Masterchoc

Untitled

Jun 17th, 2019
129
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  1. projection = glm::ortho(
  2.     (1.0f + distance) * aspect_ratio,
  3.     (-1.0f - distance) * aspect_ratio,
  4.     1.0f + distance,
  5.     -1.0f - distance,
  6.     -1000.0f,
  7.     1000.0f
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