Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- shaders = "10"
- feedback_pass = "0"
- shader0 = "shaders_slang/misc/shaders/ntsc-colors.slang"
- wrap_mode0 = "clamp_to_border"
- mipmap_input0 = "false"
- alias0 = ""
- float_framebuffer0 = "false"
- srgb_framebuffer0 = "false"
- scale_type_x0 = "source"
- scale_x0 = "1.000000"
- scale_type_y0 = "source"
- scale_y0 = "1.000000"
- shader1 = "shaders_slang/crt/shaders/guest/fast/stock.slang"
- filter_linear1 = "false"
- wrap_mode1 = "clamp_to_border"
- mipmap_input1 = "false"
- alias1 = ""
- float_framebuffer1 = "false"
- srgb_framebuffer1 = "false"
- scale_type_x1 = "source"
- scale_x1 = "1.000000"
- scale_type_y1 = "source"
- scale_y1 = "1.000000"
- shader2 = "shaders_slang/crt/shaders/guest/fast/stock.slang"
- filter_linear2 = "false"
- wrap_mode2 = "clamp_to_border"
- mipmap_input2 = "false"
- alias2 = "StockPass"
- float_framebuffer2 = "false"
- srgb_framebuffer2 = "false"
- scale_type_x2 = "source"
- scale_x2 = "1.000000"
- scale_type_y2 = "source"
- scale_y2 = "1.000000"
- shader3 = "shaders_slang/crt/shaders/guest/fast/pre-shaders.slang"
- filter_linear3 = "true"
- wrap_mode3 = "clamp_to_border"
- mipmap_input3 = "false"
- alias3 = "PrePass"
- float_framebuffer3 = "false"
- srgb_framebuffer3 = "false"
- scale_type_x3 = "source"
- scale_x3 = "1.000000"
- scale_type_y3 = "source"
- scale_y3 = "1.000000"
- shader4 = "shaders_slang/crt/shaders/guest/fast/linearize.slang"
- filter_linear4 = "true"
- wrap_mode4 = "clamp_to_border"
- mipmap_input4 = "false"
- alias4 = "LinearizePass"
- float_framebuffer4 = "true"
- srgb_framebuffer4 = "false"
- scale_type_x4 = "source"
- scale_x4 = "1.000000"
- scale_type_y4 = "source"
- scale_y4 = "1.000000"
- shader5 = "shaders_slang/crt/shaders/guest/fast/crt-guest-advanced-pass1.slang"
- filter_linear5 = "true"
- wrap_mode5 = "clamp_to_border"
- mipmap_input5 = "false"
- alias5 = "Pass1"
- float_framebuffer5 = "true"
- srgb_framebuffer5 = "false"
- scale_type_x5 = "viewport"
- scale_x5 = "1.000000"
- scale_type_y5 = "source"
- scale_y5 = "1.000000"
- shader6 = "shaders_slang/crt/shaders/guest/fast/bloom_horizontal.slang"
- filter_linear6 = "true"
- wrap_mode6 = "clamp_to_border"
- mipmap_input6 = "false"
- alias6 = ""
- float_framebuffer6 = "true"
- srgb_framebuffer6 = "false"
- scale_type_x6 = "absolute"
- scale_x6 = "640"
- scale_type_y6 = "source"
- scale_y6 = "1.000000"
- shader7 = "shaders_slang/crt/shaders/guest/fast/bloom_vertical.slang"
- filter_linear7 = "true"
- wrap_mode7 = "clamp_to_border"
- mipmap_input7 = "false"
- alias7 = "BloomPass"
- float_framebuffer7 = "true"
- srgb_framebuffer7 = "false"
- scale_type_x7 = "source"
- scale_x7 = "1.000000"
- scale_type_y7 = "absolute"
- scale_y7 = "480"
- shader8 = "shaders_slang/crt/shaders/guest/fast/crt-guest-advanced-pass2.slang"
- filter_linear8 = "true"
- wrap_mode8 = "clamp_to_border"
- mipmap_input8 = "false"
- alias8 = ""
- float_framebuffer8 = "true"
- srgb_framebuffer8 = "false"
- scale_type_x8 = "viewport"
- scale_x8 = "1.000000"
- scale_type_y8 = "viewport"
- scale_y8 = "1.000000"
- shader9 = "shaders_slang/crt/shaders/guest/fast/deconvergence-f.slang"
- filter_linear9 = "true"
- wrap_mode9 = "clamp_to_border"
- mipmap_input9 = "false"
- alias9 = ""
- float_framebuffer9 = "false"
- srgb_framebuffer9 = "false"
- scale_type_x9 = "viewport"
- scale_x9 = "1.000000"
- scale_type_y9 = "viewport"
- scale_y9 = "1.000000"
- s_sharp = "0.000000"
- spike = "0.000000"
- SIZEHB = "30.000000"
- SIGMA_HB = "7.500010"
- SIZEVB = "30.000000"
- SIGMA_VB = "7.500010"
- glow = "-0.020000"
- bloom = "0.500000"
- mask_bloom = "0.500000"
- halation = "-0.010000"
- brightboost = "1.000000"
- brightboost1 = "1.000000"
- gsl = "-1.000000"
- beam_max = "0.900000"
- scans = "0.000000"
- shadowMask = "9.000000"
- maskstr = "1.000000"
- mcut = "2.000000"
- slotmask = "1.000000"
- slotmask1 = "1.000000"
- slotwidth = "3.000000"
- deconrr = "0.500000"
- deconrb = "-0.500000"
- deconrry = "0.500000"
- deconrgy = "-0.500000"
- textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
- SamplerLUT1 = "shaders_slang/crt/shaders/guest/advanced/lut/trinitron-lut.png"
- SamplerLUT1_wrap_mode = "clamp_to_border"
- SamplerLUT1_mipmap = "false"
- SamplerLUT2 = "shaders_slang/crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
- SamplerLUT2_wrap_mode = "clamp_to_border"
- SamplerLUT2_mipmap = "false"
- SamplerLUT3 = "shaders_slang/crt/shaders/guest/advanced/lut/nec-lut.png"
- SamplerLUT3_wrap_mode = "clamp_to_border"
- SamplerLUT3_mipmap = "false"
- SamplerLUT4 = "shaders_slang/crt/shaders/guest/advanced/lut/ntsc-lut.png"
- SamplerLUT4_wrap_mode = "clamp_to_border"
- SamplerLUT4_mipmap = "false"
Advertisement
Add Comment
Please, Sign In to add comment