  700. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  701. MakeForm(Part,"Cyl")
  702. Part.Color = C3(0,0,0)
  703. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  704. for i = 1, 8 do
  705. local Piece = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  706. Piece.Color = C3(1,1,0)
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  708. end
  709. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  710. MakeForm(Part,"Wedge")
  711. Part.Color = C3(0,0,0)
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  713. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  714. MakeForm(Part,"Cyl")
  715. Part.Color = C3(1,1,0)
  716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  717. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  718. Part.Color = C3(0,0,0)
  719. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  720. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  721. Part.Color = C3(0,0,0)
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  723. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  724. Part.Color = C3(0,0,0)
  725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  726. local RightBarrel = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  727. MakeForm(RightBarrel,"Cyl")
  728. RightBarrel.Color = C3(0,0,0)
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  730. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  731. MakeForm(Part,"Wedge")
  732. Part.Color = C3(0,0,0)
  733. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local RightHole = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  735. MakeForm(RightHole,"Cyl")
  736. RightHole.Color = C3(1,1,0)
  737. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  738. local LASTPART = Handle
  739. for i = 1, 10 do
  740. if LASTPART == Handle then
  741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  742. LASTPART = Part
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  744. else
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.20,0),false)
  746. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  747. LASTPART = Part
  748. end
  749. end
  750.  
  751. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  752. MakeForm(Barrel,"Cyl")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  755. MakeForm(Part,"Cyl")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  757. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  758. MakeForm(Part,"Wedge")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  761. MakeForm(Hole2,"Cyl")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  764. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  765.  
  766. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  767. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  768.  
  769.  
  770. local Particle = IT("ParticleEmitter",nil)
  771. Particle.Enabled = false
  772. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  773. Particle.LightEmission = 0.5
  774. Particle.Rate = 150
  775. Particle.ZOffset = 0.2
  776. Particle.Rotation = NumberRange.new(-180, 180)
  777. Particle.RotSpeed = NumberRange.new(-180, 180)
  778. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  779. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  780.  
  781. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  782. function ParticleEmitter(Table)
  783. local PRTCL = Particle:Clone()
  784. local Speed = Table.Speed or 5
  785. local Drag = Table.Drag or 0
  786. local Size1 = Table.Size1 or 1
  787. local Size2 = Table.Size2 or 5
  788. local Lifetime1 = Table.Lifetime1 or 1
  789. local Lifetime2 = Table.Lifetime2 or 1.5
  790. local Parent = Table.Parent or Torso
  791. local Emit = Table.Emit or 100
  792. local Offset = Table.Offset or 360
  793. local Acel = Table.Acel or VT(0,0,0)
  794. local Enabled = Table.Enabled or false
  795. PRTCL.Parent = Parent
  796. PRTCL.Size = NumberSequence.new(Size1,Size2)
  797. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  798. PRTCL.Speed = NumberRange.new(Speed)
  799. PRTCL.VelocitySpread = Offset
  800. PRTCL.Drag = Drag
  801. PRTCL.Acceleration = Acel
  802. if Enabled == false then
  803. PRTCL:Emit(Emit)
  804. Debris:AddItem(PRTCL,Lifetime2)
  805. else
  806. PRTCL.Enabled = true
  807. end
  808. return PRTCL
  809. end
  810.  
  811. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  812. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  813. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  814. MakeForm(Part,"Wedge")
  815. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  816. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  817. MakeForm(Part,"Wedge")
  818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  819. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  821. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  824. MakeForm(Part,"Cyl")
  825. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  826. for i = 1, 8 do
  827. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  829. end
  830. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  831. MakeForm(Part,"Cyl")
  832. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  834. MakeForm(Part,"Ball")
  835. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  836. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  837. MakeForm(Part,"Wedge")
  838. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  839. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  840. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  842. MakeForm(Part,"Cyl")
  843. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  844. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  845. MakeForm(Part,"Cyl")
  846. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  847. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  848. MakeForm(Part,"Cyl")
  849. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  851. MakeForm(Part,"Wedge")
  852. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  853. local LASTPART = Handle
  854. for i = 1, 10 do
  855. if LASTPART == Handle then
  856. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  857. LASTPART = Part
  858. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  859. else
  860. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  861. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  862. LASTPART = Part
  863. end
  864. end
  865.  
  866. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  867. MakeForm(Barrel,"Cyl")
  868. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  869. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  870. MakeForm(Part,"Cyl")
  871. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  872. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  873. MakeForm(Part,"Wedge")
  874. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  875. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  876. MakeForm(Hole,"Cyl")
  877. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  878. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  879. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  880. CreateMesh("SpecialMesh", Part, "FileMesh", 47260990, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  881. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  882. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  883. CreateMesh("SpecialMesh", Part, "FileMesh", 47260990, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  884. coroutine.resume(coroutine.create(function()
  885. while wait() do
  886. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  887. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  888. end
  889. end))
  890.  
  891. local LASTPART = Head
  892. for i = 1, 15 do
  893. local MATH = (1-(i/16))
  894. if LASTPART == Head then
  895. local Horn = CreatePart(3, Weapon, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  896. CreateWeldOrSnapOrMotor("Weld", Weapon, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
  897. LASTPART = Horn
  898. Horn.Color = C3((i/15),0,0)
  899. local MSH = IT("BlockMesh",Horn)
  900. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  901. else
  902. local Horn = CreatePart(3, Weapon, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  903. CreateWeldOrSnapOrMotor("Weld", Weapon, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  904. LASTPART = Horn
  905. Horn.Color = C3((i/15),0,0)
  906. local MSH = IT("BlockMesh",Horn)
  907. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  908. end
  909. end
  910. local LASTPART = Head
  911. for i = 1, 15 do
  912. local MATH = (1-(i/16))
  913. if LASTPART == Head then
  914. local Horn = CreatePart(3, Weapon, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  915. CreateWeldOrSnapOrMotor("Weld", Weapon, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  916. LASTPART = Horn
  917. Horn.Color = C3((i/15),0,0)
  918. local MSH = IT("BlockMesh",Horn)
  919. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  920. else
  921. local Horn = CreatePart(3, Weapon, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  922. CreateWeldOrSnapOrMotor("Weld", Weapon, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  923. LASTPART = Horn
  924. Horn.Color = C3((i/15),0,0)
  925. local MSH = IT("BlockMesh",Horn)
  926. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  927. end
  928. end
  929.  
