garevalo1117

inputUserMappings.xml

Jul 15th, 2022
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  1. <?xml version="1.0"?>
  2. <bindings>
  3. <!-- MAPPINGS -->
  4. <mapping name="LeftX_Axis" type="Axis" >
  5. <button id="IK_Pad_LeftAxisX" />
  6. <button id="IK_A" val="-1.0" overridableUI="left"/>
  7. <button id="IK_D" val="1.0" overridableUI="right"/>
  8. </mapping>
  9.  
  10. <mapping name="LeftY_Axis" type="Axis" >
  11. <button id="IK_Pad_LeftAxisY" />
  12. <button id="IK_W" val="1.0" overridableUI="forward"/>
  13. <button id="IK_S" val="-1.0" overridableUI="back"/>
  14. </mapping>
  15.  
  16. <mapping name="CrawlingLeftY_Axis" type="Axis" >
  17. <button id="IK_Pad_LeftAxisY" />
  18. <button id="IK_W" val="1.0" overridableUI="back" />
  19. </mapping>
  20.  
  21. <mapping name="RightX_Axis" type="Axis" >
  22. <button id="IK_Pad_RightAxisX" />
  23. </mapping>
  24.  
  25. <mapping name="RightY_Axis" type="Axis" >
  26. <button id="IK_Pad_RightAxisY" />
  27. </mapping>
  28.  
  29. <mapping name="UI_FakeCamera" type="Relative" >
  30. <button id="IK_Pad_Fake_RelativeRightAxis" />
  31. <button id="IK_MouseX" />
  32. </mapping>
  33.  
  34. <mapping name="UI_MinigameFakeCamera" type="Relative">
  35. <button id="IK_Pad_Fake_RelativeLeftAxis" />
  36. <button id="IK_MouseX" />
  37. <button id="IK_MouseY" />
  38. </mapping>
  39.  
  40. <mapping name="UI_FakeMovement" type="Button" >
  41. <button id="IK_Pad_Fake_LeftAxis" />
  42. <button id="IK_W" overridableUI="forward"/>
  43. <button id="IK_S" overridableUI="back"/>
  44. <button id="IK_A" overridableUI="left"/>
  45. <button id="IK_D" overridableUI="right"/>
  46. </mapping>
  47.  
  48. <mapping name="FreeCam_RightX_Axis" type="Axis" >
  49. <button id="IK_Pad_RightAxisX" />
  50. <button id="IK_Right" val="1.0" />
  51. <button id="IK_Left" val="-1.0" />
  52. </mapping>
  53.  
  54. <mapping name="FreeCam_RightY_Axis" type="Axis" >
  55. <button id="IK_Pad_RightAxisY" />
  56. <button id="IK_Up" val="1.0" />
  57. <button id="IK_Down" val="-1.0" />
  58. </mapping>
  59.  
  60. <mapping name="FreeCam_UpDown_Axis" type="Axis" >
  61. <button id="IK_Q" val="-1.0" />
  62. <button id="IK_E" val="1.0" />
  63. <button id="IK_Space" val="1.0" />
  64. <button id="IK_Pad_B_CIRCLE" val="-1.0" />
  65. <button id="IK_Pad_A_CROSS" val="1.0" />
  66. <button id="IK_Pad_LeftShoulder" val="-1.0" />
  67. <button id="IK_Pad_RightShoulder" val="1.0" />
  68. </mapping>
  69.  
  70. <mapping name="Acceleration_Axis" type="Axis" >
  71. <button id="IK_Pad_RightTrigger" />
  72. <button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
  73. <button id="IK_Up" val="1.0" overridableUI="vehicleAccelerate2"/>
  74. </mapping>
  75.  
  76. <mapping name="Deceleration_Axis" type="Axis" >
  77. <button id="IK_Pad_LeftTrigger" />
  78. <button id="IK_S" val="1.0" overridableUI="vehicleDecelrate"/>
  79. <button id="IK_Down" val="1.0" overridableUI="vehicleDecelerate2"/>
  80. </mapping>
  81.  
  82. <mapping name="Acceleration_Axis_Tank" type="Axis" >
  83. <button id="IK_Pad_LeftAxisY" />
  84. <button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
  85. <button id="IK_S" val="-1.0" overridableUI="vehicleDecelrate"/>
  86. <button id="IK_Up" val="1.0" overridableUI="vehicleAccelerate2"/>
  87. <button id="IK_Down" val="-1.0" overridableUI="vehicleDecelerate2"/>
  88. </mapping>
  89.  
