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- #include<iostream>
- #include<ctime>
- #include<iomanip>
- #include<string>
- #include<Windows.h>
- #include<windows.h>
- using namespace std;
- HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
- #define _CRT_NO_SECURITY_WARNINGS
- const int FIELD_SIZE = 10;
- char Player1[100];
- char Player2[100];
- int amount_of_ship_cells_left_to_drown_P1;
- int amount_of_ship_cells_left_to_drown_P2;
- // [x][y], где x - вертикаль, y - горизонталь
- char WaterP1 = '~';
- char WaterP2 = '~';
- char TorpedeP1 = 'Т';
- char TorpedeP2 = 'Т';
- char DestroyerP1 = 'К';
- char DestroyerP2 = 'К';
- char CruiserP1 = 'Э';
- char CruiserP2 = 'Э';
- char BattleshipP1 = 'Л';
- char BattleshipP2 = 'Л';
- char ShipHitP1 = 'Х';
- char ShipHitP2 = 'X';
- char HitMissP1 = '*';
- char HitMissP2 = '*';
- void ifP1Win(char* p1) {
- system("cls");
- cout << "Игрок " << p1 << " ПОБЕДИЛ!!! Поздравляем!" << endl;
- system("pause");
- }
- void ifP2Win(char* p2) {
- system("cls");
- cout << "Игрок " << p2 << " ПОБЕДИЛ!!! Поздравляем!" << endl;
- system("pause");
- }
- bool Cell_checker(int PlayerNumber, int asked_cell) {
- char T;
- char D;
- char C;
- char BS;
- switch (PlayerNumber)
- {
- case 1:
- {
- T = TorpedeP1;
- D = DestroyerP1;
- C = CruiserP1;
- BS = BattleshipP1;
- } break;
- case 2:
- {
- T = TorpedeP2;
- D = DestroyerP2;
- C = CruiserP2;
- BS = BattleshipP2;
- } break;
- }
- if (asked_cell == T || asked_cell == D || asked_cell == C || asked_cell ==
- BS)
- return true;
- else
- return false;
- }
- void Print_table(char arr[][FIELD_SIZE]) {
- for (int i = 0; i < FIELD_SIZE; i++)
- {
- for (int j = 0; j < FIELD_SIZE; j++)
- {
- cout << arr[i][j] << " ";
- }
- cout << endl;
- }
- }
- void Print_hidden_table(char arr[][FIELD_SIZE]) {
- for (int i = 0; i < FIELD_SIZE; i++)
- {
- for (int j = 0; j < FIELD_SIZE; j++)
- {
- cout << '~' << " ";
- }
- cout << endl;
- }
- }
- void Players_names(char* Player1, char* Player2) {
- cout << "Введите имя ";
- SetConsoleTextAttribute(h, 3);
- cout << "первого";
- SetConsoleTextAttribute(h, 7);
- cout << " игрока() : ";
- cin >> Player1;
- cout << "Введите имя ";
- SetConsoleTextAttribute(h, 4);
- cout << "второго";
- SetConsoleTextAttribute(h, 7);
- cout << " игрока() : ";
- cin >> Player2;
- }
- void Create_table(char arr[][FIELD_SIZE], char c) {
- for (int i = 0; i < FIELD_SIZE; i++)
- {
- for (int j = 0; j < FIELD_SIZE; j++)
- {
- arr[i][j] = c;
- }
- }
- }
- void Pass2AnotherPlayer() {
- system("cls");
- cout << "Переход к другому игроку. И не подглядывайте ;)" << endl;
- Sleep(5000);
- system("cls");
- }
- void Set_ships(char arr[][FIELD_SIZE], int PlayerNumber) {
- char PNEnd[5];
- char Torp;
- char Destr;
- char Crui;
- char BShip;
- if (PlayerNumber == 1) {
- Torp = TorpedeP1;
- Destr = DestroyerP1;
- Crui = CruiserP1;
- BShip = BattleshipP1;
- strcpy_s(PNEnd, "-ый");
- }
- else {
- Torp = TorpedeP2;
- Destr = DestroyerP2;
- Crui = CruiserP2;
- BShip = BattleshipP2;
- strcpy_s(PNEnd, "-ой");
- }
- int nmb_of_cells_for_current_ship = 1;
- char type_of_ship[100];
- int plant_choise_x, plant_choise_y;
- int amount_of_checked_cells = 0;
- while (amount_of_checked_cells < 21)
- {
- system("cls");
- Print_table(arr);
- if (nmb_of_cells_for_current_ship == 4)
- strcpy_s(type_of_ship, "линкор (4 клетки для размещения)");
- if (nmb_of_cells_for_current_ship == 3)
- strcpy_s(type_of_ship, "крейсер (3 клетки для размещения)");
- if (nmb_of_cells_for_current_ship == 2)
- strcpy_s(type_of_ship, "эсминец (2 клетки для размещения)");
- if (nmb_of_cells_for_current_ship == 1)
- strcpy_s(type_of_ship, "торпедный катер (1 клетка для размещения)");
- cout << "Введите порядковый номер клетки, на которую " << PlayerNumber << PNEnd << " игрок хочет поместить кораблик (x,y).";
- cout << endl << "Помещается " << type_of_ship << "." << endl;
