NWPlayer123

Super Mario Maker 3DS (vgmstream output)

Nov 30th, 2016
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  1. decoding bgm_title_trk0.dspadpcm.bcstm
  2. sample rate 22050 Hz
  3. channels: 2
  4. stream total samples: 1298303 (58.8800 seconds)
  5. encoding: Gamecube "DSP" 4-bit ADPCM
  6. layout: interleave with short last block
  7. interleave: 0x2000 bytes
  8. last block interleave: 0x1260 bytes
  9. metadata from: Nintendo 3DS CSTM Header
  10. samples to play: 1298303 (58.8800 seconds)
  11.  
  12. decoding BGM_Torisetsu.dspadpcm.bcstm
  13. sample rate 22050 Hz
  14. channels: 2
  15. stream total samples: 827089 (37.5097 seconds)
  16. encoding: Gamecube "DSP" 4-bit ADPCM
  17. layout: interleave with short last block
  18. interleave: 0x2000 bytes
  19. last block interleave: 0x1680 bytes
  20. metadata from: Nintendo 3DS CSTM Header
  21. samples to play: 827089 (37.5097 seconds)
  22.  
  23. decoding challenge_mode_intro.dspadpcm.bcstm
  24. sample rate 22050 Hz
  25. channels: 2
  26. stream total samples: 633210 (28.7170 seconds)
  27. encoding: Gamecube "DSP" 4-bit ADPCM
  28. layout: interleave with short last block
  29. interleave: 0x2000 bytes
  30. last block interleave: 0x580 bytes
  31. metadata from: Nintendo 3DS CSTM Header
  32. samples to play: 633210 (28.7170 seconds)
  33.  
  34. decoding Coase.dspadpcm.bcstm
  35. sample rate 22050 Hz
  36. channels: 2
  37. stream total samples: 737276 (33.4366 seconds)
  38. encoding: Gamecube "DSP" 4-bit ADPCM
  39. layout: interleave with short last block
  40. interleave: 0x2000 bytes
  41. last block interleave: 0xe00 bytes
  42. metadata from: Nintendo 3DS CSTM Header
  43. samples to play: 737276 (33.4366 seconds)
  44.  
  45. decoding copy_mode.dspadpcm.bcstm
  46. sample rate 22050 Hz
  47. channels: 2
  48. stream total samples: 50832 (2.3053 seconds)
  49. encoding: Gamecube "DSP" 4-bit ADPCM
  50. layout: interleave with short last block
  51. interleave: 0x2000 bytes
  52. last block interleave: 0x11c0 bytes
  53. metadata from: Nintendo 3DS CSTM Header
  54. samples to play: 50832 (2.3053 seconds)
  55.  
  56. decoding coursebot_world_clear.dspadpcm.bcstm
  57. sample rate 22050 Hz
  58. channels: 2
  59. stream total samples: 72201 (3.2744 seconds)
  60. encoding: Gamecube "DSP" 4-bit ADPCM
  61. layout: interleave with short last block
  62. interleave: 0x2000 bytes
  63. last block interleave: 0x140 bytes
  64. metadata from: Nintendo 3DS CSTM Header
  65. samples to play: 72201 (3.2744 seconds)
  66.  
  67. decoding Courseclear3.dspadpcm.bcstm
  68. sample rate 22050 Hz
  69. channels: 2
  70. stream total samples: 123625 (5.6066 seconds)
  71. encoding: Gamecube "DSP" 4-bit ADPCM
  72. layout: interleave with short last block
  73. interleave: 0x2000 bytes
  74. last block interleave: 0x1400 bytes
  75. metadata from: Nintendo 3DS CSTM Header
  76. samples to play: 123625 (5.6066 seconds)
  77.  
  78. decoding customize_palette_dragging.dspadpcm.bcstm
  79. sample rate 22050 Hz
  80. channels: 2
  81. stream total samples: 360416 (16.3454 seconds)
  82. encoding: Gamecube "DSP" 4-bit ADPCM
  83. layout: interleave with short last block
  84. interleave: 0x2000 bytes
  85. last block interleave: 0x4e0 bytes
  86. metadata from: Nintendo 3DS CSTM Header
  87. samples to play: 360416 (16.3454 seconds)
  88.  
  89. decoding customize_palette_running.dspadpcm.bcstm
  90. sample rate 22050 Hz
  91. channels: 2
  92. stream total samples: 242556 (11.0003 seconds)
  93. encoding: Gamecube "DSP" 4-bit ADPCM
  94. layout: interleave with short last block
  95. interleave: 0x2000 bytes
  96. last block interleave: 0x1dc0 bytes
  97. metadata from: Nintendo 3DS CSTM Header
  98. samples to play: 242556 (11.0003 seconds)
  99.  
  100. decoding editor_parts_unlocked.dspadpcm.bcstm
  101. sample rate 22050 Hz
  102. channels: 2
  103. stream total samples: 44100 (2.0000 seconds)
  104. encoding: Gamecube "DSP" 4-bit ADPCM
  105. layout: interleave with short last block
  106. interleave: 0x2000 bytes
  107. last block interleave: 0x280 bytes
  108. metadata from: Nintendo 3DS CSTM Header
  109. samples to play: 44100 (2.0000 seconds)
  110.  
  111. decoding Expert100.dspadpcm.bcstm
  112. sample rate 22050 Hz
  113. channels: 2
  114. stream total samples: 737276 (33.4366 seconds)
  115. encoding: Gamecube "DSP" 4-bit ADPCM
  116. layout: interleave with short last block
  117. interleave: 0x2000 bytes
  118. last block interleave: 0xe00 bytes
  119. metadata from: Nintendo 3DS CSTM Header
  120. samples to play: 737276 (33.4366 seconds)
  121.  
  122. decoding grab_mode.dspadpcm.bcstm
  123. sample rate 22050 Hz
  124. channels: 2
  125. stream total samples: 50832 (2.3053 seconds)
  126. encoding: Gamecube "DSP" 4-bit ADPCM
  127. layout: interleave with short last block
  128. interleave: 0x2000 bytes
  129. last block interleave: 0x11c0 bytes
  130. metadata from: Nintendo 3DS CSTM Header
  131. samples to play: 50832 (2.3053 seconds)
  132.  
  133. decoding horagai.dspadpcm.bcstm
  134. sample rate 22050 Hz
  135. channels: 2
  136. stream total samples: 130913 (5.9371 seconds)
  137. encoding: Gamecube "DSP" 4-bit ADPCM
  138. layout: interleave with short last block
  139. interleave: 0x2000 bytes
  140. last block interleave: 0x440 bytes
  141. metadata from: Nintendo 3DS CSTM Header
  142. samples to play: 130913 (5.9371 seconds)
  143.  
  144. decoding hundredmario_staffroll_easy.dspadpcm.bcstm
  145. sample rate 32000 Hz
  146. channels: 2
  147. stream total samples: 657751 (20.5547 seconds)
  148. encoding: Gamecube "DSP" 4-bit ADPCM
  149. layout: interleave with short last block
  150. interleave: 0x2000 bytes
  151. last block interleave: 0x1c40 bytes
  152. metadata from: Nintendo 3DS CSTM Header
  153. samples to play: 657751 (20.5547 seconds)
  154.  
  155. decoding hundredmario_staffroll_normal.dspadpcm.bcstm
  156. sample rate 22050 Hz
  157. channels: 2
  158. stream total samples: 588540 (26.6912 seconds)
  159. encoding: Gamecube "DSP" 4-bit ADPCM
  160. layout: interleave with short last block
  161. interleave: 0x2000 bytes
  162. last block interleave: 0x1c0 bytes
  163. metadata from: Nintendo 3DS CSTM Header
  164. samples to play: 588540 (26.6912 seconds)
  165.  
  166. decoding M1_airship_editor.dspadpcm.bcstm
  167. sample rate 22050 Hz
  168. channels: 2
  169. stream total samples: 1599752 (72.5511 seconds)
  170. encoding: Gamecube "DSP" 4-bit ADPCM
  171. layout: interleave with short last block
  172. interleave: 0x2000 bytes
  173. last block interleave: 0x1340 bytes
  174. metadata from: Nintendo 3DS CSTM Header
  175. samples to play: 1599752 (72.5511 seconds)
  176.  
  177. decoding M1_airship_game.dspadpcm.bcstm
  178. sample rate 22050 Hz
  179. channels: 2
  180. stream total samples: 805951 (36.5511 seconds)
  181. encoding: Gamecube "DSP" 4-bit ADPCM
  182. layout: interleave with short last block
  183. interleave: 0x2000 bytes
  184. last block interleave: 0x760 bytes
  185. metadata from: Nintendo 3DS CSTM Header
  186. samples to play: 805951 (36.5511 seconds)
  187.  
  188. decoding M1_airship_game_fast.dspadpcm.bcstm
  189. sample rate 22050 Hz
  190. channels: 2
  191. stream total samples: 600879 (27.2507 seconds)
  192. encoding: Gamecube "DSP" 4-bit ADPCM
  193. layout: interleave with short last block
  194. interleave: 0x2000 bytes
  195. last block interleave: 0x1da0 bytes
  196. metadata from: Nintendo 3DS CSTM Header
  197. samples to play: 600879 (27.2507 seconds)
  198.  
  199. decoding M1_castle_clear_fanfare.dspadpcm.bcstm
  200. sample rate 22050 Hz
  201. channels: 2
  202. stream total samples: 135122 (6.1280 seconds)
  203. encoding: Gamecube "DSP" 4-bit ADPCM
  204. layout: interleave with short last block
  205. interleave: 0x2000 bytes
  206. last block interleave: 0xda0 bytes
  207. metadata from: Nintendo 3DS CSTM Header
  208. samples to play: 135122 (6.1280 seconds)
  209.  
  210. decoding M1_castle_editor.dspadpcm.bcstm
  211. sample rate 22050 Hz
  212. channels: 2
  213. stream total samples: 1654912 (75.0527 seconds)
  214. encoding: Gamecube "DSP" 4-bit ADPCM
  215. layout: interleave with short last block
  216. interleave: 0x2000 bytes
  217. last block interleave: 0xe60 bytes
  218. metadata from: Nintendo 3DS CSTM Header
  219. samples to play: 1654912 (75.0527 seconds)
  220.  
  221. decoding M1_castle_game.dspadpcm.bcstm
  222. sample rate 44100 Hz
  223. channels: 2
  224. stream total samples: 1898624 (43.0527 seconds)
  225. encoding: Gamecube "DSP" 4-bit ADPCM
  226. layout: interleave with short last block
  227. interleave: 0x2000 bytes
  228. last block interleave: 0xe60 bytes
  229. metadata from: Nintendo 3DS CSTM Header
  230. samples to play: 1898624 (43.0527 seconds)
  231.  
  232. decoding M1_castle_game_fast.dspadpcm.bcstm
  233. sample rate 22050 Hz
  234. channels: 2
  235. stream total samples: 284280 (12.8925 seconds)
  236. encoding: Gamecube "DSP" 4-bit ADPCM
  237. layout: interleave with short last block
  238. interleave: 0x2000 bytes
  239. last block interleave: 0x1ae0 bytes
  240. metadata from: Nintendo 3DS CSTM Header
  241. samples to play: 284280 (12.8925 seconds)
  242.  
  243. decoding M1_clear_fanfare.dspadpcm.bcstm
  244. sample rate 22050 Hz
  245. channels: 2
  246. stream total samples: 122953 (5.5761 seconds)
  247. encoding: Gamecube "DSP" 4-bit ADPCM
  248. layout: interleave with short last block
  249. interleave: 0x2000 bytes
  250. last block interleave: 0x1280 bytes
  251. metadata from: Nintendo 3DS CSTM Header
  252. samples to play: 122953 (5.5761 seconds)
  253.  
  254. decoding M1_down_fanfare.dspadpcm.bcstm
  255. sample rate 22050 Hz
  256. channels: 2
  257. stream total samples: 63616 (2.8851 seconds)
  258. encoding: Gamecube "DSP" 4-bit ADPCM
  259. layout: interleave with short last block
  260. interleave: 0x2000 bytes
  261. last block interleave: 0xe00 bytes
  262. metadata from: Nintendo 3DS CSTM Header
  263. samples to play: 63616 (2.8851 seconds)
  264.  
  265. decoding M1_ending.dspadpcm.bcstm
  266. sample rate 22050 Hz
  267. channels: 2
  268. stream total samples: 317088 (14.3804 seconds)
  269. encoding: Gamecube "DSP" 4-bit ADPCM
  270. layout: interleave with short last block
  271. interleave: 0x2000 bytes
  272. last block interleave: 0x3e0 bytes
  273. metadata from: Nintendo 3DS CSTM Header
  274. samples to play: 317088 (14.3804 seconds)
  275.  
