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- [LOG 20:28:09.679] [SCANsatMechJeb] Starting SCANsat - MechJeb Interface...
- [LOG 20:28:09.681] SmokeScreenConfig loading config
- [LOG 20:28:09.690] 9/24/2022 8:28:09 PM,TarsierSpaceTech-DOEWrapper,DistantObject Version:2.0.1.1
- [ERR 20:28:09.711] Material doesn't have a texture property '_BumpMap'
- [ERR 20:28:09.711] Material doesn't have a texture property '_BumpMap'
- [ERR 20:28:09.711] Material doesn't have a texture property '_BumpMap'
- [ERR 20:28:09.711] Material doesn't have a texture property '_BumpMap'
- [ERR 20:28:09.711] Material doesn't have a texture property '_BumpMap'
- [ERR 20:28:09.711] Material doesn't have a texture property '_BumpMap'
- [ERR 20:28:09.711] Material doesn't have a texture property '_BumpMap'
- [ERR 20:28:09.712] Material doesn't have a texture property '_BumpMap'
- [ERR 20:28:09.712] Material doesn't have a texture property '_BumpMap'
- [LOG 20:28:09.779] 9/24/2022 8:28:09 PM,TransferWindowPlanner,Searching for RSS
- [LOG 20:28:09.788] 9/24/2022 8:28:09 PM,TransferWindowPlanner-KACWrapper,Attempting to Grab KAC Types...
- [LOG 20:28:09.797] [WarpEverywherePlus]: read config "extra_warp_1" = [500000]
- [LOG 20:28:09.797] [WarpEverywherePlus]: read config "extra_warp_2" = [1000000]
- [LOG 20:28:09.798] [WarpEverywherePlus]: read config "extra_warp_3" = [3000000]
- [LOG 20:28:09.798] [WarpEverywherePlus]: read config "extra_warp_4" = [6000000]
- [LOG 20:28:09.799] [WarpEverywherePlus]: read config "extra_warp_5" = [18000000]
- [LOG 20:28:09.799] [WarpEverywherePlus]: read config "extra_warp_6" = [32000000]
- [LOG 20:28:09.800] [WarpEverywherePlus]: read config "extra_warp_7" = [64000000]
- [LOG 20:28:09.800] [WarpEverywherePlus]: read config "extra_warp_8" = [124000000]
- [LOG 20:28:09.814] [WarpEverywherePlus]: timeWarp.warpRates.Length Stock Warps Count = 8
- [LOG 20:28:09.814] [WarpEverywherePlus]: Updated Warp Count = 16
- [LOG 20:28:09.814] [WarpEverywherePlus]: warpRates[0] = 1x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[1] = 5x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[2] = 10x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[3] = 50x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[4] = 100x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[5] = 1,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[6] = 10,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[7] = 100,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[8] = 500,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[9] = 1,000,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[10] = 3,000,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[11] = 6,000,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[12] = 18,000,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[13] = 32,000,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[14] = 64,000,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: warpRates[15] = 124,000,000x
- [LOG 20:28:09.815] [WarpEverywherePlus]: Stock Physics Count = 4
- [LOG 20:28:09.816] [WarpEverywherePlus]: read config "extra_physics_1" = [5]
- [LOG 20:28:09.816] [WarpEverywherePlus]: read config "extra_physics_2" = [6]
- [LOG 20:28:09.817] [WarpEverywherePlus]: read config "extra_physics_3" = [7]
- [LOG 20:28:09.817] [WarpEverywherePlus]: read config "extra_physics_4" = [9]
- [LOG 20:28:09.818] [WarpEverywherePlus]: read config "extra_physics_5" = [12]
- [LOG 20:28:09.818] [WarpEverywherePlus]: read config "extra_physics_6" = [<null>]
- [LOG 20:28:09.819] [WarpEverywherePlus]: read config "extra_physics_7" = [<null>]
- [LOG 20:28:09.819] [WarpEverywherePlus]: read config "extra_physics_8" = [<null>]
- [LOG 20:28:09.819] [WarpEverywherePlus]: Updated Physics Count = 9
- [LOG 20:28:09.819] [WarpEverywherePlus]: physicsWarpRates[0] = 1x
- [LOG 20:28:09.819] [WarpEverywherePlus]: physicsWarpRates[1] = 2x
- [LOG 20:28:09.819] [WarpEverywherePlus]: physicsWarpRates[2] = 3x
- [LOG 20:28:09.819] [WarpEverywherePlus]: physicsWarpRates[3] = 4x
- [LOG 20:28:09.819] [WarpEverywherePlus]: physicsWarpRates[4] = 5x
- [LOG 20:28:09.819] [WarpEverywherePlus]: physicsWarpRates[5] = 6x
- [LOG 20:28:09.819] [WarpEverywherePlus]: physicsWarpRates[6] = 7x
- [LOG 20:28:09.819] [WarpEverywherePlus]: physicsWarpRates[7] = 9x
- [LOG 20:28:09.820] [WarpEverywherePlus]: physicsWarpRates[8] = 12x
- [ERR 20:28:09.820] Cannot find config in file : WATERFALL_SETTINGS
- [LOG 20:28:09.820] [Waterfall][Asset Library]: Started loading
- [LOG 20:28:09.820] [Waterfall][Asset Library]: Loading models
- [LOG 20:28:09.822] [Waterfall][Asset Library]: Loaded 8 models
- [LOG 20:28:09.822] [Waterfall][Asset Library]: Loading textures
- [LOG 20:28:09.824] [Waterfall][Asset Library]: Loaded 14 textures
- [LOG 20:28:09.824] [Waterfall][Asset Library]: Loading shaders
- [LOG 20:28:09.825] [Waterfall][Asset Library]: Loaded 7 shaders
- [LOG 20:28:09.825] [Waterfall][Asset Library]: Finished loading
- [LOG 20:28:09.825] 9/24/2022 8:28:09 PM,TransferWindowPlanner,Initializing Phase Angle Render
- [LOG 20:28:09.854] 9/24/2022 8:28:09 PM,TransferWindowPlanner,Initializing EjectAngle Render
- [EXC 20:28:09.887] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:09.898] CMC: True AMC: True COA: False
- [LOG 20:28:09.899] HullCam: Added, now 1
- [LOG 20:28:09.900] [NearFutureExploration] [ModuleAntennaFeed]: Feed using offset and direction values
- [LOG 20:28:09.912] [MechJeb2] Loading Mechjeb 2.14.0
- [LOG 20:28:10.074] [ModuleCryoTank]: Reloading ConfigNodes for fuelTank
- [LOG 20:28:10.080] [ModuleAdvancedLookAtConstraint]: Loading 4 constraints
- [LOG 20:28:10.081] [ModuleAdvancedLookAtConstraint]: Loaded 4 constraints
- [LOG 20:28:10.088] [ModularFlightIntegrator] MFI Start
- [LOG 20:28:10.089] [ModularFlightIntegrator] Start. VesselModule on vessel :
- ModularFlightIntegrator
- AxisGroupsModule
- CometVessel
- SuspensionLoadBalancer
- CommNetVessel
- ModuleStabilization
- BetterBurnTimeData
- VesselDataManager
- ModuleDynamicBatteryStorage
- [WRN 20:28:10.094] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- [WRN 20:28:10.094] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- [LOG 20:28:10.094] KK: [KerbalKonstructsSettings] Start: Career Module Start Called
- [LOG 20:28:10.113] [Kopernicus] Using Kopernicus Asteroid Spawner.
