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- new PlayerText:KarakterTD[7];
- KarakterTD[playerid][6] = CreatePlayerTextDraw(playerid, 356.000000, 283.000000, "Létrehoz");
- PlayerTextDrawFont(playerid, KarakterTD[playerid][6], 2);
- PlayerTextDrawLetterSize(playerid, KarakterTD[playerid][6], 0.258332, 1.750000);
- PlayerTextDrawTextSize(playerid, KarakterTD[playerid][6], 16.500000, 64.000000);
- PlayerTextDrawSetOutline(playerid, KarakterTD[playerid][6], 0);
- PlayerTextDrawSetShadow(playerid, KarakterTD[playerid][6], 1);
- PlayerTextDrawAlignment(playerid, KarakterTD[playerid][6], 2);
- PlayerTextDrawColour(playerid, KarakterTD[playerid][6], -1);
- PlayerTextDrawBackgroundColour(playerid, KarakterTD[playerid][6], 255);
- PlayerTextDrawBoxColour(playerid, KarakterTD[playerid][6], 16711880);
- PlayerTextDrawUseBox(playerid, KarakterTD[playerid][6], true);
- PlayerTextDrawSetProportional(playerid, KarakterTD[playerid][6], true);
- PlayerTextDrawSetSelectable(playerid, KarakterTD[playerid][6], true);
- ShowCharacterTextDraw(playerid, type, skinid=0, const name[]="Nincs_Karakter")
- {
- switch(type)
- {
- case 999:
- {
- va_PlayerTextDrawSetString(playerid, KarakterTD[playerid][6], "éáűőúöüóíÉÁŰŐÚÖÜÓÍ");
- PlayerTextDrawShow(playerid, KarakterTD[playerid][6]);
- }
- }
- ShowCharacterTextDraw(playerid, 999); // called when the user successfully logs in.
- /*
- While not using y_va it works as expected.
- */
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