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Oct 14th, 2020
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  1. Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
  6. Vendor:
  7. VRAM: 11048 MB
  8. Driver: 26.21.14.4219
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 2.105 seconds
  11. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
  12. WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader
  13. WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader
  14. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  15. WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader
  16. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  17. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  18. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
  19. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader
  20. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  21. WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader
  22. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
  23. WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader
  24. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader
  25. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader
  26. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  27. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  28. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader
  29. WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader
  30. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader
  31. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader
  32. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  33. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader
  37. WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
  38. WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader
  39. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader
  40. WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader
  41. WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader
  42. WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  43. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
  44. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader
  45. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader
  46. WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader
  47. WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader
  48. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  49. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  50. WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader
  51. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader
  52. WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader
  53. WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
  54. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader
  55. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  56. WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
  57. WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader
  58. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader
  59. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader
  60. WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader
  61. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader
  62. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  63. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  64. <RI> Initializing input.
  65.  
  66. <RI> Input initialized.
  67.  
  68. <RI> Initialized touch support.
  69.  
  70. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  71.  
  72. (Filename: Line: 195)
  73.  
  74. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  75.  
  76. (Filename: Line: 294)
  77.  
  78. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  79. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  80.  
  81. (Filename: Line: 2001)
  82.  
  83. WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader
  84. WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader
  85. WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader
  86. WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader
  87. WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader
  88. WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader
  89. WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader
  90. The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing!
  91.  
  92. (Filename: Line: 294)
  93.  
  94. WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader
  95. WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader
  96. WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader
  97. WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
  98. WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
  99. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  100.  
  101. (Filename: Line: 294)
  102.  
  103. WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader
  104. WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader
  105. WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader
  106. WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader
  107. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader
  108. WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader
  109. WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader
  110. WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader
  111. WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader
  112. WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader
  113. WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader
  114. WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader
  115. WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader
  116. WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader
  117. WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader
  118. WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader
  119. WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
  120. WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
  121. WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader
  122. WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader
  123. WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader
  124. WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
  125. WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader
  126. WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
  127. WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader
  128. WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader
  129. UnloadTime: 6.768300 ms
  130. WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader
  131. WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader
  132. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024BE17978F0.dll
  133. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024C8E432040.dll
  134. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000024C89570080.dll
  135. Searching for compatible XInput library...
  136. Found Xinput1_4.dll.
  137. game version: Beta 0.7.6c
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  140.  
  141. WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader
  142. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  143. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  144. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  145. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  146. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  147. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  148. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  149.  
  150. (Filename: Line: 540)
  151.  
  152. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  153.  
  154. (Filename: Line: 540)
  155.  
  156. reactivating main camera
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  159.  
  160. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
  161.  
  162. (Filename: Line: 294)
  163.  
  164. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
  165.  
  166. (Filename: Line: 294)
  167.  
  168. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
  169.  
  170. (Filename: Line: 294)
  171.  
  172. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
  173.  
  174. (Filename: Line: 294)
  175.  
  176. Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found
  177. WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader
  178. WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
  179. WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader
  180. WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
  181. WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader
  182. WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader
  183. WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader
  184. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  185.  
  186. (Filename: Line: 294)
  187.  
  188. The referenced script on this Behaviour (Game Object '<null>') is missing!
  189.  
  190. (Filename: Line: 294)
  191.  
  192. WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader
  193. WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader
  194. WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader
  195. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader
  196. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader
  197. WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader
  198. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  199.  
  200. (Filename: Line: 294)
  201.  
  202. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  203.  
  204. (Filename: Line: 294)
  205.  
  206. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader
  207. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader
  208. The referenced script on this Behaviour (Game Object '<null>') is missing!
  209.  
  210. (Filename: Line: 294)
  211.  
  212. WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader
  213. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader
  214. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader
  215. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader
  216. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader
  217. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  218. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  219. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader
  220. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader
  221. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader
  222. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader
  223. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  224. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  225. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader
  226. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader
  227. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader
  228. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader
  229. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  230. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  231. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader
  232. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader
  233. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader
  234. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader
  235. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  236. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader
  237. WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader
  238. WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader
  239. WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader
  240. Input Mode : Mouse & Keyboard
  241.  
  242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  243.  
  244. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  245. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  246. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  247. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  248. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  249. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  250. Deactivating main camera after delay
  251.  
  252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  253.  
  254. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  255.  
  256. (Filename: Line: 540)
  257.  
  258. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  259.  
  260. (Filename: Line: 195)
  261.  
  262. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  263.  
  264. (Filename: Line: 294)
  265.  
  266. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  267.  
  268. (Filename: Line: 294)
  269.  
  270. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  271.  
  272. (Filename: Line: 294)
  273.  
  274. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  275. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  276.  
  277. (Filename: Line: 2001)
  278.  
  279. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  280. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  281.  
  282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  283.  
  284. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  285. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  286. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  287. Setting up 6 worker threads for Enlighten.
  288. Thread -> id: ab20 -> priority: 1
  289. Thread -> id: a348 -> priority: 1
  290. Thread -> id: 9f04 -> priority: 1
  291. Thread -> id: 4d88 -> priority: 1
  292. Thread -> id: 9b68 -> priority: 1
  293. Thread -> id: 6e80 -> priority: 1
  294. UnloadTime: 4.242300 ms
  295.  