- [LOG 20:28:10.114] [Kopernicus] No new objects this time. (Probability is 100%)
- [LOG 20:28:10.115] [SCANsat] Unloading Kopernicus On Demand PQSMod For Kerbin
- [LOG 20:28:10.115] [OD] <--- ScaledSpaceDemand.UnloadTextures destroying WhirligigWorld/PluginData/Mesbin_Color.dds and WhirligigWorld/PluginData/Mesbin_Normal.dds
- [LOG 20:28:10.115] [SCANsat] Unloading Kopernicus On Demand Scaled Space Map For Kerbin
- [LOG 20:28:10.115] [OD] --> ScaledSpaceDemand.LoadTextures loading WhirligigWorld/PluginData/Mesbin_Color.dds and WhirligigWorld/PluginData/Mesbin_Normal.dds
- [LOG 20:28:10.266] [SCANsat] Loading Kopernicus On Demand Scaled Space Map For Kerbin
- [LOG 20:28:13.285] [SCANsat] Loading Kopernicus On Demand PQSMod For Kerbin
- [LOG 20:28:14.614] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:14.619] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.623] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.627] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.631] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.635] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.639] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.643] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.648] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.652] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.656] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.660] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.665] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.670] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.674] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.678] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.682] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.686] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.690] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.690] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:14.694] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.698] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.702] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.706] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.710] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.714] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.718] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.722] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.726] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.730] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.734] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.739] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.743] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.746] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.750] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.754] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.759] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.763] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.766] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:14.771] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.775] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.779] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.784] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.788] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.792] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.796] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.800] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.804] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.808] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.812] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.816] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.820] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.824] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.828] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.831] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.835] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.839] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.840] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:14.844] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.848] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.852] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.857] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.861] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.865] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.870] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.874] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.878] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.882] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.886] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.890] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.893] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.897] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.901] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.905] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.910] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.914] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.916] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:14.921] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.925] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.929] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.933] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.938] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.943] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.950] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.955] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.961] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.966] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.970] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.974] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.979] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.983] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.988] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.992] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:14.996] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.000] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.000] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:15.005] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.008] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.012] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.017] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.021] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.025] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.029] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.034] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.038] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.042] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.047] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.054] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.059] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.063] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.068] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.072] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.077] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.081] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.084] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:15.089] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.093] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.097] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.101] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.106] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.110] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.114] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.118] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.122] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.126] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.130] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.134] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.138] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.142] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.146] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.151] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.155] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.159] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.160] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:15.164] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.168] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.173] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.177] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.181] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.185] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.189] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.193] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.197] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.200] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.204] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.208] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.212] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.215] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.220] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.224] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.228] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.232] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.232] [Part fuelTank] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LF/O
- [LOG 20:28:15.233] [Part cryoengine-hecate-1] [ModuleB9PartSwitch 'meshSwitch'] Switched subtype to Compact
- [LOG 20:28:15.237] [Waterfall][ThrottleController] Could not find engine ID , using first module
- [LOG 20:28:15.237] [Waterfall][ModuleWaterfallFX]: Initializing effect shockMain
- [LOG 20:28:15.243] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.243] [Waterfall][ModuleWaterfallFX]: Initializing effect plume2
- [LOG 20:28:15.248] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.249] [Waterfall][ModuleWaterfallFX]: Initializing effect plume2-2
- [LOG 20:28:15.253] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.254] [Waterfall][ModuleWaterfallFX]: Initializing effect plume1
- [LOG 20:28:15.259] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.260] [Waterfall][ModuleWaterfallFX]: Initializing effect throttleFX
- [LOG 20:28:15.264] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:15.265] [Waterfall][ModuleWaterfallFX]: Initializing effect distort
- [LOG 20:28:15.270] [Waterfall][ShaderLoader]: Getting shader Waterfall/Distortion (Dynamic)
- [LOG 20:28:15.270] [Waterfall][ModuleWaterfallFX]: Initializing effect engineLight
- [LOG 20:28:15.274] [Waterfall][ModuleWaterfallFX]: Initializing effect innerGlow
- [LOG 20:28:15.279] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive Directional
- [LOG 20:28:15.279] [Waterfall][ModuleWaterfallFX]: Initializing effect throttleLight
- [EXC 20:28:15.423] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:15.443] 9/24/2022 8:28:15 PM,TransferWindowPlanner,Loading Textures
- [LOG 20:28:15.474] 9/24/2022 8:28:15 PM,TransferWindowPlanner,Configuring Styles
- [EXC 20:28:15.653] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:15.654] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:15.655] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:15.659] [Trajectories] Profiles loaded
- [LOG 20:28:15.753] [MechJeb2] Loading Mechjeb 2.14.0
- [LOG 20:28:16.102] [MechJeb2] Loading Mechjeb 2.14.0
- [LOG 20:28:16.612] [MechJeb2] Loading Mechjeb 2.14.0
- [LOG 20:28:16.862] [MechJeb2] Loading Mechjeb 2.14.0
- [LOG 20:28:17.035] [MechJeb2] Loading Mechjeb 2.14.0
- [LOG 20:28:17.231] Deployed: False
- [LOG 20:28:17.234] Deployed: False
- [LOG 20:28:17.235] Deployed: False
- [LOG 20:28:17.236] Deployed: False
- [WRN 20:28:17.239] [Part]: PartModule KJRDecouplerReinforcementModule at HeatShield2, index 8: index exceeds module count as defined in cfg.
- Looking for KJRDecouplerReinforcementModule in other indices...
- [WRN 20:28:17.239] ...no KJRDecouplerReinforcementModule module found on part definition. Skipping...
- [WRN 20:28:17.239] PartModule is null.
- [WRN 20:28:17.255] [Part]: PartModule KJRDecouplerReinforcementModule at Decoupler.2, index 6: index exceeds module count as defined in cfg.
- Looking for KJRDecouplerReinforcementModule in other indices...
- [WRN 20:28:17.255] ...no KJRDecouplerReinforcementModule module found on part definition. Skipping...
- [WRN 20:28:17.256] PartModule is null.
- [LOG 20:28:17.319] [Rendezvous]: Now tracking Tajson vs. Tanor
- [LOG 20:28:17.319] [Rendezvous]: Tracking Tajson vs. Tanor ended.
