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- <config>
- <!-- This parameter specifies the name the server will be visible as in the ingame server browser
- and on Game-Monitor. It is a required parameter. -->
- <servername>Default MTA Server</servername>
- <!-- This parameter specifies the contact email addresses for the owner(s) of this server.
- The email addresses will not be publicly available, and only used by MTA administrators
- to contact the server owner.
- Note: Missing or incorrect owner_email_address can affect visibility in the master server list.
- Values: Comma separated list of email addresses -->
- <owner_email_address></owner_email_address>
- <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
- needed for professional servers and should be left at the default value otherwise.
- This parameter specifies the IP to use for servers that have multiple IP addresses. If set
- to auto, it will automatically detect and use the server's standard local IP address.
- Values: auto or x.x.x.x ; default value: auto -->
- <!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
- <serverip>auto</serverip>
- <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->
- <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
- connections; default value: 22003. It is a required parameter. -->
- <serverport>22003</serverport>
- <!-- This parameter specifies the number of maximum player slots available on the server; default
- value: 32. It is a required parameter. -->
- <maxplayers>1200</maxplayers>
- <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
- connections. It can be set to the same value as <serverport>. It is a required parameter
- if <httpserver> is set to 1. -->
- <httpport>22005</httpport>
- <!-- If set, this parameter specifies the external URL from which clients will be able to download
- needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
- are switched to the internal http server. -->
- <httpdownloadurl></httpdownloadurl>
- <!-- This parameter limits the number of http connections each client can make. Depending on the type
- of http server that is used, a lower figure may reduce download timeouts.
- Available range: 1 to 8. -->
- <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
- <!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
- Available range: 1 to 100. default value: 20 -->
- <httpdosthreshold>20</httpdosthreshold>
- <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
- e.g. 88.11.22.33,101.2.3.4 -->
- <http_dos_exclude></http_dos_exclude>
- <!-- By default, the server will block the use of locally customized gta3.img player skins
- This setting can be used to allow such mods. Not recommended for competitive servers.
- Values: none, peds ; default value: none -->
- <allow_gta3_img_mods>none</allow_gta3_img_mods>
- <!-- By default, the server will block the use of customized GTA:SA data files. -->
- <!-- To allow specific client files, add one or more of the following: -->
- <!-- <client_file name="data/carmods.dat" verify="0"/> -->
- <!-- Comma separated list of disabled anti-cheats.
- For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
- e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
- <disableac></disableac>
- <!-- Comma separated list of enabled special detections.
- A special detection is a type of anti-cheat for (usually) harmless game modifications.
- Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
- For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
- e.g. To enable special detection #12 use: 12 -->
- <enablesd></enablesd>
- <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
- disconnection, clients will be given an opportunity to download an update.
- If left blank, this setting is disabled and there are no restrictions on who can connect.
- Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
- and look like this: 1.1.0-9.03100.0
- Note that this setting only determines if the client should be prompted to update. The actual
- build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
- <minclientversion>1.5.5-9.11785.0</minclientversion>
- <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
- Keeping <minclientversion> updated can help reduce cheating.
- Note: The instant setting (2) is only recommended for competitive servers.
- Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
- <minclientversion_auto_update>1</minclientversion_auto_update>
- <!-- Recommended client version. When connecting, if clients have a lower version, they will be given
- the option to download an update. If left blank, this setting is disabled.
- Note that this setting only determines if the client should be prompted to update. The actual
- build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
- <recommendedclientversion></recommendedclientversion>
- <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
- be visible in the ingame server browser. An additional UDP port needs to be available for this to
- work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
- will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
- <ase>1</ase>
- <!-- This parameter allows you to disable LAN broadcasting. -->
- <donotbroadcastlan>0</donotbroadcastlan>
- <!-- If set, players will have to provide a password specified below, before they can connect to the
- server. If left blank, server doesn't require a password from them. -->
- <password></password>
- <!-- This parameter reduces the server's bandwidth usage by using various optimizations.