  296. Unloading 116310 unused Assets to reduce memory usage. Loaded Objects now: 399986.
  297. Total: 629.958000 ms (FindLiveObjects: 21.679200 ms CreateObjectMapping: 39.767700 ms MarkObjects: 534.237200 ms DeleteObjects: 34.273400 ms)
  298.  
  299. Game Log in Success!
  300.  
  301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  302.  
  303. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  304.  
  305. (Filename: Line: 388)
  306.  
  307. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  308.  
  309. (Filename: Line: 390)
  310.  
  311. Failed to create agent because it is not close enough to the NavMesh
  312.  
  313. (Filename: Line: 648)
  314.  
  315. reactivating main camera
  316.  
  317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  318.  
  319. loading scene: EoT
  320.  
  321. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  322.  
  323. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  324.  
  325. Unloading 851 unused Assets to reduce memory usage. Loaded Objects now: 412343.
  326. Total: 613.446100 ms (FindLiveObjects: 18.737600 ms CreateObjectMapping: 28.416200 ms MarkObjects: 563.131100 ms DeleteObjects: 3.160600 ms)
  327.  
  328. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  329.  
  330. (Filename: Line: 195)
  331.  
  332. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  333.  
  334. (Filename: Line: 195)
  335.  
  336. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  337.  
  338. (Filename: Line: 195)
  339.  
  340. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  341.  
  342. (Filename: Line: 195)
  343.  
  344. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  345.  
  346. (Filename: Line: 195)
  347.  
  348. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  349.  
  350. (Filename: Line: 195)
  351.  
  352. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  353.  
  354. (Filename: Line: 195)
  355.  
  356. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  357.  
  358. (Filename: Line: 195)
  359.  
  360. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  361.  
  362. (Filename: Line: 195)
  363.  
  364. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  365.  
  366. (Filename: Line: 195)
  367.  
  368. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  369.  
  370. (Filename: Line: 195)
  371.  
  372. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  373.  
  374. (Filename: Line: 195)
  375.  
  376. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  377.  
  378. (Filename: Line: 195)
  379.  
  380. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  381.  
  382. (Filename: Line: 195)
  383.  
  384. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  385.  
  386. (Filename: Line: 195)
  387.  
  388. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  389.  
  390. (Filename: Line: 195)
  391.  
  392. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  393.  
  394. (Filename: Line: 294)
  395.  
  396. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  397. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  398.  
  399. (Filename: Line: 2001)
  400.  
  401. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  402.  
  403. (Filename: Line: 294)
  404.  
  405. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  406. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  407.  
  408. (Filename: Line: 2001)
  409.  
  410. The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
  411.  
  412. (Filename: Line: 294)
  413.  
  414. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  415. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  416.  
  417. (Filename: Line: 2001)
  418.  
  419. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  420.  
  421. (Filename: Line: 294)
  422.  
  423. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  424. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  425.  
  426. (Filename: Line: 2001)
  427.  
  428. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  429.  
  430. (Filename: Line: 294)
  431.  
  432. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  433. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  434.  
  435. (Filename: Line: 2001)
  436.  
  437. The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
  438.  
  439. (Filename: Line: 294)
  440.  
  441. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  442. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  443.  
  444. (Filename: Line: 2001)
  445.  
  446. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  447.  
  448. (Filename: Line: 294)
  449.  
  450. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  451.  
  452. (Filename: Line: 294)
  453.  
  454. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  455. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  456.  
  457. (Filename: Line: 2001)
  458.  
  459. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  460.  
  461. (Filename: Line: 294)
  462.  
  463. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  464. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  465.  
  466. (Filename: Line: 2001)
  467.  
  468. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  469.  
  470. (Filename: Line: 294)
  471.  
  472. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  473. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  474.  
  475. (Filename: Line: 2001)
  476.  
  477. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  478.  
  479. (Filename: Line: 294)
  480.  
  481. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  482. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  483.  
  484. (Filename: Line: 2001)
  485.  
  486. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  487.  
  488. (Filename: Line: 294)
  489.  
  490. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  491. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  492.  
  493. (Filename: Line: 2001)
  494.  
  495. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  496.  
  497. (Filename: Line: 294)
  498.  
  499. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  500. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  501.  
  502. (Filename: Line: 2001)
  503.  
  504. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  505.  
  506. (Filename: Line: 294)
  507.  
  508. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  509. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  510.  
  511. (Filename: Line: 2001)
  512.  
  513. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  514.  
  515. (Filename: Line: 294)
  516.  
  517. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  518. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  519.  
  520. (Filename: Line: 2001)
  521.  
  522. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  523.  
  524. (Filename: Line: 294)
  525.  
  526. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  527. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  528.  
  529. (Filename: Line: 2001)
  530.  
  531. The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
  532.  
  533. (Filename: Line: 294)
  534.  
  535. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  536. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  537.  
  538. (Filename: Line: 2001)
  539.  
  540. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  541.  
  542. (Filename: Line: 388)
  543.  
  544. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  545.  
  546. (Filename: Line: 390)
  547.  
  548. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  549.  
  550. (Filename: Line: 388)
  551.  
  552. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  553.  
  554. (Filename: Line: 390)
  555.  