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Fophie
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Pragnik
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Tatian
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Jancy
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Beagrid
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Lozon
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Gallant
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Gannovar
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Ollym
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Lowel
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Ammenon
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Yawer
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Mally
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Totooa
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Dakkon
- [LOG 20:28:17.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Yokane
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Yalthe
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Lito
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Rik
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Yeerbor
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Egad
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Didd
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Manonam
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Oshan
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Plaph
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Denna
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Valyr
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Dermun
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Derbin
- [LOG 20:28:17.321] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Troymin
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Kerbmun
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Graymun
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Thresomin
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Statmun
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Kerbin
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Vizea
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Wers
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Aerious
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Etrograd
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Tannor
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Jifgif
- [LOG 20:28:17.322] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Wolda
- [LOG 20:28:17.322] [PartSet]: Recreating part sets for vessel Tajson
- [LOG 20:28:17.336] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.341] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.341] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.342] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.346] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.346] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.346] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.350] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.350] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.351] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-375-1
- [LOG 20:28:17.354] [Part hydrogen-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.354] [Part hydrogen-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.357] CMC: True AMC: True COA: False
- [LOG 20:28:17.357] HullCam: Added, now 2
- [LOG 20:28:17.358] [Part dockingPort2] [ModuleB9PartSwitch 'lookSwitch'] Switched subtype to White
- [LOG 20:28:17.361] CMC: True AMC: True COA: False
- [LOG 20:28:17.361] HullCam: Added, now 3
- [LOG 20:28:17.361] [Part dockingPort2] [ModuleB9PartSwitch 'lookSwitch'] Switched subtype to Stripe
- [LOG 20:28:17.371] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.374] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.374] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.375] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.377] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.377] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.378] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:17.380] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.380] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.381] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.384] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.384] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.384] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:17.387] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.387] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.388] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.391] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.391] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.391] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:17.393] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.393] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.395] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.397] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.397] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.397] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:17.400] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.400] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.402] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.405] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.405] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.405] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:17.408] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.408] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.410] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.413] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.413] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.413] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:17.417] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.417] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.418] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.421] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.421] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.421] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:17.424] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.424] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.426] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:17.429] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.429] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.429] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:17.432] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:17.432] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:17.440] [Waterfall][ModuleWaterfallFX]: Initializing effect microshock
- [LOG 20:28:17.445] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.445] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-core
- [LOG 20:28:17.450] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.450] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-vac
- [LOG 20:28:17.454] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.455] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-sl
- [LOG 20:28:17.459] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.459] [Waterfall][ModuleWaterfallFX]: Initializing effect distort
- [LOG 20:28:17.463] [Waterfall][ShaderLoader]: Getting shader Waterfall/Distortion (Dynamic)
- [LOG 20:28:17.464] [Waterfall][ModuleWaterfallFX]: Initializing effect engineLight
- [LOG 20:28:17.469] [Waterfall][ModuleWaterfallFX]: Initializing effect rimglow
- [LOG 20:28:17.474] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive Directional
- [LOG 20:28:17.474] [Waterfall][ModuleWaterfallFX]: Initializing effect throttleLight
- [LOG 20:28:17.483] [Waterfall][ModuleWaterfallFX]: Initializing effect microshock
- [LOG 20:28:17.488] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.488] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-core
- [LOG 20:28:17.494] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.494] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-vac
- [LOG 20:28:17.500] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.500] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-sl
- [LOG 20:28:17.506] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.506] [Waterfall][ModuleWaterfallFX]: Initializing effect distort
- [LOG 20:28:17.512] [Waterfall][ShaderLoader]: Getting shader Waterfall/Distortion (Dynamic)
- [LOG 20:28:17.512] [Waterfall][ModuleWaterfallFX]: Initializing effect engineLight
- [LOG 20:28:17.518] [Waterfall][ModuleWaterfallFX]: Initializing effect rimglow
- [LOG 20:28:17.523] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive Directional
- [LOG 20:28:17.523] [Waterfall][ModuleWaterfallFX]: Initializing effect throttleLight
- [LOG 20:28:17.528] [Waterfall][ModuleWaterfallFX]: Initializing effect microshock
- [LOG 20:28:17.534] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.539] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:17.544] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.550] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.554] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.559] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.565] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.571] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.576] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.581] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.585] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.590] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.595] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.601] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.606] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.610] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.615] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.620] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.624] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.629] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.630] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:17.634] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.639] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.644] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.648] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.652] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.656] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.661] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.666] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.671] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.676] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.680] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.685] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.690] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.694] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.699] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.704] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.709] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.713] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.718] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:17.723] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.728] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.732] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.737] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.742] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.747] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.752] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.757] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.761] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.766] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.771] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.776] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.780] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.785] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.790] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.794] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.799] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.804] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.804] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:17.809] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.814] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.818] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.823] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.828] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.832] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.836] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.841] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.845] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.850] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.853] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.857] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.861] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.865] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.871] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.875] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.880] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.885] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.889] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:17.895] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.900] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.905] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.910] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.915] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.920] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.925] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.930] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.934] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.938] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.942] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.947] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.952] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.956] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.961] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.966] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.971] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.976] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.976] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:17.981] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.985] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.990] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:17.995] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.000] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.005] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.010] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.014] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.019] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.024] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.029] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.033] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.038] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.043] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.048] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.052] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.057] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.062] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.066] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:18.071] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.076] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.080] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.085] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.090] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.094] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.099] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.104] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.109] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.113] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.118] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.123] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.128] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.132] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.137] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.143] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.148] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.153] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.153] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:18.158] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.163] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.168] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.174] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.179] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.184] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.188] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.193] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.198] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.202] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.206] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.211] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.216] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.221] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.226] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.230] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.235] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.240] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.241] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.243] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.243] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.244] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.246] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.247] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.247] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.249] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.250] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.250] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.252] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.253] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.253] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.255] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.255] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.256] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.258] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.258] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.259] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.261] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.261] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.262] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.265] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.265] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.267] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.269] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.269] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.271] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.273] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.273] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.275] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.278] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.278] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.279] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-375-1
- [LOG 20:28:18.282] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.282] [Part hydrogen-radial-375-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.283] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.286] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.286] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.286] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.289] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.289] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.290] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.292] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.292] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.315] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.318] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.318] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.319] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.322] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.322] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.322] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.325] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.325] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.326] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.328] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.329] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.329] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.332] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.332] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.333] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.336] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.336] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.337] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.339] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.339] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.340] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.343] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.343] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.344] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.347] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.347] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.349] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.352] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.352] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.353] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.355] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.355] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.356] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.359] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.359] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.359] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.362] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.362] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.363] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.366] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.366] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.366] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-125-1
- [LOG 20:28:18.369] [Part hydrogen-125-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:18.369] [Part hydrogen-125-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:18.374] CMC: True AMC: True COA: False
- [LOG 20:28:18.374] HullCam: Added, now 4
- [LOG 20:28:18.375] [Part dockingPort2] [ModuleB9PartSwitch 'lookSwitch'] Switched subtype to Stripe
- [LOG 20:28:18.377] CMC: True AMC: True COA: False
- [LOG 20:28:18.378] HullCam: Added, now 5
- [LOG 20:28:18.378] [Part dockingPort2] [ModuleB9PartSwitch 'lookSwitch'] Switched subtype to Stripe
- [LOG 20:28:18.391] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:18.396] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.401] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.406] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.410] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.415] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.420] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.424] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.429] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.433] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.438] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.443] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.447] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.452] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.457] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.461] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.466] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.471] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.475] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.476] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:18.480] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.485] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.489] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.494] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.499] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.503] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.508] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.513] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.518] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.523] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.527] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.532] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.537] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.541] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.546] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.551] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.556] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.560] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.564] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:18.569] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.574] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.579] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.584] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.589] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.594] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.598] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.603] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.607] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.611] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.616] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.621] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.625] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.630] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.635] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.639] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.643] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.647] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.648] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:18.652] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.658] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.662] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.667] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.672] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.677] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.681] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.686] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.691] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.695] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.700] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.705] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.710] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.715] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.720] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.725] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.729] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.734] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.738] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:18.743] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.748] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.752] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.757] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.761] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.766] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.771] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.776] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.781] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.785] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.790] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.795] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.800] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.804] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.809] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.814] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.819] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.824] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.824] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:18.829] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.834] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.840] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.845] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.849] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.855] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.860] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.866] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.871] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.876] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.882] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.887] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.893] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.898] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.903] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.908] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.913] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.918] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.922] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:18.928] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.932] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.938] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.943] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.948] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.953] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.958] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.963] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.968] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.973] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.978] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.983] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.988] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.994] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:18.999] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.004] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.009] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.014] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.014] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:19.018] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.023] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.028] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.032] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.037] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.042] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.046] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.051] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.055] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.060] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.065] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.070] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.074] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.079] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.084] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.089] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.095] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.100] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.106] CMC: True AMC: True COA: False
- [LOG 20:28:19.106] HullCam: Added, now 6
- [LOG 20:28:19.109] CMC: True AMC: True COA: False
- [LOG 20:28:19.109] HullCam: Added, now 7
- [LOG 20:28:19.112] CMC: True AMC: True COA: False
- [LOG 20:28:19.112] HullCam: Added, now 8