- Values: none, medium or maximum ; default value: medium -->
- <bandwidth_reduction>medium</bandwidth_reduction>
- <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
- network packets being sent. More information on how each settings works is available here:
- http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
- <!-- Player sync interval. Default: 100 -->
- <player_sync_interval>100</player_sync_interval>
- <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
- <lightweight_sync_interval>1500</lightweight_sync_interval>
- <!-- Camera sync interval. Default: 500 -->
- <camera_sync_interval>500</camera_sync_interval>
- <!-- Ped sync interval. Default: 400 -->
- <ped_sync_interval>400</ped_sync_interval>
- <!-- Unoccupied_vehicle sync interval. Default: 400 -->
- <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval>
- <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
- <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval>
- <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
- <keysync_analog_sync_interval>100</keysync_analog_sync_interval>
- <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
- Values: 0 - disabled , 1 - enabled ; default value: 1. -->
- <bullet_sync>1</bullet_sync>
- <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
- some of the latency induced location disparency by predicting where the remote vehicles will probably be.
- Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
- should be considered experimental.
- Available range: 0 to 100. Default - 0 -->
- <vehext_percent>0</vehext_percent>
- <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
- compensate for.
- Only relevant if <vehext_percent> is greater than zero.
- Available range: 50 to 500. Default - 150 -->
- <vehext_ping_limit>150</vehext_ping_limit>
- <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
- Due to the impact this may have on shot lag compensation, it should be considered experimental.
- Values: 0 - disabled , 1 - enabled ; default value: 0. -->
- <latency_reduction>0</latency_reduction>
- <!-- Specifies the location and file name of this servers unique private key.
- This is used to prevent private files saved on the client from being read by other servers.
- More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
- Keep a backup of this file in a safe place. Default value: server-id.keys-->
- <idfile>server-id.keys</idfile>
- <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
- <logfile>logs/server.log</logfile>
- <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
- If left blank, this file is not used -->
- <authfile>logs/server_auth.log</authfile>
- <!-- Specifies the location and name of the file used to log database queries.
- The server command 'debugdb' sets the amount of logging. -->
- <dbfile>logs/db.log</dbfile>
- <!-- Specifies the location and name of the file used to log loadstring function calls.
- If left blank or not set, no logging is done. -->
- <!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
- <!-- This parameter specifies the location and name of the Access Control List settings file. If left
- blank, server will use acl.xml file, located in the same folder as this configuration file. -->
- <acl>acl.xml</acl>
- <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
- <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
- <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
- <scriptdebugloglevel>0</scriptdebugloglevel>
- <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
- <htmldebuglevel>0</htmldebuglevel>
- <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
- <filter_duplicate_log_lines>1</filter_duplicate_log_lines>
- <!-- Specifies the frame rate limit that will be applied to connecting clients.
- Available range: 25 to 100. Default: 36. -->
- <fpslimit>36</fpslimit>
- <!-- This parameter specifies whether or not to enable player voice chat in-game
- Values: 0 - disabled , 1 - enabled -->
- <voice>0</voice>
- <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective.
- Higher settings use more bandwidth and increase the sampling quality of voice chat
- Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 -->
- <voice_samplerate>1</voice_samplerate>
- <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective.
- Higher settings use more bandwidth and increase the the overall quality of voice chat
- Available range: 0 to 10. Default - 4 -->
- <voice_quality>4</voice_quality>
- <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
- If not set, MTA handles this automatically. Use with care. -->
- <!-- <voice_bitrate>24600</voice_bitrate> -->
- <!-- This parameter specifies the path to use for a basic backup of some server files.
- Note that basic backups are only made during server startup. Default value: backups -->
- <backup_path>backups</backup_path>
- <!-- This parameter specifies the number of days between each basic backup.
- Backups are only made during server startup, so the actual interval may be much longer.