  90. <mapping name="SafeSpot_Button" type="Button" >
  91. <button id="IK_Space" />
  92. <button id="IK_Pad_A_CROSS" />
  93. </mapping>
  94.  
  95. <mapping name="MouseX" type="Relative" preset="relative" >
  96. <button id="IK_MouseX" />
  97. </mapping>
  98.  
  99. <mapping name="MouseY" type="Relative" preset="invertRelative" >
  100. <button id="IK_MouseY" />
  101. </mapping>
  102.  
  103. <mapping name="MouseLeft" type="Button" >
  104. <button id="IK_LeftMouse" />
  105. </mapping>
  106.  
  107. <mapping name="MouseWheel" type="Relative" preset="relative" >
  108. <button id="IK_MouseZ" />
  109. </mapping>
  110.  
  111. <mapping name="MouseWheelUp" type="Button" >
  112. <button id="IK_MouseWheelUp" />
  113. </mapping>
  114.  
  115. <mapping name="MouseWheelDown" type="Button" >
  116. <button id="IK_MouseWheelDown" />
  117. </mapping>
  118.  
  119. <mapping name="Forward_Button" type="Button" >
  120. <button id="IK_W" overridableUI="forward"/>
  121. </mapping>
  122.  
  123. <mapping name="Right_Button" type="Button" >
  124. <button id="IK_D" overridableUI="right"/>
  125. </mapping>
  126.  
  127. <mapping name="Back_Button" type="Button" >
  128. <button id="IK_S" overridableUI="back"/>
  129. </mapping>
  130.  
  131. <mapping name="Left_Button" type="Button" >
  132. <button id="IK_A" overridableUI="left"/>
  133. </mapping>
  134.  
  135. <mapping name="QuestLeft" type="Axis" >
  136. <button id="IK_Pad_LeftAxisX" />
  137. <button id="IK_A" val="-1.0" overridableUI="left" />
  138. </mapping>
  139.  
  140. <!-- PANELS -->
  141. <mapping name="CharacterPanel_Button" type="Button" >
  142. <button id="IK_C" />
  143. </mapping>
  144.  
  145. <mapping name="Inventory_Button" type="Button" >
  146. <button id="IK_I" />
  147. <button id="IK_Pad_Back_Select" />
  148. </mapping>
  149.  
  150. <mapping name="PhoneInteract_Button" type="Button" >
  151. <button id="IK_T" overridableUI="openPhone"/>
  152. <button id="IK_Pad_DigitDown" />
  153. </mapping>
  154.  
  155. <mapping name="PhoneReject_Button" type="Button" >
  156. <button id="IK_T" />
  157. <button id="IK_Pad_DigitDown" />
  158. </mapping>
  159.  
  160. <mapping name="Notification_Button" type="Button" >
  161. <button id="IK_Z" overridableUI="openNotifiation"/>
  162. <button id="IK_Pad_DigitLeft" />
  163. </mapping>
  164.  
  165. <mapping name="popup_action" type="Button" SIEJADependent="true" >
  166. <button id="IK_Space" />
  167. <button id="IK_Pad_A_CROSS" />
  168. </mapping>
  169.  
  170. <mapping name="popup_goto" type="Button" >
  171. <button id="IK_Tab" />
  172. <button id="IK_Pad_X_SQUARE" />
  173. </mapping>
  174.  
  175. <mapping name="popup_goto_messenger" type="Button" >
  176. <button id="IK_Tab" />
  177. <button id="IK_Pad_LeftThumb" />
  178. </mapping>
  179.  
  180. <mapping name="popup_maxQuantity" type="Button" >
  181. <button id="IK_E" />
  182. <button id="IK_Pad_DigitUp" />
  183. </mapping>
  184.  
  185. <mapping name="popup_halveQuantity" type="Button" >
  186. <button id="IK_Q" />
  187. <button id="IK_Pad_DigitDown" />
  188. </mapping>
  189.  
  190.  
  191. <mapping name="OpenChatBox_Button" type="Button" >
  192. <button id="IK_T" />
  193. </mapping>
  194.  
  195. <mapping name="EnterChat_Button" type="Button" >
  196. <button id="IK_Enter" />
  197. </mapping>
  198.  