  930. local LASTPART = Head
  931. for i = 1, 20 do
  932. local MATH = (1-(i/25))
  933. if LASTPART == Head then
  934. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  935. CreateWeldOrSnapOrMotor("Weld", Weapon, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  936. LASTPART = Horn
  937. Horn.Color = C3((i*3-3)/255,0,0)
  938. else
  939. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  940. CreateWeldOrSnapOrMotor("Weld", Weapon, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  941. LASTPART = Horn
  942. Horn.Color = C3((i*3-3)/255,0,0)
  943. end
  944. end
  945. local LASTPART = Head
  946. for i = 1, 20 do
  947. local MATH = (1-(i/25))
  948. if LASTPART == Head then
  949. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  950. CreateWeldOrSnapOrMotor("Weld", Weapon, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  951. LASTPART = Horn
  952. Horn.Color = C3((i*3-3)/255,0,0)
  953. else
  954. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  955. CreateWeldOrSnapOrMotor("Weld", Weapon, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  956. LASTPART = Horn
  957. Horn.Color = C3((i*3-3)/255,0,0)
  958. end
  959. end
  960.  
  961. local TopHat = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  962. TopHat.Color = C3(0,0,0)
  963. local HatWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, TopHat, CF(0,0.75,0), CF(0, 0, 0))
  964. CreateMesh("SpecialMesh", TopHat, "FileMesh", "1028713", "10667273", VT(1,1,1)*1.05, VT(0,0,0))
  965. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  966. PRT.Color = C3(1,0,1)
  967. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  968. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  969.  
  970. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  971. MakeForm(RightHole,"Cyl")
  972. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  973. MakeForm(LeftHole,"Cyl")
  974.  
  975. for i = 1, 35 do
  976. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  977. FACE.Color = C3(0,0,0)
  978. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  979. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  980. end
  981. EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.15, 0.3, 0.15), false)
  982. --MakeForm(EYE, "Ball")
  983. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.16, -0.55), CF(0, 0, 0))
  984. EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.15, 0.3, 0.15), false)
  985. --MakeForm(EYE, "Ball")
  986. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.16, -0.55), CF(0, 0, 0))
  987. local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyes", VT(0.9,0.1,1)/2,false)
  988. MakeForm(Eyes,"Ball")
  989. CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.35,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  990. local Eyes = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyes", VT(0.9,0.1,1)/2,false)
  991. MakeForm(Eyes,"Ball")
  992. CreateWeldOrSnapOrMotor("Weld", Eyes, Head, Eyes, CF(0,0.35,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  993. local Part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Black", "Metal", VT(0.6,0.6,1.025),false)
  994. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  995. local Eon = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eon", VT(0.36,0.36,1.11),false)
  996. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  997.  
  998. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  999. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1000.  
  1001. for _, c in pairs(Weapon:GetDescendants()) do
  1002. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1003. c.Material = "Glass"
  1004. c.Color = C3(0,0,0)
  1005. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1006. c.Color = C3(1,0,0)
  1007. c.Material = "Neon"
  1008. end
  1009. end
  1010.  
  1011. Weapon.Parent = Character
  1012. for _, c in pairs(Weapon:GetChildren()) do
  1013. if c.ClassName == "Part" then
  1014. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1015. end
  1016. end
  1017.  
  1018. local SKILLTEXTCOLOR = C3(1,0,0)
  1019. local SKILLFONT = "Antique"
  1020. local SKILLTEXTSIZE = 7
  1021.  
  1022. Humanoid.Died:connect(function()
  1023. ATTACK = true
  1024. end)
  1025.  
  1026. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1027. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1028. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1029. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1030. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1031. ]]
  1032. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1033. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1034. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1035. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1036. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1037. ]]
  1038. function printbye(Name)
  1039. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1040. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1041. end
  1042.  
  1043. workspace.ChildAdded:connect(function(instance)
  1044. for BANISH = 1, #TOBANISH do
  1045. if TOBANISH[BANISH] ~= nil then
  1046. if instance.Name == TOBANISH[BANISH] then
  1047. coroutine.resume(coroutine.create(function()
  1048. printbye(instance.Name)
  1049. instance:ClearAllChildren()
  1050. Debris:AddItem(instance,0.0005)
  1051. end))
  1052. end
  1053. end
  1054. end
  1055. end)
  1056.  
  1057. --//=================================\\
  1058. --|| DAMAGING
  1059. --\\=================================//
  1060.  
  1061. function killnearest(position,range,EFFECT)
  1062. for i,v in ipairs(workspace:GetChildren()) do
  1063. local body = v:GetChildren()
  1064. for part = 1, #body do
  1065. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1066. local SIZE = body[part].Size.Magnitude
  1067. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  1068. if v.ClassName == "Model" then
  1069. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  1070. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  1071. v:BreakJoints()
  1072. if EFFECT == "Glitch" then
  1073. coroutine.resume(coroutine.create(function()
  1074. local ORIGINPOS = body[part].CFrame
  1075. local SIZE = body[part].Size
  1076. for i = 1, 100 do
  1077. Swait()
  1078. local PART = body[part]
  1079. PART.Anchored = true
  1080. PART.Size = SIZE*MRANDOM(5,15)/10
  1081. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  1082. end
  1083. body[part]:remove()
  1084. end))
  1085. elseif EFFECT == "Shatter" then
  1086. for _, c in pairs(v:GetChildren()) do
  1087. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1088. Shatter(c)
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. end
  1095. end
  1096. end
  1097. end
  1098. end
  1099. end
  1100.  
  1101.  
  1102. function Banish(Foe)
  1103. if Foe then
  1104. coroutine.resume(coroutine.create(function()
  1105. --if game.Players:FindFirstChild(Foe.Name) then
  1106. table.insert(TOBANISH,Foe.Name)
  1107. printbye(Foe.Name)
  1108. --end
  1109. Foe.Archivable = true
  1110. local CLONE = Foe:Clone()
  1111. Foe:Destroy()
  1112. CLONE.Parent = Effects
  1113. CLONE:BreakJoints()
  1114. local MATERIALS = {"Glass","Neon"}
  1115. for _, c in pairs(CLONE:GetDescendants()) do
  1116. if c:IsA("BasePart") then
  1117. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1118. CreateSound(340722848, c, 10, 1, false)
  1119. end
  1120. c.Anchored = true
  1121. c.Transparency = c.Transparency + 0.2
  1122. c.Material = MATERIALS[MRANDOM(1,2)]
  1123. c.Color = C3(1,0,0)
  1124. if c.ClassName == "MeshPart" then
  1125. c.TextureID = ""
  1126. end
  1127. if c:FindFirstChildOfClass("SpecialMesh") then
  1128. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1129. end
  1130. if c:FindFirstChildOfClass("Decal") then
  1131. c:FindFirstChildOfClass("Decal"):remove()
  1132. end
  1133. c.Name = "Banished"
  1134. c.CanCollide = false
  1135. else
  1136. c:remove()
  1137. end
  1138. end
  1139. local A = false
  1140. for i = 1, 35 do
  1141. if A == false then
  1142. A = true
  1143. elseif A == true then
  1144. A = false
  1145. end
  1146. for _, c in pairs(CLONE:GetDescendants()) do
  1147. if c:IsA("BasePart") then
  1148. c.Anchored = true
  1149. c.Material = MATERIALS[MRANDOM(1,2)]
  1150. c.Transparency = c.Transparency + 0.8/35
  1151. if A == false then
  1152. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1153. elseif A == true then
  1154. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1155. end
  1156. end
  1157. end
  1158. Swait()
  1159. end
  1160. CLONE:remove()
  1161. end))
  1162. end
  1163. end
  1164.  
  1165. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1166. local CHILDREN = workspace:GetDescendants()
  1167. for index, CHILD in pairs(CHILDREN) do
  1168. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1169. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1170. if HUM then
  1171. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1172. if TORSO then
  1173. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1174. if ISBANISH == true then
  1175. Banish(CHILD)
  1176. else
  1177. if ISBANISH == "Gravity" then
  1178. HUM.PlatformStand = true
  1179. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1180. local grav = Instance.new("BodyPosition",TORSO)
  1181. grav.D = 15
  1182. grav.P = 20000
  1183. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1184. grav.position = TORSO.Position
  1185. grav.Name = "V3BanishForce"..Player.Name
  1186. else
  1187. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1188. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1189. end
  1190. else
  1191. HUM.PlatformStand = false
  1192. end
  1193. end
  1194. elseif ISBANISH == "Gravity" then
  1195. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1196. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1197. HUM.PlatformStand = false
  1198. end
  1199. end
  1200. end
  1201. end
  1202. end
  1203. end
  1204. end
  1205.  
  1206. --//=================================\\
  1207. --|| ATTACK FUNCTIONS AND STUFF
  1208. --\\=================================//
  1209.  
  1210. function Bp()
  1211. ATTACK = true
  1212. Rooted = false
  1213. repeat
  1214. for i=0, 0.2, 0.1 / Animation_Speed do
  1215. Swait()
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. end
  1223. VALUE1 = true
  1224. if COMBO == 1 then
  1225. COMBO = 2
  1226. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  1227. for i=0, 0.3, 0.1 / Animation_Speed do
  1228. Swait()
  1229. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1236.  
  1237. end
  1238. ApplyAoE(LeftArm.Position,4,true)
  1239. elseif COMBO == 2 then
  1240. COMBO = 1
  1241. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  1242. for i=0, 0.3, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  1245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1251.  
  1252. end
  1253. ApplyAoE(RightArm.Position,4,true)
  1254. end
  1255. until KEYHOLD == false
  1256. VALUE1 = false
  1257. ATTACK = false
  1258. Rooted = false
  1259. end
  1260.  
  1261. function CORRUPTEDLETHALBULLETS()
  1262. ATTACK = true
  1263. Rooted = false
  1264. for i=0, 0.4, 10.1 / Animation_Speed do
  1265. Swait()
  1266. turnto(Mouse.Hit.p)
  1267. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-40),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1268. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.10 * COS(SINE / 20), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. end
  1274. repeat
  1275. for i=0, 0.2, 0.1 / Animation_Speed do
  1276. Swait()
  1277. turnto(Mouse.Hit.p)
  1278. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1279. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. end
  1285. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 10000, Character)
  1286. SpawnTrail(Hole2.Position,POS)
  1287. if HIT ~= nil then
  1288. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1289. Banish(HIT.Parent)
  1290. end
  1291. end
  1292. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 10000, Character)
  1293. SpawnTrail(Hole.Position,POS)
  1294. if HIT ~= nil then
  1295. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1296. Banish(HIT.Parent)
  1297. end
  1298. end
  1299. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1300. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 3566911658, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1301. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1302. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1303. for i=0, 0.3, 0.1 / Animation_Speed do
  1304. Swait()
  1305. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1306. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-78), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. end
  1312. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(5,5,5).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1313. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 3566911658, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1314. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1315. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1316. until KEYHOLD == false
  1317. ATTACK = false
  1318. Rooted = false
  1319. end
  1320.  
  1321.  
  1322. function Intro()
  1323. ATTACK = true
  1324. Rooted = true
  1325. repeat
  1326. Swait()
  1327. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1334. until sick.TimePosition > 114
  1335. repeat
  1336. Swait()
  1337. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1343. until sick.TimePosition > 116
  1344. repeat
  1345. Swait()
  1346. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  1347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353. until sick.TimePosition >119
  1354. Weapon.Parent = Character
  1355. tecks2.TextTransparency = 0
  1356. for i = 1, 100 do
  1357. Swait()
  1358. for _, c in pairs(Character:GetChildren()) do
  1359. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1360. c.Transparency = 0
  1361. end
  1362. end
  1363. for _, c in pairs(Weapon:GetChildren()) do
  1364. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1365. c.Transparency = 0
  1366. end
  1367. end
  1368. for _, c in pairs(Weapon:GetDescendants()) do
  1369. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1370. c.Material = "Glass"
  1371. c.Color = C3(0,0,0)
  1372. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1373. c.Color = C3(1,0,0)
  1374. c.Material = "Neon"
  1375. end
  1376. end
  1377. end
  1378.  
  1379. ATTACK = false
  1380. Rooted = false
  1381. end
  1382.  
  1383. local asd = Instance.new("ParticleEmitter")
  1384. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1385. asd.LightEmission = .1
  1386. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1387. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1388. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1389. asd.Transparency = bbb
  1390. asd.Size = aaa
  1391. asd.ZOffset = .9
  1392. asd.Acceleration = Vector3.new(0, -15, 0)
  1393. asd.LockedToPart = false
  1394. asd.EmissionDirection = "Back"
  1395. asd.Lifetime = NumberRange.new(1, 2)
  1396. asd.Rotation = NumberRange.new(-100, 100)
  1397. asd.RotSpeed = NumberRange.new(-100, 100)
  1398. asd.Speed = NumberRange.new(10)
  1399. asd.Enabled = false
  1400. asd.VelocitySpread = 999
  1401.  
  1402. function getbloody(victim,amount)
  1403. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1404. PART.CFrame = victim.CFrame
  1405. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1406. Debris:AddItem(PART,5)
  1407. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1408. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1409. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1410. local prtcl = asd:Clone()
  1411. prtcl.Parent = PART
  1412. prtcl:Emit(amount*10)
  1413. end
  1414.  
  1415. function Kill(Char)
  1416. local NewCharacter = IT("Model",Effects)
  1417. NewCharacter.Name = "Ow im ded ;-;"
  1418. for _, c in pairs(Char:GetDescendants()) do
  1419. if c:IsA("BasePart") and c.Transparency == 0 then
  1420. if c.Parent == Char then
  1421. getbloody(c,5)
  1422. end
  1423. c:BreakJoints()
  1424. c.Material = "Glass"
  1425. c.Color = C3(0.5,0,0)
  1426. c.CanCollide = true
  1427. c.Transparency = 0.3
  1428. if c:FindFirstChildOfClass("SpecialMesh") then
  1429. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1430. end
  1431. if c.Name == "Head" then
  1432. c:ClearAllChildren()
  1433. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1434. end
  1435. if c.ClassName == "MeshPart" then
  1436. c.TextureID = ""
  1437. end
  1438. if c:FindFirstChildOfClass("BodyPosition") then
  1439. c:FindFirstChildOfClass("BodyPosition"):remove()
  1440. end
  1441. if c:FindFirstChildOfClass("ParticleEmitter") then
  1442. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1443. end
  1444. c.Parent = NewCharacter
  1445. c.Name = "DeadPart"
  1446. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1447. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1448. end
  1449. end
  1450. Char:remove()
  1451. Debris:AddItem(NewCharacter,5)
  1452. end
  1453.  
  1454. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1455. local CHILDREN = workspace:GetDescendants()
  1456. for index, CHILD in pairs(CHILDREN) do
  1457. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1458. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1459. if HUM then
  1460. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1461. if TORSO then
  1462. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1463. if BRUTAL == true then
  1464. Kill(CHILD)
  1465. else
  1466. CHILD:BreakJoints()
  1467. end
  1468. end
  1469. end
  1470. end
  1471. end
  1472. end
  1473. end
  1474.  
  1475.  
  1476.  
  1477. function BulletDetection(FROM,TO,BRUTAL)
  1478. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1479. coroutine.resume(coroutine.create(function()
  1480. if AIMHIT ~= nil then
  1481. if AIMHIT.Parent ~= Character then
  1482. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1483. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1484. if BRUTAL == true then
  1485. Kill(AIMHIT.Parent)
  1486. else
  1487. getbloody(AIMHIT,15)
  1488. AIMHIT.Parent:BreakJoints()
  1489. if AIMHIT.Name == "Head" then
  1490. AIMHIT.Name = "HEADSHOT"
  1491. AIMHIT:remove()
  1492. end
  1493. end
  1494. else
  1495. if BRUTAL == true then
  1496. Kill(AIMHIT.Parent.Parent)
  1497. else
  1498. AIMHIT.Parent.Parent:BreakJoints()
  1499. end
  1500. end
  1501. end
  1502. end
  1503. end
  1504. end))
  1505. SpawnTrail(FROM,AIMPOS)
  1506. return AIMHIT,AIMPOS,NORMAL
  1507. end
  1508.  
  1509.  
  1510.  
  1511. function AttackTemplate()
  1512. ATTACK = true
  1513. Rooted = false
  1514. for i=0, 1, 0.1 / Animation_Speed do
  1515. Swait()
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. end
  1523. ATTACK = false
  1524. Rooted = false
  1525. end
  1526.  
  1527. function Shatter(Part)
  1528. if Part.Transparency == 0 then
  1529. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  1530. Debris:AddItem(SOUNDPART,5)
  1531. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  1532. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  1533. local SIZESET = SIZE/4
  1534. local XOffset = Part.Size.X*1.5/SIZESET
  1535. local YOffset = Part.Size.Y*1.5/SIZESET
  1536. local ZOffset = Part.Size.Z*1.5/SIZESET
  1537. for x = 1, math.ceil(XOffset) do
  1538. for y = 1, math.ceil(YOffset) do
  1539. for z = 1, math.ceil(ZOffset) do
  1540. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  1541. SHARD.CanCollide = true
  1542. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  1543. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  1544. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  1545. end
  1546. end
  1547. end
  1548. end
  1549. Part:remove()
  1550. end
  1551.  