  556. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  557.  
  558. (Filename: Line: 388)
  559.  
  560. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  561.  
  562. (Filename: Line: 390)
  563.  
  564. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  565.  
  566. (Filename: Line: 388)
  567.  
  568. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  569.  
  570. (Filename: Line: 390)
  571.  
  572. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  573.  
  574. (Filename: Line: 388)
  575.  
  576. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  577.  
  578. (Filename: Line: 390)
  579.  
  580. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  581.  
  582. (Filename: Line: 388)
  583.  
  584. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  585.  
  586. (Filename: Line: 390)
  587.  
  588. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  589. WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader
  590. WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader
  591. WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader
  592. WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader
  593. WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader
  594. WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader
  595. UnloadTime: 2.770500 ms
  596. Failed to create agent because it is not close enough to the NavMesh
  597.  
  598. (Filename: Line: 648)
  599.  
  600. Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2
  601.  
  602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  603.  
  604. Time to load EoT 2.76 s
  605.  
  606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  607.  
  608.  
  609. Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 466128.
  610. Total: 637.559100 ms (FindLiveObjects: 21.271000 ms CreateObjectMapping: 31.803500 ms MarkObjects: 583.836300 ms DeleteObjects: 0.647800 ms)
  611.  
  612. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  613.  
  614. (Filename: Line: 388)
  615.  
  616. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  617.  
  618. (Filename: Line: 390)
  619.  
  620. Connected to chat server
  621.  
  622. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  623.  
  624. loading scene: M_D20
  625.  
  626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  627.  
  628. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  629.  
  630. Unloading 784 unused Assets to reduce memory usage. Loaded Objects now: 412503.
  631. Total: 622.175100 ms (FindLiveObjects: 18.669300 ms CreateObjectMapping: 28.235700 ms MarkObjects: 570.223300 ms DeleteObjects: 5.046600 ms)
  632.  
  633. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  634.  
  635. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 412503.
  636. Total: 614.074000 ms (FindLiveObjects: 17.808400 ms CreateObjectMapping: 27.577900 ms MarkObjects: 568.278900 ms DeleteObjects: 0.408300 ms)
  637.  
  638. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  639.  
  640. (Filename: Line: 388)
  641.  
  642. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  643.  
  644. (Filename: Line: 390)
  645.  
  646. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  647.  
  648. (Filename: Line: 294)
  649.  
  650. Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
  651. WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Specular' - Pass 'Meta' has no vertex shader
  652. WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader
  653. WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader
  654. UnloadTime: 3.127000 ms
  655. WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader
  656. WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader
  657. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
  658.  
  659. (Filename: Line: 294)
  660.  
  661. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing!
  662.  
  663. (Filename: Line: 294)
  664.  
  665. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
  666.  
  667. (Filename: Line: 294)
  668.  
  669. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing!
  670.  
  671. (Filename: Line: 294)
  672.  
  673. Time to load M_D20 7.85 s
  674.  
  675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  676.  
  677.  
  678. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 640464.
  679. Total: 717.532000 ms (FindLiveObjects: 31.707600 ms CreateObjectMapping: 38.250800 ms MarkObjects: 646.969800 ms DeleteObjects: 0.603500 ms)
  680.  
  681. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  682.  
  683. (Filename: Line: 388)
  684.  
  685. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  686.  
  687. (Filename: Line: 390)
  688.  
  689. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  690.  
  691. (Filename: Line: 388)
  692.  
  693. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  694.  
  695. (Filename: Line: 390)
  696.  
  697. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  698.  
  699. (Filename: Line: 388)
  700.  
  701. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  702.  
  703. (Filename: Line: 390)
  704.  
  705. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  706.  
  707. (Filename: Line: 388)
  708.  
  709. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  710.  
  711. (Filename: Line: 390)
  712.  
  713. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  714.  
  715. (Filename: Line: 388)
  716.  
  717. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  718.  
  719. (Filename: Line: 390)
  720.  
  721. loading scene: M_Rest
  722.  
  723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  724.  
  725. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  726.  
  727. Unloading 13407 unused Assets to reduce memory usage. Loaded Objects now: 476838.
  728. Total: 723.263100 ms (FindLiveObjects: 45.644500 ms CreateObjectMapping: 40.311100 ms MarkObjects: 622.149900 ms DeleteObjects: 15.157100 ms)
  729.  
  730. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  731.  
  732. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 476838.
  733. Total: 711.297300 ms (FindLiveObjects: 27.068500 ms CreateObjectMapping: 37.149500 ms MarkObjects: 625.148800 ms DeleteObjects: 21.930000 ms)
  734.  
  735. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  736.  
  737. (Filename: Line: 195)
  738.  
  739. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  740.  
  741. (Filename: Line: 195)
  742.  
  743. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  744.  
  745. (Filename: Line: 195)
  746.  
  747. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  748.  
  749. (Filename: Line: 195)
  750.  
  751. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  752.  
  753. (Filename: Line: 388)
  754.  
  755. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  756.  
  757. (Filename: Line: 390)
  758.  
  759. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  760.  
  761. (Filename: Line: 388)
  762.  
  763. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  764.  
  765. (Filename: Line: 390)
  766.  
  767. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  768.  
  769. (Filename: Line: 388)
  770.  
  771. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  772.  
  773. (Filename: Line: 390)
  774.  
  775. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  776.  
