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Jun 26th, 2016
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  1. Salty Surprise (45)
  2. Effect: The user may trade in this Snack’s Digestion Buff when being hit by an attack to gain 5 Temporary Hit Points. If the user likes Salty Flavors, they gain 10 Temporary Hit Points Instead. If the user dislikes Salty Food, they become Enraged.
  3.  
  4. Spicy Wrap (45)
  5. Effect: The user may trade in this Snack’s Digestion Buff when making a Physical attack to deal +5 additional Damage. If the user prefers Spicy Food, it deals +10 additional Damage instead. If the user dislikes Spicy Food, they become Enraged.
  6.  
  7. Sour Candy (45)
  8. Effect: The user may trade in this Snack’s Digestion Buff when being hit by a Physical Attack to increase their Damage Reduction by +5 against that attack. If the user prefers Sour Food, they gain +10 Damage Reduction instead. If the user dislikes Sour Food, they become Enraged.
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  10. Dry Wafer (45)
  11. Effect: The user may trade in this Snack’s Digestion Buff when making a Special attack to deal +5 additional Damage. If the user prefers Dry Food, it deals +10 additional Damage instead. If the user dislikes Dry Food, they become Enraged.
  12.  
  13. Bitter Treat (45)
  14. Effect: The user may trade in this Snack’s Digestion Buff when being hit by a Special Attack to increase their Damage Reduction by +5 against that attack. If the user prefers Bitter Food, they gain +10 Damage Reduction instead. If the user dislikes Bitter Food, they become Enraged.
  15.  
  16. Sweet Confection (45)
  17. Effect: The user may trade in this Snack’s Digestion Buff to gain +4 Evasion until the end of their next turn. If the user prefers Sweet Food, they gain +4 Accuracy until the end of their next turn as well. If the user dislikes Sweet Food, they become Enraged.
  18.  
  19. Vitamins
  20. Prerequisites: Dietician
  21. Effect: You create an HP Up, Protein, Iron, Calcium, Zinc, or Carbos for $500, or Stat Suppressants for $50.
  22. _____________________________
  23. Type Gem (2 Shards): These items come in a variety of each of the Elemental Types. They may be activated a Swift Action to grant the user a +5 Bonus to Damage Rolls with Moves of the Gem's Type for the rest of the Scene. The Gem is destroyed after being activated.
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  25. Type Brace (2 Shards): These items come in a variety of each of the Elemental Types. They may be activated a Swift Action to grant the user +10 Damage Reduction against the Brace's Type for the rest of the Scene. The Brace is destroyed after being activated.
  26.  
  27. Type PlateGem+Booster): These Rare items come in a variety of each of the Elemental Types. It may be activated once per Day as a Swift Action; when activated, it acts as both a Type Gem and a Type Brace for its Type, but it is not destroyed. Cannot be used by Trainers.
  28.  
  29. Charms: 4 Shards
  30. Flame Charm: The user may activate this item once per Scene when hitting with a Fire-Type Move to Burn the target.
  31. Fuzzy Charm: The user may activate this item once per scene as a free action during their turn when hitting with a damaging Normal-Type Move to gain a Tick of Temporary Hit Points.
  32. Glittering Charm: The user may activate this item once per Scene when hitting with a Fairy-Type Move to cause the target to become Infatuated with the user.
  33. Iridescent Charm: The user may activate this item once per Scene when hitting with a Bug-Type Move to have that Move be one step more Super-Effective, to a maximum of neutral.
  34. Ivy Charm: The user may activate this item once per Scene when hitting with a damaging Grass-Type Move to put that target in a Vortex.
  35. Knuckle Charm: The user may activate this item once per Scene when hitting with a damaging Fighting-Type Move to lower the target's Defense by 1 Combat Stage.
  36. Lightning Charm: The user may activate this item once per Scene when hitting with an Electric-Type Move to Paralyze the target.
  37. Miasma Charm: The user may activate this item once per Scene when hitting with a Poison-Type Move to Poison the target.
  38. Mind Charm: The user may activate this item once per Scene when using a Psychic-Type Status-Class Move to gain +10 Damage Reduction for 1 full round.
  39. Ocean Charm: The user may activate this item once per Scene when hitting with a Water-Type Move to Disengage 3 and gain a +2 bonus to Evasion for 1 full round.
  40. Ore Charm: The user may activate this item once per Scene when hitting with a Steel-Type Move to gain +5 Damage Reduction for 1 full round.
  41. Regal Charm: The user may activate this item once per Scene when hitting with a Dragon-Type Move to deal +2d10 damage to the target.
  42. Rock Charm: The user may activate this item once per Scene when hitting with a Rock-Type Move to Flinch the target.
  43. Rude Charm: The user may activate this item once per Scene when hitting with a Dark-Type Move to cause the target to become Enraged.
  44. Sandstone Charm: The user may activate this item once per Scene when hitting with a Ground-Type Move to Blind the target for 1 full round.
  45. Snowflake Charm: The user may activate this item once per Scene when hitting with an Ice-Type Move to cause the target to become Stuck.
  46. Spooky Charm: The user may activate this item once per Scene when hitting with an Ghost-Type Move to cause the target to become Suppressed and Vulnerable for 1 full round.
  47. Wind Charm: The user may activate this item once per Scene when attacking with a Flying-Type Move to gain a +3 bonus to that Accuracy Roll.
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