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- decoding bgm_title_trk0.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1298303 (58.8800 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1260 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1298303 (58.8800 seconds)
- decoding BGM_Torisetsu.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 827089 (37.5097 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1680 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 827089 (37.5097 seconds)
- decoding challenge_mode_intro.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 633210 (28.7170 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x580 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 633210 (28.7170 seconds)
- decoding Coase.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 737276 (33.4366 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 737276 (33.4366 seconds)
- decoding copy_mode.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 50832 (2.3053 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x11c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 50832 (2.3053 seconds)
- decoding coursebot_world_clear.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 72201 (3.2744 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x140 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 72201 (3.2744 seconds)
- decoding Courseclear3.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 123625 (5.6066 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1400 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 123625 (5.6066 seconds)
- decoding customize_palette_dragging.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 360416 (16.3454 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x4e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 360416 (16.3454 seconds)
- decoding customize_palette_running.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 242556 (11.0003 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1dc0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 242556 (11.0003 seconds)
- decoding editor_parts_unlocked.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 44100 (2.0000 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x280 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 44100 (2.0000 seconds)
- decoding Expert100.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 737276 (33.4366 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 737276 (33.4366 seconds)
- decoding grab_mode.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 50832 (2.3053 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x11c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 50832 (2.3053 seconds)
- decoding horagai.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 130913 (5.9371 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x440 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 130913 (5.9371 seconds)
- decoding hundredmario_staffroll_easy.dspadpcm.bcstm
- sample rate 32000 Hz
- channels: 2
- stream total samples: 657751 (20.5547 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1c40 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 657751 (20.5547 seconds)
- decoding hundredmario_staffroll_normal.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 588540 (26.6912 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 588540 (26.6912 seconds)
- decoding M1_airship_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1599752 (72.5511 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1340 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1599752 (72.5511 seconds)
- decoding M1_airship_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 805951 (36.5511 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x760 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 805951 (36.5511 seconds)
- decoding M1_airship_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 600879 (27.2507 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1da0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 600879 (27.2507 seconds)
- decoding M1_castle_clear_fanfare.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 135122 (6.1280 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xda0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 135122 (6.1280 seconds)
- decoding M1_castle_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1654912 (75.0527 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1654912 (75.0527 seconds)
- decoding M1_castle_game.dspadpcm.bcstm
- sample rate 44100 Hz
- channels: 2
- stream total samples: 1898624 (43.0527 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1898624 (43.0527 seconds)
- decoding M1_castle_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 284280 (12.8925 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1ae0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 284280 (12.8925 seconds)
- decoding M1_clear_fanfare.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 122953 (5.5761 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1280 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 122953 (5.5761 seconds)
- decoding M1_down_fanfare.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 63616 (2.8851 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 63616 (2.8851 seconds)
- decoding M1_ending.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 317088 (14.3804 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x3e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 317088 (14.3804 seconds)
- decoding M1_game_over.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 90332 (4.0967 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x9c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 90332 (4.0967 seconds)
- decoding M1_ground_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 3867584 (175.4006 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1960 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 3867584 (175.4006 seconds)
- decoding M1_ground_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1962464 (89.0006 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1ce0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1962464 (89.0006 seconds)
- decoding M1_ground_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1311043 (59.4577 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xec0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1311043 (59.4577 seconds)
- decoding M1_haunted_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 4006912 (181.7194 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1060 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 4006912 (181.7194 seconds)
- decoding M1_haunted_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 2125312 (96.3860 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x860 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2125312 (96.3860 seconds)
- decoding M1_haunted_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 619264 (28.0845 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x6a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 619264 (28.0845 seconds)
- decoding M1_hurry_fanfare.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 66944 (3.0360 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1580 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 66944 (3.0360 seconds)
- decoding M1_muteki.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 142028 (6.4412 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1d60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 142028 (6.4412 seconds)
- decoding M1_muteki_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 120083 (5.4459 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xc60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 120083 (5.4459 seconds)
- decoding M1_secret.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 331348 (15.0271 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x400 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 331348 (15.0271 seconds)
- decoding M1_secret_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 225677 (10.2348 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1820 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 225677 (10.2348 seconds)
- decoding M1_underground_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1681316 (76.2502 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x940 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1681316 (76.2502 seconds)
- decoding M1_underground_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 570311 (25.8644 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1960 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 570311 (25.8644 seconds)