- [LOG 20:28:19.118] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:19.123] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.128] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.133] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.138] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.144] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.149] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.154] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.159] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.164] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.169] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.174] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.179] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.184] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.189] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.195] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.201] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.206] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.211] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.211] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:19.216] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.222] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.227] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.232] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.237] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.242] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.248] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.253] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.258] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.262] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.267] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.271] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.276] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.280] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.286] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.291] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.296] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.302] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.306] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:19.311] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.317] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.322] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.328] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.334] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.339] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.345] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.350] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.358] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.364] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.372] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.379] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.386] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.391] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.398] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.405] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.411] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.418] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.419] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:19.426] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.432] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.438] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.444] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.451] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.460] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.472] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.479] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.487] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.495] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.503] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.511] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.519] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.531] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.539] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.547] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.555] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.563] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.569] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:19.579] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.640] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.645] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.650] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.655] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.660] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.665] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.670] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.675] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.680] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.685] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.690] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.694] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.699] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.704] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.709] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.713] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.717] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.717] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:19.721] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.725] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.731] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.736] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.740] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.745] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.750] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.755] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.760] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.765] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.770] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.775] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.780] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.785] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.790] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.795] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.799] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.804] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.809] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
- [LOG 20:28:19.814] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.818] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.824] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.828] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.833] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.837] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.842] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.847] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.852] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.856] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.861] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.865] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.870] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.875] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.880] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.884] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.889] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.894] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.894] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs2
- [LOG 20:28:19.899] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.903] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.908] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.911] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.916] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.921] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.925] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.930] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.935] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.939] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.944] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.949] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.954] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.959] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.964] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.968] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.973] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.978] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:19.982] [RealChute]: Loading settings file.
- [LOG 20:28:20.128] [RealChute]: Mk12-R Radial-Mount Drogue Chute Main chute Scale: 0.5054079
- [LOG 20:28:20.192] [RealChute]: Mk12-R Radial-Mount Drogue Chute Main chute Scale: 0.5054079
- [LOG 20:28:20.251] [RealChute]: Mk12-R Radial-Mount Drogue Chute Main chute Scale: 0.5054079
- [LOG 20:28:20.298] [Part crewCabin] [ModuleB9PartSwitch 'surfaceSwitch'] Switched subtype to Insulated
- [LOG 20:28:20.299] [Part crewCabin] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles
- [LOG 20:28:20.299] [Part crewCabin] [ModuleB9PartSwitch 'endcapSwitchLower'] Switched subtype to BlackHandles
- [LOG 20:28:20.300] Deployed: False
- [LOG 20:28:20.300] Deployed: False
- [LOG 20:28:20.300] Deployed: False
- [LOG 20:28:20.300] Deployed: False
- [LOG 20:28:20.306] [DecouplerShroud] Loading ShroudTextures from configs
- [LOG 20:28:20.323] [DecouplerShroud] Loaded ShroudedTexture: Corrugated(outside shader = KSP/Bumped Specular)
- [LOG 20:28:20.323] [DecouplerShroud] Loaded ShroudedTexture: Default(outside shader = KSP/Bumped Specular)
- [LOG 20:28:20.325] [DecouplerShroud] Loaded ShroudedTexture: LogoBase(outside shader = KSP/Bumped Specular) with base: Default
- [LOG 20:28:20.326] [DecouplerShroud] Loaded ShroudedTexture: LogoHawk7(outside shader = KSP/Bumped Specular) with base: LogoBase
- [LOG 20:28:20.326] [DecouplerShroud] Loaded ShroudedTexture: Dark(outside shader = KSP/Bumped Specular) with base: Default
- [LOG 20:28:20.326] [DecouplerShroud] Loaded ShroudedTexture: Metallic(outside shader = KSP/Bumped Specular (Mapped))
- [LOG 20:28:20.326] [DecouplerShroud] Loaded ShroudedTexture: Orange(outside shader = KSP/Bumped Specular) with base: Corrugated
- [LOG 20:28:20.326] [DecouplerShroud] Loaded ShroudedTexture: SaturnFlat(outside shader = KSP/Bumped Specular) with base: Corrugated
- [LOG 20:28:20.326] [DecouplerShroud] Loaded ShroudedTexture: Saturn(outside shader = KSP/Bumped Specular) with base: SaturnFlat
- [LOG 20:28:20.327] [DecouplerShroud] Loaded ShroudedTexture: Striped(outside shader = KSP/Bumped Specular) with base: Default
- [LOG 20:28:20.327] [DecouplerShroud] Done loading all ShroudTextures from configs
- [LOG 20:28:20.414] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-25-2
- [LOG 20:28:20.417] [Part hydrogen-25-2] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:20.417] [Part hydrogen-25-2] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:20.422] [Waterfall][ModuleWaterfallFX]: Initializing effect microshock
- [LOG 20:28:20.426] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:20.427] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-core
- [LOG 20:28:20.431] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:20.431] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-vac
- [LOG 20:28:20.435] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:20.436] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-sl
- [LOG 20:28:20.440] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:20.440] [Waterfall][ModuleWaterfallFX]: Initializing effect distort
- [LOG 20:28:20.445] [Waterfall][ShaderLoader]: Getting shader Waterfall/Distortion (Dynamic)
- [LOG 20:28:20.445] [Waterfall][ModuleWaterfallFX]: Initializing effect engineLight
- [LOG 20:28:20.450] [Waterfall][ModuleWaterfallFX]: Initializing effect rimglow
- [LOG 20:28:20.454] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive Directional
- [LOG 20:28:20.454] [Waterfall][ModuleWaterfallFX]: Initializing effect throttleLight
- [LOG 20:28:20.461] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-core
- [LOG 20:28:20.465] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:20.466] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-vac
- [LOG 20:28:20.470] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:20.471] [Waterfall][ModuleWaterfallFX]: Initializing effect plume-sl
- [LOG 20:28:20.475] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
- [LOG 20:28:20.475] [Waterfall][ModuleWaterfallFX]: Initializing effect distort
- [LOG 20:28:20.479] [Waterfall][ShaderLoader]: Getting shader Waterfall/Distortion (Dynamic)
- [LOG 20:28:20.479] [Waterfall][ModuleWaterfallFX]: Initializing effect engineLight
- [LOG 20:28:20.483] [Waterfall][ModuleWaterfallFX]: Initializing effect rimglow
- [LOG 20:28:20.487] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive Directional
- [LOG 20:28:20.488] [Waterfall][ModuleWaterfallFX]: Initializing effect throttleLight
- [LOG 20:28:20.492] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:20.495] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:20.495] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:20.495] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:20.498] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:20.498] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:20.499] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:20.501] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:20.501] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:20.502] [ModuleCryoTank]: Reloading ConfigNodes for hydrogen-radial-25-1
- [LOG 20:28:20.505] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'textureSwitch'] Switched subtype to White
- [LOG 20:28:20.505] [Part hydrogen-radial-25-1] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LH2
- [LOG 20:28:20.509] [NearFutureExploration] [ModuleAntennaFeed]: Feed is deployable
- [LOG 20:28:20.509] [NearFutureExploration] [ModuleAntennaFeed]: Feed using offset and direction values
- [LOG 20:28:20.576] [RealChute]: RealChute Radial Chute Main chute Scale: 3.032447
- [LOG 20:28:20.672] [RealChute]: RealChute Radial Chute Main chute Scale: 3.032447
- [LOG 20:28:20.764] [RealChute]: RealChute Radial Chute Main chute Scale: 3.032447
- [LOG 20:28:20.856] [RealChute]: RealChute Radial Chute Main chute Scale: 3.032447
- [LOG 20:28:20.901] CMC: True AMC: True COA: False
- [LOG 20:28:20.901] HullCam: Added, now 9
- [LOG 20:28:20.902] [ModularFlightIntegrator] MFI Start
- [LOG 20:28:20.902] [ModularFlightIntegrator] Start. VesselModule on vessel :
- ModularFlightIntegrator
- AxisGroupsModule
- SuspensionLoadBalancer
- CommNetVessel
- ModuleStabilization
- BetterBurnTimeData
- VesselDataManager
- ModuleDynamicBatteryStorage
- [LOG 20:28:20.936] KerbalEngineer -> FlightEngineerCore->OnDestroy
- [LOG 20:28:20.936] KerbalEngineer -> ActionMenu->OnDestroy
- [LOG 20:28:20.936] KerbalEngineer -> ActionMenu->Awake
- [LOG 20:28:20.937] KerbalEngineer -> FlightEngineerCore->Awake
- [LOG 20:28:20.937] KerbalEngineer -> ActionMenu->Start
- [LOG 20:28:20.937] KerbalEngineer -> FlightEngineerCore->Start
- [LOG 20:28:20.949] [OD] <--- OnDemandStorage.DisableBodyPQS destroying Statmun
- [LOG 20:28:20.950] [OD] <--- Map WhirligigWorld/PluginData/Statmun_Color.dds disabling self. Path = WhirligigWorld/PluginData/Statmun_Color.dds
- [LOG 20:28:20.950] [OD] <--- Map WhirligigWorld/PluginData/Statmun_Height.png disabling self. Path = WhirligigWorld/PluginData/Statmun_Height.png
- [LOG 20:28:20.950] [OD] <--- Map WhirligigWorld/PluginData/LongRockHeight.png disabling self. Path = WhirligigWorld/PluginData/LongRockHeight.png
- [LOG 20:28:20.952] [OD] <--- Map WhirligigWorld/PluginData/Statmun_Height.png disabling self. Path = WhirligigWorld/PluginData/Statmun_Height.png
- [LOG 20:28:20.952] [OD] Disabling Body Statmun: True
- [LOG 20:28:20.954] [BetterBurnTime] Current celestial body set to Tyepolbynar
- [LOG 20:28:20.954] [BetterBurnTime] Geosync altitude: 11219.947 km
- [LOG 20:28:20.955] [OD] <--- ScaledSpaceDemand.UnloadTextures destroying WhirligigWorld/PluginData/Mesbin_Color.dds and WhirligigWorld/PluginData/Mesbin_Normal.dds
- [LOG 20:28:21.084] [OD] --> ScaledSpaceDemand.LoadTextures loading WhirligigWorld/PluginData/Tyepolbynar_Color.dds and
- [LOG 20:28:21.156] [OD] --> ScaledSpaceDemand.LoadTextures loading WhirligigWorld/PluginData/Imterril_OceanColor.png and WhirligigWorld/PluginData/Imterril_Normal.png
- [EXC 20:28:21.160] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SunFlare.updateProperties () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SunflareCameraHook.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:21.160] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SunFlare.updateProperties () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SunflareCameraHook.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:21.161] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SunFlare.updateProperties () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SunflareCameraHook.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:21.162] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:21.163] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:21.227] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:21.228] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:21.228] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:21.231] [OD] --> OnDemandStorage.EnableBodyPQS loading Statmun
- [LOG 20:28:21.268] [OD] ---> Map WhirligigWorld/PluginData/Statmun_Color.dds enabling self. Path = WhirligigWorld/PluginData/Statmun_Color.dds
- [LOG 20:28:21.436] [OD] ---> Map WhirligigWorld/PluginData/Statmun_Height.png enabling self. Path = WhirligigWorld/PluginData/Statmun_Height.png
- [LOG 20:28:21.452] [OD] ---> Map WhirligigWorld/PluginData/LongRockHeight.png enabling self. Path = WhirligigWorld/PluginData/LongRockHeight.png
- [LOG 20:28:21.602] [OD] ---> Map WhirligigWorld/PluginData/Statmun_Height.png enabling self. Path = WhirligigWorld/PluginData/Statmun_Height.png
- [LOG 20:28:21.602] [OD] Enabling Body Statmun: True
- [LOG 20:28:21.602] [SCANsat] Loading Kopernicus On Demand PQSMod For Statmun
- [LOG 20:28:21.613] [CustomBarnKit] Loading new upgrades prices
- [LOG 20:28:21.841] [Kopernicus] Due to selected asteroid spawner, SENTINEL Contracts are broken and have been scrubbed.