  777. (Filename: Line: 388)
  778.  
  779. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  780.  
  781. (Filename: Line: 390)
  782.  
  783. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  784.  
  785. (Filename: Line: 195)
  786.  
  787. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  788.  
  789. (Filename: Line: 195)
  790.  
  791. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  792.  
  793. (Filename: Line: 195)
  794.  
  795. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  796.  
  797. (Filename: Line: 195)
  798.  
  799. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  800.  
  801. (Filename: Line: 195)
  802.  
  803. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  804.  
  805. (Filename: Line: 195)
  806.  
  807. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  808.  
  809. (Filename: Line: 195)
  810.  
  811. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  812.  
  813. (Filename: Line: 195)
  814.  
  815. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  816.  
  817. (Filename: Line: 294)
  818.  
  819. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  820. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  821.  
  822. (Filename: Line: 2001)
  823.  
  824. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  825.  
  826. (Filename: Line: 294)
  827.  
  828. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  829. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  830.  
  831. (Filename: Line: 2001)
  832.  
  833. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  834.  
  835. (Filename: Line: 294)
  836.  
  837. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  838. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  839.  
  840. (Filename: Line: 2001)
  841.  
  842. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  843.  
  844. (Filename: Line: 294)
  845.  
  846. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  847. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  848.  
  849. (Filename: Line: 2001)
  850.  
  851. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  852.  
  853. (Filename: Line: 294)
  854.  
  855. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  856.  
  857. (Filename: Line: 294)
  858.  
  859. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  860. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  861.  
  862. (Filename: Line: 2001)
  863.  
  864. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  865.  
  866. (Filename: Line: 294)
  867.  
  868. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  869. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  870.  
  871. (Filename: Line: 2001)
  872.  
  873. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  874.  
  875. (Filename: Line: 294)
  876.  
  877. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  878. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  879.  
  880. (Filename: Line: 2001)
  881.  
  882. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  883.  
  884. (Filename: Line: 294)
  885.  
  886. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  887. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  888.  
  889. (Filename: Line: 2001)
  890.  
  891. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  892.  
  893. (Filename: Line: 294)
  894.  
  895. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  896. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  897.  
  898. (Filename: Line: 2001)
  899.  
  900. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  901.  
  902. (Filename: Line: 294)
  903.  
  904. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  905. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  906.  
  907. (Filename: Line: 2001)
  908.  
  909. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  910.  
  911. (Filename: Line: 294)
  912.  
  913. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  914. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  915.  
  916. (Filename: Line: 2001)
  917.  
  918. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  919.  
  920. (Filename: Line: 294)
  921.  
  922. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  923. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  924.  
  925. (Filename: Line: 2001)
  926.  
  927. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  928. WARNING: Shader Unsupported: 'Amplify/OverlayGlow' - Pass 'Meta' has no vertex shader
  929. WARNING: Shader Unsupported: 'KriptoFX/RFX4/Lava' - Pass 'Meta' has no vertex shader
  930. UnloadTime: 4.156400 ms
  931. 15.2719 | 17.97578 | 2.5
  932.  
  933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  934.  
  935. Time to load M_Rest 2.68 s
  936.  
  937. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  938.  
  939.  
  940. Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 509137.
  941. Total: 680.602700 ms (FindLiveObjects: 24.030500 ms CreateObjectMapping: 36.381300 ms MarkObjects: 619.433800 ms DeleteObjects: 0.756700 ms)
  942.  
  943. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  944.  
  945. (Filename: Line: 388)
  946.  
  947. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  948.  
  949. (Filename: Line: 390)
  950.  
  951. loading scene: M_B20
  952.  
  953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  954.  
  955. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  956.  
  957. Unloading 816 unused Assets to reduce memory usage. Loaded Objects now: 477339.
  958. Total: 702.249700 ms (FindLiveObjects: 22.710200 ms CreateObjectMapping: 35.506300 ms MarkObjects: 638.230600 ms DeleteObjects: 5.802200 ms)
  959.  
  960. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  961.  
  962. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 477339.
  963. Total: 715.237700 ms (FindLiveObjects: 22.041900 ms CreateObjectMapping: 36.182800 ms MarkObjects: 656.511600 ms DeleteObjects: 0.501000 ms)
  964.  
  965. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  966.  
  967. (Filename: Line: 388)
  968.  
  969. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  970.  
  971. (Filename: Line: 390)
  972.  
  973. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  974.  
  975. (Filename: Line: 388)
  976.  
  977. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  978.  
  979. (Filename: Line: 390)
  980.  
  981. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  982.  
  983. (Filename: Line: 388)
  984.  
  985. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  986.  
  987. (Filename: Line: 390)
  988.  
  989. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  990.  
  991. (Filename: Line: 388)
  992.  
  993. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  994.  
  995. (Filename: Line: 390)
  996.  
  997. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  998.  
  999. (Filename: Line: 388)
  1000.  
  1001. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1002.  
  1003. (Filename: Line: 390)
  1004.  
  1005. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1006.  
  1007. (Filename: Line: 388)
  1008.  
  1009. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1010.  
  1011. (Filename: Line: 390)
  1012.  
  1013. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1014.  
  1015. (Filename: Line: 388)
  1016.  
  1017. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1018.  
  1019. (Filename: Line: 390)
  1020.  
  1021. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1022.  
  1023. (Filename: Line: 388)
  1024.  
  1025. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1026.  