- cout << " Ваши координаты: ";
- cin >> plant_choise_x >> plant_choise_y;
- if (Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y] /* само место, куда ставится клетка*/) == false
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1] /* верхняя правая клетка */) == false
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1] /* нижняя левая клетка */) == false
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1] /* верхняя левая клетка */) == false
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1] /* нижняя правая клетка */) == false
- )
- {
- if (
- Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /* нижняя */
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false /* верхняя */
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false /* левая */
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false /* правая */
- )
- {
- arr[plant_choise_x][plant_choise_y] = Torp;
- amount_of_checked_cells++;
- }
- else if (amount_of_checked_cells > 4 && amount_of_checked_cells < 12) {
- if (nmb_of_cells_for_current_ship == 1)
- nmb_of_cells_for_current_ship++;
- if (arr[plant_choise_x + 1][plant_choise_y] == Destr
- && (Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false /// choise_cords (1)
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y - 1]) == false // [1]
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y + 1]) == false // [2]
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y]) == false /// choise_cords (2)
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false
- )
- ||
- (arr[plant_choise_x - 1][plant_choise_y] == Destr // [2]
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false // [1]
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /// choise_cords (1) // низ
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // лево
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // право
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y]) == false /// choise_cords (2) // верх
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y - 1]) == false // верхнелевая клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y + 1]) == false // верхнеправая клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // левая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // правая
- )
- ||
- (
- arr[plant_choise_x][plant_choise_y + 1] == Destr // ---->
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false // [1][2]
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /// choise_cords (1) // низ
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верх
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // лево
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false /// choise_cords (2) // верх
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // низ
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 2]) == false // верхнеправая клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 2]) == false // правая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 2]) == false // нижнеправая
- )
- ||
- (
- arr[plant_choise_x][plant_choise_y - 1] == Destr // [1] // [2][1]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верх (1)
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // низ
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая кллетка
- // [2]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхнелевая клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 2]) == false // левая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхнелевая
- )
- ||
- (
- Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false // сама клетка
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая
- )
- ) {
- arr[plant_choise_x][plant_choise_y] = Destr;
- amount_of_checked_cells++;
- }
- if (amount_of_checked_cells >= 12)
- {
- if (nmb_of_cells_for_current_ship == 2)
- nmb_of_cells_for_current_ship++;