  1552. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1553. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  1554. local mesh = IT("SpecialMesh",wave)
  1555. mesh.MeshType = "FileMesh"
  1556. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1557. mesh.Scale = SIZE
  1558. mesh.Offset = VT(0,0,-SIZE.X/8)
  1559. wave.CFrame = CFRAME
  1560. coroutine.resume(coroutine.create(function(PART)
  1561. for i = 1, WAIT do
  1562. Swait()
  1563. mesh.Scale = mesh.Scale + GROW
  1564. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1565. wave.Color = C3(r / 255, g / 255, b / 255)
  1566. if DOESROT == true then
  1567. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1568. end
  1569. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1570. if wave.Transparency > 0.99 then
  1571. wave:remove()
  1572. end
  1573. end
  1574. end))
  1575. end
  1576.  
  1577. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1578. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  1579. local mesh = IT("SpecialMesh",wave)
  1580. mesh.MeshType = "FileMesh"
  1581. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1582. mesh.Scale = SIZE
  1583. wave.CFrame = CFRAME
  1584. coroutine.resume(coroutine.create(function(PART)
  1585. for i = 1, WAIT do
  1586. Swait()
  1587. mesh.Scale = mesh.Scale + GROW
  1588. wave.Color = C3(r / 255, g / 255, b / 255)
  1589. if DOESROT == true then
  1590. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1591. end
  1592. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1593. if wave.Transparency > 0.99 then
  1594. wave:remove()
  1595. end
  1596. end
  1597. end))
  1598. end
  1599.  
  1600. Player.Chatted:Connect(function(msg)
  1601. Chat(msg,MAINRUINCOLOR.Color)
  1602. end)
  1603. NewInstance = function(instance,parent,properties)
  1604. local inst = Instance.new(instance)
  1605. inst.Parent = parent
  1606. if(properties)then
  1607. for i,v in next, properties do
  1608. pcall(function() inst[i] = v end)
  1609. end
  1610. end
  1611. return inst;
  1612. end
  1613. function Chat(text,color)
  1614. local who = Character
  1615. coroutine.wrap(function()
  1616. if(who:FindFirstChild'ChatGUI')then who.ChatGUI:destroy() end
  1617. local BBG = NewInstance("BillboardGui",who,{Name='ChatGUI',Size=UDim2.new(0,200,0,80),StudsOffset=Vector3.new(0,3,0),Adornee=who.Head})
  1618. local offset = 0;
  1619. local xsize = 0;
  1620. for i = 1, #text do
  1621. offset = offset - 16
  1622. xsize = xsize + 64
  1623. delay(i/25, function()
  1624. local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,0,0,600),BackgroundTransparency=1,TextColor3=(typeof(color) == 'string' and color:lower() == 'rainbow' and C3.HSV(Hue/360,1,1)) or color,BorderSizePixel=0,Font=Enum.Font.Arcade,TextSize=40,TextStrokeTransparency=0,Size=UDim2.new(1,0,.5,0)})
  1625. coroutine.resume(coroutine.create(function()
  1626. while true do
  1627. Swait()
  1628. Txt.TextColor3 = MAINRUINCOLOR.Color
  1629. end
  1630. end))
  1631. offset = offset + 32
  1632. if(Txt.Parent)then Txt:TweenPosition(UDim2.new(0,offset,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Elastic,1) end
  1633. end)
  1634. end
  1635. BBG.Size = UDim2.new(0,xsize,0,80)
  1636. delay((#text/50)+6, function()
  1637. for _,v in next, BBG:children() do
  1638. v:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.In,Enum.EasingStyle.Linear,1)
  1639. end
  1640. wait(1.15)
  1641. BBG:destroy()
  1642. end)
  1643. end)()
  1644. end
  1645.  
  1646. function CharacterFade(COLOR,TIMER)
  1647. coroutine.resume(coroutine.create(function()
  1648. local FADE = IT("Model",Effects)
  1649. FADE.Name = "FadingEffect"
  1650. for _, c in pairs(Character:GetChildren()) do
  1651. if c.ClassName == "Part" and c ~= RootPart then
  1652. local FADER = c:Clone()
  1653. FADER.Color = COLOR
  1654. FADER.CFrame = c.CFrame
  1655. FADER.Parent = FADE
  1656. FADER.Anchored = true
  1657. FADER.Transparency = 0.25+c.Transparency
  1658. FADER:BreakJoints()
  1659. FADER.Material = "Neon"
  1660. if FADER.Name == "Head" then
  1661. FADER:ClearAllChildren()
  1662. FADER.Size = VT(1,1,1)
  1663. end
  1664. FADER.CanCollide = false
  1665. end
  1666. end
  1667. local TRANS = 0.75/TIMER
  1668. for i = 1, TIMER do
  1669. Swait()
  1670. for _, c in pairs(FADE:GetChildren()) do
  1671. if c.ClassName == "Part" then
  1672. c.Transparency = c.Transparency + TRANS
  1673. end
  1674. end
  1675. end
  1676. FADE:remove()
  1677. end))
  1678. end
  1679.  
  1680. function Dirtface()
  1681. local TARGET = Mouse.Target
  1682. if TARGET ~= nil then
  1683. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1684. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1685. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1686. if ROOT and HUM.Health > 0 then
  1687. local FOE = Mouse.Target.Parent
  1688. local HEAD = FOE:FindFirstChild("Head")
  1689. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  1690. if HEAD and HITFLOOR then
  1691. ATTACK = true
  1692. Rooted = true
  1693. CharacterFade(C3(1,0,0),150)
  1694. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1695. ROOT.Anchored = true
  1696. CreateSound(235097614, Torso, 2, 3, false)
  1697.  