- decoding M1_underground_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 199552 (9.0500 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1dc0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 199552 (9.0500 seconds)
- decoding M1_water_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 2300928 (104.3505 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1060 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2300928 (104.3505 seconds)
- decoding M1_water_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1171968 (53.1505 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1860 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1171968 (53.1505 seconds)
- decoding M1_water_game_fast.dspadpcm.bcstm
- sample rate 32000 Hz
- channels: 2
- stream total samples: 628291 (19.6341 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1ac0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 628291 (19.6341 seconds)
- decoding M3_airship_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 2691558 (122.0661 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1840 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2691558 (122.0661 seconds)
- decoding M3_airship_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1374463 (62.3339 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1c60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1374463 (62.3339 seconds)
- decoding M3_airship_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1247320 (56.5678 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x80 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1247320 (56.5678 seconds)
- decoding M3_bonus_stage.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 202186 (9.1694 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x3a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 202186 (9.1694 seconds)
- decoding M3_bonus_stage_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 190086 (8.6207 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x8a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 190086 (8.6207 seconds)
- decoding M3_boss.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 425136 (19.2805 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1540 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 425136 (19.2805 seconds)
- decoding M3_bros_battle_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 349509 (15.8507 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xc80 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 349509 (15.8507 seconds)
- decoding M3_castle_clear_fanfare.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 148992 (6.7570 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xca0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 148992 (6.7570 seconds)
- decoding M3_castle_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1811573 (82.1575 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xc00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1811573 (82.1575 seconds)
- decoding M3_castle_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1013301 (45.9547 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1620 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1013301 (45.9547 seconds)
- decoding M3_castle_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 387088 (17.5550 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 387088 (17.5550 seconds)
- decoding M3_cloud_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 190086 (8.6207 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x8a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 190086 (8.6207 seconds)
- decoding M3_course_clear.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 74176 (3.3640 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x5a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 74176 (3.3640 seconds)
- decoding M3_ending1.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 320388 (14.5301 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xb40 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 320388 (14.5301 seconds)
- decoding M3_ending2.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 753204 (34.1589 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1160 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 753204 (34.1589 seconds)
- decoding M3_ground_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 2401280 (108.9016 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1060 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2401280 (108.9016 seconds)
- decoding M3_ground_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1272320 (57.7016 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1860 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1272320 (57.7016 seconds)
- decoding M3_ground_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 541694 (24.5666 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1980 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 541694 (24.5666 seconds)
- decoding M3_haunted_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 3601920 (163.3524 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x860 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 3601920 (163.3524 seconds)
- decoding M3_haunted_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1908480 (86.5524 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x460 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1908480 (86.5524 seconds)
- decoding M3_haunted_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 676480 (30.6794 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x660 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 676480 (30.6794 seconds)
- decoding M3_HurryUpFanfare.dspadpcm.bcstm
- sample rate 44100 Hz
- channels: 2
- stream total samples: 142238 (3.2254 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1d80 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 142238 (3.2254 seconds)
- decoding M3_kokoopa.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 466913 (21.1752 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x12a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 466913 (21.1752 seconds)
- decoding M3_kokoopa_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 417360 (18.9279 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x400 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 417360 (18.9279 seconds)
- decoding M3_muteki.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 85171 (3.8626 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1e80 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 85171 (3.8626 seconds)
- decoding M3_muteki_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 61302 (2.7801 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x920 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 61302 (2.7801 seconds)
- decoding M3_player_down.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 70387 (3.1922 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1d20 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 70387 (3.1922 seconds)
- decoding M3_shopping.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 568498 (25.7822 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1560 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 568498 (25.7822 seconds)
- decoding M3_shopping_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 276977 (12.5613 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xaa0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 276977 (12.5613 seconds)
- decoding M3_underground_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1707776 (77.4502 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x460 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1707776 (77.4502 seconds)
- decoding M3_underground_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 861184 (39.0560 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x2a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 861184 (39.0560 seconds)
- decoding M3_underground_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 733760 (33.2771 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x640 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 733760 (33.2771 seconds)
- decoding M3_water_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 2348294 (106.4986 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1a20 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2348294 (106.4986 seconds)
- decoding M3_water_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1224329 (55.5251 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xd40 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1224329 (55.5251 seconds)
- decoding M3_water_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 628701 (28.5125 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1bc0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 628701 (28.5125 seconds)
