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- Name: Isana
- Tags:
- Primary: Support
- Secondary: Mage
- Recommended Items (SR):
- TBD
- Base stats:
- Squishy.
- Passive:
- Isana's furycrafted companion, Rill, is available at the start of the game. He has a set amount of HP, AR and
- MR that increases with Isana's level and is controllable with alt+click. While unattached to someone, he is targetable but has resistance to AoE. Like other controllable units, Rill will teleport back to Isana when she gets too far away from him (roughly 1000 range). When Rill runs out of HP, he becomes incapacitated, unable to be controlled for 20 seconds and weakens Isana's abilites for the duration.
- Q: Surging Wave
- Isana commands Rill to create a wave of water that rushes at the enemy, slowing all enemy units hit by 40% for
- 1.5 seconds. When Rill is incapacitated, Isana instead fires a wave of water from herself that stops when
- contacting an enemy unit, slowing by 30% for 1.5 seconds.
- W: ???
- Isana commands Rill to emerge from the earth and attack in a direction. If Rill contacts an enemy champion, he attaches to them and inflicts some damage plus a DoT and a persistent 35% slow over 3 seconds. While Rill is attached to the enemy champion, he reveals them in a small radius. This sight will persist through invisibility, but will not reveal wards. Moving away from Isana or using Cleanse/QSS will undo the attachment.
- When Rill is incapacitated, Isana instead conjures water tendrils that stop when contacting an enemy champion, slowing by 20% for 2 seconds.
- E: ???
- Isana commands Rill to move to an allied champion and attach to them. While attached to an ally, Rill mends their
- wounds, giving them bonus HP/5 equal to their base HP/5+0.2% of their max HP and a flat AR/MR buff. In addition, Rill redirects 10%/20%/30%/40%/50% of any damage taken to himself. When Rill is incapacitated, Isana instead conjures a shield that redirects 10/15/20/25/30% of damage taken to herself and an AR/MR buff.
- R: ???
- Isana creates a typhoon at a set location. The typhoon slows enemies caught into it by an increasing amount depending on how close to the center the enemy champions are---maximum slow is 70%, while minimum slow is 30%. While enemies are in the typhoon, they take magic damage over time equal to 4% of their max HP. Lasts 5 seconds.
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