  1027. (Filename: Line: 390)
  1028.  
  1029. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1030.  
  1031. (Filename: Line: 388)
  1032.  
  1033. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1034.  
  1035. (Filename: Line: 390)
  1036.  
  1037. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1038.  
  1039. (Filename: Line: 388)
  1040.  
  1041. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1042.  
  1043. (Filename: Line: 390)
  1044.  
  1045. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1046.  
  1047. (Filename: Line: 388)
  1048.  
  1049. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1050.  
  1051. (Filename: Line: 390)
  1052.  
  1053. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1054.  
  1055. (Filename: Line: 195)
  1056.  
  1057. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1058.  
  1059. (Filename: Line: 195)
  1060.  
  1061. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1062.  
  1063. (Filename: Line: 195)
  1064.  
  1065. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1066.  
  1067. (Filename: Line: 195)
  1068.  
  1069. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1070.  
  1071. (Filename: Line: 195)
  1072.  
  1073. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1074.  
  1075. (Filename: Line: 195)
  1076.  
  1077. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1078.  
  1079. (Filename: Line: 195)
  1080.  
  1081. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1082.  
  1083. (Filename: Line: 195)
  1084.  
  1085. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1086.  
  1087. (Filename: Line: 195)
  1088.  
  1089. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1090.  
  1091. (Filename: Line: 195)
  1092.  
  1093. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1094.  
  1095. (Filename: Line: 195)
  1096.  
  1097. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1098.  
  1099. (Filename: Line: 195)
  1100.  
  1101. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1102.  
  1103. (Filename: Line: 195)
  1104.  
  1105. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1106.  
  1107. (Filename: Line: 195)
  1108.  
  1109. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1110.  
  1111. (Filename: Line: 195)
  1112.  
  1113. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1114.  
  1115. (Filename: Line: 195)
  1116.  
  1117. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1118.  
  1119. (Filename: Line: 195)
  1120.  
  1121. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1122.  
  1123. (Filename: Line: 195)
  1124.  
  1125. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1126.  
  1127. (Filename: Line: 195)
  1128.  
  1129. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1130.  
  1131. (Filename: Line: 195)
  1132.  
  1133. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1134.  
  1135. (Filename: Line: 195)
  1136.  
  1137. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1138.  
  1139. (Filename: Line: 195)
  1140.  
  1141. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1142.  
  1143. (Filename: Line: 294)
  1144.  
  1145. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1146.  
  1147. (Filename: Line: 294)
  1148.  
  1149. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1150. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1151.  
  1152. (Filename: Line: 2001)
  1153.  
  1154. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1155.  
  1156. (Filename: Line: 294)
  1157.  
  1158. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1159. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1160.  
  1161. (Filename: Line: 2001)
  1162.  
  1163. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1164.  
  1165. (Filename: Line: 294)
  1166.  
  1167. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1168. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1169.  
  1170. (Filename: Line: 2001)
  1171.  
  1172. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1173.  
  1174. (Filename: Line: 294)
  1175.  
  1176. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1177. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1178.  
  1179. (Filename: Line: 2001)
  1180.  
  1181. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1182.  
  1183. (Filename: Line: 294)
  1184.  
  1185. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1186. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1187.  
  1188. (Filename: Line: 2001)
  1189.  
  1190. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1191.  
  1192. (Filename: Line: 294)
  1193.  
  1194. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1195. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1196.  
  1197. (Filename: Line: 2001)
  1198.  
  1199. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1200.  
  1201. (Filename: Line: 294)
  1202.  
  1203. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1204. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1205.  
  1206. (Filename: Line: 2001)
  1207.  
  1208. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1209.  
  1210. (Filename: Line: 294)
  1211.  
  1212. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1213. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1214.  
  1215. (Filename: Line: 2001)
  1216.  
  1217. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1218.  
  1219. (Filename: Line: 294)
  1220.  
  1221. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1222. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1223.  
  1224. (Filename: Line: 2001)
  1225.  
  1226. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1227.  
  1228. (Filename: Line: 294)
  1229.  
  1230. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1231. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1232.  
  1233. (Filename: Line: 2001)
  1234.  
  1235. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1236.  
  1237. (Filename: Line: 294)
  1238.  
  1239. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1240. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1241.  
  1242. (Filename: Line: 2001)
  1243.  
  1244. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1245.  
  1246. (Filename: Line: 294)
  1247.  
  1248. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1249. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1250.  
  1251. (Filename: Line: 2001)
  1252.  
  1253. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1254.  
  1255. (Filename: Line: 294)
  1256.  
  1257. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1258. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1259.  
  1260. (Filename: Line: 2001)
  1261.  
  1262. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1263.  
  1264. (Filename: Line: 294)
  1265.  
  1266. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1267. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1268.  
  1269. (Filename: Line: 2001)
  1270.  
  1271. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1272.  
  1273. (Filename: Line: 294)
  1274.  
  1275. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1276. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1277.  
  1278. (Filename: Line: 2001)
  1279.  
  1280. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1281.  
  1282. (Filename: Line: 294)
  1283.  
  1284. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1285. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1286.  
  1287. (Filename: Line: 2001)
  1288.  
  1289. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1290.  
  1291. (Filename: Line: 294)
  1292.  
  1293. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1294. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1295.  
  1296. (Filename: Line: 2001)
  1297.  
  1298. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1299.  
  1300. (Filename: Line: 294)
  1301.  
  1302. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1303. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1304.  
  1305. (Filename: Line: 2001)
  1306.  
  1307. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1308.  
  1309. (Filename: Line: 294)
  1310.  
  1311. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1312. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1313.  
  1314. (Filename: Line: 2001)
  1315.  
  1316. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1317.  
  1318. (Filename: Line: 294)
  1319.  
  1320. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1321. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1322.  
  1323. (Filename: Line: 2001)
  1324.  
  1325. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1326.  
  1327. (Filename: Line: 294)
  1328.  
  1329. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1330. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1331.  
  1332. (Filename: Line: 2001)
  1333.  
  1334. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1335.  
  1336. (Filename: Line: 294)
  1337.  
  1338. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1339. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1340.  
  1341. (Filename: Line: 2001)
  1342.  
  1343. Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
  1344. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  1345. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
  1346. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  1347. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
  1348. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
  1349. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  1350. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
  1351. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader
  1352. WARNING: Shader Unsupported: 'ASESampleShaders/BurnEffect' - Pass 'Meta' has no vertex shader
  1353. UnloadTime: 3.745600 ms
  1354. Time to load M_B20 9.49 s
  1355.  
  1356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1357.  
  1358.  
  1359. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 754237.
  1360. Total: 766.685600 ms (FindLiveObjects: 34.260400 ms CreateObjectMapping: 38.633500 ms MarkObjects: 693.037000 ms DeleteObjects: 0.754300 ms)
  1361.  
  1362. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1363.  
  1364. (Filename: Line: 388)
  1365.  
  1366. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1367.  
  1368. (Filename: Line: 390)
  1369.  
  1370. tried to play a sound at (-1.2, 0.4, -72.8), but none was selected, please check for an empty path string before attempting to play a sound
  1371.  
  1372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1373.  
  1374. loading scene: M_Rest
  1375.  
  1376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1377.  
  1378. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1379.  
  1380. Unloading 2645 unused Assets to reduce memory usage. Loaded Objects now: 479171.
  1381. Total: 766.501300 ms (FindLiveObjects: 32.334000 ms CreateObjectMapping: 38.954600 ms MarkObjects: 688.287700 ms DeleteObjects: 6.924800 ms)
  1382.  
  1383. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1384.  
  1385. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 479171.
  1386. Total: 694.243400 ms (FindLiveObjects: 28.072100 ms CreateObjectMapping: 38.096500 ms MarkObjects: 627.624600 ms DeleteObjects: 0.449700 ms)
  1387.  
  1388. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1389.  
  1390. (Filename: Line: 195)
  1391.  
  1392. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1393.  
  1394. (Filename: Line: 195)
  1395.  
  1396. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1397.  
  1398. (Filename: Line: 195)
  1399.  
  1400. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1401.  
  1402. (Filename: Line: 195)
  1403.  
  1404. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1405.  
  1406. (Filename: Line: 195)
  1407.  
  1408. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1409.  
  1410. (Filename: Line: 195)
  1411.  
  1412. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1413.  
  1414. (Filename: Line: 195)
  1415.  
  1416. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1417.  
  1418. (Filename: Line: 195)
  1419.  
  1420. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1421.  
  1422. (Filename: Line: 195)
  1423.  
  1424. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1425.  
  1426. (Filename: Line: 195)
  1427.  
  1428. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1429.  
  1430. (Filename: Line: 195)
  1431.  
  1432. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1433.  
  1434. (Filename: Line: 195)
  1435.  
  1436. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1437.  
  1438. (Filename: Line: 388)
  1439.  
  1440. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1441.  
  1442. (Filename: Line: 390)
  1443.  
  1444. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1445.  
  1446. (Filename: Line: 388)
  1447.  
  1448. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1449.  
  1450. (Filename: Line: 390)
  1451.  
  1452. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  1453.  
  1454. (Filename: Line: 294)
  1455.  
  1456. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1457. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1458.  
  1459. (Filename: Line: 2001)
  1460.  
  1461. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1462.  
  1463. (Filename: Line: 294)
  1464.  
  1465. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1466. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1467.  
  1468. (Filename: Line: 2001)
  1469.  
  1470. The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing!
  1471.  
  1472. (Filename: Line: 294)
  1473.  
  1474. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1475. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1476.  
  1477. (Filename: Line: 2001)
  1478.  
  1479. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  1480.  
  1481. (Filename: Line: 294)
  1482.  
  1483. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1484. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1485.  
  1486. (Filename: Line: 2001)
  1487.  
  1488. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1489.  
  1490. (Filename: Line: 294)
  1491.  
  1492. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1493.  
  1494. (Filename: Line: 294)
  1495.  
  1496. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1497. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1498.  
  1499. (Filename: Line: 2001)
  1500.  
  1501. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1502.  
  1503. (Filename: Line: 294)
  1504.  
  1505. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1506. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1507.  
  1508. (Filename: Line: 2001)
  1509.  
  1510. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1511.  
  1512. (Filename: Line: 294)
  1513.  
  1514. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1515. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1516.  
  1517. (Filename: Line: 2001)
  1518.  
  1519. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1520.  
  1521. (Filename: Line: 294)
  1522.  
  1523. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1524. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1525.  
  1526. (Filename: Line: 2001)
  1527.  
  1528. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1529.  
  1530. (Filename: Line: 294)
  1531.  
  1532. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1533. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1534.  