- decoding M3_world_clear.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 148992 (6.7570 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xca0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 148992 (6.7570 seconds)
- decoding mario_challenge_bgm.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 341149 (15.4716 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x19e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 341149 (15.4716 seconds)
- decoding mario_challenge_bgm1.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 341148 (15.4716 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x19e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 341148 (15.4716 seconds)
- decoding mario_challenge_bgm2.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 341149 (15.4716 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x19e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 341149 (15.4716 seconds)
- decoding mario_challenge_bgm3.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 341148 (15.4716 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x19e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 341148 (15.4716 seconds)
- decoding mario_challenge_completion.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 156825 (7.1122 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1e20 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 156825 (7.1122 seconds)
- decoding MW_airship_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 4132823 (187.4296 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x960 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 4132823 (187.4296 seconds)
- decoding MW_bonus_clear.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 68821 (3.1211 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x19a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 68821 (3.1211 seconds)
- decoding MW_bonus_game.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 737417 (33.4429 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 737417 (33.4429 seconds)
- decoding MW_bonus_game_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 648218 (29.3976 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x740 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 648218 (29.3976 seconds)
- decoding MW_castle_clear_fanfare.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 184835 (8.3825 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1ca0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 184835 (8.3825 seconds)
- decoding MW_castle_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 3668781 (166.3846 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1da0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 3668781 (166.3846 seconds)
- decoding MW_course_clear_fanfare.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 166866 (7.5676 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1480 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 166866 (7.5676 seconds)
- decoding MW_ending1.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 101778 (4.6158 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x340 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 101778 (4.6158 seconds)
- decoding MW_ending2.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 353158 (16.0162 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1460 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 353158 (16.0162 seconds)
- decoding MW_ground_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1982848 (89.9251 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xa60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1982848 (89.9251 seconds)
- decoding MW_haunted_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 4215246 (191.1676 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x160 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 4215246 (191.1676 seconds)
- decoding MW_HurryUpFanfare.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 1
- stream total samples: 47641 (2.1606 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: flat (no layout)
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 47641 (2.1606 seconds)
- decoding MW_kokoopa.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1075937 (48.7953 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x200 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1075937 (48.7953 seconds)
- decoding MW_kokoopa_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 981411 (44.5084 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xf00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 981411 (44.5084 seconds)
- decoding MW_muteki.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 166415 (7.5472 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x13c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 166415 (7.5472 seconds)
- decoding MW_muteki_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 136475 (6.1893 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1100 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 136475 (6.1893 seconds)
- decoding MW_player_down.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 71619 (3.2480 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1fe0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 71619 (3.2480 seconds)
- decoding MW_switch.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 263147 (11.9341 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xbc0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 263147 (11.9341 seconds)
- decoding MW_switch_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 358517 (16.2593 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xa0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 358517 (16.2593 seconds)
- decoding MW_underground_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1927530 (87.4163 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xee0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1927530 (87.4163 seconds)
- decoding MW_water_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 2203810 (99.9460 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x17a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2203810 (99.9460 seconds)
- decoding NetTitle.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 737276 (33.4366 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 737276 (33.4366 seconds)
- decoding Normal100.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 737276 (33.4366 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 737276 (33.4366 seconds)
- decoding otoasobi_ambience.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1355711 (61.4835 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1280 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1355711 (61.4835 seconds)
- decoding reset_rocket_1.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 92518 (4.1958 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xea0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 92518 (4.1958 seconds)
- decoding reset_rocket_2.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 103956 (4.7146 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x820 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 103956 (4.7146 seconds)
- decoding reset_rocket_3.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 104530 (4.7406 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x960 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 104530 (4.7406 seconds)
- decoding reset_rocket_4.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 111571 (5.0599 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1920 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 111571 (5.0599 seconds)
- decoding reset_rocket_5.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 104737 (4.7500 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x9e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 104737 (4.7500 seconds)
- decoding reset_rocket_6.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 97066 (4.4021 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x18c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 97066 (4.4021 seconds)
- decoding reset_rocket_7.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 96675 (4.3844 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x17e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 96675 (4.3844 seconds)
- decoding SaveBGM.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 694593 (31.5008 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xec0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 694593 (31.5008 seconds)
- decoding ShakuhachiReverb.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 1
- stream total samples: 82316 (3.7332 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: flat (no layout)