- /// [1][2][3]
- //[1]
- if ((arr[plant_choise_x][plant_choise_y + 1] == Crui && arr[plant_choise_x][plant_choise_y + 2] == Crui
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижелевая
- //[2]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнняя
- //[3]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 2]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 2]) == false // нижняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 3]) == false // правая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 3]) == false // верхнеправая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 3]) == false // нижнеправая
- )
- ||
- /// [3][2][1]
- (
- Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
- && arr[plant_choise_x][plant_choise_y - 1] == Crui && arr[plant_choise_x][plant_choise_y - 2] == Crui
- // [1]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая
- // [2]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижняя
- // [3]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 2]) == false // нижняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 3]) == false // левая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 3]) == false // верхнелевая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 3]) == false // нижнелевая
- )
- ||
- (
- Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
- && arr[plant_choise_x][plant_choise_y - 1] == Crui && arr[plant_choise_x][plant_choise_y + 1] == Crui
- /// [2][1][3]
- // [1]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
- // [2]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 2]) == false // левая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхнелевая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 2]) == false // нижнелевая
- // [3]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 2]) == false // правая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 2]) == false // верхнеправая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 2]) == false // нижеправая
- )
- ||
- (
- /*
- [1]
- [2]
- [3]
- */
- Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
- && arr[plant_choise_x + 1][plant_choise_y] == Crui && arr[plant_choise_x + 2][plant_choise_y] == Crui
- // [1]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая
- // [2]
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // левая
- && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // правая
- // [3]
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
- )
- ) {
- arr[plant_choise_x][plant_choise_y] = Crui;
- amount_of_checked_cells++;
- }
- if (amount_of_checked_cells == 17)
- {
- if (nmb_of_cells_for_current_ship == 3)
- nmb_of_cells_for_current_ship++;
- arr[plant_choise_x][plant_choise_y] = BShip;
- break;
- }
- }
- }
- }
- else
- {
- system("cls");
- cout << "Введите правильную ячейку! " << endl;
- Sleep(1250);
- }
- }
- }
- void Player_move(char arr1[][FIELD_SIZE], char arr2[][FIELD_SIZE], int
- PlayerNumber, char* p1, char* p2)
- {
- int choise_x;
- int choise_y;
- while (true) {
- system("cls");
- choise_x = 0; choise_y = 0;
- if (PlayerNumber == 1) {
- Print_table(arr1);
- cout << "n Введите координаты клетки, в которую вы хотите стрельнуть, " << p1 << ": ";
- cout << "n Вам осталось потопить клеток кораблей: " << amount_of_ship_cells_left_to_drown_P2;
- cin >> arr2[choise_x][choise_y];
- if ((arr2[choise_x][choise_y] == TorpedeP2
- || arr2[choise_x][choise_y] == DestroyerP2
- || arr2[choise_x][choise_y] == CruiserP2
- || arr2[choise_x][choise_y] == BattleshipP2)
- && arr2[choise_x][choise_y] != ShipHitP2
- && arr2[choise_x][choise_y] != HitMissP2)
- {
- arr2[choise_x][choise_y] = ShipHitP2;
- --amount_of_ship_cells_left_to_drown_P2;
- system("cls");
- cout << "Попадание!" << endl;
- system("pause");
- continue;
- }
- else if (arr2[choise_x][choise_y] == ShipHitP2
- || arr2[choise_x][choise_y] == HitMissP2) {