- [LOG 20:28:21.843] [TUFX] Detected change of active camera; recreating post-process objects.
- [LOG 20:28:21.843] [TUFX] Destroying existing PostProcessVolume (from previous camera).
- [LOG 20:28:21.844] [TUFX] Enabling profile: Default-Tracking. Current GameScene: FLIGHT
- [LOG 20:28:21.844] [TUFX] Setting HDR for camera: Camera 00 to: False
- [LOG 20:28:21.844] [TUFX-ERROR] Layer was null when attempting to update AA mode.
- [LOG 20:28:21.846] [TUFX] Profile enabled: Default-Tracking
- [LOG 20:28:21.846] [UiApp] Awake: CurrencyWidgetsApp
- [LOG 20:28:21.846] [UiApp] Awake: Contracts
- [LOG 20:28:21.847] [UiApp] Awake: ResourceDisplay
- [LOG 20:28:21.847] [UiApp] Awake: KSPedia
- [LOG 20:28:21.847] [UiApp] Awake: Missions App
- [LOG 20:28:21.847] [UiApp] Awake: DeltaVApp
- [LOG 20:28:21.847] [UiApp] Awake: ActionGroupsApp
- [LOG 20:28:21.847] [UiApp] Awake: Construction
- [LOG 20:28:21.847] [UiApp] Awake: Cargo
- [LOG 20:28:21.847] [UiApp] Awake: AlarmClock
- [LOG 20:28:21.847] [UiApp] Awake: ManeuverTool
- [LOG 20:28:21.847] [ApplicationLauncher] OnSceneLoadedGUIReady: scene FLIGHT ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop True
- [LOG 20:28:21.889] ScaleModList: listSize 287 maxListSize 896
- [LOG 20:28:21.923] ScaleModList: listSize 328 maxListSize 928
- [LOG 20:28:21.961] ScaleModList: listSize 287 maxListSize 928
- [LOG 20:28:21.996] ScaleModList: listSize 328 maxListSize 928
- [LOG 20:28:22.034] ScaleModList: listSize 287 maxListSize 928
- [LOG 20:28:22.144] ScaleModList: listSize 328 maxListSize 928
- [LOG 20:28:22.176] ScaleModList: listSize 369 maxListSize 928
- [LOG 20:28:22.203] ScaleModList: listSize 410 maxListSize 928
- [LOG 20:28:22.226] ScaleModList: listSize 369 maxListSize 928
- [LOG 20:28:22.251] ScaleModList: listSize 410 maxListSize 928
- [LOG 20:28:22.275] ScaleModList: listSize 451 maxListSize 928
- [LOG 20:28:22.300] ScaleModList: listSize 492 maxListSize 928
- [LOG 20:28:22.324] ScaleModList: listSize 451 maxListSize 928
- [LOG 20:28:22.348] ScaleModList: listSize 492 maxListSize 928
- [LOG 20:28:22.373] ScaleModList: listSize 451 maxListSize 928
- [LOG 20:28:22.398] ScaleModList: listSize 492 maxListSize 928
- [LOG 20:28:22.424] ScaleModList: listSize 451 maxListSize 928
- [LOG 20:28:22.424] [KnowledgeBase] OnAppLauncherReady 98279
- [LOG 20:28:22.458] ScaleModList: listSize 492 maxListSize 928
- [LOG 20:28:22.483] ScaleModList: listSize 533 maxListSize 928
- [LOG 20:28:22.520] ScaleModList: listSize 574 maxListSize 928
- [LOG 20:28:22.520] [Kopernicus]: StarLightSwitcher: Set active star => Sun
- [LOG 20:28:22.560] CurrencyOperationRandomized.OnLoadFromConfig
- [LOG 20:28:22.561] CurrencyOperationRandomized.OnLoadFromConfig
- [LOG 20:28:22.561] CurrencyOperationRandomized.OnLoadFromConfig
- [LOG 20:28:22.685] ScaleModList: listSize 615 maxListSize 928
- [LOG 20:28:22.753] [CometManager]: Generated Dust Tail Color: #0 = RGBA(0.991, 0.943, 0.743, 0.031)
- [LOG 20:28:22.753] [CometManager]: Generated Ion Tail Color: #0 = RGBA(0.043, 0.291, 0.867, 0.451)
- [LOG 20:28:22.809] [OD] --> ScaledSpaceDemand.LoadTextures loading WhirligigWorld/PluginData/Etrograd_Color.dds and WhirligigWorld/PluginData/Etrograd_Normal.dds
- [LOG 20:28:22.879] [OD] --> ScaledSpaceDemand.LoadTextures loading WhirligigWorld/PluginData/Tannor_Color.dds and WhirligigWorld/PluginData/Tannor_Normal.dds
- [EXC 20:28:22.929] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SunFlare.updateProperties () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SunflareCameraHook.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:22.930] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SunFlare.updateProperties () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SunflareCameraHook.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:22.930] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SunFlare.updateProperties () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SunflareCameraHook.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:22.931] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:22.931] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:22.942] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:22.976] [PartSet]: Recreating part sets for vessel Tajson
- [LOG 20:28:23.034] [Kopernicus]: StarLightSwitcher: Set active star => Limnel
- [EXC 20:28:23.070] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:23.071] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:23.071] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:23.097] ScaleModList: listSize 656 maxListSize 928
- [LOG 20:28:23.111] [MessageSystem] Reposition 0.02 98280
- [LOG 20:28:23.111] [GenericAppFrame] Reposition 0.02 98280
- [LOG 20:28:23.111] [GenericAppFrame] Reposition 0.02 98280
- [LOG 20:28:23.156] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.162] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.166] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.171] DragCubeSystem: Creating drag cubes for part 'hydrogen-375-1'
- [LOG 20:28:23.179] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.184] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.188] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.193] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.197] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.202] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.206] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.211] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.215] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.220] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.224] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.229] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.233] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.238] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.242] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.247] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.252] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.260] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.264] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.268] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.272] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.276] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.280] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.284] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.288] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.293] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.298] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.303] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.308] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-375-1'
- [LOG 20:28:23.313] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.318] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.322] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.327] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.331] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.336] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.340] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.344] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.349] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.353] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.358] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.363] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.368] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.372] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.377] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.381] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.386] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.390] DragCubeSystem: Creating drag cubes for part 'hydrogen-125-1'
- [LOG 20:28:23.411] DragCubeSystem: Creating drag cubes for part 'hydrogen-25-2'
- [LOG 20:28:23.421] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.425] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.429] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [LOG 20:28:23.433] DragCubeSystem: Creating drag cubes for part 'hydrogen-radial-25-1'
- [EXC 20:28:23.546] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SunFlare.updateProperties () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SunflareCameraHook.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:23.547] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SunFlare.updateProperties () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SunflareCameraHook.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:23.548] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SunFlare.updateProperties () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SunflareCameraHook.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:23.548] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:23.549] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:23.558] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:23.595] [FlightIntegrator]: Reloaded drag cube for zeroed cube root part dockingPort3 (Tanor) on vessel Tanor