  276. decoding M1_game_over.dspadpcm.bcstm
  277. sample rate 22050 Hz
  278. channels: 2
  279. stream total samples: 90332 (4.0967 seconds)
  280. encoding: Gamecube "DSP" 4-bit ADPCM
  281. layout: interleave with short last block
  282. interleave: 0x2000 bytes
  283. last block interleave: 0x9c0 bytes
  284. metadata from: Nintendo 3DS CSTM Header
  285. samples to play: 90332 (4.0967 seconds)
  286.  
  287. decoding M1_ground_editor.dspadpcm.bcstm
  288. sample rate 22050 Hz
  289. channels: 2
  290. stream total samples: 3867584 (175.4006 seconds)
  291. encoding: Gamecube "DSP" 4-bit ADPCM
  292. layout: interleave with short last block
  293. interleave: 0x2000 bytes
  294. last block interleave: 0x1960 bytes
  295. metadata from: Nintendo 3DS CSTM Header
  296. samples to play: 3867584 (175.4006 seconds)
  297.  
  298. decoding M1_ground_game.dspadpcm.bcstm
  299. sample rate 22050 Hz
  300. channels: 2
  301. stream total samples: 1962464 (89.0006 seconds)
  302. encoding: Gamecube "DSP" 4-bit ADPCM
  303. layout: interleave with short last block
  304. interleave: 0x2000 bytes
  305. last block interleave: 0x1ce0 bytes
  306. metadata from: Nintendo 3DS CSTM Header
  307. samples to play: 1962464 (89.0006 seconds)
  308.  
  309. decoding M1_ground_game_fast.dspadpcm.bcstm
  310. sample rate 22050 Hz
  311. channels: 2
  312. stream total samples: 1311043 (59.4577 seconds)
  313. encoding: Gamecube "DSP" 4-bit ADPCM
  314. layout: interleave with short last block
  315. interleave: 0x2000 bytes
  316. last block interleave: 0xec0 bytes
  317. metadata from: Nintendo 3DS CSTM Header
  318. samples to play: 1311043 (59.4577 seconds)
  319.  
  320. decoding M1_haunted_editor.dspadpcm.bcstm
  321. sample rate 22050 Hz
  322. channels: 2
  323. stream total samples: 4006912 (181.7194 seconds)
  324. encoding: Gamecube "DSP" 4-bit ADPCM
  325. layout: interleave with short last block
  326. interleave: 0x2000 bytes
  327. last block interleave: 0x1060 bytes
  328. metadata from: Nintendo 3DS CSTM Header
  329. samples to play: 4006912 (181.7194 seconds)
  330.  
  331. decoding M1_haunted_game.dspadpcm.bcstm
  332. sample rate 22050 Hz
  333. channels: 2
  334. stream total samples: 2125312 (96.3860 seconds)
  335. encoding: Gamecube "DSP" 4-bit ADPCM
  336. layout: interleave with short last block
  337. interleave: 0x2000 bytes
  338. last block interleave: 0x860 bytes
  339. metadata from: Nintendo 3DS CSTM Header
  340. samples to play: 2125312 (96.3860 seconds)
  341.  
  342. decoding M1_haunted_game_fast.dspadpcm.bcstm
  343. sample rate 22050 Hz
  344. channels: 2
  345. stream total samples: 619264 (28.0845 seconds)
  346. encoding: Gamecube "DSP" 4-bit ADPCM
  347. layout: interleave with short last block
  348. interleave: 0x2000 bytes
  349. last block interleave: 0x6a0 bytes
  350. metadata from: Nintendo 3DS CSTM Header
  351. samples to play: 619264 (28.0845 seconds)
  352.  
  353. decoding M1_hurry_fanfare.dspadpcm.bcstm
  354. sample rate 22050 Hz
  355. channels: 2
  356. stream total samples: 66944 (3.0360 seconds)
  357. encoding: Gamecube "DSP" 4-bit ADPCM
  358. layout: interleave with short last block
  359. interleave: 0x2000 bytes
  360. last block interleave: 0x1580 bytes
  361. metadata from: Nintendo 3DS CSTM Header
  362. samples to play: 66944 (3.0360 seconds)
  363.  
  364. decoding M1_muteki.dspadpcm.bcstm
  365. sample rate 22050 Hz
  366. channels: 2
  367. stream total samples: 142028 (6.4412 seconds)
  368. encoding: Gamecube "DSP" 4-bit ADPCM
  369. layout: interleave with short last block
  370. interleave: 0x2000 bytes
  371. last block interleave: 0x1d60 bytes
  372. metadata from: Nintendo 3DS CSTM Header
  373. samples to play: 142028 (6.4412 seconds)
  374.  
  375. decoding M1_muteki_fast.dspadpcm.bcstm
  376. sample rate 22050 Hz
  377. channels: 2
  378. stream total samples: 120083 (5.4459 seconds)
  379. encoding: Gamecube "DSP" 4-bit ADPCM
  380. layout: interleave with short last block
  381. interleave: 0x2000 bytes
  382. last block interleave: 0xc60 bytes
  383. metadata from: Nintendo 3DS CSTM Header
  384. samples to play: 120083 (5.4459 seconds)
  385.  
  386. decoding M1_secret.dspadpcm.bcstm
  387. sample rate 22050 Hz
  388. channels: 2
  389. stream total samples: 331348 (15.0271 seconds)
  390. encoding: Gamecube "DSP" 4-bit ADPCM
  391. layout: interleave with short last block
  392. interleave: 0x2000 bytes
  393. last block interleave: 0x400 bytes
  394. metadata from: Nintendo 3DS CSTM Header
  395. samples to play: 331348 (15.0271 seconds)
  396.  
  397. decoding M1_secret_fast.dspadpcm.bcstm
  398. sample rate 22050 Hz
  399. channels: 2
  400. stream total samples: 225677 (10.2348 seconds)
  401. encoding: Gamecube "DSP" 4-bit ADPCM
  402. layout: interleave with short last block
  403. interleave: 0x2000 bytes
  404. last block interleave: 0x1820 bytes
  405. metadata from: Nintendo 3DS CSTM Header
  406. samples to play: 225677 (10.2348 seconds)
  407.  
  408. decoding M1_underground_editor.dspadpcm.bcstm
  409. sample rate 22050 Hz
  410. channels: 2
  411. stream total samples: 1681316 (76.2502 seconds)
  412. encoding: Gamecube "DSP" 4-bit ADPCM
  413. layout: interleave with short last block
  414. interleave: 0x2000 bytes
  415. last block interleave: 0x940 bytes
  416. metadata from: Nintendo 3DS CSTM Header
  417. samples to play: 1681316 (76.2502 seconds)
  418.  
  419. decoding M1_underground_game.dspadpcm.bcstm
  420. sample rate 22050 Hz
  421. channels: 2
  422. stream total samples: 570311 (25.8644 seconds)
  423. encoding: Gamecube "DSP" 4-bit ADPCM
  424. layout: interleave with short last block
  425. interleave: 0x2000 bytes
  426. last block interleave: 0x1960 bytes
  427. metadata from: Nintendo 3DS CSTM Header
  428. samples to play: 570311 (25.8644 seconds)
  429.  
  430. decoding M1_underground_game_fast.dspadpcm.bcstm
  431. sample rate 22050 Hz
  432. channels: 2
  433. stream total samples: 199552 (9.0500 seconds)
  434. encoding: Gamecube "DSP" 4-bit ADPCM
  435. layout: interleave with short last block
  436. interleave: 0x2000 bytes
  437. last block interleave: 0x1dc0 bytes
  438. metadata from: Nintendo 3DS CSTM Header
  439. samples to play: 199552 (9.0500 seconds)
  440.  
  441. decoding M1_water_editor.dspadpcm.bcstm
  442. sample rate 22050 Hz
  443. channels: 2
  444. stream total samples: 2300928 (104.3505 seconds)
  445. encoding: Gamecube "DSP" 4-bit ADPCM
  446. layout: interleave with short last block
  447. interleave: 0x2000 bytes
  448. last block interleave: 0x1060 bytes
  449. metadata from: Nintendo 3DS CSTM Header
  450. samples to play: 2300928 (104.3505 seconds)
  451.  
  452. decoding M1_water_game.dspadpcm.bcstm
  453. sample rate 22050 Hz
  454. channels: 2
  455. stream total samples: 1171968 (53.1505 seconds)
  456. encoding: Gamecube "DSP" 4-bit ADPCM
  457. layout: interleave with short last block
  458. interleave: 0x2000 bytes
  459. last block interleave: 0x1860 bytes
  460. metadata from: Nintendo 3DS CSTM Header
  461. samples to play: 1171968 (53.1505 seconds)
  462.  
  463. decoding M1_water_game_fast.dspadpcm.bcstm
  464. sample rate 32000 Hz
  465. channels: 2
  466. stream total samples: 628291 (19.6341 seconds)
  467. encoding: Gamecube "DSP" 4-bit ADPCM
  468. layout: interleave with short last block
  469. interleave: 0x2000 bytes
  470. last block interleave: 0x1ac0 bytes
  471. metadata from: Nintendo 3DS CSTM Header
  472. samples to play: 628291 (19.6341 seconds)
  473.  
  474. decoding M3_airship_editor.dspadpcm.bcstm
  475. sample rate 22050 Hz
  476. channels: 2
  477. stream total samples: 2691558 (122.0661 seconds)
  478. encoding: Gamecube "DSP" 4-bit ADPCM
  479. layout: interleave with short last block
  480. interleave: 0x2000 bytes
  481. last block interleave: 0x1840 bytes
  482. metadata from: Nintendo 3DS CSTM Header
  483. samples to play: 2691558 (122.0661 seconds)
  484.  
  485. decoding M3_airship_game.dspadpcm.bcstm
  486. sample rate 22050 Hz
  487. channels: 2
  488. stream total samples: 1374463 (62.3339 seconds)
  489. encoding: Gamecube "DSP" 4-bit ADPCM
  490. layout: interleave with short last block
  491. interleave: 0x2000 bytes
  492. last block interleave: 0x1c60 bytes
  493. metadata from: Nintendo 3DS CSTM Header
  494. samples to play: 1374463 (62.3339 seconds)
  495.  
  496. decoding M3_airship_game_fast.dspadpcm.bcstm
  497. sample rate 22050 Hz
  498. channels: 2
  499. stream total samples: 1247320 (56.5678 seconds)
  500. encoding: Gamecube "DSP" 4-bit ADPCM
  501. layout: interleave with short last block
  502. interleave: 0x2000 bytes
  503. last block interleave: 0x80 bytes
  504. metadata from: Nintendo 3DS CSTM Header
  505. samples to play: 1247320 (56.5678 seconds)
  506.  
  507. decoding M3_bonus_stage.dspadpcm.bcstm
  508. sample rate 22050 Hz
  509. channels: 2
  510. stream total samples: 202186 (9.1694 seconds)
  511. encoding: Gamecube "DSP" 4-bit ADPCM
  512. layout: interleave with short last block
  513. interleave: 0x2000 bytes
  514. last block interleave: 0x3a0 bytes
  515. metadata from: Nintendo 3DS CSTM Header
  516. samples to play: 202186 (9.1694 seconds)
  517.  
  518. decoding M3_bonus_stage_fast.dspadpcm.bcstm
  519. sample rate 22050 Hz
  520. channels: 2
  521. stream total samples: 190086 (8.6207 seconds)
  522. encoding: Gamecube "DSP" 4-bit ADPCM
  523. layout: interleave with short last block
  524. interleave: 0x2000 bytes
  525. last block interleave: 0x8a0 bytes
  526. metadata from: Nintendo 3DS CSTM Header
  527. samples to play: 190086 (8.6207 seconds)
  528.  
  529. decoding M3_boss.dspadpcm.bcstm
  530. sample rate 22050 Hz
  531. channels: 2
  532. stream total samples: 425136 (19.2805 seconds)
  533. encoding: Gamecube "DSP" 4-bit ADPCM
  534. layout: interleave with short last block
  535. interleave: 0x2000 bytes
  536. last block interleave: 0x1540 bytes
  537. metadata from: Nintendo 3DS CSTM Header
  538. samples to play: 425136 (19.2805 seconds)
  539.  