- system("cls");
- cout << "Вы по этой клетке уже попадали!" << endl;
- system("pause");
- continue;
- }
- else {
- arr2[choise_x][choise_y] = HitMissP2;
- system("cls");
- Pass2AnotherPlayer();
- break;
- }
- }
- else {
- Print_table(arr2);
- cout << "n Введите координаты клетки, в которую вы хотите стрельнуть, " << p2 << ": ";
- cout << "n Вам осталось потопить клеток кораблей: " << amount_of_ship_cells_left_to_drown_P1;
- cin >> arr1[choise_x][choise_y];
- if ((arr1[choise_x][choise_y] == TorpedeP1
- || arr1[choise_x][choise_y] == DestroyerP1
- || arr1[choise_x][choise_y] == CruiserP1
- || arr1[choise_x][choise_y] == BattleshipP1)
- && arr1[choise_x][choise_y] != ShipHitP1
- && arr1[choise_x][choise_y] != HitMissP1)
- {
- arr1[choise_x][choise_y] = ShipHitP1;
- --amount_of_ship_cells_left_to_drown_P1;
- system("cls");
- cout << "Попадание!" << endl;
- system("pause");
- continue;
- }
- else if (arr1[choise_x][choise_y] == ShipHitP1
- || arr1[choise_x][choise_y] == HitMissP1) {
- system("cls");
- cout << "Вы по этой клетке уже попадали!" << endl;
- system("pause");
- continue;
- }
- else {
- arr1[choise_x][choise_y] = HitMissP1;
- system("cls");
- Pass2AnotherPlayer();
- break;
- }
- }
- }
- }
- bool Win(int ship_cells) {
- if (ship_cells == 0)
- return true;
- return false;
- }
- int main()
- {
- srand((unsigned)time(0));
- setlocale(LC_ALL, "Russian");
- char arr1[FIELD_SIZE][FIELD_SIZE];
- char arr2[FIELD_SIZE][FIELD_SIZE];
- Players_names(Player1, Player2);
- system("cls");
- cout << "Имя первого игрока: " << Player1 << endl;
- cout << "Имя второго игрока: " << Player2 << endl << endl;
- system("pause");
- Create_table(arr1, WaterP1);
- Set_ships(arr1, 1);
- Pass2AnotherPlayer();
- Create_table(arr2, WaterP2);
- Set_ships(arr2, 2);
- system("pause");
- system("cls");
- cout << "t BETA TEST" << endl << endl;
- cout << "Поле игрока с именем (или никнеймом) " << Player1 << endl;
- Print_table(arr1);
- cout << endl;
- cout << "Поле игрока с именем (или никнеймом) " << Player2 << endl;
- Print_table(arr2);
- while (true)
- {
- Player_move(arr1, arr2, 1, Player1, Player2);
- Player_move(arr1, arr2, 2, Player1, Player2);
- Win(amount_of_ship_cells_left_to_drown_P1);
- Win(amount_of_ship_cells_left_to_drown_P2);
- if (Win(amount_of_ship_cells_left_to_drown_P2) == true) {
- ifP1Win(Player1);
- }
- else if (Win(amount_of_ship_cells_left_to_drown_P1) == true) {
- ifP2Win(Player2);
- }
- cout << "Поле игрока с именем (никнеймом) " << Player1 << endl << endl;
- Print_table(arr1);
- cout << endl;
- cout << "Поле игрока с именем (никнеймом) " << Player2 << endl << endl;
- Print_table(arr2);
- system("pause");
- }
- system("pause");
- return 0;
- }
- if (nmb_of_cells_for_current_ship == 4)
- strcpy_s(type_of_ship, "линкор (4 клетки для размещения)");
- if (nmb_of_cells_for_current_ship == 3)
- strcpy_s(type_of_ship, "крейсер (3 клетки для размещения)");
- if (nmb_of_cells_for_current_ship == 2)
- strcpy_s(type_of_ship, "эсминец (2 клетки для размещения)");
- if (nmb_of_cells_for_current_ship == 1)
- strcpy_s(type_of_ship, "торпедный катер (1 клетка для размещения)");
- if (
- Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /* нижняя */
- && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false /* верхняя */
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false /* левая */
- && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false /* правая */
- )
- {
- arr[plant_choise_x][plant_choise_y] = Torp;
- amount_of_checked_cells++;
- }
- else if (amount_of_checked_cells > 4 && amount_of_checked_cells < 12) {
- if (nmb_of_cells_for_current_ship == 1)
- nmb_of_cells_for_current_ship++;
- ...
- }
- if (условие1)
- {
- ...
- }
- else if (условие2)
- {
- ...
- }
- else if (условиеN)
- {
- ...
- }
- else
- {
- ...
- }
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