  1698. Chat("Stuggled..")
  1699. CreateSound(160212585, Torso, 10, 1, false)
  1700. for i=0, 0.4, 0.1 / Animation_Speed do
  1701. Swait()
  1702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. end
  1709. for i=0, 0.1, 0.1 / Animation_Speed do
  1710. Swait()
  1711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. end
  1718. ROOT.Anchored = false
  1719. UNANCHOR = false
  1720. local DEAD = false
  1721. local CFRAME = RootPart.CFrame
  1722. CreateSound(260411131, Torso, 2, 3, false)
  1723. coroutine.resume(coroutine.create(function()
  1724. repeat
  1725. Swait()
  1726. RootPart.CFrame = CFRAME
  1727. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1728. HEAD.Velocity = VT(0,0,0)
  1729. HUM.PlatformStand = true
  1730. until DEAD == true
  1731. end))
  1732. for i=0, 0.2, 0.1 / Animation_Speed do
  1733. Swait()
  1734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. end
  1741. for i=0, 1, 0.1 / Animation_Speed do
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. end
  1750. local ERUPT = function()
  1751. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  1752. if HITFLOOR then
  1753. for i = 1, 5 do
  1754. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  1755. end
  1756. Chunks(HEAD)
  1757. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  1758. end
  1759. end
  1760. for i=0, 1, 0.1 / Animation_Speed do
  1761. Swait()
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. end
  1769. local ATE = false
  1770. local DEPTH = 1
  1771. coroutine.resume(coroutine.create(function()
  1772. repeat
  1773. Swait()
  1774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/4, -DEPTH/4) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. until ATE == true
  1781. end))
  1782. coroutine.resume(coroutine.create(function()
  1783. wait(1)
  1784. for i=0, 2, 0.1 / Animation_Speed do
  1785. Swait()
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. end
  1793. wait(1)
  1794. for i=0, 2, 0.1 / Animation_Speed do
  1795. Swait()
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. end
  1803. wait(1.5)
  1804. for i=0, 3, 0.1 / Animation_Speed do
  1805. Swait()
  1806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 2) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. end
  1813. end))
  1814. wait()
  1815. ERUPT()
  1816. ERUPT()
  1817. DEPTH = 2
  1818. wait(2)
  1819. ERUPT()
  1820. DEPTH = 2.5
  1821. wait(2)
  1822. ERUPT()
  1823. DEPTH = 2.5
  1824. wait(1.75)
  1825. CreateSound(159882598, Torso, 10, 0.9, false)
  1826. wait(0.25)
  1827. Chat("СДОХНИ ШЛЮХА")
  1828. wait(1)
  1829. ERUPT()
  1830. ERUPT()
  1831. HEAD:remove()
  1832. DEAD = true
  1833. ApplyDamage(HUM,0,true)
  1834. wait(0.2)
  1835. ATE = true
  1836. FACE = 300139178
  1837. UNANCHOR = true
  1838. ATTACK = false
  1839. Rooted = false
  1840. end
  1841. end
  1842. end
  1843. end
  1844. end
  1845.  
  1846. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1847. if FLOOR ~= nil then
  1848. for i = 1, AMOUNT do
  1849. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1850. DEBREE.Material = FLOOR.Material
  1851. DEBREE.Color = FLOOR.Color
  1852. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1853. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1854. coroutine.resume(coroutine.create(function()
  1855. Swait(15)
  1856. DEBREE.Parent = workspace
  1857. DEBREE.CanCollide = true
  1858. Debris:AddItem(DEBREE,SWAIT)
  1859. end))
  1860. end
  1861. end
  1862. end
  1863.  
  1864. function Chunks(PART)
  1865. for i = 1, MRANDOM(3,5) do
  1866. coroutine.resume(coroutine.create(function()
  1867. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  1868. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1869. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  1870. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  1871. wait(0.1)
  1872. CHUNK.CanCollide = true
  1873. wait(MRANDOM(15,25)/5)
  1874. for i = 1, 25 do
  1875. Swait()
  1876. CHUNK.Transparency = CHUNK.Transparency + 1/25
  1877. end
  1878. CHUNK:remove()
  1879. end))
  1880. end
  1881. end
  1882.  
  1883. function ApplyDamage(Humanoid,Damage,OneShot)
  1884. Damage = Damage * DAMAGEMULTIPLIER
  1885. local DEAD = false
  1886. if Humanoid.Health < 2000 and OneShot == false then
  1887. if Humanoid.Health - Damage > 0 then
  1888. Humanoid.Health = Humanoid.Health - Damage
  1889. else
  1890. Humanoid.Parent:BreakJoints()
  1891. DEAD = true
  1892. end
  1893. else
  1894. DEAD = true
  1895. Humanoid.Parent:BreakJoints()
  1896. end
  1897. if DEAD == true then
  1898. local PARTS = {}
  1899. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1900. if CHILD:IsA("BasePart") then
  1901. table.insert(PARTS,CHILD)
  1902. end
  1903. end
  1904. coroutine.resume(coroutine.create(function()
  1905. wait(2)
  1906. repeat
  1907. Swait()
  1908. local PIECE = nil
  1909. if MRANDOM(1,5) == 1 then
  1910. for E = 1, #PARTS do
  1911. if MRANDOM(1,5) == 1 then
  1912. PIECE = PARTS[E]
  1913. table.remove(PARTS,E)
  1914. break
  1915. end
  1916. end
  1917. end
  1918. if PIECE ~= nil then
  1919. if PIECE.Name == "Head" then
  1920. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1921. else
  1922. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1923. end
  1924. PIECE:remove()
  1925. end
  1926. until #PARTS == 0
  1927. end))
  1928. end
  1929. end
  1930.  
  1931.  
  1932.  