- [LOG 20:28:23.596] [FlightIntegrator]: Reloaded drag cube for zeroed cube root part restock-drone-core-1875-1 (Tajson) on vessel Tajson
- [EXC 20:28:23.747] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:23.754] [Scatterer][Info] Running in unified camera mode
- [LOG 20:28:23.806] [Scatterer][Debug] Sunflare syntax version: 2
- [LOG 20:28:23.807] [Scatterer][Debug] Added custom sun flare for Sun
- [LOG 20:28:23.807] [Scatterer][Debug] mapping EVE clouds
- [LOG 20:28:23.817] [Scatterer][Debug] Eve assembly type found
- [LOG 20:28:23.817] [Scatterer][Debug] Eve assembly version: Atmosphere, Version=1.11.2.1, Culture=neutral, PublicKeyToken=null
- [LOG 20:28:23.817] [Scatterer][Info] Successfully grabbed EVE Instance
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Shol
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Tyepolbynar
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Tyepolbynar
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Tyepolbynar
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Imterril
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Kerbmun
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Derbin
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Derbin
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Derbin
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Valyr
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Oshan
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Egad
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Reander
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Reander
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Reander
- [LOG 20:28:23.818] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Gannovar
- [LOG 20:28:23.819] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Lowel
- [LOG 20:28:23.819] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Ollym
- [LOG 20:28:23.819] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Mandrake
- [LOG 20:28:23.819] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Mandrake
- [LOG 20:28:23.819] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Mandrake
- [LOG 20:28:23.819] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Rutherford
- [LOG 20:28:23.819] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Rutherford
- [LOG 20:28:23.819] [Scatterer][Debug] Detected EVE 2d cloud layer for planet: Rutherford
- [LOG 20:28:23.819] [Scatterer][Debug] Core setup done
- [ERR 20:28:23.847] [Scatterer][Error] Atmosphere config not found for: Tyepolbynar
- [LOG 20:28:23.847] [Scatterer][Debug] Removing Tyepolbynar from planets list
- [ERR 20:28:23.847] [Scatterer][Error] Effects couldn't be loaded for Tyepolbynar, System.Exception: Planet already removed from planets list
- at scatterer.ScattererCelestialBodiesManager.loadEffectsForBody (scatterer.ScattererCelestialBody scattererCelestialBody) [0x00072] in <1427bc80f31d4077b6c025a69db0bcc7>:0
- [LOG 20:28:23.848] [Scatterer][Debug] Tyepolbynar removed from active planets.
- [EXC 20:28:23.848] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:23.848] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:23.849] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:26.977] [Scatterer][Debug] Added reflection probe fixer to Reflection Probes Camera
- [EXC 20:28:27.004] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:27.005] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:27.015] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:27.021] [Scatterer][Debug] Sunflare syntax version: 2
- [LOG 20:28:27.022] [Scatterer][Debug] Added custom sun flare for Limnel
- [EXC 20:28:27.074] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:27.100] [Scatterer][Debug] Sunflare syntax version: 2
- [LOG 20:28:27.100] [Scatterer][Debug] Added custom sun flare for Gememma
- [LOG 20:28:27.126] [Scatterer][Debug] Added eclipse caster Tyepolbynar for Imterril
- [LOG 20:28:27.126] [Scatterer][Debug] Added eclipse caster Tannor for Imterril
- [LOG 20:28:27.126] [Scatterer][Debug] Added eclipse caster Etrograd for Imterril
- [LOG 20:28:27.127] [Scatterer][Debug] Atmosphere config found for: Imterril
- [LOG 20:28:27.417] [EVE CloudsManager]: Clouds2D is now MACRO
- [LOG 20:28:27.419] [EVE CloudsManager]: Clouds2D is now SCALED
- [LOG 20:28:27.420] [Scatterer][Debug] Skynode initiated for Imterril
- [LOG 20:28:27.420] [Scatterer][Debug] Ocean config found for: Imterril
- [LOG 20:28:27.505] [Scatterer][Debug] Effects loaded for Imterril
- [EXC 20:28:28.139] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:28.139] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:28.139] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:28.188] [PlanetariumCamera]: Focus: Tanor
- [LOG 20:28:28.203] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Fophie
- [LOG 20:28:28.203] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Pragnik
- [LOG 20:28:28.203] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Tatian
- [LOG 20:28:28.203] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Jancy
- [LOG 20:28:28.203] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Beagrid
- [LOG 20:28:28.203] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Lozon
- [LOG 20:28:28.203] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Gallant
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Gannovar
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Ollym
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Lowel
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Ammenon
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Yawer
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Mally
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Totooa
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Dakkon
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Yokane
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Yalthe
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Lito
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Rik
- [LOG 20:28:28.204] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Yeerbor
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Egad
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Didd
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Manonam
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Oshan
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Plaph
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Denna
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Valyr
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Dermun
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Derbin
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Troymin
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Kerbmun
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Graymun
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Thresomin
- [LOG 20:28:28.205] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Statmun
- [LOG 20:28:28.206] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Kerbin
- [LOG 20:28:28.206] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Vizea
- [LOG 20:28:28.206] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Wers
- [LOG 20:28:28.206] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Aerious
- [LOG 20:28:28.206] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Etrograd
- [LOG 20:28:28.206] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Tannor
- [LOG 20:28:28.206] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Jifgif
- [LOG 20:28:28.206] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Wolda
- [LOG 20:28:28.207] [TUFX] Enabling profile: Default-Tracking. Current GameScene: FLIGHT
- [LOG 20:28:28.207] [TUFX] Setting HDR for camera: Camera 00 to: False
- [LOG 20:28:28.207] [TUFX] Profile enabled: Default-Tracking
- [EXC 20:28:28.253] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:28.254] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:28.255] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:28.272] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:28.294] [Scatterer][Debug] Disabling stock sunflare for Gememma
- [LOG 20:28:28.294] [Scatterer][Debug] Disabling stock sunflare for Limnel
- [LOG 20:28:28.294] [Scatterer][Debug] Disabling stock sunflare for Sun
- [EXC 20:28:28.299] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:28.333] [Scatterer][Debug] Added eclipse caster Tyepolbynar for Tannor