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 82316 (3.7332 seconds)
- decoding Shokunin.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 737276 (33.4366 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 737276 (33.4366 seconds)
- decoding st02b_shocking4.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 54782 (2.4844 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1a60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 54782 (2.4844 seconds)
- decoding st04a_heartbeat.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 253211 (11.4835 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1580 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 253211 (11.4835 seconds)
- decoding st04b_noise_with_silence.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 75006 (3.4016 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x7c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 75006 (3.4016 seconds)
- decoding st07a_godd.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 115647 (5.2448 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x240 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 115647 (5.2448 seconds)
- decoding st07b_devil.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 80769 (3.6630 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1460 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 80769 (3.6630 seconds)
- decoding st09a_samba.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 176970 (8.0259 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xb20 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 176970 (8.0259 seconds)
- decoding st09b_disco.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 1
- stream total samples: 312897 (14.1903 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: flat (no layout)
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 312897 (14.1903 seconds)
- decoding st11b_bird.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 1
- stream total samples: 93792 (4.2536 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: flat (no layout)
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 93792 (4.2536 seconds)
- decoding STREAMS_BGM_TITLE_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1070067 (48.5291 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x14e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1070067 (48.5291 seconds)
- decoding STREAMS_BGM_TITLE_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1298304 (58.8800 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1260 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1298304 (58.8800 seconds)
- decoding STREAMS_MW_AIRSHIP_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1598659 (72.5015 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x10c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1598659 (72.5015 seconds)
- decoding STREAMS_MW_AIRSHIP_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 2159601 (97.9411 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x14e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2159601 (97.9411 seconds)
- decoding STREAMS_MW_CASTLE_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1852569 (84.0167 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x780 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1852569 (84.0167 seconds)
- decoding STREAMS_MW_CASTLE_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 2644628 (119.9378 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xf80 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2644628 (119.9378 seconds)
- decoding STREAMS_MW_GROUND_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 918633 (41.6614 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x2e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 918633 (41.6614 seconds)
- decoding STREAMS_MW_GROUND_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1120447 (50.8139 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x560 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1120447 (50.8139 seconds)
- decoding STREAMS_MW_HAUNTED_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1561083 (70.7974 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1ce0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1561083 (70.7974 seconds)
- decoding STREAMS_MW_HAUNTED_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 2394343 (108.5870 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2394343 (108.5870 seconds)
- decoding STREAMS_MW_UNDERGROUND_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 858445 (38.9317 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1c80 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 858445 (38.9317 seconds)
- decoding STREAMS_MW_UNDERGROUND_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1100060 (49.8893 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x17e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1100060 (49.8893 seconds)
- decoding STREAMS_MW_WATER_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 937858 (42.5332 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xdc0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 937858 (42.5332 seconds)
- decoding STREAMS_MW_WATER_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1187985 (53.8769 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1c20 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1187985 (53.8769 seconds)
- decoding STREAMS_WU_AIRSHIP_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1326065 (60.1390 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1060 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1326065 (60.1390 seconds)
- decoding STREAMS_WU_AIRSHIP_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1759277 (79.7858 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1740 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1759277 (79.7858 seconds)
- decoding STREAMS_WU_AIRSHIP_GAME_TRK1.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1759277 (79.7858 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1740 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1759277 (79.7858 seconds)
- decoding STREAMS_WU_BONUS_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 622293 (28.2219 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xd60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 622293 (28.2219 seconds)
- decoding STREAMS_WU_BONUS_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 657559 (29.8213 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1c20 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 657559 (29.8213 seconds)
- decoding STREAMS_WU_CASTLE_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1461273 (66.2709 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1e20 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1461273 (66.2709 seconds)
- decoding STREAMS_WU_CASTLE_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1887173 (85.5861 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x14c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1887173 (85.5861 seconds)
- decoding STREAMS_WU_GROUND_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 876415 (39.7467 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x4a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 876415 (39.7467 seconds)
- decoding STREAMS_WU_GROUND_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1014425 (46.0057 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x18c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1014425 (46.0057 seconds)
- decoding STREAMS_WU_HAUNTED_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1157064 (52.4746 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1720 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1157064 (52.4746 seconds)
- decoding STREAMS_WU_HAUNTED_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1379280 (62.5524 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x720 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1379280 (62.5524 seconds)
- decoding STREAMS_WU_UNDERGROUND_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1092266 (49.5359 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x680 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1092266 (49.5359 seconds)
- decoding STREAMS_WU_UNDERGROUND_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1538737 (69.7840 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xb00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1538737 (69.7840 seconds)
- decoding STREAMS_WU_WATER_GAME_FAST_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 860461 (39.0232 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x100 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 860461 (39.0232 seconds)
- decoding STREAMS_WU_WATER_GAME_TRK0.bcstm