  540. decoding M3_bros_battle_fast.dspadpcm.bcstm
  541. sample rate 22050 Hz
  542. channels: 2
  543. stream total samples: 349509 (15.8507 seconds)
  544. encoding: Gamecube "DSP" 4-bit ADPCM
  545. layout: interleave with short last block
  546. interleave: 0x2000 bytes
  547. last block interleave: 0xc80 bytes
  548. metadata from: Nintendo 3DS CSTM Header
  549. samples to play: 349509 (15.8507 seconds)
  550.  
  551. decoding M3_castle_clear_fanfare.dspadpcm.bcstm
  552. sample rate 22050 Hz
  553. channels: 2
  554. stream total samples: 148992 (6.7570 seconds)
  555. encoding: Gamecube "DSP" 4-bit ADPCM
  556. layout: interleave with short last block
  557. interleave: 0x2000 bytes
  558. last block interleave: 0xca0 bytes
  559. metadata from: Nintendo 3DS CSTM Header
  560. samples to play: 148992 (6.7570 seconds)
  561.  
  562. decoding M3_castle_editor.dspadpcm.bcstm
  563. sample rate 22050 Hz
  564. channels: 2
  565. stream total samples: 1811573 (82.1575 seconds)
  566. encoding: Gamecube "DSP" 4-bit ADPCM
  567. layout: interleave with short last block
  568. interleave: 0x2000 bytes
  569. last block interleave: 0xc00 bytes
  570. metadata from: Nintendo 3DS CSTM Header
  571. samples to play: 1811573 (82.1575 seconds)
  572.  
  573. decoding M3_castle_game.dspadpcm.bcstm
  574. sample rate 22050 Hz
  575. channels: 2
  576. stream total samples: 1013301 (45.9547 seconds)
  577. encoding: Gamecube "DSP" 4-bit ADPCM
  578. layout: interleave with short last block
  579. interleave: 0x2000 bytes
  580. last block interleave: 0x1620 bytes
  581. metadata from: Nintendo 3DS CSTM Header
  582. samples to play: 1013301 (45.9547 seconds)
  583.  
  584. decoding M3_castle_game_fast.dspadpcm.bcstm
  585. sample rate 22050 Hz
  586. channels: 2
  587. stream total samples: 387088 (17.5550 seconds)
  588. encoding: Gamecube "DSP" 4-bit ADPCM
  589. layout: interleave with short last block
  590. interleave: 0x2000 bytes
  591. last block interleave: 0x60 bytes
  592. metadata from: Nintendo 3DS CSTM Header
  593. samples to play: 387088 (17.5550 seconds)
  594.  
  595. decoding M3_cloud_fast.dspadpcm.bcstm
  596. sample rate 22050 Hz
  597. channels: 2
  598. stream total samples: 190086 (8.6207 seconds)
  599. encoding: Gamecube "DSP" 4-bit ADPCM
  600. layout: interleave with short last block
  601. interleave: 0x2000 bytes
  602. last block interleave: 0x8a0 bytes
  603. metadata from: Nintendo 3DS CSTM Header
  604. samples to play: 190086 (8.6207 seconds)
  605.  
  606. decoding M3_course_clear.dspadpcm.bcstm
  607. sample rate 22050 Hz
  608. channels: 2
  609. stream total samples: 74176 (3.3640 seconds)
  610. encoding: Gamecube "DSP" 4-bit ADPCM
  611. layout: interleave with short last block
  612. interleave: 0x2000 bytes
  613. last block interleave: 0x5a0 bytes
  614. metadata from: Nintendo 3DS CSTM Header
  615. samples to play: 74176 (3.3640 seconds)
  616.  
  617. decoding M3_ending1.dspadpcm.bcstm
  618. sample rate 22050 Hz
  619. channels: 2
  620. stream total samples: 320388 (14.5301 seconds)
  621. encoding: Gamecube "DSP" 4-bit ADPCM
  622. layout: interleave with short last block
  623. interleave: 0x2000 bytes
  624. last block interleave: 0xb40 bytes
  625. metadata from: Nintendo 3DS CSTM Header
  626. samples to play: 320388 (14.5301 seconds)
  627.  
  628. decoding M3_ending2.dspadpcm.bcstm
  629. sample rate 22050 Hz
  630. channels: 2
  631. stream total samples: 753204 (34.1589 seconds)
  632. encoding: Gamecube "DSP" 4-bit ADPCM
  633. layout: interleave with short last block
  634. interleave: 0x2000 bytes
  635. last block interleave: 0x1160 bytes
  636. metadata from: Nintendo 3DS CSTM Header
  637. samples to play: 753204 (34.1589 seconds)
  638.  
  639. decoding M3_ground_editor.dspadpcm.bcstm
  640. sample rate 22050 Hz
  641. channels: 2
  642. stream total samples: 2401280 (108.9016 seconds)
  643. encoding: Gamecube "DSP" 4-bit ADPCM
  644. layout: interleave with short last block
  645. interleave: 0x2000 bytes
  646. last block interleave: 0x1060 bytes
  647. metadata from: Nintendo 3DS CSTM Header
  648. samples to play: 2401280 (108.9016 seconds)
  649.  
  650. decoding M3_ground_game.dspadpcm.bcstm
  651. sample rate 22050 Hz
  652. channels: 2
  653. stream total samples: 1272320 (57.7016 seconds)
  654. encoding: Gamecube "DSP" 4-bit ADPCM
  655. layout: interleave with short last block
  656. interleave: 0x2000 bytes
  657. last block interleave: 0x1860 bytes
  658. metadata from: Nintendo 3DS CSTM Header
  659. samples to play: 1272320 (57.7016 seconds)
  660.  
  661. decoding M3_ground_game_fast.dspadpcm.bcstm
  662. sample rate 22050 Hz
  663. channels: 2
  664. stream total samples: 541694 (24.5666 seconds)
  665. encoding: Gamecube "DSP" 4-bit ADPCM
  666. layout: interleave with short last block
  667. interleave: 0x2000 bytes
  668. last block interleave: 0x1980 bytes
  669. metadata from: Nintendo 3DS CSTM Header
  670. samples to play: 541694 (24.5666 seconds)
  671.  
  672. decoding M3_haunted_editor.dspadpcm.bcstm
  673. sample rate 22050 Hz
  674. channels: 2
  675. stream total samples: 3601920 (163.3524 seconds)
  676. encoding: Gamecube "DSP" 4-bit ADPCM
  677. layout: interleave with short last block
  678. interleave: 0x2000 bytes
  679. last block interleave: 0x860 bytes
  680. metadata from: Nintendo 3DS CSTM Header
  681. samples to play: 3601920 (163.3524 seconds)
  682.  
  683. decoding M3_haunted_game.dspadpcm.bcstm
  684. sample rate 22050 Hz
  685. channels: 2
  686. stream total samples: 1908480 (86.5524 seconds)
  687. encoding: Gamecube "DSP" 4-bit ADPCM
  688. layout: interleave with short last block
  689. interleave: 0x2000 bytes
  690. last block interleave: 0x460 bytes
  691. metadata from: Nintendo 3DS CSTM Header
  692. samples to play: 1908480 (86.5524 seconds)
  693.  
  694. decoding M3_haunted_game_fast.dspadpcm.bcstm
  695. sample rate 22050 Hz
  696. channels: 2
  697. stream total samples: 676480 (30.6794 seconds)
  698. encoding: Gamecube "DSP" 4-bit ADPCM
  699. layout: interleave with short last block
  700. interleave: 0x2000 bytes
  701. last block interleave: 0x660 bytes
  702. metadata from: Nintendo 3DS CSTM Header
  703. samples to play: 676480 (30.6794 seconds)
  704.  
  705. decoding M3_HurryUpFanfare.dspadpcm.bcstm
  706. sample rate 44100 Hz
  707. channels: 2
  708. stream total samples: 142238 (3.2254 seconds)
  709. encoding: Gamecube "DSP" 4-bit ADPCM
  710. layout: interleave with short last block
  711. interleave: 0x2000 bytes
  712. last block interleave: 0x1d80 bytes
  713. metadata from: Nintendo 3DS CSTM Header
  714. samples to play: 142238 (3.2254 seconds)
  715.  
  716. decoding M3_kokoopa.dspadpcm.bcstm
  717. sample rate 22050 Hz
  718. channels: 2
  719. stream total samples: 466913 (21.1752 seconds)
  720. encoding: Gamecube "DSP" 4-bit ADPCM
  721. layout: interleave with short last block
  722. interleave: 0x2000 bytes
  723. last block interleave: 0x12a0 bytes
  724. metadata from: Nintendo 3DS CSTM Header
  725. samples to play: 466913 (21.1752 seconds)
  726.  
  727. decoding M3_kokoopa_fast.dspadpcm.bcstm
  728. sample rate 22050 Hz
  729. channels: 2
  730. stream total samples: 417360 (18.9279 seconds)
  731. encoding: Gamecube "DSP" 4-bit ADPCM
  732. layout: interleave with short last block
  733. interleave: 0x2000 bytes
  734. last block interleave: 0x400 bytes
  735. metadata from: Nintendo 3DS CSTM Header
  736. samples to play: 417360 (18.9279 seconds)
  737.  
  738. decoding M3_muteki.dspadpcm.bcstm
  739. sample rate 22050 Hz
  740. channels: 2
  741. stream total samples: 85171 (3.8626 seconds)
  742. encoding: Gamecube "DSP" 4-bit ADPCM
  743. layout: interleave with short last block
  744. interleave: 0x2000 bytes
  745. last block interleave: 0x1e80 bytes
  746. metadata from: Nintendo 3DS CSTM Header
  747. samples to play: 85171 (3.8626 seconds)
  748.  
  749. decoding M3_muteki_fast.dspadpcm.bcstm
  750. sample rate 22050 Hz
  751. channels: 2
  752. stream total samples: 61302 (2.7801 seconds)
  753. encoding: Gamecube "DSP" 4-bit ADPCM
  754. layout: interleave with short last block
  755. interleave: 0x2000 bytes
  756. last block interleave: 0x920 bytes
  757. metadata from: Nintendo 3DS CSTM Header
  758. samples to play: 61302 (2.7801 seconds)
  759.  
  760. decoding M3_player_down.dspadpcm.bcstm
  761. sample rate 22050 Hz
  762. channels: 2
  763. stream total samples: 70387 (3.1922 seconds)
  764. encoding: Gamecube "DSP" 4-bit ADPCM
  765. layout: interleave with short last block
  766. interleave: 0x2000 bytes
  767. last block interleave: 0x1d20 bytes
  768. metadata from: Nintendo 3DS CSTM Header
  769. samples to play: 70387 (3.1922 seconds)
  770.  
  771. decoding M3_shopping.dspadpcm.bcstm
  772. sample rate 22050 Hz
  773. channels: 2
  774. stream total samples: 568498 (25.7822 seconds)
  775. encoding: Gamecube "DSP" 4-bit ADPCM
  776. layout: interleave with short last block
  777. interleave: 0x2000 bytes
  778. last block interleave: 0x1560 bytes
  779. metadata from: Nintendo 3DS CSTM Header
  780. samples to play: 568498 (25.7822 seconds)
  781.  
  782. decoding M3_shopping_fast.dspadpcm.bcstm
  783. sample rate 22050 Hz
  784. channels: 2
  785. stream total samples: 276977 (12.5613 seconds)
  786. encoding: Gamecube "DSP" 4-bit ADPCM
  787. layout: interleave with short last block
  788. interleave: 0x2000 bytes
  789. last block interleave: 0xaa0 bytes
  790. metadata from: Nintendo 3DS CSTM Header
  791. samples to play: 276977 (12.5613 seconds)
  792.  
  793. decoding M3_underground_editor.dspadpcm.bcstm
  794. sample rate 22050 Hz
  795. channels: 2
  796. stream total samples: 1707776 (77.4502 seconds)
  797. encoding: Gamecube "DSP" 4-bit ADPCM
  798. layout: interleave with short last block
  799. interleave: 0x2000 bytes
  800. last block interleave: 0x460 bytes
  801. metadata from: Nintendo 3DS CSTM Header
  802. samples to play: 1707776 (77.4502 seconds)
  803.  
  804. decoding M3_underground_game.dspadpcm.bcstm
  805. sample rate 22050 Hz
  806. channels: 2
  807. stream total samples: 861184 (39.0560 seconds)
  808. encoding: Gamecube "DSP" 4-bit ADPCM
  809. layout: interleave with short last block
  810. interleave: 0x2000 bytes
  811. last block interleave: 0x2a0 bytes
  812. metadata from: Nintendo 3DS CSTM Header
  813. samples to play: 861184 (39.0560 seconds)
  814.  
