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  3. Message-ID: <a3b18d81-b6ed-4e74-a3e1-8f3f99bb388d@l1g2000hsa.googlegroups.com>
  4.  
  5. Date: Tue, 22 Jan 2008 08:04:10 -0800 (PST)
  6.  
  7. Received: by 10.100.142.4 with SMTP id p4mr503860and.18.1201017850660; Tue, 22
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  9. Jan 2008 08:04:10 -0800 (PST)
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  11. In-Reply-To: <060b54d8-dae4-40de-8476-fb7132148901@k2g2000hse.googlegroups.com>
  12.  
  13. X-IP: 70.131.127.49
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  15. References: <060b54d8-dae4-40de-8476-fb7132148901@k2g2000hse.googlegroups.com>
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  21. Gecko/20071127 Firefox/2.0.0.11,gzip(gfe),gzip(gfe)
  22.  
  23. Subject: Re: TTT jackpot count?
  24.  
  25. From: "k33...@gmail.com" <k33...@gmail.com>
  26.  
  27. To: rgp2 <rg...@googlegroups.com>
  28.  
  29. Content-Type: text/plain; charset=ISO-8859-1
  30.  
  31. Content-Transfer-Encoding: 7bit
  32.  
  33.  
  34.  
  35. On Jan 21, 5:02 pm, Jeff Palmer <bigsher...@hotmail.com> wrote:
  36.  
  37. > I know LOTR is way "back in the day" now, but does anybody have a
  38.  
  39. > count of how many jackpots to finish TTT? Seems like it is in the
  40.  
  41. > 20's but I have a heck of a time keeping track of them while playing
  42.  
  43. > the mode.
  44.  
  45.  
  46.  
  47. It's geek-out time!
  48.  
  49.  
  50.  
  51. TTT multiball was always intended as a "survival" multiball, kinda
  52.  
  53. like the movie. The goal is to survive for as long as it takes for
  54.  
  55. Gandalf to show up basically.
  56.  
  57.  
  58.  
  59. Since it's survival, switches (just keeping balls in play) count
  60.  
  61. towards your goal as do jackpots. Easiest difficulty is 200 switches,
  62.  
  63. highest is 400 (goes in 50-switch steps, default is probably 300).
  64.  
  65.  
  66.  
  67. Every switch hit decreases your goal by the number of balls in play
  68.  
  69. (so usually 2-4). Every jackpot decreases your goal by 3 times the
  70.  
  71. jackpot number (so 3-21). Originally there was an algorithm that also
  72.  
  73. based this on the number of balls in play, but ultimately I thought it
  74.  
  75. was too advantageous to better players vs casual players, because the
  76.  
  77. number I had to set the count to was so high to make it last any time
  78.  
  79. at all during 3x jackpots would've made it impossible for any normal
  80.  
  81. person to finish it. Also, I wanted to reward you for making higher
  82.  
  83. jackpot numbers, so ultimately I think it's best the way it is.
  84.  
  85.  
  86.  
  87. If you make a jackpot-7, then you've accumulated 84 hits towards your
  88.  
  89. goal, so that's pretty good.
  90.  
  91.  
  92.  
  93. Oh, also the super jackpot is based on the number of jackpots you've
  94.  
  95. shot, so if you do nothing but shoot the spinner and jets, it'll be
  96.  
  97. way lower than if you were shooting jackpots.
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