- sample rate 22050 Hz
- channels: 4
- stream total samples: 1956026 (88.7087 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe80 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1956026 (88.7087 seconds)
- decoding SuperExpert100.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 737276 (33.4366 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 737276 (33.4366 seconds)
- decoding SuperMario_CastleClearFanfare.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 135122 (6.1280 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xda0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 135122 (6.1280 seconds)
- decoding WU_airship_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 3231833 (146.5684 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe40 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 3231833 (146.5684 seconds)
- decoding WU_airship_game_trk0.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1759277 (79.7858 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1740 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1759277 (79.7858 seconds)
- decoding WU_amb_magma.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 1
- stream total samples: 162043 (7.3489 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: flat (no layout)
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 162043 (7.3489 seconds)
- decoding WU_amb_ship_wind.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 1
- stream total samples: 124588 (5.6502 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: flat (no layout)
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 124588 (5.6502 seconds)
- decoding WU_BGM_HURRY_FANFARE.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 1
- stream total samples: 55963 (2.5380 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: flat (no layout)
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 55963 (2.5380 seconds)
- decoding WU_BGM_SHIRO_BOSS.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1685045 (76.4193 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x11a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1685045 (76.4193 seconds)
- decoding WU_BGM_SHIRO_BOSS_CLEAR.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 118764 (5.3861 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x920 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 118764 (5.3861 seconds)
- decoding WU_BGM_SHIRO_BOSS_FAST.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1426804 (64.7077 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1120 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1426804 (64.7077 seconds)
- decoding WU_bgm_switch.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 355434 (16.1195 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x19c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 355434 (16.1195 seconds)
- decoding WU_castle_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 3387261 (153.6173 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x940 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 3387261 (153.6173 seconds)
- decoding WU_course_clear.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 72338 (3.2806 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x180 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 72338 (3.2806 seconds)
- decoding WU_DOWNFANFARE.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 56244 (2.5507 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1da0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 56244 (2.5507 seconds)
- decoding WU_ground_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1928498 (87.4602 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1100 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1928498 (87.4602 seconds)
- decoding WU_haunted_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 2543581 (115.3551 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2543581 (115.3551 seconds)
- decoding WU_shiro_boss_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1426805 (64.7077 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1120 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1426805 (64.7077 seconds)
- decoding WU_star.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 234049 (10.6145 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xac0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 234049 (10.6145 seconds)
- decoding WU_star_fast.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 144623 (6.5589 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x320 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 144623 (6.5589 seconds)
- decoding WU_STRM_BGM_LAST_BOSS2_HARP.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 375533 (17.0310 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x640 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 375533 (17.0310 seconds)
- decoding WU_STRM_BGM_LAST_BOSS_HARP_Dummy.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 170722 (7.7425 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1d20 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 170722 (7.7425 seconds)
- decoding WU_underground_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 2848098 (129.1654 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x15c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 2848098 (129.1654 seconds)
- decoding WU_water_editor.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 3653984 (165.7136 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1c80 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 3653984 (165.7136 seconds)
- decoding WU_water_game_trk0.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 1956013 (88.7081 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe80 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 1956013 (88.7081 seconds)
- decoding yr_DRAMA_MarioFall_01.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 264835 (12.0107 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xf40 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 264835 (12.0107 seconds)
- decoding yr_DRAMA_MarioFall_02.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 469361 (21.2862 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x17c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 469361 (21.2862 seconds)
- decoding yr_DRAMA_MarioFall_03.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 460639 (20.8907 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x440 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 460639 (20.8907 seconds)
- decoding yr_DRAMA_MarioFall_04.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 443470 (20.1120 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1e00 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 443470 (20.1120 seconds)
- decoding yr_DRAMA_MarioFall_05.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 570125 (25.8560 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x18a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 570125 (25.8560 seconds)
- decoding yr_DRAMA_MarioFall_06.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 577343 (26.1834 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x8c0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 577343 (26.1834 seconds)
- decoding yr_DRAMA_MarioFall_07.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 504269 (22.8693 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x5a0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 504269 (22.8693 seconds)
- decoding yr_DRAMA_MarioFall_08.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 626455 (28.4107 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1660 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 626455 (28.4107 seconds)
- decoding yr_SlidePass_Out_Down.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 63739 (2.8907 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 63739 (2.8907 seconds)
- decoding yr_SlidePass_Out_L.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 68561 (3.1093 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x1920 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 68561 (3.1093 seconds)
- decoding yr_SlidePass_Out_R.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 73853 (3.3493 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0x4e0 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 73853 (3.3493 seconds)
- decoding yr_SlidePass_Out_UP.dspadpcm.bcstm
- sample rate 22050 Hz
- channels: 2
- stream total samples: 63739 (2.8907 seconds)
- encoding: Gamecube "DSP" 4-bit ADPCM
- layout: interleave with short last block
- interleave: 0x2000 bytes
- last block interleave: 0xe60 bytes
- metadata from: Nintendo 3DS CSTM Header
- samples to play: 63739 (2.8907 seconds)
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