  815. decoding M3_underground_game_fast.dspadpcm.bcstm
  816. sample rate 22050 Hz
  817. channels: 2
  818. stream total samples: 733760 (33.2771 seconds)
  819. encoding: Gamecube "DSP" 4-bit ADPCM
  820. layout: interleave with short last block
  821. interleave: 0x2000 bytes
  822. last block interleave: 0x640 bytes
  823. metadata from: Nintendo 3DS CSTM Header
  824. samples to play: 733760 (33.2771 seconds)
  825.  
  826. decoding M3_water_editor.dspadpcm.bcstm
  827. sample rate 22050 Hz
  828. channels: 2
  829. stream total samples: 2348294 (106.4986 seconds)
  830. encoding: Gamecube "DSP" 4-bit ADPCM
  831. layout: interleave with short last block
  832. interleave: 0x2000 bytes
  833. last block interleave: 0x1a20 bytes
  834. metadata from: Nintendo 3DS CSTM Header
  835. samples to play: 2348294 (106.4986 seconds)
  836.  
  837. decoding M3_water_game.dspadpcm.bcstm
  838. sample rate 22050 Hz
  839. channels: 2
  840. stream total samples: 1224329 (55.5251 seconds)
  841. encoding: Gamecube "DSP" 4-bit ADPCM
  842. layout: interleave with short last block
  843. interleave: 0x2000 bytes
  844. last block interleave: 0xd40 bytes
  845. metadata from: Nintendo 3DS CSTM Header
  846. samples to play: 1224329 (55.5251 seconds)
  847.  
  848. decoding M3_water_game_fast.dspadpcm.bcstm
  849. sample rate 22050 Hz
  850. channels: 2
  851. stream total samples: 628701 (28.5125 seconds)
  852. encoding: Gamecube "DSP" 4-bit ADPCM
  853. layout: interleave with short last block
  854. interleave: 0x2000 bytes
  855. last block interleave: 0x1bc0 bytes
  856. metadata from: Nintendo 3DS CSTM Header
  857. samples to play: 628701 (28.5125 seconds)
  858.  
  859. decoding M3_world_clear.dspadpcm.bcstm
  860. sample rate 22050 Hz
  861. channels: 2
  862. stream total samples: 148992 (6.7570 seconds)
  863. encoding: Gamecube "DSP" 4-bit ADPCM
  864. layout: interleave with short last block
  865. interleave: 0x2000 bytes
  866. last block interleave: 0xca0 bytes
  867. metadata from: Nintendo 3DS CSTM Header
  868. samples to play: 148992 (6.7570 seconds)
  869.  
  870. decoding mario_challenge_bgm.dspadpcm.bcstm
  871. sample rate 22050 Hz
  872. channels: 2
  873. stream total samples: 341149 (15.4716 seconds)
  874. encoding: Gamecube "DSP" 4-bit ADPCM
  875. layout: interleave with short last block
  876. interleave: 0x2000 bytes
  877. last block interleave: 0x19e0 bytes
  878. metadata from: Nintendo 3DS CSTM Header
  879. samples to play: 341149 (15.4716 seconds)
  880.  
  881. decoding mario_challenge_bgm1.dspadpcm.bcstm
  882. sample rate 22050 Hz
  883. channels: 2
  884. stream total samples: 341148 (15.4716 seconds)
  885. encoding: Gamecube "DSP" 4-bit ADPCM
  886. layout: interleave with short last block
  887. interleave: 0x2000 bytes
  888. last block interleave: 0x19e0 bytes
  889. metadata from: Nintendo 3DS CSTM Header
  890. samples to play: 341148 (15.4716 seconds)
  891.  
  892. decoding mario_challenge_bgm2.dspadpcm.bcstm
  893. sample rate 22050 Hz
  894. channels: 2
  895. stream total samples: 341149 (15.4716 seconds)
  896. encoding: Gamecube "DSP" 4-bit ADPCM
  897. layout: interleave with short last block
  898. interleave: 0x2000 bytes
  899. last block interleave: 0x19e0 bytes
  900. metadata from: Nintendo 3DS CSTM Header
  901. samples to play: 341149 (15.4716 seconds)
  902.  
  903. decoding mario_challenge_bgm3.dspadpcm.bcstm
  904. sample rate 22050 Hz
  905. channels: 2
  906. stream total samples: 341148 (15.4716 seconds)
  907. encoding: Gamecube "DSP" 4-bit ADPCM
  908. layout: interleave with short last block
  909. interleave: 0x2000 bytes
  910. last block interleave: 0x19e0 bytes
  911. metadata from: Nintendo 3DS CSTM Header
  912. samples to play: 341148 (15.4716 seconds)
  913.  
  914. decoding mario_challenge_completion.dspadpcm.bcstm
  915. sample rate 22050 Hz
  916. channels: 2
  917. stream total samples: 156825 (7.1122 seconds)
  918. encoding: Gamecube "DSP" 4-bit ADPCM
  919. layout: interleave with short last block
  920. interleave: 0x2000 bytes
  921. last block interleave: 0x1e20 bytes
  922. metadata from: Nintendo 3DS CSTM Header
  923. samples to play: 156825 (7.1122 seconds)
  924.  
  925. decoding MW_airship_editor.dspadpcm.bcstm
  926. sample rate 22050 Hz
  927. channels: 2
  928. stream total samples: 4132823 (187.4296 seconds)
  929. encoding: Gamecube "DSP" 4-bit ADPCM
  930. layout: interleave with short last block
  931. interleave: 0x2000 bytes
  932. last block interleave: 0x960 bytes
  933. metadata from: Nintendo 3DS CSTM Header
  934. samples to play: 4132823 (187.4296 seconds)
  935.  
  936. decoding MW_bonus_clear.dspadpcm.bcstm
  937. sample rate 22050 Hz
  938. channels: 2
  939. stream total samples: 68821 (3.1211 seconds)
  940. encoding: Gamecube "DSP" 4-bit ADPCM
  941. layout: interleave with short last block
  942. interleave: 0x2000 bytes
  943. last block interleave: 0x19a0 bytes
  944. metadata from: Nintendo 3DS CSTM Header
  945. samples to play: 68821 (3.1211 seconds)
  946.  
  947. decoding MW_bonus_game.dspadpcm.bcstm
  948. sample rate 22050 Hz
  949. channels: 2
  950. stream total samples: 737417 (33.4429 seconds)
  951. encoding: Gamecube "DSP" 4-bit ADPCM
  952. layout: interleave with short last block
  953. interleave: 0x2000 bytes
  954. last block interleave: 0xe60 bytes
  955. metadata from: Nintendo 3DS CSTM Header
  956. samples to play: 737417 (33.4429 seconds)
  957.  
  958. decoding MW_bonus_game_fast.dspadpcm.bcstm
  959. sample rate 22050 Hz
  960. channels: 2
  961. stream total samples: 648218 (29.3976 seconds)
  962. encoding: Gamecube "DSP" 4-bit ADPCM
  963. layout: interleave with short last block
  964. interleave: 0x2000 bytes
  965. last block interleave: 0x740 bytes
  966. metadata from: Nintendo 3DS CSTM Header
  967. samples to play: 648218 (29.3976 seconds)
  968.  
  969. decoding MW_castle_clear_fanfare.dspadpcm.bcstm
  970. sample rate 22050 Hz
  971. channels: 2
  972. stream total samples: 184835 (8.3825 seconds)
  973. encoding: Gamecube "DSP" 4-bit ADPCM
  974. layout: interleave with short last block
  975. interleave: 0x2000 bytes
  976. last block interleave: 0x1ca0 bytes
  977. metadata from: Nintendo 3DS CSTM Header
  978. samples to play: 184835 (8.3825 seconds)
  979.  
  980. decoding MW_castle_editor.dspadpcm.bcstm
  981. sample rate 22050 Hz
  982. channels: 2
  983. stream total samples: 3668781 (166.3846 seconds)
  984. encoding: Gamecube "DSP" 4-bit ADPCM
  985. layout: interleave with short last block
  986. interleave: 0x2000 bytes
  987. last block interleave: 0x1da0 bytes
  988. metadata from: Nintendo 3DS CSTM Header
  989. samples to play: 3668781 (166.3846 seconds)
  990.  
  991. decoding MW_course_clear_fanfare.dspadpcm.bcstm
  992. sample rate 22050 Hz
  993. channels: 2
  994. stream total samples: 166866 (7.5676 seconds)
  995. encoding: Gamecube "DSP" 4-bit ADPCM
  996. layout: interleave with short last block
  997. interleave: 0x2000 bytes
  998. last block interleave: 0x1480 bytes
  999. metadata from: Nintendo 3DS CSTM Header
  1000. samples to play: 166866 (7.5676 seconds)
  1001.  
  1002. decoding MW_ending1.dspadpcm.bcstm
  1003. sample rate 22050 Hz
  1004. channels: 2
  1005. stream total samples: 101778 (4.6158 seconds)
  1006. encoding: Gamecube "DSP" 4-bit ADPCM
  1007. layout: interleave with short last block
  1008. interleave: 0x2000 bytes
  1009. last block interleave: 0x340 bytes
  1010. metadata from: Nintendo 3DS CSTM Header
  1011. samples to play: 101778 (4.6158 seconds)
  1012.  
  1013. decoding MW_ending2.dspadpcm.bcstm
  1014. sample rate 22050 Hz
  1015. channels: 2
  1016. stream total samples: 353158 (16.0162 seconds)
  1017. encoding: Gamecube "DSP" 4-bit ADPCM
  1018. layout: interleave with short last block
  1019. interleave: 0x2000 bytes
  1020. last block interleave: 0x1460 bytes
  1021. metadata from: Nintendo 3DS CSTM Header
  1022. samples to play: 353158 (16.0162 seconds)
  1023.  
  1024. decoding MW_ground_editor.dspadpcm.bcstm
  1025. sample rate 22050 Hz
  1026. channels: 2
  1027. stream total samples: 1982848 (89.9251 seconds)
  1028. encoding: Gamecube "DSP" 4-bit ADPCM
  1029. layout: interleave with short last block
  1030. interleave: 0x2000 bytes
  1031. last block interleave: 0xa60 bytes
  1032. metadata from: Nintendo 3DS CSTM Header
  1033. samples to play: 1982848 (89.9251 seconds)
  1034.  
  1035. decoding MW_haunted_editor.dspadpcm.bcstm
  1036. sample rate 22050 Hz
  1037. channels: 2
  1038. stream total samples: 4215246 (191.1676 seconds)
  1039. encoding: Gamecube "DSP" 4-bit ADPCM
  1040. layout: interleave with short last block
  1041. interleave: 0x2000 bytes
  1042. last block interleave: 0x160 bytes
  1043. metadata from: Nintendo 3DS CSTM Header
  1044. samples to play: 4215246 (191.1676 seconds)
  1045.  
  1046. decoding MW_HurryUpFanfare.dspadpcm.bcstm
  1047. sample rate 22050 Hz
  1048. channels: 1
  1049. stream total samples: 47641 (2.1606 seconds)
  1050. encoding: Gamecube "DSP" 4-bit ADPCM
  1051. layout: flat (no layout)
  1052. metadata from: Nintendo 3DS CSTM Header
  1053. samples to play: 47641 (2.1606 seconds)
  1054.  
  1055. decoding MW_kokoopa.dspadpcm.bcstm
  1056. sample rate 22050 Hz
  1057. channels: 2
  1058. stream total samples: 1075937 (48.7953 seconds)
  1059. encoding: Gamecube "DSP" 4-bit ADPCM
  1060. layout: interleave with short last block
  1061. interleave: 0x2000 bytes
  1062. last block interleave: 0x200 bytes
  1063. metadata from: Nintendo 3DS CSTM Header
  1064. samples to play: 1075937 (48.7953 seconds)
  1065.  
  1066. decoding MW_kokoopa_fast.dspadpcm.bcstm
  1067. sample rate 22050 Hz
  1068. channels: 2
  1069. stream total samples: 981411 (44.5084 seconds)
  1070. encoding: Gamecube "DSP" 4-bit ADPCM
  1071. layout: interleave with short last block
  1072. interleave: 0x2000 bytes
  1073. last block interleave: 0xf00 bytes
  1074. metadata from: Nintendo 3DS CSTM Header
  1075. samples to play: 981411 (44.5084 seconds)
  1076.  
