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- Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
- Vendor:
- VRAM: 11048 MB
- Driver: 26.21.14.4219
- Begin MonoManager ReloadAssembly
- - Completed reload, in 2.105 seconds
- WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 294)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader
- UnloadTime: 6.768300 ms
- WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024BE17978F0.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024C8E432040.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024C89570080.dll
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- game version: Beta 0.7.6c
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
- (Filename: Line: 294)
- Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found
- WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Setting up 6 worker threads for Enlighten.
- Thread -> id: ab20 -> priority: 1
- Thread -> id: a348 -> priority: 1
- Thread -> id: 9f04 -> priority: 1
- Thread -> id: 4d88 -> priority: 1
- Thread -> id: 9b68 -> priority: 1
- Thread -> id: 6e80 -> priority: 1
- UnloadTime: 4.242300 ms
- Unloading 116310 unused Assets to reduce memory usage. Loaded Objects now: 399986.
- Total: 629.958000 ms (FindLiveObjects: 21.679200 ms CreateObjectMapping: 39.767700 ms MarkObjects: 534.237200 ms DeleteObjects: 34.273400 ms)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: EoT
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 851 unused Assets to reduce memory usage. Loaded Objects now: 412343.
- Total: 613.446100 ms (FindLiveObjects: 18.737600 ms CreateObjectMapping: 28.416200 ms MarkObjects: 563.131100 ms DeleteObjects: 3.160600 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader
- UnloadTime: 2.770500 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load EoT 2.76 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 466128.
- Total: 637.559100 ms (FindLiveObjects: 21.271000 ms CreateObjectMapping: 31.803500 ms MarkObjects: 583.836300 ms DeleteObjects: 0.647800 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: M_D20
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 784 unused Assets to reduce memory usage. Loaded Objects now: 412503.
- Total: 622.175100 ms (FindLiveObjects: 18.669300 ms CreateObjectMapping: 28.235700 ms MarkObjects: 570.223300 ms DeleteObjects: 5.046600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 412503.
- Total: 614.074000 ms (FindLiveObjects: 17.808400 ms CreateObjectMapping: 27.577900 ms MarkObjects: 568.278900 ms DeleteObjects: 0.408300 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Specular' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader
- UnloadTime: 3.127000 ms
- WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
- (Filename: Line: 294)
- Time to load M_D20 7.85 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 640464.
- Total: 717.532000 ms (FindLiveObjects: 31.707600 ms CreateObjectMapping: 38.250800 ms MarkObjects: 646.969800 ms DeleteObjects: 0.603500 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 13407 unused Assets to reduce memory usage. Loaded Objects now: 476838.
- Total: 723.263100 ms (FindLiveObjects: 45.644500 ms CreateObjectMapping: 40.311100 ms MarkObjects: 622.149900 ms DeleteObjects: 15.157100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 476838.
- Total: 711.297300 ms (FindLiveObjects: 27.068500 ms CreateObjectMapping: 37.149500 ms MarkObjects: 625.148800 ms DeleteObjects: 21.930000 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Amplify/OverlayGlow' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'KriptoFX/RFX4/Lava' - Pass 'Meta' has no vertex shader
- UnloadTime: 4.156400 ms
- 15.2719 | 17.97578 | 2.5
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load M_Rest 2.68 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 509137.
- Total: 680.602700 ms (FindLiveObjects: 24.030500 ms CreateObjectMapping: 36.381300 ms MarkObjects: 619.433800 ms DeleteObjects: 0.756700 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- loading scene: M_B20
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 816 unused Assets to reduce memory usage. Loaded Objects now: 477339.
- Total: 702.249700 ms (FindLiveObjects: 22.710200 ms CreateObjectMapping: 35.506300 ms MarkObjects: 638.230600 ms DeleteObjects: 5.802200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 477339.
- Total: 715.237700 ms (FindLiveObjects: 22.041900 ms CreateObjectMapping: 36.182800 ms MarkObjects: 656.511600 ms DeleteObjects: 0.501000 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'ASESampleShaders/BurnEffect' - Pass 'Meta' has no vertex shader
- UnloadTime: 3.745600 ms
- Time to load M_B20 9.49 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 754237.
- Total: 766.685600 ms (FindLiveObjects: 34.260400 ms CreateObjectMapping: 38.633500 ms MarkObjects: 693.037000 ms DeleteObjects: 0.754300 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- tried to play a sound at (-1.2, 0.4, -72.8), but none was selected, please check for an empty path string before attempting to play a sound
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: M_Rest
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2645 unused Assets to reduce memory usage. Loaded Objects now: 479171.
- Total: 766.501300 ms (FindLiveObjects: 32.334000 ms CreateObjectMapping: 38.954600 ms MarkObjects: 688.287700 ms DeleteObjects: 6.924800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 479171.
- Total: 694.243400 ms (FindLiveObjects: 28.072100 ms CreateObjectMapping: 38.096500 ms MarkObjects: 627.624600 ms DeleteObjects: 0.449700 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.866500 ms
- 18.38295 | 28.43339 | 2.462134
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load M_Rest 2.63 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 511466.
- Total: 692.919000 ms (FindLiveObjects: 24.429300 ms CreateObjectMapping: 35.998800 ms MarkObjects: 631.512100 ms DeleteObjects: 0.978400 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 294)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
- (Filename: Line: 294)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 30.107100 ms
- game version: Beta 0.7.6c
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5840 unused Assets to reduce memory usage. Loaded Objects now: 456551.
- Total: 651.172600 ms (FindLiveObjects: 21.462900 ms CreateObjectMapping: 36.698400 ms MarkObjects: 586.368700 ms DeleteObjects: 6.642000 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 456551.
- Total: 645.088300 ms (FindLiveObjects: 21.380800 ms CreateObjectMapping: 37.033300 ms MarkObjects: 586.142200 ms DeleteObjects: 0.531500 ms)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deactivating main camera after delay
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.482200 ms
- Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 457571.
- Total: 645.659500 ms (FindLiveObjects: 21.781900 ms CreateObjectMapping: 37.934900 ms MarkObjects: 585.283300 ms DeleteObjects: 0.658900 ms)
- Game Log in Failure
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- reactivating main camera
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- loading scene: A30
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 831 unused Assets to reduce memory usage. Loaded Objects now: 466996.
- Total: 702.338900 ms (FindLiveObjects: 21.337800 ms CreateObjectMapping: 36.893300 ms MarkObjects: 641.905700 ms DeleteObjects: 2.201800 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A10Floor0') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Metalic UV Walls and Floors' - Pass 'Meta' has no vertex shader
- WARNING: Shader Unsupported: 'FogShaderThing' - Pass 'Meta' has no vertex shader
- UnloadTime: 3.360900 ms
- Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to find slot or recipe for Slotname Beard Recipename MBeard4
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to find slot or recipe for Slotname Face Recipename MFace10
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Time to load A30 6.51 s
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 625757.
- Total: 771.026800 ms (FindLiveObjects: 31.137200 ms CreateObjectMapping: 37.014700 ms MarkObjects: 702.129000 ms DeleteObjects: 0.745400 ms)
- Connected to chat server
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
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