  1535. (Filename: Line: 2001)
  1536.  
  1537. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1538.  
  1539. (Filename: Line: 294)
  1540.  
  1541. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1542. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1543.  
  1544. (Filename: Line: 2001)
  1545.  
  1546. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1547.  
  1548. (Filename: Line: 294)
  1549.  
  1550. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1551. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1552.  
  1553. (Filename: Line: 2001)
  1554.  
  1555. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1556.  
  1557. (Filename: Line: 294)
  1558.  
  1559. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1560. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1561.  
  1562. (Filename: Line: 2001)
  1563.  
  1564. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1565. UnloadTime: 3.866500 ms
  1566. 18.38295 | 28.43339 | 2.462134
  1567.  
  1568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1569.  
  1570. Time to load M_Rest 2.63 s
  1571.  
  1572. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1573.  
  1574.  
  1575. Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 511466.
  1576. Total: 692.919000 ms (FindLiveObjects: 24.429300 ms CreateObjectMapping: 35.998800 ms MarkObjects: 631.512100 ms DeleteObjects: 0.978400 ms)
  1577.  
  1578. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1579.  
  1580. (Filename: Line: 388)
  1581.  
  1582. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1583.  
  1584. (Filename: Line: 390)
  1585.  
  1586. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  1587.  
  1588. (Filename: Line: 195)
  1589.  
  1590. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  1591.  
  1592. (Filename: Line: 294)
  1593.  
  1594. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1595. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1596.  
  1597. (Filename: Line: 2001)
  1598.  
  1599. The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing!
  1600.  
  1601. (Filename: Line: 294)
  1602.  
  1603. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  1604.  
  1605. (Filename: Line: 294)
  1606.  
  1607. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  1608. UnloadTime: 30.107100 ms
  1609. game version: Beta 0.7.6c
  1610.  
  1611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1612.  
  1613. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  1614.  
  1615. (Filename: Line: 540)
  1616.  
  1617. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  1618.  
  1619. (Filename: Line: 540)
  1620.  
  1621. reactivating main camera
  1622.  
  1623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1624.  
  1625.  
  1626. Unloading 5840 unused Assets to reduce memory usage. Loaded Objects now: 456551.
  1627. Total: 651.172600 ms (FindLiveObjects: 21.462900 ms CreateObjectMapping: 36.698400 ms MarkObjects: 586.368700 ms DeleteObjects: 6.642000 ms)
  1628.  
  1629. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1630.  
  1631. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 456551.
  1632. Total: 645.088300 ms (FindLiveObjects: 21.380800 ms CreateObjectMapping: 37.033300 ms MarkObjects: 586.142200 ms DeleteObjects: 0.531500 ms)
  1633.  
  1634. Input Mode : Mouse & Keyboard
  1635.  
  1636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1637.  
  1638. Deactivating main camera after delay
  1639.  
  1640. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1641.  
  1642. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  1643.  
  1644. (Filename: Line: 540)
  1645.  
  1646. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1647.  
  1648. (Filename: Line: 195)
  1649.  
  1650. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1651.  
  1652. (Filename: Line: 294)
  1653.  
  1654. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  1655.  
  1656. (Filename: Line: 294)
  1657.  
  1658. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1659.  
  1660. (Filename: Line: 294)
  1661.  
  1662. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1663. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1664.  
  1665. (Filename: Line: 2001)
  1666.  
  1667. Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
  1668. UnloadTime: 3.482200 ms
  1669.  
  1670. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 457571.
  1671. Total: 645.659500 ms (FindLiveObjects: 21.781900 ms CreateObjectMapping: 37.934900 ms MarkObjects: 585.283300 ms DeleteObjects: 0.658900 ms)
  1672.  
  1673. Game Log in Failure
  1674.  
  1675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1676.  
  1677. Game Log in Success!
  1678.  
  1679. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1680.  
  1681. Failed to create agent because it is not close enough to the NavMesh
  1682.  
  1683. (Filename: Line: 648)
  1684.  
  1685. reactivating main camera
  1686.  
  1687. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1688.  
  1689. loading scene: A30
  1690.  
  1691. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1692.  
  1693. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1694.  
  1695. Unloading 831 unused Assets to reduce memory usage. Loaded Objects now: 466996.
  1696. Total: 702.338900 ms (FindLiveObjects: 21.337800 ms CreateObjectMapping: 36.893300 ms MarkObjects: 641.905700 ms DeleteObjects: 2.201800 ms)
  1697.  
  1698. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1699.  
  1700. (Filename: Line: 388)
  1701.  
  1702. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1703.  
  1704. (Filename: Line: 390)
  1705.  
  1706. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1707.  
  1708. (Filename: Line: 388)
  1709.  
  1710. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1711.  
  1712. (Filename: Line: 390)
  1713.  
  1714. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1715.  
  1716. (Filename: Line: 195)
  1717.  
  1718. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1719.  
  1720. (Filename: Line: 195)
  1721.  
  1722. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1723.  
  1724. (Filename: Line: 195)
  1725.  
  1726. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1727.  
  1728. (Filename: Line: 195)
  1729.  
  1730. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1731.  
  1732. (Filename: Line: 195)
  1733.  
  1734. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1735.  
  1736. (Filename: Line: 195)
  1737.  
  1738. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1739.  
  1740. (Filename: Line: 195)
  1741.  
  1742. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1743.  