  1077. decoding MW_muteki.dspadpcm.bcstm
  1078. sample rate 22050 Hz
  1079. channels: 2
  1080. stream total samples: 166415 (7.5472 seconds)
  1081. encoding: Gamecube "DSP" 4-bit ADPCM
  1082. layout: interleave with short last block
  1083. interleave: 0x2000 bytes
  1084. last block interleave: 0x13c0 bytes
  1085. metadata from: Nintendo 3DS CSTM Header
  1086. samples to play: 166415 (7.5472 seconds)
  1087.  
  1088. decoding MW_muteki_fast.dspadpcm.bcstm
  1089. sample rate 22050 Hz
  1090. channels: 2
  1091. stream total samples: 136475 (6.1893 seconds)
  1092. encoding: Gamecube "DSP" 4-bit ADPCM
  1093. layout: interleave with short last block
  1094. interleave: 0x2000 bytes
  1095. last block interleave: 0x1100 bytes
  1096. metadata from: Nintendo 3DS CSTM Header
  1097. samples to play: 136475 (6.1893 seconds)
  1098.  
  1099. decoding MW_player_down.dspadpcm.bcstm
  1100. sample rate 22050 Hz
  1101. channels: 2
  1102. stream total samples: 71619 (3.2480 seconds)
  1103. encoding: Gamecube "DSP" 4-bit ADPCM
  1104. layout: interleave with short last block
  1105. interleave: 0x2000 bytes
  1106. last block interleave: 0x1fe0 bytes
  1107. metadata from: Nintendo 3DS CSTM Header
  1108. samples to play: 71619 (3.2480 seconds)
  1109.  
  1110. decoding MW_switch.dspadpcm.bcstm
  1111. sample rate 22050 Hz
  1112. channels: 2
  1113. stream total samples: 263147 (11.9341 seconds)
  1114. encoding: Gamecube "DSP" 4-bit ADPCM
  1115. layout: interleave with short last block
  1116. interleave: 0x2000 bytes
  1117. last block interleave: 0xbc0 bytes
  1118. metadata from: Nintendo 3DS CSTM Header
  1119. samples to play: 263147 (11.9341 seconds)
  1120.  
  1121. decoding MW_switch_fast.dspadpcm.bcstm
  1122. sample rate 22050 Hz
  1123. channels: 2
  1124. stream total samples: 358517 (16.2593 seconds)
  1125. encoding: Gamecube "DSP" 4-bit ADPCM
  1126. layout: interleave with short last block
  1127. interleave: 0x2000 bytes
  1128. last block interleave: 0xa0 bytes
  1129. metadata from: Nintendo 3DS CSTM Header
  1130. samples to play: 358517 (16.2593 seconds)
  1131.  
  1132. decoding MW_underground_editor.dspadpcm.bcstm
  1133. sample rate 22050 Hz
  1134. channels: 2
  1135. stream total samples: 1927530 (87.4163 seconds)
  1136. encoding: Gamecube "DSP" 4-bit ADPCM
  1137. layout: interleave with short last block
  1138. interleave: 0x2000 bytes
  1139. last block interleave: 0xee0 bytes
  1140. metadata from: Nintendo 3DS CSTM Header
  1141. samples to play: 1927530 (87.4163 seconds)
  1142.  
  1143. decoding MW_water_editor.dspadpcm.bcstm
  1144. sample rate 22050 Hz
  1145. channels: 2
  1146. stream total samples: 2203810 (99.9460 seconds)
  1147. encoding: Gamecube "DSP" 4-bit ADPCM
  1148. layout: interleave with short last block
  1149. interleave: 0x2000 bytes
  1150. last block interleave: 0x17a0 bytes
  1151. metadata from: Nintendo 3DS CSTM Header
  1152. samples to play: 2203810 (99.9460 seconds)
  1153.  
  1154. decoding NetTitle.dspadpcm.bcstm
  1155. sample rate 22050 Hz
  1156. channels: 2
  1157. stream total samples: 737276 (33.4366 seconds)
  1158. encoding: Gamecube "DSP" 4-bit ADPCM
  1159. layout: interleave with short last block
  1160. interleave: 0x2000 bytes
  1161. last block interleave: 0xe00 bytes
  1162. metadata from: Nintendo 3DS CSTM Header
  1163. samples to play: 737276 (33.4366 seconds)
  1164.  
  1165. decoding Normal100.dspadpcm.bcstm
  1166. sample rate 22050 Hz
  1167. channels: 2
  1168. stream total samples: 737276 (33.4366 seconds)
  1169. encoding: Gamecube "DSP" 4-bit ADPCM
  1170. layout: interleave with short last block
  1171. interleave: 0x2000 bytes
  1172. last block interleave: 0xe00 bytes
  1173. metadata from: Nintendo 3DS CSTM Header
  1174. samples to play: 737276 (33.4366 seconds)
  1175.  
  1176. decoding otoasobi_ambience.dspadpcm.bcstm
  1177. sample rate 22050 Hz
  1178. channels: 2
  1179. stream total samples: 1355711 (61.4835 seconds)
  1180. encoding: Gamecube "DSP" 4-bit ADPCM
  1181. layout: interleave with short last block
  1182. interleave: 0x2000 bytes
  1183. last block interleave: 0x1280 bytes
  1184. metadata from: Nintendo 3DS CSTM Header
  1185. samples to play: 1355711 (61.4835 seconds)
  1186.  
  1187. decoding reset_rocket_1.dspadpcm.bcstm
  1188. sample rate 22050 Hz
  1189. channels: 2
  1190. stream total samples: 92518 (4.1958 seconds)
  1191. encoding: Gamecube "DSP" 4-bit ADPCM
  1192. layout: interleave with short last block
  1193. interleave: 0x2000 bytes
  1194. last block interleave: 0xea0 bytes
  1195. metadata from: Nintendo 3DS CSTM Header
  1196. samples to play: 92518 (4.1958 seconds)
  1197.  
  1198. decoding reset_rocket_2.dspadpcm.bcstm
  1199. sample rate 22050 Hz
  1200. channels: 2
  1201. stream total samples: 103956 (4.7146 seconds)
  1202. encoding: Gamecube "DSP" 4-bit ADPCM
  1203. layout: interleave with short last block
  1204. interleave: 0x2000 bytes
  1205. last block interleave: 0x820 bytes
  1206. metadata from: Nintendo 3DS CSTM Header
  1207. samples to play: 103956 (4.7146 seconds)
  1208.  
  1209. decoding reset_rocket_3.dspadpcm.bcstm
  1210. sample rate 22050 Hz
  1211. channels: 2
  1212. stream total samples: 104530 (4.7406 seconds)
  1213. encoding: Gamecube "DSP" 4-bit ADPCM
  1214. layout: interleave with short last block
  1215. interleave: 0x2000 bytes
  1216. last block interleave: 0x960 bytes
  1217. metadata from: Nintendo 3DS CSTM Header
  1218. samples to play: 104530 (4.7406 seconds)
  1219.  
  1220. decoding reset_rocket_4.dspadpcm.bcstm
  1221. sample rate 22050 Hz
  1222. channels: 2
  1223. stream total samples: 111571 (5.0599 seconds)
  1224. encoding: Gamecube "DSP" 4-bit ADPCM
  1225. layout: interleave with short last block
  1226. interleave: 0x2000 bytes
  1227. last block interleave: 0x1920 bytes
  1228. metadata from: Nintendo 3DS CSTM Header
  1229. samples to play: 111571 (5.0599 seconds)
  1230.  
  1231. decoding reset_rocket_5.dspadpcm.bcstm
  1232. sample rate 22050 Hz
  1233. channels: 2
  1234. stream total samples: 104737 (4.7500 seconds)
  1235. encoding: Gamecube "DSP" 4-bit ADPCM
  1236. layout: interleave with short last block
  1237. interleave: 0x2000 bytes
  1238. last block interleave: 0x9e0 bytes
  1239. metadata from: Nintendo 3DS CSTM Header
  1240. samples to play: 104737 (4.7500 seconds)
  1241.  
  1242. decoding reset_rocket_6.dspadpcm.bcstm
  1243. sample rate 22050 Hz
  1244. channels: 2
  1245. stream total samples: 97066 (4.4021 seconds)
  1246. encoding: Gamecube "DSP" 4-bit ADPCM
  1247. layout: interleave with short last block
  1248. interleave: 0x2000 bytes
  1249. last block interleave: 0x18c0 bytes
  1250. metadata from: Nintendo 3DS CSTM Header
  1251. samples to play: 97066 (4.4021 seconds)
  1252.  
  1253. decoding reset_rocket_7.dspadpcm.bcstm
  1254. sample rate 22050 Hz
  1255. channels: 2
  1256. stream total samples: 96675 (4.3844 seconds)
  1257. encoding: Gamecube "DSP" 4-bit ADPCM
  1258. layout: interleave with short last block
  1259. interleave: 0x2000 bytes
  1260. last block interleave: 0x17e0 bytes
  1261. metadata from: Nintendo 3DS CSTM Header
  1262. samples to play: 96675 (4.3844 seconds)
  1263.  
  1264. decoding SaveBGM.dspadpcm.bcstm
  1265. sample rate 22050 Hz
  1266. channels: 2
  1267. stream total samples: 694593 (31.5008 seconds)
  1268. encoding: Gamecube "DSP" 4-bit ADPCM
  1269. layout: interleave with short last block
  1270. interleave: 0x2000 bytes
  1271. last block interleave: 0xec0 bytes
  1272. metadata from: Nintendo 3DS CSTM Header
  1273. samples to play: 694593 (31.5008 seconds)
  1274.  
  1275. decoding ShakuhachiReverb.dspadpcm.bcstm
  1276. sample rate 22050 Hz
  1277. channels: 1
  1278. stream total samples: 82316 (3.7332 seconds)
  1279. encoding: Gamecube "DSP" 4-bit ADPCM
  1280. layout: flat (no layout)
  1281. metadata from: Nintendo 3DS CSTM Header
  1282. samples to play: 82316 (3.7332 seconds)
  1283.  
  1284. decoding Shokunin.dspadpcm.bcstm
  1285. sample rate 22050 Hz
  1286. channels: 2
  1287. stream total samples: 737276 (33.4366 seconds)
  1288. encoding: Gamecube "DSP" 4-bit ADPCM
  1289. layout: interleave with short last block
  1290. interleave: 0x2000 bytes
  1291. last block interleave: 0xe00 bytes
  1292. metadata from: Nintendo 3DS CSTM Header
  1293. samples to play: 737276 (33.4366 seconds)
  1294.  
  1295. decoding st02b_shocking4.dspadpcm.bcstm
  1296. sample rate 22050 Hz
  1297. channels: 2
  1298. stream total samples: 54782 (2.4844 seconds)
  1299. encoding: Gamecube "DSP" 4-bit ADPCM
  1300. layout: interleave with short last block
  1301. interleave: 0x2000 bytes
  1302. last block interleave: 0x1a60 bytes
  1303. metadata from: Nintendo 3DS CSTM Header
  1304. samples to play: 54782 (2.4844 seconds)
  1305.  
  1306. decoding st04a_heartbeat.dspadpcm.bcstm
  1307. sample rate 22050 Hz
  1308. channels: 2
  1309. stream total samples: 253211 (11.4835 seconds)
  1310. encoding: Gamecube "DSP" 4-bit ADPCM
  1311. layout: interleave with short last block
  1312. interleave: 0x2000 bytes
  1313. last block interleave: 0x1580 bytes
  1314. metadata from: Nintendo 3DS CSTM Header
  1315. samples to play: 253211 (11.4835 seconds)
  1316.  
  1317. decoding st04b_noise_with_silence.dspadpcm.bcstm
  1318. sample rate 22050 Hz
  1319. channels: 2
  1320. stream total samples: 75006 (3.4016 seconds)
  1321. encoding: Gamecube "DSP" 4-bit ADPCM
  1322. layout: interleave with short last block
  1323. interleave: 0x2000 bytes
  1324. last block interleave: 0x7c0 bytes
  1325. metadata from: Nintendo 3DS CSTM Header
  1326. samples to play: 75006 (3.4016 seconds)
  1327.  
  1328. decoding st07a_godd.dspadpcm.bcstm
  1329. sample rate 22050 Hz
  1330. channels: 2
  1331. stream total samples: 115647 (5.2448 seconds)
  1332. encoding: Gamecube "DSP" 4-bit ADPCM
  1333. layout: interleave with short last block
  1334. interleave: 0x2000 bytes
  1335. last block interleave: 0x240 bytes
  1336. metadata from: Nintendo 3DS CSTM Header
  1337. samples to play: 115647 (5.2448 seconds)
  1338.  