  1933. function niga(Foe)
  1934. if Foe then
  1935. coroutine.resume(coroutine.create(function()
  1936. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1937. if plr then
  1938. plr:Kick(Reason)
  1939. end
  1940. printbye(Foe.Name)
  1941. Foe.Archivable = true
  1942. local CLONE = Foe:Clone()
  1943. Foe:Destroy()
  1944. CLONE.Parent = Effects
  1945. CLONE:BreakJoints()
  1946. local MATERIALS = {"Glass","Neon"}
  1947. for _, c in pairs(CLONE:GetDescendants()) do
  1948. if c:IsA("BasePart") then
  1949. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1950. CreateSound(1333149768, c, 10, 1, false)
  1951. end
  1952. c.Anchored = true
  1953. c.Transparency = c.Transparency + 0.2
  1954. c.Material = MATERIALS[MRANDOM(1,2)]
  1955. c.Color = Color3.fromRGB(255, 134, 134)
  1956. if c.ClassName == "MeshPart" then
  1957. c.TextureID = ""
  1958. end
  1959. if c:FindFirstChildOfClass("SpecialMesh") then
  1960. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1961. end
  1962. if c:FindFirstChildOfClass("Decal") then
  1963. c:FindFirstChildOfClass("Decal"):remove()
  1964. end
  1965. c.Name = "Banished"
  1966. c.CanCollide = false
  1967. else
  1968. c:remove()
  1969. end
  1970. end
  1971. local A = false
  1972. for i = 1, 35 do
  1973. if A == false then
  1974. A = true
  1975. elseif A == true then
  1976. A = false
  1977. end
  1978. for _, c in pairs(CLONE:GetDescendants()) do
  1979. if c:IsA("BasePart") then
  1980. c.Anchored = true
  1981. c.Material = MATERIALS[MRANDOM(1,2)]
  1982. c.Transparency = c.Transparency + 0.8/35
  1983. if A == false then
  1984. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1985. elseif A == true then
  1986. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1987. end
  1988. end
  1989. end
  1990. Swait()
  1991. end
  1992. CLONE:remove()
  1993. end))
  1994. end
  1995. end
  1996.  
  1997. function Shot3()
  1998. ATTACK = true
  1999. Rooted = false
  2000. repeat
  2001. local GYRO = IT("BodyGyro",RootPart)
  2002. GYRO.D = 175
  2003. GYRO.P = 20000
  2004. GYRO.MaxTorque = VT(0,40000,0)
  2005. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2006. if COMBO == 1 then
  2007. COMBO = 2
  2008. for i=0, 0, 0.1 / Animation_Speed do
  2009. Swait()
  2010. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 1 / Animation_Speed)
  2017.  
  2018. end
  2019. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2020. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2021. CreateSound(570196601, Hole2, 7, 1, false)
  2022. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2023. SpawnTrail(Hole.Position,POS)
  2024. if HIT ~= nil then
  2025. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2026. niga(HIT.Parent)
  2027. end
  2028. end
  2029. for i=0, 0.05, 0.1 / Animation_Speed do
  2030. Swait()
  2031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 1 / Animation_Speed)
  2037.  
  2038. end
  2039. elseif COMBO == 2 then
  2040. COMBO = 1
  2041. for i=0, 0.05, 0.1 / Animation_Speed do
  2042. Swait()
  2043. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 1 / Animation_Speed)
  2050.  
  2051. end
  2052. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2053. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2054. CreateSound(570196601, Hole, 7, 1, false)
  2055. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2056. SpawnTrail(Hole2.Position,POS)
  2057. if HIT ~= nil then
  2058. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2059. niga(HIT.Parent)
  2060. end
  2061. end
  2062. for i=0, 0.05, 0.1 / Animation_Speed do
  2063. Swait()
  2064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 5.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 20), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.7) * ANGLES(RAD(-30 + 5.5 * SIN(SINE / 20)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 20)), RAD(0), RAD(13)), 1 / Animation_Speed)
  2070.  
  2071. end
  2072. end
  2073. GYRO:remove()
  2074. until KEYHOLD == false
  2075. ATTACK = false
  2076. Rooted = false
  2077. end
  2078.  
  2079.  
  2080. function Shot2()
  2081. ATTACK = true
  2082. Rooted = false
  2083. repeat
  2084. local GYRO = IT("BodyGyro",RootPart)
  2085. GYRO.D = 175
  2086. GYRO.P = 20000
  2087. GYRO.MaxTorque = VT(0,40000,0)
  2088. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2089. if COMBO == 1 then
  2090. COMBO = 2
  2091. for i=0, 0, 0.1 / Animation_Speed do
  2092. Swait()
  2093. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. end
  2101. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2102. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2103. CreateSound(335711481, Hole2, 7, 1, false)
  2104. BulletDetection(Hole2.Position,Mouse.Hit.p,true)
  2105.  
  2106. for i=0, 0.05, 0.1 / Animation_Speed do
  2107. Swait()
  2108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. end
  2115. elseif COMBO == 2 then
  2116. COMBO = 1
  2117. for i=0, 0.05, 0.1 / Animation_Speed do
  2118. Swait()
  2119. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. end
  2127. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2128. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2129. CreateSound(335711481, Hole, 7, 1, false)
  2130. BulletDetection(Hole.Position,Mouse.Hit.p,true)
  2131. for i=0, 0.05, 0.1 / Animation_Speed do
  2132. Swait()
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. end
  2140. end
  2141. GYRO:remove()
  2142. until KEYHOLD == false
  2143. ATTACK = false
  2144. Rooted = false
  2145. end
  2146.  
  2147. --//=================================\\
  2148. --|| ASSIGN THINGS TO KEYS
  2149. --\\=================================//
  2150.  
  2151. function MouseDown(Mouse)
  2152. if ATTACK == false then
  2153.  
  2154. end
  2155. end
  2156.  
  2157.  
  2158. function MouseUp(Mouse)
  2159. HOLD = false
  2160. end
  2161.  
  2162. function KeyDown(Key)
  2163. KEYHOLD = true
  2164. if Key == "z" and ATTACK == false then
  2165. Shot3()
  2166. end
  2167.  
  2168. if Key == "b" and ATTACK == false then
  2169. CORRUPTEDLETHALBULLETS()
  2170. end
  2171.  
  2172. if Key == "c" and ATTACK == false then
  2173. Dirtface()
  2174. end
  2175.  
  2176. if Key == "v" and ATTACK == false then
  2177. Shot2()
  2178. end
  2179.  
  2180. if Key == "x" and ATTACK == false then
  2181. Bp()
  2182. end
  2183. end
  2184.  
  2185. function KeyUp(Key)
  2186. KEYHOLD = false
  2187. end
  2188.  