- Setting backup_interval to 0 will disable backups
- Available range: 0 to 30. Default - 3 -->
- <backup_interval>3</backup_interval>
- <!-- This parameter specifies the maximum number of backup copies to keep.
- Setting backup_copies to 0 will disable backups
- Available range: 0 to 100. Default - 5 -->
- <backup_copies>5</backup_copies>
- <!-- This parameter specifies when the internal sqlite databases should be defragmented.
- http://www.sqlite.org/lang_vacuum.html
- Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 -->
- <compact_internal_databases>1</compact_internal_databases>
- <!-- This parameter specifies whether server crash dump files should be sent to MTA HQ.
- Values: 0 - Off, 1 - On. Default - 1 -->
- <crash_dump_upload>1</crash_dump_upload>
- <!-- This parameter lists the ACL groups that are protected by serial authorization.
- Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via
- the authserial command.
- For more info see: https://mtasa.com/authserial
- Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list.
- Values: Comma separated list of ACL groups. Default - Admin -->
- <auth_serial_groups></auth_serial_groups>
- <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface.
- Protected account login attempts to the http interface will only succeed if the IP address matches one
- recently used by the account holder in-game
- For more info see: https://mtasa.com/authserialhttp
- Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list.
- Values: 0 - Off, 1 - Enabled. Default - 1 -->
- <auth_serial_http>1</auth_serial_http>
- <!-- This parameter specifies which IP addresses should always pass auth_serial_http checks.
- Values: Comma separated list of IP addresses -->
- <auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions>
- <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
- The extra measures are:
- - Script files cannot be accessed with fileOpen()
- - meta.xml is read only
- *NOTE* This only protects resources which use dbConnect with mysql
- Values: 0 - Off, 1 - Enabled. Default - 1 -->
- <database_credentials_protection>1</database_credentials_protection>
- <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
- parameter(s). Optional parameter. -->
- <!-- <module src="sample_win32.dll"/> -->
- <!-- <module src="sample_linux.so"/> -->
- <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
- To specify several resources, add more <resource> parameter(s). -->
- <resource src="san_accounts" startup="1" protected="0" />
- <resource src="san_admin" startup="1" protected="0" />
- <resource src="san_anims" startup="1" protected="0" />
- <resource src="san_bank" startup="1" protected="0" />
- <resource src="san_blips" startup="1" protected="0" />
- <resource src="san_carshop" startup="1" protected="0" />
- <resource src="san_chat" startup="1" protected="0" />
- <resource src="san_core" startup="1" protected="0" />
- <resource src="san_dash" startup="1" protected="0" />
- <resource src="san_death" startup="1" protected="1" default="true" />
- <resource src="san_elevator" startup="1" protected="1" />
- <resource src="san_factionRBS" startup="1" protected="0" />
- <resource src="san_fuel" startup="1" protected="0" />
- <resource src="san_identity" startup="1" protected="0" />
- <resource src="san_interior" startup="1" protected="0" />
- <resource src="san_item" startup="1" protected="0" />
- <resource src="san_kiszed" startup="1" protected="0" />
- <resource src="san_mysql" startup="1" protected="0" />
- <resource src="san_notifactions" startup="1" protected="0" />
- <resource src="san_playerclick" startup="1" protected="0" />
- <resource src="san_realtime" startup="1" protected="0" />
- <resource src="san_resStarter" startup="1" protected="0" />
- <resource src="san_shop" startup="1" protected="0" />
- <resource src="san_skins" startup="1" protected="0" />
- <resource src="san_traffipax" startup="1" protected="0" />
- <resource src="san_tuning" startup="1" protected="0" />
- <resource src="san_tuningvehs" startup="1" protected="0" />
- <resource src="san_vehicle" startup="1" protected="0" />
- <resource src="sas_shader" startup="1" protected="0" />
- <resource src="sas_wheels" startup="1" protected="0" />
- </config>
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