  1339. decoding st07b_devil.dspadpcm.bcstm
  1340. sample rate 22050 Hz
  1341. channels: 2
  1342. stream total samples: 80769 (3.6630 seconds)
  1343. encoding: Gamecube "DSP" 4-bit ADPCM
  1344. layout: interleave with short last block
  1345. interleave: 0x2000 bytes
  1346. last block interleave: 0x1460 bytes
  1347. metadata from: Nintendo 3DS CSTM Header
  1348. samples to play: 80769 (3.6630 seconds)
  1349.  
  1350. decoding st09a_samba.dspadpcm.bcstm
  1351. sample rate 22050 Hz
  1352. channels: 2
  1353. stream total samples: 176970 (8.0259 seconds)
  1354. encoding: Gamecube "DSP" 4-bit ADPCM
  1355. layout: interleave with short last block
  1356. interleave: 0x2000 bytes
  1357. last block interleave: 0xb20 bytes
  1358. metadata from: Nintendo 3DS CSTM Header
  1359. samples to play: 176970 (8.0259 seconds)
  1360.  
  1361. decoding st09b_disco.dspadpcm.bcstm
  1362. sample rate 22050 Hz
  1363. channels: 1
  1364. stream total samples: 312897 (14.1903 seconds)
  1365. encoding: Gamecube "DSP" 4-bit ADPCM
  1366. layout: flat (no layout)
  1367. metadata from: Nintendo 3DS CSTM Header
  1368. samples to play: 312897 (14.1903 seconds)
  1369.  
  1370. decoding st11b_bird.dspadpcm.bcstm
  1371. sample rate 22050 Hz
  1372. channels: 1
  1373. stream total samples: 93792 (4.2536 seconds)
  1374. encoding: Gamecube "DSP" 4-bit ADPCM
  1375. layout: flat (no layout)
  1376. metadata from: Nintendo 3DS CSTM Header
  1377. samples to play: 93792 (4.2536 seconds)
  1378.  
  1379. decoding STREAMS_BGM_TITLE_FAST_TRK0.bcstm
  1380. sample rate 22050 Hz
  1381. channels: 4
  1382. stream total samples: 1070067 (48.5291 seconds)
  1383. encoding: Gamecube "DSP" 4-bit ADPCM
  1384. layout: interleave with short last block
  1385. interleave: 0x2000 bytes
  1386. last block interleave: 0x14e0 bytes
  1387. metadata from: Nintendo 3DS CSTM Header
  1388. samples to play: 1070067 (48.5291 seconds)
  1389.  
  1390. decoding STREAMS_BGM_TITLE_TRK0.bcstm
  1391. sample rate 22050 Hz
  1392. channels: 4
  1393. stream total samples: 1298304 (58.8800 seconds)
  1394. encoding: Gamecube "DSP" 4-bit ADPCM
  1395. layout: interleave with short last block
  1396. interleave: 0x2000 bytes
  1397. last block interleave: 0x1260 bytes
  1398. metadata from: Nintendo 3DS CSTM Header
  1399. samples to play: 1298304 (58.8800 seconds)
  1400.  
  1401. decoding STREAMS_MW_AIRSHIP_GAME_FAST_TRK0.bcstm
  1402. sample rate 22050 Hz
  1403. channels: 4
  1404. stream total samples: 1598659 (72.5015 seconds)
  1405. encoding: Gamecube "DSP" 4-bit ADPCM
  1406. layout: interleave with short last block
  1407. interleave: 0x2000 bytes
  1408. last block interleave: 0x10c0 bytes
  1409. metadata from: Nintendo 3DS CSTM Header
  1410. samples to play: 1598659 (72.5015 seconds)
  1411.  
  1412. decoding STREAMS_MW_AIRSHIP_GAME_TRK0.bcstm
  1413. sample rate 22050 Hz
  1414. channels: 4
  1415. stream total samples: 2159601 (97.9411 seconds)
  1416. encoding: Gamecube "DSP" 4-bit ADPCM
  1417. layout: interleave with short last block
  1418. interleave: 0x2000 bytes
  1419. last block interleave: 0x14e0 bytes
  1420. metadata from: Nintendo 3DS CSTM Header
  1421. samples to play: 2159601 (97.9411 seconds)
  1422.  
  1423. decoding STREAMS_MW_CASTLE_GAME_FAST_TRK0.bcstm
  1424. sample rate 22050 Hz
  1425. channels: 4
  1426. stream total samples: 1852569 (84.0167 seconds)
  1427. encoding: Gamecube "DSP" 4-bit ADPCM
  1428. layout: interleave with short last block
  1429. interleave: 0x2000 bytes
  1430. last block interleave: 0x780 bytes
  1431. metadata from: Nintendo 3DS CSTM Header
  1432. samples to play: 1852569 (84.0167 seconds)
  1433.  
  1434. decoding STREAMS_MW_CASTLE_GAME_TRK0.bcstm
  1435. sample rate 22050 Hz
  1436. channels: 4
  1437. stream total samples: 2644628 (119.9378 seconds)
  1438. encoding: Gamecube "DSP" 4-bit ADPCM
  1439. layout: interleave with short last block
  1440. interleave: 0x2000 bytes
  1441. last block interleave: 0xf80 bytes
  1442. metadata from: Nintendo 3DS CSTM Header
  1443. samples to play: 2644628 (119.9378 seconds)
  1444.  
  1445. decoding STREAMS_MW_GROUND_GAME_FAST_TRK0.bcstm
  1446. sample rate 22050 Hz
  1447. channels: 4
  1448. stream total samples: 918633 (41.6614 seconds)
  1449. encoding: Gamecube "DSP" 4-bit ADPCM
  1450. layout: interleave with short last block
  1451. interleave: 0x2000 bytes
  1452. last block interleave: 0x2e0 bytes
  1453. metadata from: Nintendo 3DS CSTM Header
  1454. samples to play: 918633 (41.6614 seconds)
  1455.  
  1456. decoding STREAMS_MW_GROUND_GAME_TRK0.bcstm
  1457. sample rate 22050 Hz
  1458. channels: 4
  1459. stream total samples: 1120447 (50.8139 seconds)
  1460. encoding: Gamecube "DSP" 4-bit ADPCM
  1461. layout: interleave with short last block
  1462. interleave: 0x2000 bytes
  1463. last block interleave: 0x560 bytes
  1464. metadata from: Nintendo 3DS CSTM Header
  1465. samples to play: 1120447 (50.8139 seconds)
  1466.  
  1467. decoding STREAMS_MW_HAUNTED_GAME_FAST_TRK0.bcstm
  1468. sample rate 22050 Hz
  1469. channels: 4
  1470. stream total samples: 1561083 (70.7974 seconds)
  1471. encoding: Gamecube "DSP" 4-bit ADPCM
  1472. layout: interleave with short last block
  1473. interleave: 0x2000 bytes
  1474. last block interleave: 0x1ce0 bytes
  1475. metadata from: Nintendo 3DS CSTM Header
  1476. samples to play: 1561083 (70.7974 seconds)
  1477.  
  1478. decoding STREAMS_MW_HAUNTED_GAME_TRK0.bcstm
  1479. sample rate 22050 Hz
  1480. channels: 4
  1481. stream total samples: 2394343 (108.5870 seconds)
  1482. encoding: Gamecube "DSP" 4-bit ADPCM
  1483. layout: interleave with short last block
  1484. interleave: 0x2000 bytes
  1485. last block interleave: 0xe0 bytes
  1486. metadata from: Nintendo 3DS CSTM Header
  1487. samples to play: 2394343 (108.5870 seconds)
  1488.  
  1489. decoding STREAMS_MW_UNDERGROUND_GAME_FAST_TRK0.bcstm
  1490. sample rate 22050 Hz
  1491. channels: 4
  1492. stream total samples: 858445 (38.9317 seconds)
  1493. encoding: Gamecube "DSP" 4-bit ADPCM
  1494. layout: interleave with short last block
  1495. interleave: 0x2000 bytes
  1496. last block interleave: 0x1c80 bytes
  1497. metadata from: Nintendo 3DS CSTM Header
  1498. samples to play: 858445 (38.9317 seconds)
  1499.  
  1500. decoding STREAMS_MW_UNDERGROUND_GAME_TRK0.bcstm
  1501. sample rate 22050 Hz
  1502. channels: 4
  1503. stream total samples: 1100060 (49.8893 seconds)
  1504. encoding: Gamecube "DSP" 4-bit ADPCM
  1505. layout: interleave with short last block
  1506. interleave: 0x2000 bytes
  1507. last block interleave: 0x17e0 bytes
  1508. metadata from: Nintendo 3DS CSTM Header
  1509. samples to play: 1100060 (49.8893 seconds)
  1510.  
  1511. decoding STREAMS_MW_WATER_GAME_FAST_TRK0.bcstm
  1512. sample rate 22050 Hz
  1513. channels: 4
  1514. stream total samples: 937858 (42.5332 seconds)
  1515. encoding: Gamecube "DSP" 4-bit ADPCM
  1516. layout: interleave with short last block
  1517. interleave: 0x2000 bytes
  1518. last block interleave: 0xdc0 bytes
  1519. metadata from: Nintendo 3DS CSTM Header
  1520. samples to play: 937858 (42.5332 seconds)
  1521.  
  1522. decoding STREAMS_MW_WATER_GAME_TRK0.bcstm
  1523. sample rate 22050 Hz
  1524. channels: 4
  1525. stream total samples: 1187985 (53.8769 seconds)
  1526. encoding: Gamecube "DSP" 4-bit ADPCM
  1527. layout: interleave with short last block
  1528. interleave: 0x2000 bytes
  1529. last block interleave: 0x1c20 bytes
  1530. metadata from: Nintendo 3DS CSTM Header
  1531. samples to play: 1187985 (53.8769 seconds)
  1532.  
  1533. decoding STREAMS_WU_AIRSHIP_GAME_FAST_TRK0.bcstm
  1534. sample rate 22050 Hz
  1535. channels: 4
  1536. stream total samples: 1326065 (60.1390 seconds)
  1537. encoding: Gamecube "DSP" 4-bit ADPCM
  1538. layout: interleave with short last block
  1539. interleave: 0x2000 bytes
  1540. last block interleave: 0x1060 bytes
  1541. metadata from: Nintendo 3DS CSTM Header
  1542. samples to play: 1326065 (60.1390 seconds)
  1543.  
  1544. decoding STREAMS_WU_AIRSHIP_GAME_TRK0.bcstm
  1545. sample rate 22050 Hz
  1546. channels: 4
  1547. stream total samples: 1759277 (79.7858 seconds)
  1548. encoding: Gamecube "DSP" 4-bit ADPCM
  1549. layout: interleave with short last block
  1550. interleave: 0x2000 bytes
  1551. last block interleave: 0x1740 bytes
  1552. metadata from: Nintendo 3DS CSTM Header
  1553. samples to play: 1759277 (79.7858 seconds)
  1554.  
  1555. decoding STREAMS_WU_AIRSHIP_GAME_TRK1.bcstm
  1556. sample rate 22050 Hz
  1557. channels: 4
  1558. stream total samples: 1759277 (79.7858 seconds)
  1559. encoding: Gamecube "DSP" 4-bit ADPCM
  1560. layout: interleave with short last block
  1561. interleave: 0x2000 bytes
  1562. last block interleave: 0x1740 bytes
  1563. metadata from: Nintendo 3DS CSTM Header
  1564. samples to play: 1759277 (79.7858 seconds)
  1565.  
  1566. decoding STREAMS_WU_BONUS_GAME_FAST_TRK0.bcstm
  1567. sample rate 22050 Hz
  1568. channels: 4
  1569. stream total samples: 622293 (28.2219 seconds)
  1570. encoding: Gamecube "DSP" 4-bit ADPCM
  1571. layout: interleave with short last block
  1572. interleave: 0x2000 bytes
  1573. last block interleave: 0xd60 bytes
  1574. metadata from: Nintendo 3DS CSTM Header
  1575. samples to play: 622293 (28.2219 seconds)
  1576.  
  1577. decoding STREAMS_WU_BONUS_GAME_TRK0.bcstm
  1578. sample rate 22050 Hz
  1579. channels: 4
  1580. stream total samples: 657559 (29.8213 seconds)
  1581. encoding: Gamecube "DSP" 4-bit ADPCM
  1582. layout: interleave with short last block
  1583. interleave: 0x2000 bytes
  1584. last block interleave: 0x1c20 bytes
  1585. metadata from: Nintendo 3DS CSTM Header
  1586. samples to play: 657559 (29.8213 seconds)
  1587.  