  1744. (Filename: Line: 195)
  1745.  
  1746. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1747.  
  1748. (Filename: Line: 195)
  1749.  
  1750. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1751.  
  1752. (Filename: Line: 195)
  1753.  
  1754. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1755.  
  1756. (Filename: Line: 195)
  1757.  
  1758. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1759.  
  1760. (Filename: Line: 195)
  1761.  
  1762. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1763.  
  1764. (Filename: Line: 195)
  1765.  
  1766. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1767.  
  1768. (Filename: Line: 388)
  1769.  
  1770. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1771.  
  1772. (Filename: Line: 390)
  1773.  
  1774. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1775.  
  1776. (Filename: Line: 195)
  1777.  
  1778. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1779.  
  1780. (Filename: Line: 195)
  1781.  
  1782. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1783.  
  1784. (Filename: Line: 195)
  1785.  
  1786. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1787.  
  1788. (Filename: Line: 195)
  1789.  
  1790. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1791.  
  1792. (Filename: Line: 195)
  1793.  
  1794. The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing!
  1795.  
  1796. (Filename: Line: 294)
  1797.  
  1798. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1799. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1800.  
  1801. (Filename: Line: 2001)
  1802.  
  1803. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1804.  
  1805. (Filename: Line: 294)
  1806.  
  1807. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1808. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1809.  
  1810. (Filename: Line: 2001)
  1811.  
  1812. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1813.  
  1814. (Filename: Line: 294)
  1815.  
  1816. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1817. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1818.  
  1819. (Filename: Line: 2001)
  1820.  
  1821. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1822.  
  1823. (Filename: Line: 294)
  1824.  
  1825. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1826. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1827.  
  1828. (Filename: Line: 2001)
  1829.  
  1830. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1831.  
  1832. (Filename: Line: 294)
  1833.  
  1834. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1835. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1836.  
  1837. (Filename: Line: 2001)
  1838.  
  1839. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1840.  
  1841. (Filename: Line: 294)
  1842.  
  1843. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1844. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1845.  
  1846. (Filename: Line: 2001)
  1847.  
  1848. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1849.  
  1850. (Filename: Line: 294)
  1851.  
  1852. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1853. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1854.  
  1855. (Filename: Line: 2001)
  1856.  
  1857. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1858.  
  1859. (Filename: Line: 294)
  1860.  
  1861. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1862. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1863.  
  1864. (Filename: Line: 2001)
  1865.  
  1866. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1867.  
  1868. (Filename: Line: 294)
  1869.  
  1870. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1871. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1872.  
  1873. (Filename: Line: 2001)
  1874.  
  1875. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1876.  
  1877. (Filename: Line: 294)
  1878.  
  1879. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1880. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1881.  
  1882. (Filename: Line: 2001)
  1883.  
  1884. The referenced script on this Behaviour (Game Object 'A10Floor0') is missing!
  1885.  
  1886. (Filename: Line: 294)
  1887.  
  1888. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1889. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1890.  
  1891. (Filename: Line: 2001)
  1892.  
  1893. The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing!
  1894.  
  1895. (Filename: Line: 294)
  1896.  
  1897. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1898. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1899.  
  1900. (Filename: Line: 2001)
  1901.  
  1902. The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing!
  1903.  
  1904. (Filename: Line: 294)
  1905.  
  1906. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1907. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1908.  
  1909. (Filename: Line: 2001)
  1910.  
  1911. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1912.  
  1913. (Filename: Line: 294)
  1914.  
  1915. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1916. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1917.  
  1918. (Filename: Line: 2001)
  1919.  
  1920. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1921.  
  1922. (Filename: Line: 294)
  1923.  
  1924. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1925. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1926.  
  1927. (Filename: Line: 2001)
  1928.  
  1929. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1930.  
  1931. (Filename: Line: 294)
  1932.  
  1933. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1934. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1935.  
  1936. (Filename: Line: 2001)
  1937.  
  1938. The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing!
  1939.  
  1940. (Filename: Line: 294)
  1941.  
  1942. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
  1943. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1944.  
  1945. (Filename: Line: 2001)
  1946.  
  1947. The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing!
  1948.  
  1949. (Filename: Line: 294)
  1950.  
  1951. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1952. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1953.  
  1954. (Filename: Line: 2001)
  1955.  
  1956. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  1957. WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Metalic UV Walls and Floors' - Pass 'Meta' has no vertex shader
  1958. WARNING: Shader Unsupported: 'FogShaderThing' - Pass 'Meta' has no vertex shader
  1959. UnloadTime: 3.360900 ms
  1960. Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear
  1961.  
  1962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1963.  
  1964. Unable to find slot or recipe for Slotname Beard Recipename MBeard4
  1965.  
  1966. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1967.  
  1968. Unable to find slot or recipe for Slotname Face Recipename MFace10
  1969.  
  1970. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1971.  
  1972. Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02
  1973.  
  1974. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1975.  
  1976. Time to load A30 6.51 s
  1977.  
  1978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1979.  
  1980.  
  1981. Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 625757.
  1982. Total: 771.026800 ms (FindLiveObjects: 31.137200 ms CreateObjectMapping: 37.014700 ms MarkObjects: 702.129000 ms DeleteObjects: 0.745400 ms)
  1983.  
  1984. Connected to chat server
  1985.  
  1986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1987.  
  1988. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  1989. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
  1990. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
  1991.  
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