- [LOG 20:28:28.333] [Scatterer][Debug] Added eclipse caster Imterril for Tannor
- [LOG 20:28:28.333] [Scatterer][Debug] Added eclipse caster Etrograd for Tannor
- [LOG 20:28:28.333] [Scatterer][Debug] Atmosphere config found for: Tannor
- [LOG 20:28:28.631] [Scatterer][Debug] Skynode initiated for Tannor
- [LOG 20:28:28.631] [Scatterer][Debug] Effects loaded for Tannor
- [EXC 20:28:29.236] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.237] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.237] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:29.248] [UIApp] Adding ResourceDisplay to Application Launcher
- [LOG 20:28:29.273] ScaleModList: listSize 656 maxListSize 795
- [LOG 20:28:29.273] [UIApp] Adding ResourceDisplay to Application Launcher
- [LOG 20:28:29.297] ScaleModList: listSize 656 maxListSize 754
- [LOG 20:28:29.330] [Scatterer][Debug] Ocean effects disabled from reflections Camera Reflection Probes Camera
- [EXC 20:28:29.356] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.357] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.357] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.371] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.383] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.415] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.415] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.416] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:29.423] [ResourceDisplay] OnAppStarted(): id: -2043250
- [LOG 20:28:29.424] [GenericAppFrame] Reposition 0.18 98284
- [LOG 20:28:29.424] [ResourceDisplay] OnAppStarted(): id: 282502
- [LOG 20:28:29.424] ResourceDisplay already exist, destroying this instance
- [LOG 20:28:29.424] [UIApp] OnDestroy: ResourceDisplay
- [LOG 20:28:29.446] ScaleModList: listSize 656 maxListSize 754
- [EXC 20:28:29.485] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.486] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.486] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.495] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.506] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.538] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.538] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.539] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:29.550] [UIApp] Adding AlarmClock to Application Launcher
- [LOG 20:28:29.574] ScaleModList: listSize 656 maxListSize 754
- [LOG 20:28:29.574] [UIApp] Adding ActionGroupsApp to Application Launcher
- [LOG 20:28:29.596] ScaleModList: listSize 656 maxListSize 713
- [LOG 20:28:29.597] [UIApp] Adding Missions App to Application Launcher
- [LOG 20:28:29.621] ScaleModList: listSize 656 maxListSize 672
- [LOG 20:28:29.621] [UIApp] Adding Contracts to Application Launcher
- [LOG 20:28:29.644] ScaleModList: listSize 656 maxListSize 631
- [LOG 20:28:29.644] CURRENCY WIDGET True True True
- [LOG 20:28:29.644] [UIApp] Adding CurrencyWidgetsApp to Application Launcher
- [LOG 20:28:29.667] ScaleModList: listSize 656 maxListSize 558
- [EXC 20:28:29.703] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.704] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.705] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.715] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.727] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.757] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.757] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.758] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:29.783] [GenericAppFrame] Reposition 0.26 98286
- [LOG 20:28:29.788] [ActionGroupsApp] OnAppStarted(): id: -2043274
- [LOG 20:28:29.789] [GenericAppFrame] Reposition 0.26 98286
- [LOG 20:28:29.789] [UIApp] Adding DeltaVApp to Application Launcher
- [LOG 20:28:29.812] ScaleModList: listSize 656 maxListSize 517
- [LOG 20:28:29.812] [MissionsApp] OnAppStarted(): id: -2043262
- [LOG 20:28:29.813] MissionsApp does not execute in this game mode, destroying this instance
- [LOG 20:28:29.813] [UIApp] OnDestroy: Missions App
- [LOG 20:28:29.834] ScaleModList: listSize 656 maxListSize 517
- [LOG 20:28:29.835] [GenericAppFrame] Reposition 0.26 98286
- [EXC 20:28:29.898] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.899] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.900] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.909] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.921] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.953] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.954] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:29.954] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:29.962] [GenericAppFrame] Reposition 0.3 98287
- [EXC 20:28:30.002] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.003] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.003] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.012] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.024] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.053] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.053] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.054] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:30.062] [UIApp] Adding Cargo to Application Launcher
- [LOG 20:28:30.085] ScaleModList: listSize 656 maxListSize 517
- [LOG 20:28:30.085] [UIApp] Adding Construction to Application Launcher
- [LOG 20:28:30.107] ScaleModList: listSize 656 maxListSize 476
- [LOG 20:28:30.108] [UIApp] Adding KSPedia to Application Launcher
- [LOG 20:28:30.116] ScaleModList: listSize 656 maxListSize 435
- [EXC 20:28:30.134] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.135] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.135] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.145] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.156] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.173] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.174] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.174] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:30.184] [UIApp] Adding ManeuverTool to Application Launcher
- [LOG 20:28:30.208] ScaleModList: listSize 656 maxListSize 394
- [LOG 20:28:30.208] [ApplicationLauncher] SetHidden:
- [LOG 20:28:30.232] ScaleModList: listSize 656 maxListSize 435
- [EXC 20:28:30.269] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.270] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.270] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.279] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.291] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.319] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.320] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.320] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:30.334] [GenericAppFrame] Reposition 0.42 98290
- [LOG 20:28:30.347] [ManeuverTool]: Found 1 transfer types
- [EXC 20:28:30.388] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.389] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.390] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.398] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.410] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.440] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.440] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.441] NullReferenceException
- scatterer.SunFlare.Update () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.583] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanNode.OnPreCull () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.584] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.584] NullReferenceException: Object reference not set to an instance of an object
- scatterer.SkyNode.UpdateEclipseCasters () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.UpdateGraphicsUniforms () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- scatterer.SkyNode.OnPreRender () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.594] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [EXC 20:28:30.605] NullReferenceException: Object reference not set to an instance of an object
- scatterer.OceanFFTgpu.FixedUpdate () (at <1427bc80f31d4077b6c025a69db0bcc7>:0)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- [LOG 20:28:30.656] [Kopernicus] AtmosphereFixer => Patched AtmosphereFromGround for Gannovar
- [LOG 20:28:30.656] [Kopernicus] AtmosphereFixer => Patched AtmosphereFromGround for Ollym
- [LOG 20:28:30.656] [Kopernicus] AtmosphereFixer => Patched AtmosphereFromGround for Lowel
- [LOG 20:28:30.656] [Kopernicus] AtmosphereFixer => Patched AtmosphereFromGround for Totooa
- [LOG 20:28:30.656] [Kopernicus] AtmosphereFixer => Patched AtmosphereFromGround for Lito
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