  1588. decoding STREAMS_WU_CASTLE_GAME_FAST_TRK0.bcstm
  1589. sample rate 22050 Hz
  1590. channels: 4
  1591. stream total samples: 1461273 (66.2709 seconds)
  1592. encoding: Gamecube "DSP" 4-bit ADPCM
  1593. layout: interleave with short last block
  1594. interleave: 0x2000 bytes
  1595. last block interleave: 0x1e20 bytes
  1596. metadata from: Nintendo 3DS CSTM Header
  1597. samples to play: 1461273 (66.2709 seconds)
  1598.  
  1599. decoding STREAMS_WU_CASTLE_GAME_TRK0.bcstm
  1600. sample rate 22050 Hz
  1601. channels: 4
  1602. stream total samples: 1887173 (85.5861 seconds)
  1603. encoding: Gamecube "DSP" 4-bit ADPCM
  1604. layout: interleave with short last block
  1605. interleave: 0x2000 bytes
  1606. last block interleave: 0x14c0 bytes
  1607. metadata from: Nintendo 3DS CSTM Header
  1608. samples to play: 1887173 (85.5861 seconds)
  1609.  
  1610. decoding STREAMS_WU_GROUND_GAME_FAST_TRK0.bcstm
  1611. sample rate 22050 Hz
  1612. channels: 4
  1613. stream total samples: 876415 (39.7467 seconds)
  1614. encoding: Gamecube "DSP" 4-bit ADPCM
  1615. layout: interleave with short last block
  1616. interleave: 0x2000 bytes
  1617. last block interleave: 0x4a0 bytes
  1618. metadata from: Nintendo 3DS CSTM Header
  1619. samples to play: 876415 (39.7467 seconds)
  1620.  
  1621. decoding STREAMS_WU_GROUND_GAME_TRK0.bcstm
  1622. sample rate 22050 Hz
  1623. channels: 4
  1624. stream total samples: 1014425 (46.0057 seconds)
  1625. encoding: Gamecube "DSP" 4-bit ADPCM
  1626. layout: interleave with short last block
  1627. interleave: 0x2000 bytes
  1628. last block interleave: 0x18c0 bytes
  1629. metadata from: Nintendo 3DS CSTM Header
  1630. samples to play: 1014425 (46.0057 seconds)
  1631.  
  1632. decoding STREAMS_WU_HAUNTED_GAME_FAST_TRK0.bcstm
  1633. sample rate 22050 Hz
  1634. channels: 4
  1635. stream total samples: 1157064 (52.4746 seconds)
  1636. encoding: Gamecube "DSP" 4-bit ADPCM
  1637. layout: interleave with short last block
  1638. interleave: 0x2000 bytes
  1639. last block interleave: 0x1720 bytes
  1640. metadata from: Nintendo 3DS CSTM Header
  1641. samples to play: 1157064 (52.4746 seconds)
  1642.  
  1643. decoding STREAMS_WU_HAUNTED_GAME_TRK0.bcstm
  1644. sample rate 22050 Hz
  1645. channels: 4
  1646. stream total samples: 1379280 (62.5524 seconds)
  1647. encoding: Gamecube "DSP" 4-bit ADPCM
  1648. layout: interleave with short last block
  1649. interleave: 0x2000 bytes
  1650. last block interleave: 0x720 bytes
  1651. metadata from: Nintendo 3DS CSTM Header
  1652. samples to play: 1379280 (62.5524 seconds)
  1653.  
  1654. decoding STREAMS_WU_UNDERGROUND_GAME_FAST_TRK0.bcstm
  1655. sample rate 22050 Hz
  1656. channels: 4
  1657. stream total samples: 1092266 (49.5359 seconds)
  1658. encoding: Gamecube "DSP" 4-bit ADPCM
  1659. layout: interleave with short last block
  1660. interleave: 0x2000 bytes
  1661. last block interleave: 0x680 bytes
  1662. metadata from: Nintendo 3DS CSTM Header
  1663. samples to play: 1092266 (49.5359 seconds)
  1664.  
  1665. decoding STREAMS_WU_UNDERGROUND_GAME_TRK0.bcstm
  1666. sample rate 22050 Hz
  1667. channels: 4
  1668. stream total samples: 1538737 (69.7840 seconds)
  1669. encoding: Gamecube "DSP" 4-bit ADPCM
  1670. layout: interleave with short last block
  1671. interleave: 0x2000 bytes
  1672. last block interleave: 0xb00 bytes
  1673. metadata from: Nintendo 3DS CSTM Header
  1674. samples to play: 1538737 (69.7840 seconds)
  1675.  
  1676. decoding STREAMS_WU_WATER_GAME_FAST_TRK0.bcstm
  1677. sample rate 22050 Hz
  1678. channels: 4
  1679. stream total samples: 860461 (39.0232 seconds)
  1680. encoding: Gamecube "DSP" 4-bit ADPCM
  1681. layout: interleave with short last block
  1682. interleave: 0x2000 bytes
  1683. last block interleave: 0x100 bytes
  1684. metadata from: Nintendo 3DS CSTM Header
  1685. samples to play: 860461 (39.0232 seconds)
  1686.  
  1687. decoding STREAMS_WU_WATER_GAME_TRK0.bcstm
  1688. sample rate 22050 Hz
  1689. channels: 4
  1690. stream total samples: 1956026 (88.7087 seconds)
  1691. encoding: Gamecube "DSP" 4-bit ADPCM
  1692. layout: interleave with short last block
  1693. interleave: 0x2000 bytes
  1694. last block interleave: 0xe80 bytes
  1695. metadata from: Nintendo 3DS CSTM Header
  1696. samples to play: 1956026 (88.7087 seconds)
  1697.  
  1698. decoding SuperExpert100.dspadpcm.bcstm
  1699. sample rate 22050 Hz
  1700. channels: 2
  1701. stream total samples: 737276 (33.4366 seconds)
  1702. encoding: Gamecube "DSP" 4-bit ADPCM
  1703. layout: interleave with short last block
  1704. interleave: 0x2000 bytes
  1705. last block interleave: 0xe00 bytes
  1706. metadata from: Nintendo 3DS CSTM Header
  1707. samples to play: 737276 (33.4366 seconds)
  1708.  
  1709. decoding SuperMario_CastleClearFanfare.dspadpcm.bcstm
  1710. sample rate 22050 Hz
  1711. channels: 2
  1712. stream total samples: 135122 (6.1280 seconds)
  1713. encoding: Gamecube "DSP" 4-bit ADPCM
  1714. layout: interleave with short last block
  1715. interleave: 0x2000 bytes
  1716. last block interleave: 0xda0 bytes
  1717. metadata from: Nintendo 3DS CSTM Header
  1718. samples to play: 135122 (6.1280 seconds)
  1719.  
  1720. decoding WU_airship_editor.dspadpcm.bcstm
  1721. sample rate 22050 Hz
  1722. channels: 2
  1723. stream total samples: 3231833 (146.5684 seconds)
  1724. encoding: Gamecube "DSP" 4-bit ADPCM
  1725. layout: interleave with short last block
  1726. interleave: 0x2000 bytes
  1727. last block interleave: 0xe40 bytes
  1728. metadata from: Nintendo 3DS CSTM Header
  1729. samples to play: 3231833 (146.5684 seconds)
  1730.  
  1731. decoding WU_airship_game_trk0.dspadpcm.bcstm
  1732. sample rate 22050 Hz
  1733. channels: 2
  1734. stream total samples: 1759277 (79.7858 seconds)
  1735. encoding: Gamecube "DSP" 4-bit ADPCM
  1736. layout: interleave with short last block
  1737. interleave: 0x2000 bytes
  1738. last block interleave: 0x1740 bytes
  1739. metadata from: Nintendo 3DS CSTM Header
  1740. samples to play: 1759277 (79.7858 seconds)
  1741.  
  1742. decoding WU_amb_magma.dspadpcm.bcstm
  1743. sample rate 22050 Hz
  1744. channels: 1
  1745. stream total samples: 162043 (7.3489 seconds)
  1746. encoding: Gamecube "DSP" 4-bit ADPCM
  1747. layout: flat (no layout)
  1748. metadata from: Nintendo 3DS CSTM Header
  1749. samples to play: 162043 (7.3489 seconds)
  1750.  
  1751. decoding WU_amb_ship_wind.dspadpcm.bcstm
  1752. sample rate 22050 Hz
  1753. channels: 1
  1754. stream total samples: 124588 (5.6502 seconds)
  1755. encoding: Gamecube "DSP" 4-bit ADPCM
  1756. layout: flat (no layout)
  1757. metadata from: Nintendo 3DS CSTM Header
  1758. samples to play: 124588 (5.6502 seconds)
  1759.  
  1760. decoding WU_BGM_HURRY_FANFARE.dspadpcm.bcstm
  1761. sample rate 22050 Hz
  1762. channels: 1
  1763. stream total samples: 55963 (2.5380 seconds)
  1764. encoding: Gamecube "DSP" 4-bit ADPCM
  1765. layout: flat (no layout)
  1766. metadata from: Nintendo 3DS CSTM Header
  1767. samples to play: 55963 (2.5380 seconds)
  1768.  
  1769. decoding WU_BGM_SHIRO_BOSS.dspadpcm.bcstm
  1770. sample rate 22050 Hz
  1771. channels: 2
  1772. stream total samples: 1685045 (76.4193 seconds)
  1773. encoding: Gamecube "DSP" 4-bit ADPCM
  1774. layout: interleave with short last block
  1775. interleave: 0x2000 bytes
  1776. last block interleave: 0x11a0 bytes
  1777. metadata from: Nintendo 3DS CSTM Header
  1778. samples to play: 1685045 (76.4193 seconds)
  1779.  
  1780. decoding WU_BGM_SHIRO_BOSS_CLEAR.dspadpcm.bcstm
  1781. sample rate 22050 Hz
  1782. channels: 2
  1783. stream total samples: 118764 (5.3861 seconds)
  1784. encoding: Gamecube "DSP" 4-bit ADPCM
  1785. layout: interleave with short last block
  1786. interleave: 0x2000 bytes
  1787. last block interleave: 0x920 bytes
  1788. metadata from: Nintendo 3DS CSTM Header
  1789. samples to play: 118764 (5.3861 seconds)
  1790.  
  1791. decoding WU_BGM_SHIRO_BOSS_FAST.dspadpcm.bcstm
  1792. sample rate 22050 Hz
  1793. channels: 2
  1794. stream total samples: 1426804 (64.7077 seconds)
  1795. encoding: Gamecube "DSP" 4-bit ADPCM
  1796. layout: interleave with short last block
  1797. interleave: 0x2000 bytes
  1798. last block interleave: 0x1120 bytes
  1799. metadata from: Nintendo 3DS CSTM Header
  1800. samples to play: 1426804 (64.7077 seconds)
  1801.  
  1802. decoding WU_bgm_switch.dspadpcm.bcstm
  1803. sample rate 22050 Hz
  1804. channels: 2
  1805. stream total samples: 355434 (16.1195 seconds)
  1806. encoding: Gamecube "DSP" 4-bit ADPCM
  1807. layout: interleave with short last block
  1808. interleave: 0x2000 bytes
  1809. last block interleave: 0x19c0 bytes
  1810. metadata from: Nintendo 3DS CSTM Header
  1811. samples to play: 355434 (16.1195 seconds)
  1812.  
  1813. decoding WU_castle_editor.dspadpcm.bcstm
  1814. sample rate 22050 Hz
  1815. channels: 2
  1816. stream total samples: 3387261 (153.6173 seconds)
  1817. encoding: Gamecube "DSP" 4-bit ADPCM
  1818. layout: interleave with short last block
  1819. interleave: 0x2000 bytes
  1820. last block interleave: 0x940 bytes
  1821. metadata from: Nintendo 3DS CSTM Header
  1822. samples to play: 3387261 (153.6173 seconds)
  1823.  
  1824. decoding WU_course_clear.dspadpcm.bcstm
  1825. sample rate 22050 Hz
  1826. channels: 2
  1827. stream total samples: 72338 (3.2806 seconds)
  1828. encoding: Gamecube "DSP" 4-bit ADPCM
  1829. layout: interleave with short last block
  1830. interleave: 0x2000 bytes
  1831. last block interleave: 0x180 bytes
  1832. metadata from: Nintendo 3DS CSTM Header
  1833. samples to play: 72338 (3.2806 seconds)
  1834.  
  1835. decoding WU_DOWNFANFARE.dspadpcm.bcstm
  1836. sample rate 22050 Hz
  1837. channels: 2
  1838. stream total samples: 56244 (2.5507 seconds)
  1839. encoding: Gamecube "DSP" 4-bit ADPCM
  1840. layout: interleave with short last block
  1841. interleave: 0x2000 bytes
  1842. last block interleave: 0x1da0 bytes
  1843. metadata from: Nintendo 3DS CSTM Header
  1844. samples to play: 56244 (2.5507 seconds)
  1845.  
  1846. decoding WU_ground_editor.dspadpcm.bcstm
  1847. sample rate 22050 Hz
  1848. channels: 2
  1849. stream total samples: 1928498 (87.4602 seconds)
  1850. encoding: Gamecube "DSP" 4-bit ADPCM
  1851. layout: interleave with short last block
  1852. interleave: 0x2000 bytes
  1853. last block interleave: 0x1100 bytes
  1854. metadata from: Nintendo 3DS CSTM Header
  1855. samples to play: 1928498 (87.4602 seconds)
  1856.  
  1857. decoding WU_haunted_editor.dspadpcm.bcstm
  1858. sample rate 22050 Hz
  1859. channels: 2
  1860. stream total samples: 2543581 (115.3551 seconds)
  1861. encoding: Gamecube "DSP" 4-bit ADPCM
  1862. layout: interleave with short last block
  1863. interleave: 0x2000 bytes
  1864. last block interleave: 0xe00 bytes
  1865. metadata from: Nintendo 3DS CSTM Header
  1866. samples to play: 2543581 (115.3551 seconds)
  1867.  
  1868. decoding WU_shiro_boss_fast.dspadpcm.bcstm
  1869. sample rate 22050 Hz
  1870. channels: 2
  1871. stream total samples: 1426805 (64.7077 seconds)
  1872. encoding: Gamecube "DSP" 4-bit ADPCM
  1873. layout: interleave with short last block
  1874. interleave: 0x2000 bytes
  1875. last block interleave: 0x1120 bytes
  1876. metadata from: Nintendo 3DS CSTM Header
  1877. samples to play: 1426805 (64.7077 seconds)
  1878.  
  1879. decoding WU_star.dspadpcm.bcstm
  1880. sample rate 22050 Hz
  1881. channels: 2
  1882. stream total samples: 234049 (10.6145 seconds)
  1883. encoding: Gamecube "DSP" 4-bit ADPCM
  1884. layout: interleave with short last block
  1885. interleave: 0x2000 bytes
  1886. last block interleave: 0xac0 bytes
  1887. metadata from: Nintendo 3DS CSTM Header
  1888. samples to play: 234049 (10.6145 seconds)
  1889.  
  1890. decoding WU_star_fast.dspadpcm.bcstm
  1891. sample rate 22050 Hz
  1892. channels: 2
  1893. stream total samples: 144623 (6.5589 seconds)
  1894. encoding: Gamecube "DSP" 4-bit ADPCM
  1895. layout: interleave with short last block
  1896. interleave: 0x2000 bytes
  1897. last block interleave: 0x320 bytes
  1898. metadata from: Nintendo 3DS CSTM Header
  1899. samples to play: 144623 (6.5589 seconds)
  1900.  
  1901. decoding WU_STRM_BGM_LAST_BOSS2_HARP.dspadpcm.bcstm
  1902. sample rate 22050 Hz
  1903. channels: 2
  1904. stream total samples: 375533 (17.0310 seconds)
  1905. encoding: Gamecube "DSP" 4-bit ADPCM
  1906. layout: interleave with short last block
  1907. interleave: 0x2000 bytes
  1908. last block interleave: 0x640 bytes
  1909. metadata from: Nintendo 3DS CSTM Header
  1910. samples to play: 375533 (17.0310 seconds)
  1911.  
  1912. decoding WU_STRM_BGM_LAST_BOSS_HARP_Dummy.dspadpcm.bcstm
  1913. sample rate 22050 Hz
  1914. channels: 2
  1915. stream total samples: 170722 (7.7425 seconds)
  1916. encoding: Gamecube "DSP" 4-bit ADPCM
  1917. layout: interleave with short last block
  1918. interleave: 0x2000 bytes
  1919. last block interleave: 0x1d20 bytes
  1920. metadata from: Nintendo 3DS CSTM Header
  1921. samples to play: 170722 (7.7425 seconds)
  1922.  
  1923. decoding WU_underground_editor.dspadpcm.bcstm
  1924. sample rate 22050 Hz
  1925. channels: 2
  1926. stream total samples: 2848098 (129.1654 seconds)
  1927. encoding: Gamecube "DSP" 4-bit ADPCM
  1928. layout: interleave with short last block
  1929. interleave: 0x2000 bytes
  1930. last block interleave: 0x15c0 bytes
  1931. metadata from: Nintendo 3DS CSTM Header
  1932. samples to play: 2848098 (129.1654 seconds)
  1933.  
  1934. decoding WU_water_editor.dspadpcm.bcstm
  1935. sample rate 22050 Hz
  1936. channels: 2
  1937. stream total samples: 3653984 (165.7136 seconds)
  1938. encoding: Gamecube "DSP" 4-bit ADPCM
  1939. layout: interleave with short last block
  1940. interleave: 0x2000 bytes
  1941. last block interleave: 0x1c80 bytes
  1942. metadata from: Nintendo 3DS CSTM Header
  1943. samples to play: 3653984 (165.7136 seconds)
  1944.  
  1945. decoding WU_water_game_trk0.dspadpcm.bcstm
  1946. sample rate 22050 Hz
  1947. channels: 2
  1948. stream total samples: 1956013 (88.7081 seconds)
  1949. encoding: Gamecube "DSP" 4-bit ADPCM
  1950. layout: interleave with short last block
  1951. interleave: 0x2000 bytes
  1952. last block interleave: 0xe80 bytes
  1953. metadata from: Nintendo 3DS CSTM Header
  1954. samples to play: 1956013 (88.7081 seconds)
  1955.  
  1956. decoding yr_DRAMA_MarioFall_01.dspadpcm.bcstm
  1957. sample rate 22050 Hz
  1958. channels: 2
  1959. stream total samples: 264835 (12.0107 seconds)
  1960. encoding: Gamecube "DSP" 4-bit ADPCM
  1961. layout: interleave with short last block
  1962. interleave: 0x2000 bytes
  1963. last block interleave: 0xf40 bytes
  1964. metadata from: Nintendo 3DS CSTM Header
  1965. samples to play: 264835 (12.0107 seconds)
  1966.  
  1967. decoding yr_DRAMA_MarioFall_02.dspadpcm.bcstm
  1968. sample rate 22050 Hz
  1969. channels: 2
  1970. stream total samples: 469361 (21.2862 seconds)
  1971. encoding: Gamecube "DSP" 4-bit ADPCM
  1972. layout: interleave with short last block
  1973. interleave: 0x2000 bytes
  1974. last block interleave: 0x17c0 bytes
  1975. metadata from: Nintendo 3DS CSTM Header
  1976. samples to play: 469361 (21.2862 seconds)
  1977.  
  1978. decoding yr_DRAMA_MarioFall_03.dspadpcm.bcstm
  1979. sample rate 22050 Hz
  1980. channels: 2
  1981. stream total samples: 460639 (20.8907 seconds)
  1982. encoding: Gamecube "DSP" 4-bit ADPCM
  1983. layout: interleave with short last block
  1984. interleave: 0x2000 bytes
  1985. last block interleave: 0x440 bytes
  1986. metadata from: Nintendo 3DS CSTM Header
  1987. samples to play: 460639 (20.8907 seconds)
  1988.  
  1989. decoding yr_DRAMA_MarioFall_04.dspadpcm.bcstm
  1990. sample rate 22050 Hz
  1991. channels: 2
  1992. stream total samples: 443470 (20.1120 seconds)
  1993. encoding: Gamecube "DSP" 4-bit ADPCM
  1994. layout: interleave with short last block
  1995. interleave: 0x2000 bytes
  1996. last block interleave: 0x1e00 bytes
  1997. metadata from: Nintendo 3DS CSTM Header
  1998. samples to play: 443470 (20.1120 seconds)
  1999.  
  2000. decoding yr_DRAMA_MarioFall_05.dspadpcm.bcstm
  2001. sample rate 22050 Hz
  2002. channels: 2
  2003. stream total samples: 570125 (25.8560 seconds)
  2004. encoding: Gamecube "DSP" 4-bit ADPCM
  2005. layout: interleave with short last block
  2006. interleave: 0x2000 bytes
  2007. last block interleave: 0x18a0 bytes
  2008. metadata from: Nintendo 3DS CSTM Header
  2009. samples to play: 570125 (25.8560 seconds)
  2010.  
  2011. decoding yr_DRAMA_MarioFall_06.dspadpcm.bcstm
  2012. sample rate 22050 Hz
  2013. channels: 2
  2014. stream total samples: 577343 (26.1834 seconds)
  2015. encoding: Gamecube "DSP" 4-bit ADPCM
  2016. layout: interleave with short last block
  2017. interleave: 0x2000 bytes
  2018. last block interleave: 0x8c0 bytes
  2019. metadata from: Nintendo 3DS CSTM Header
  2020. samples to play: 577343 (26.1834 seconds)
  2021.  
  2022. decoding yr_DRAMA_MarioFall_07.dspadpcm.bcstm
  2023. sample rate 22050 Hz
  2024. channels: 2
  2025. stream total samples: 504269 (22.8693 seconds)
  2026. encoding: Gamecube "DSP" 4-bit ADPCM
  2027. layout: interleave with short last block
  2028. interleave: 0x2000 bytes
  2029. last block interleave: 0x5a0 bytes
  2030. metadata from: Nintendo 3DS CSTM Header
  2031. samples to play: 504269 (22.8693 seconds)
  2032.  
  2033. decoding yr_DRAMA_MarioFall_08.dspadpcm.bcstm
  2034. sample rate 22050 Hz
  2035. channels: 2
  2036. stream total samples: 626455 (28.4107 seconds)
  2037. encoding: Gamecube "DSP" 4-bit ADPCM
  2038. layout: interleave with short last block
  2039. interleave: 0x2000 bytes
  2040. last block interleave: 0x1660 bytes
  2041. metadata from: Nintendo 3DS CSTM Header
  2042. samples to play: 626455 (28.4107 seconds)
  2043.  
  2044. decoding yr_SlidePass_Out_Down.dspadpcm.bcstm
  2045. sample rate 22050 Hz
  2046. channels: 2
  2047. stream total samples: 63739 (2.8907 seconds)
  2048. encoding: Gamecube "DSP" 4-bit ADPCM
  2049. layout: interleave with short last block
  2050. interleave: 0x2000 bytes
  2051. last block interleave: 0xe60 bytes
  2052. metadata from: Nintendo 3DS CSTM Header
  2053. samples to play: 63739 (2.8907 seconds)
  2054.  
  2055. decoding yr_SlidePass_Out_L.dspadpcm.bcstm
  2056. sample rate 22050 Hz
  2057. channels: 2
  2058. stream total samples: 68561 (3.1093 seconds)
  2059. encoding: Gamecube "DSP" 4-bit ADPCM
  2060. layout: interleave with short last block
  2061. interleave: 0x2000 bytes
  2062. last block interleave: 0x1920 bytes
  2063. metadata from: Nintendo 3DS CSTM Header
  2064. samples to play: 68561 (3.1093 seconds)
  2065.  
  2066. decoding yr_SlidePass_Out_R.dspadpcm.bcstm
  2067. sample rate 22050 Hz
  2068. channels: 2
  2069. stream total samples: 73853 (3.3493 seconds)
  2070. encoding: Gamecube "DSP" 4-bit ADPCM
  2071. layout: interleave with short last block
  2072. interleave: 0x2000 bytes
  2073. last block interleave: 0x4e0 bytes
  2074. metadata from: Nintendo 3DS CSTM Header
  2075. samples to play: 73853 (3.3493 seconds)
  2076.  
  2077. decoding yr_SlidePass_Out_UP.dspadpcm.bcstm
  2078. sample rate 22050 Hz
  2079. channels: 2
  2080. stream total samples: 63739 (2.8907 seconds)
  2081. encoding: Gamecube "DSP" 4-bit ADPCM
  2082. layout: interleave with short last block
  2083. interleave: 0x2000 bytes
  2084. last block interleave: 0xe60 bytes
  2085. metadata from: Nintendo 3DS CSTM Header
  2086. samples to play: 63739 (2.8907 seconds)
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