  2189. Mouse.Button1Down:connect(function(NEWKEY)
  2190. MouseDown(NEWKEY)
  2191. end)
  2192. Mouse.Button1Up:connect(function(NEWKEY)
  2193. MouseUp(NEWKEY)
  2194. end)
  2195. Mouse.KeyDown:connect(function(NEWKEY)
  2196. KeyDown(NEWKEY)
  2197. end)
  2198. Mouse.KeyUp:connect(function(NEWKEY)
  2199. KeyUp(NEWKEY)
  2200. end)
  2201.  
  2202. --//=================================\\
  2203. --\\=================================//
  2204.  
  2205.  
  2206. function unanchor()
  2207. if UNANCHOR == true then
  2208. g = Character:GetChildren()
  2209. for i = 1, #g do
  2210. if g[i].ClassName == "Part" then
  2211. g[i].Anchored = false
  2212. end
  2213. end
  2214. end
  2215. end
  2216.  
  2217.  
  2218. --//=================================\\
  2219. --|| WRAP THE WHOLE SCRIPT UP
  2220. --\\=================================//
  2221. INSTANT = false
  2222.  
  2223.  
  2224. local lightning = Instance.new("ParticleEmitter",Torso)
  2225. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  2226. lightning.LightEmission = 0
  2227. lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  2228. lightning.LockedToPart = true
  2229. lightning.Rate = 40
  2230. lightning.Lifetime = NumberRange.new(0.1,0.10)
  2231. lightning.Rotation = NumberRange.new(0,360)
  2232. lightning.Size = NumberSequence.new(3,3,3)
  2233. lightning.Transparency = NumberSequence.new(0,0)
  2234. lightning.Speed = NumberRange.new(0,0)
  2235. lightning.RotSpeed = NumberRange.new(0,0)
  2236. lightning.ZOffset = 5.5
  2237. lightning.Parent = Character.Torso
  2238. lightning.Enabled = false
  2239.  
  2240. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  2241. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  2242. eeeffecto.LightEmission = 0
  2243. eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
  2244. eeeffecto.LockedToPart = true
  2245. eeeffecto.Rate = 10.5
  2246. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  2247. eeeffecto.Rotation = NumberRange.new(0,0)
  2248. eeeffecto.Size = NumberSequence.new(9,9,9)
  2249. eeeffecto.Transparency = NumberSequence.new(0,0)
  2250. eeeffecto.Speed = NumberRange.new(0,0)
  2251. eeeffecto.RotSpeed = NumberRange.new(0,0)
  2252. eeeffecto.Parent = Character.Torso
  2253. eeeffecto.Enabled = false
  2254. lightning.Enabled = true
  2255. eeeffecto.Enabled = true
  2256. Debris = game.Debris
  2257. function unanchor()
  2258. for i,v in pairs(Character:GetChildren()) do
  2259. if v:IsA("Part") then
  2260. v.Anchored = false
  2261. end
  2262. end
  2263. end
  2264. local spinc = 0
  2265.  
  2266.  
  2267.  
  2268.  
  2269. Humanoid.Changed:connect(function(Jump)
  2270. if Jump == "Jump" and (Disable_Jump == true) then
  2271. Humanoid.Jump = false
  2272. end
  2273. end)
  2274.  
  2275. local CONNECT = nil
  2276.  
  2277.  
  2278.  
  2279. local spinc=0
  2280. while true do
  2281. Swait()
  2282. ANIMATE.Parent = nil
  2283. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2284. Humanoid = IT("Humanoid",Character)
  2285. end
  2286. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2287. v:Stop();
  2288. end
  2289. for _, c in pairs(Weapon:GetDescendants()) do
  2290. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2291. c.Material = "Neon"
  2292. c.BrickColor = BrickColor.Random()
  2293. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2294. c.BrickColor = BrickColor.Random()
  2295. c.Material = "Neon"
  2296. end
  2297. end
  2298. tecks2.Rotation = -2 * math.cos(SINE / 1) + math.random(-3,3)
  2299. tecks2.Position = UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
  2300. tecks2.TextColor3 = MAINRUINCOLOR.Color
  2301. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2302. tecks2.Text = glitchy[MRANDOM(1,#glitchy)]
  2303. MAINRUINCOLOR = BrickColor.Random()
  2304. unanchor()
  2305. lightning.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  2306. eeeffecto.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  2307. SINE = SINE + CHANGE
  2308. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2309. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2310. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2311. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2312. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2313. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2314. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2315. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2316. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2317. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2318. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2319. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2320. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2321. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2322. end
  2323. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2324. ANIM = "Jump"
  2325. if ATTACK == false then
  2326. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2332. end
  2333. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2334. ANIM = "Fall"
  2335. if ATTACK == false then
  2336. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2342. end
  2343. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2344. ANIM = "Idle"
  2345. if ATTACK == false then
  2346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.50, 0.5, 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.50, 0.5, 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2352. end
  2353. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2354. ANIM = "Walk"
  2355. if ATTACK == false then
  2356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2360. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2362. end
  2363. end
  2364. unanchor()
  2365. Humanoid.MaxHealth = "inf"
  2366. Humanoid.Health = "inf"
  2367. if Rooted == false then
  2368. Disable_Jump = false
  2369. Humanoid.WalkSpeed = Speed
  2370. elseif Rooted == true then
  2371. Disable_Jump = true
  2372. Humanoid.WalkSpeed = 0
  2373. end
  2374. sick.Parent = Torso
  2375. sick:resume()
  2376. sick.Volume = 8.2
  2377. sick.Pitch = 1
  2378. sick.SoundId = "rbxassetid://900318768"
  2379. sick.Name = "Dead"
  2380. end
  2381. if INTRO == false and INSTANT == false then
  2382. INTRO = true
  2383. coroutine.resume(coroutine.create(function()
  2384. sick:Play()
  2385. Intro()
  2386. end))
  2387. end
  2388. if INSTANT == true then
  2389. if TRANSFORMED == false then
  2390. sick.TimePosition = 60
  2391. sick:Play()
  2392. end
  2393. TRANSFORMED = true
  2394. end
  2395. --//=================================\\
  2396. --\\=================================//
  2397.  
  2398.  
  2399.  
  2400.  
  2401.  
  2402. --//====================================================\\--
  2403. --|| END OF SCRIPT
  2404. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement