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- #==================================
- # Developed by 8p0 :)
- #==================================
- #Please don't distribute or claim as your own! thank you.
- #SPAWN
- command /setspawn:
- permission: *
- permission message: &cno!
- trigger:
- set {spawn} to player's location
- send "&7Spawn Set" to player
- command /spawn:
- trigger:
- teleport player to {spawn}
- on death:
- teleport player to {spawn}
- on join:
- if {prestige::%player's uuid%} is not set:
- set {prestige::%player's uuid%} to 0
- on join:
- set join message to "&a✔&7 ┃ %{rank::%player's uuid%}% %player%&7 has joined!"
- set player's gamemode to adventure
- teleport player to {spawn}
- if {multi::%player's uuid%} is not set:
- set {multi::%player's uuid%} to 1
- on first join:
- set join message to "&a✔&7 ┃ %{rank::%player's uuid%}% %player%&7 has joined for the first time!"
- add 1 cookie named "&3Click me!" with lore "&f" and "&7&l |&b Shift &3Right Click for &b&lMORE!" and "&7&l |&7 Right Click!" to player's inventory
- set {cookies::%player's uuid%} to 0
- command /cookie:
- cooldown: 10 seconds
- trigger:
- add 1 cookie named "&3Click me!" with lore "&f" and "&7&l |&b Shift &3Right Click for &b&lMORE!" and "&7&l |&7 Right Click!" to player's inventory
- on quit:
- set quit message to "&c✘&7 ┃ %{rank::%player's uuid%}% %player%&7 has left."
- on rightclick with a cookie:
- if player is sneaking:
- make player execute "/pcost"
- open virtual chest inventory with size 1 named "&3Your Cookie!" to player
- format gui slot 0 of player with gray stained glass pane named "&7"
- format gui slot 1 of player with gray stained glass pane named "&7"
- format gui slot 2 of player with gray stained glass pane named "&7"
- format gui slot 3 of player with gray stained glass pane named "&7"
- format gui slot 4 of player with cookie named "&b&l%player%'s&3 Cookie!" with lore "&f" and "&7&l |&b x%{multi::%player's uuid%}%&7 +&b 1x &3 Cookies!" and "&f" and "&7&l |&3&l UPGRADE" and "&7&l |&b 500 cookies!" and "&7&l |&7 Click!" to run:
- if {multi::%player's uuid%} is 4:
- cancel event
- else:
- if {cookies::%player's uuid%} is greater than or equal to 500:
- remove 500 from {cookies::%player's uuid%}
- close player's inventory
- play sound "entity.player.levelup" at volume 1 and pitch 1 to player
- send "&3Cookie &bUpgraded!" to player
- add 1 to {multi::%player's uuid%}
- format gui slot 5 of player with gray stained glass pane named "&7"
- format gui slot 6 of player with diamond named "&3&lPRESTIGE" with lore "&f" and "&7&l | &3Current:&b %{prestige::%player's uuid%}%" and "&f" and "&7&l |&3&l UPGRADE" and "&7&l |&b %{pcost::%player's uuid%}% &3Cookies!" and "&7&l |&7 Click!" to run:
- if {prestige::%player's uuid%} is 0:
- close player's inventory
- make player execute "/pres 1"
- else:
- if {prestige::%player's uuid%} is 1:
- close player's inventory
- make player execute "/pres 2"
- else:
- if {prestige::%player's uuid%} is 2:
- close player's inventory
- make player execute "/pres 3"
- else:
- if {prestige::%player's uuid%} is 3:
- close player's inventory
- make player execute "/pres 4"
- else:
- if {prestige::%player's uuid%} is 4:
- close player's inventory
- send "&7You are &c&lMAX&7 prestige already!" to player
- format gui slot 7 of player with gray stained glass pane named "&7"
- format gui slot 8 of player with gray stained glass pane named "&7"
- on rightclick with a cookie:
- if {multi::%player's uuid%} is 2:
- add 2 to {cookies::%player's uuid%}
- send action bar "&b+ 2&3 Cookies!" to player
- else:
- if {multi::%player's uuid%} is 1:
