Advertisement
hjalfi

bounce.cow (symbols)

Sep 8th, 2017
113
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.46 KB | None | 0 0
  1. ADDR THING
  2. 0x0e03 0x0629: SUB "osbyte"
  3. 0x1297 0x0642: VAR "osbyte"."a"
  4. 0x1298 0x0654: VAR "osbyte"."x"
  5. 0x1299 0x0666: VAR "osbyte"."y"
  6. 0x0e10 0x06bc: SUB "print_char"
  7. 0x1298 0x06d5: VAR "print_char"."char"
  8. 0x0e17 0x0b08: SUB "__loadbytes"
  9. 0x000a 0x0b21: VAR "__loadbytes"."nextaddr"
  10. 0x000c 0x0b32: VAR "__loadbytes"."maxcount"
  11. 0x0e39 0x0b74: SUB "__load6bytes"
  12. 0x0e3f 0x0c90: SUB "__divmodu8"
  13. 0x000a 0x0ca9: VAR "__divmodu8"."num"
  14. 0x000b 0x0cba: VAR "__divmodu8"."den"
  15. 0x0e59 0x0d2c: SUB "__mul"
  16. 0x000c 0x0d45: VAR "__mul"."count"
  17. 0x000d 0x0d56: VAR "__mul"."widthm1"
  18. 0x000e 0x0d71: VAR "__mul"."left"
  19. 0x0012 0x0d82: VAR "__mul"."right"
  20. 0x0016 0x0d9d: VAR "__mul"."result"
  21. 0x0eaa 0x0dba: SUB "__mul16"
  22. 0x0eb0 0x0ebe: SUB "mode"
  23. 0x1297 0x0ed7: VAR "mode"."m"
  24. 0x0ec2 0x0ee9: SUB "setup_screen"
  25. 0x0006 0x0f02: VAR "setup_screen"."ptr"
  26. 0x1297 0x0f13: VAR "setup_screen"."line"
  27. 0x0efc 0x0f24: SUB "vsync"
  28. 0x0f0d 0x0f3d: SUB "putpixel"
  29. 0x12a9 0x0f56: VAR "putpixel"."x"
  30. 0x12aa 0x0f68: VAR "putpixel"."y"
  31. 0x12ab 0x0f7a: VAR "putpixel"."ink"
  32. 0x12ac 0x0f8c: VAR "putpixel"."xx"
  33. 0x12ae 0x0f9d: VAR "putpixel"."yy"
  34. 0x0008 0x0fae: VAR "putpixel"."ptr"
  35. 0x12b0 0x0fbf: VAR "putpixel"."p"
  36. 0x12b1 0x118b: VAR "putpixel".(anonymous thing 0x118b of type 0xc0)
  37. 0x12b2 0x1194: VAR "putpixel".(anonymous thing 0x1194 of type 0xc0)
  38. 0x12b4 0x119d: VAR "putpixel".(anonymous thing 0x119d of type 0xc0)
  39. 0x12b6 0x11a6: VAR "putpixel".(anonymous thing 0x11a6 of type 0xc0)
  40. 0x12b8 0x11af: VAR "putpixel".(anonymous thing 0x11af of type 0xc0)
  41. 0x12b9 0x11c1: VAR "putpixel".(anonymous thing 0x11c1 of type 0xc0)
  42. 0x0fdd 0x0fd0: SUB "draw_ball"
  43. 0x0006 0x0ff1: VAR "draw_ball"."ball"
  44. 0x12a1 0x1003: VAR "draw_ball"."ink"
  45. 0x12a2 0x1015: VAR "draw_ball"."x"
  46. 0x12a3 0x1026: VAR "draw_ball"."x1"
  47. 0x12a4 0x1037: VAR "draw_ball"."x3"
  48. 0x12a5 0x1048: VAR "draw_ball"."y"
  49. 0x12a6 0x1059: VAR "draw_ball"."y1"
  50. 0x12a7 0x106a: VAR "draw_ball"."y3"
  51. 0x12a8 0x107b: VAR "draw_ball"."z"
  52. 0x107c 0x108c: SUB "init_balls"
  53. 0x1297 0x10a5: VAR "init_balls"."i"
  54. 0x0006 0x10b6: VAR "init_balls"."ball"
  55. 0x1298 0x11ca: VAR "init_balls".(anonymous thing 0x11ca of type 0xc0)
  56. 0x1299 0x11d3: VAR "init_balls".(anonymous thing 0x11d3 of type 0xc0)
  57. 0x129b 0x11e4: VAR "init_balls".(anonymous thing 0x11e4 of type 0xc0)
  58. 0x129d 0x11f5: VAR "init_balls".(anonymous thing 0x11f5 of type 0xc0)
  59. 0x129e 0x11fe: VAR "init_balls".(anonymous thing 0x11fe of type 0xc0)
  60. 0x1110 0x10c7: SUB "draw_balls"
  61. 0x1297 0x10e0: VAR "draw_balls"."ink"
  62. 0x1298 0x10f2: VAR "draw_balls"."i"
  63. 0x1299 0x1103: VAR "draw_balls"."ball"
  64. 0x129b 0x1207: VAR "draw_balls".(anonymous thing 0x1207 of type 0xc0)
  65. 0x129c 0x1210: VAR "draw_balls".(anonymous thing 0x1210 of type 0xc0)
  66. 0x129e 0x1219: VAR "draw_balls".(anonymous thing 0x1219 of type 0xc0)
  67. 0x12a0 0x1222: VAR "draw_balls".(anonymous thing 0x1222 of type 0xc0)
  68. 0x117c 0x1114: SUB "move_balls"
  69. 0x1297 0x112d: VAR "move_balls"."i"
  70. 0x0006 0x113e: VAR "move_balls"."ball"
  71. 0x1298 0x122b: VAR "move_balls".(anonymous thing 0x122b of type 0xc0)
  72. 0x1299 0x1234: VAR "move_balls".(anonymous thing 0x1234 of type 0xc0)
  73. 0x129b 0x123d: VAR "move_balls".(anonymous thing 0x123d of type 0xc0)
  74. 0x129d 0x124f: VAR "move_balls".(anonymous thing 0x124f of type 0xc0)
  75. 0x122c 0x05c4: SUB (anonymous thing 0x05c4 of type 0x81)
  76. 0x0000 0x0af7: VAR (anonymous thing 0x05c4 of type 0x81)."__params"
  77. 0x126d 0x0e44: VAR (anonymous thing 0x05c4 of type 0x81)."screen"
  78. 0x126f 0x0ead: VAR (anonymous thing 0x05c4 of type 0x81)."balls"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement