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- player = game:GetService('Players').LocalPlayer
- _G.antiarrest = player.Character.ChildAdded:Connect(function(instance)
- local plr = game:GetService('Players').LocalPlayer.Character
- local delay = false
- if instance.Name == 'Handcuffs' then
- if delay == false then
- delay = true
- local Humanoid = game:GetService('Players').LocalPlayer.Character.Humanoid
- if game:GetService('Players').LocalPlayer.Character ~= nil then
- if plr:FindFirstChild('Handcuffs') then
- local a = Instance.new('CFrameValue')
- spawn(function()
- local donutpos = Instance.new('CFrameValue');donutpos.Value = workspace.TouchTrigger.Donut.CFrame
- workspace.TouchTrigger.Donut.CFrame = plr.HumanoidRootPart.CFrame
- workspace.TouchTrigger.Donut.CFrame = donutpos
- wait(3)
- end)
- wait(9)
- plr.Humanoid.Name = 'RagdollBypass'
- a.Value = plr.Head.CFrame
- while game:service'RunService'.Heartbeat:Wait() do
- if player:DistanceFromCharacter(Vector3.new(-1481,-1,-1818)) < 125 then
- player.PlayerGui.MainGui.CellTime.Visible = false
- plr.HumanoidRootPart.CFrame = a.Value
- if plr:FindFirstChild('RagdollBypass') then
- plr.RagdollBypass.Name = 'Humanoid'
- end
- break
- end
- end
- delay = false
- end
- end
- end
- end
- end)
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