- add 1 to {cookies::%player's uuid%}
- send action bar "&b+ 1&3 Cookie!" to player
- else:
- if {multi::%player's uuid%} is 3:
- add 3 to {cookies::%player's uuid%}
- send action bar "&b+ 3&3 Cookies!" to player
- else:
- if {multi::%player's uuid%} is 4:
- add 4 to {cookies::%player's uuid%}
- send action bar "&b+ 4&3 Cookies!" to player
- every 15 ticks second:
- loop all players:
- make loop-player execute "/prestige"
- command /pcost:
- trigger:
- if {prestige::%player's uuid%} is 0:
- set {pcost::%player's uuid%} to 1000
- else:
- if {prestige::%player's uuid%} is 1:
- set {pcost::%player's uuid%} to 5000
- else:
- if {prestige::%player's uuid%} is 2:
- set {pcost::%player's uuid%} to 10000
- else:
- if {prestige::%player's uuid%} is 3:
- set {pcost::%player's uuid%} to 20000
- else:
- if {prestige::%player's uuid%} is 4:
- set {pcost::%player's uuid%} to "&c&lMAX"
- command /pres <number>:
- trigger:
- if arg-1 is 1:
- make player execute "/prestige"
- else:
- if arg-1 is 2:
- make player execute "/prestige2"
- else:
- if arg-1 is 3:
- make player execute "/prestige3"
- else:
- if arg-1 is 4:
- make player execute "/prestige4"
- command /prestige:
- trigger:
- if {prestige::%player's uuid%} is 0:
- #fix
- if {cookies::%player's uuid%} is greater than or equal to 1000:
- set {cookies::%player's uuid%} to 0
- set {prestige::%player's uuid%} to 1
- broadcast "&b%player%&3 has reached prestige &b1!"
- command /prestige2:
- trigger:
- if {prestige::%player's uuid%} is 1:
- #fix
- if {cookies::%player's uuid%} is greater than or equal to 5000:
- set {cookies::%player's uuid%} to 0
- set {prestige::%player's uuid%} to 2
- broadcast "&b%player%&3 has reached prestige &b2!"
- command /prestige3:
- trigger:
- if {prestige::%player's uuid%} is 2:
- #fix
- if {cookies::%player's uuid%} is greater than or equal to 10000:
- set {cookies::%player's uuid%} to 0
- set {prestige::%player's uuid%} to 3
- broadcast "&b%player%&3 has reached prestige &b3!"
- command /prestige4:
- trigger:
- if {prestige::%player's uuid%} is 3:
- #fix
- if {cookies::%player's uuid%} is greater than or equal to 20000:
- set {cookies::%player's uuid%} to 0
- set {prestige::%player's uuid%} to 4
- broadcast "&3GG, &b%player%&3 has reached prestige &b4!"
- #RESET COMMAND
- command /reset <text>:
- trigger:
- if arg-1 is "prestige":
- set {prestige::%player's uuid%} to 0
- set {prestige2::%player's uuid%} to false
- set {prestige1::%player's uuid%} to false
- else:
- if arg-1 is "cookies":
- set {cookies::%player's uuid%} to 0
- else:
- if arg-1 is "multi":
- set {multi::%player's uuid%} to 1
- command /resetmulti:
- trigger:
- set {multi::%player's uuid%} to 2
- command /staffcookie:
- permission: op
- permission message: &cNo:(
- trigger:
- add 1 cookie named "&cStaff&3 Cookie" to player's inventory
- on rightclick:
- player's held item is a cookie named "&cStaff&3 Cookie"
- add 100 to {cookies::%player's uuid%}
- send action bar "&b+ 100&3 Cookies!" to player
- command /reward <offlineplayer> <number>:
- permission: *
- permission message: &cno!
- trigger:
- add arg-2 to {cookies::%arg-1's uuid%}
- broadcast "&b%arg-2%&3 Cookies have been rewarded to &r%{rank::%arg-1's uuid%}% &b%arg-1%&3!"
- command /take <number> <offlineplayer>:
- permission: *
- permission message: &cInsufficient Permissions!
- trigger:
- remove arg-1 from {cookies::%arg-2's uuid%}
- command /resetall <text>:
- permission: op
- permission message: &cInsufficient Permissions!
- trigger:
- if arg-1 is "cookies":
- delete {cookies}
- send "&3All &bCookies&3 reset" to player
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