  199. <!-- UI FULLSCREEN MENU TOGGLES -->
  200. <mapping name="OpenPauseMenu_Button" type="Button" >
  201. <button id="IK_Pad_Back_Select" />
  202. <button id="IK_PS4_OPTIONS" />
  203. <button id="IK_Escape" />
  204. </mapping>
  205.  
  206. <mapping name="TogglePauseMenu_Button" type="Button" >
  207. <button id="IK_Pad_Back_Select" />
  208. <button id="IK_PS4_OPTIONS" />
  209. </mapping>
  210.  
  211. <mapping name="OpenHubMenu_Button" type="Button" >
  212. <button id="IK_H" overridableUI="hub" />
  213. <button id="IK_Pad_Start" />
  214. <button id="IK_PS4_TOUCH_PRESS" />
  215. </mapping>
  216.  
  217. <mapping name="OpenMapMenu_Button" type="Button" >
  218. <button id="IK_M" overridableUI="map" />
  219. <button id="IK_Pad_Start" />
  220. <button id="IK_PS4_TOUCH_PRESS" />
  221. </mapping>
  222.  
  223. <mapping name="OpenJournalMenu_Button" type="Button" >
  224. <button id="IK_J" overridableUI="journal" />
  225. </mapping>
  226.  
  227. <mapping name="OpenPerksMenu_Button" type="Button" >
  228. <button id="IK_P" overridableUI="perks" />
  229. </mapping>
  230.  
  231. <mapping name="OpenCraftingMenu_Button" type="Button" >
  232. <button id="IK_K" overridableUI="crafting" />
  233. </mapping>
  234.  
  235. <mapping name="OpenInventoryMenu_Button" type="Button" >
  236. <button id="IK_I" overridableUI="inventory" />
  237. </mapping>
  238.  
  239. <!-- QUICK SAVE -->
  240. <mapping name="QuickSave_Button" type="Button" >
  241. <button id="IK_F5" overridableUI="quickSave"/>
  242. </mapping>
  243.  
  244. <!-- QUICK LOAD -->
  245. <mapping name="QuickLoad_Button" type="Button" >
  246. <button id="IK_F9" overridableUI="quickLoad"/>
  247. </mapping>
  248.  
  249. <!-- UI KEYBOARD MAPPING -->
  250. <mapping name="Keyboard_1" type="Button">
  251. <button id="IK_1"/>
  252. </mapping>
  253.  
  254. <mapping name="Keyboard_2" type="Button">
  255. <button id="IK_2"/>
  256. </mapping>
  257.  
  258. <mapping name="Keyboard_3" type="Button">
  259. <button id="IK_3"/>
  260. </mapping>
  261.  
  262. <mapping name="Keyboard_4" type="Button">
  263. <button id="IK_4"/>
  264. </mapping>
  265.  
  266. <mapping name="Keyboard_5" type="Button">
  267. <button id="IK_5"/>
  268. </mapping>
  269.  
  270. <mapping name="Keyboard_6" type="Button">
  271. <button id="IK_6"/>
  272. </mapping>
  273.  
  274. <mapping name="Keyboard_7" type="Button">
  275. <button id="IK_7"/>
  276. </mapping>
  277.  
  278. <mapping name="Keyboard_8" type="Button">
  279. <button id="IK_8"/>
  280. </mapping>
  281.  
  282. <mapping name="Keyboard_9" type="Button">
  283. <button id="IK_9"/>
  284. </mapping>
  285.  
  286. <mapping name="Keyboard_0" type="Button">
  287. <button id="IK_0"/>
  288. </mapping>
  289.  
  290. <!-- LOCOMOTION -->
  291. <mapping name="Jump_Button" type="Button" >
  292. <button id="IK_Pad_A_CROSS" />
  293. <button id="IK_Space" overridableUI="jump"/>
  294. </mapping>
  295.  
  296. <mapping name="Crouch_Button" type="Button" >
  297. <button id="IK_LControl" overridableUI="crouchHold"/>
  298. </mapping>
  299.  
  300. <mapping name="ToggleCrouch_Button" type="Button" >
  301. <button id="IK_Pad_B_CIRCLE" />
  302. <button id="IK_C" overridableUI="crouchToggle"/>
  303. </mapping>
  304.  
  305. <!-- Controller specific dodge -->
  306. <mapping name="Dodge_Button" type="Button" >
  307. <button id="IK_Pad_B_CIRCLE" />
  308. <button id="IK_LControl" overridableUI="crouchHold"/>
  309. <button id="IK_C" overridableUI="crouchToggle"/>
  310. </mapping>
  311.  
  312. <!-- Keyboard specific dodge -->
  313. <mapping name="DodgeForward_Button" type="Button" >
  314. <button id="IK_W" overridableUI="forward"/>
  315. </mapping>
  316.  
  317. <mapping name="DodgeRight_Button" type="Button" >
  318. <button id="IK_D" overridableUI="right"/>
  319. </mapping>
  320.  
  321. <mapping name="DodgeBack_Button" type="Button" >
  322. <button id="IK_S" overridableUI="back"/>
  323. </mapping>
  324.  
  325. <mapping name="DodgeLeft_Button" type="Button" >
  326. <button id="IK_A" overridableUI="left"/>
  327. </mapping>
  328.  
  329. <mapping name="Sprint_Button" type="Button" >
  330. <button id="IK_RShift" overridableUI="sprintHold"/>
  331. </mapping>
  332.  
  333. <mapping name="ToggleSprint_Button" type="Button" >
  334. <button id="IK_Pad_LeftThumb" />
  335. <button id="IK_LShift" overridableUI="sprintToggle"/>
  336. </mapping>
  337.  
  338. <mapping name="ToggleWalk_Button" type="Button" >
  339. <button id="IK_G" overridableUI="walkToggle"/>
  340. </mapping>
  341.  
  342. <mapping name="LeanLeft_Button" type="Button">
  343. <button id="IK_Q" />
  344. <button id="IK_Pad_DigitLeft" />
  345. </mapping>
  346.  
  347. <mapping name="LeanRight_Button" type="Button">
  348. <button id="IK_E" />
  349. <button id="IK_Pad_DigitRight" />
  350. </mapping>
  351.  
  352. <mapping name="LeanToggle_Button" type="Button">
  353. <button id="IK_Pad_LeftThumb" />
  354. </mapping>
  355.  
  356. <mapping name="Lean_Axis" type="Axis" >
  357. <button id="IK_Pad_LeftAxisX" />
  358. </mapping>
  359.  
  360. <!-- ITEMS -->
  361. <mapping name="Hit_Button" type="Button" >
  362. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  363. <button id="IK_LeftMouse" />
  364. </mapping>
  365.  
  366. <mapping name="Hit2_Button" type="Button" >
  367. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  368. <button id="IK_RightMouse" overridableUI="aim" />
  369. </mapping>
  370.  
  371. <mapping name="RangedAttack_Button" type="Button" >
  372. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  373. <button id="IK_LeftMouse" overridableUI="attack" />
  374. </mapping>
  375.  
  376. <mapping name="RangedADS_Button" type="Button" >
  377. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  378. <button id="IK_RightMouse" overridableUI="aim" />
  379. </mapping>
  380.  
  381. <mapping name="QuickMelee_Button" type="Button" >
  382. <button id="IK_Pad_RightThumb" />
  383. <button id="IK_Q" overridableUI="quickmelee"/>
  384. </mapping>
  385.  
  386. <mapping name="MeleeAttack_Button" type="Button" >
  387. <button id="IK_LeftMouse" overridableUI="attack"/>
  388. <button id="IK_Pad_RightTrigger" thresholdPress="0.2" thresholdRelease="0.55" />
  389. </mapping>
  390.  
  391. <mapping name="MeleeBlock_Button" type="Button" >
  392. <button id="IK_Pad_LeftTrigger" thresholdPress="0.01" thresholdRelease="0.05" />
  393. <button id="IK_RightMouse" overridableUI="aim"/>
  394. </mapping>
  395.  
  396. <mapping name="CombatGadget_Button" type="Button" >
  397. <button id="IK_Pad_RightShoulder" />
  398. <button id="IK_MiddleMouse" overridableUI="combatGadget"/>
  399. </mapping>
  400.  
  401. <mapping name="UseConsumable_Button" type="Button" >
  402. <button id="IK_Pad_DigitUp" />
  403. <button id="IK_X" overridableUI="useConsumable"/>
  404. </mapping>
  405.  
  406. <mapping name="SwitchItem_Button" type="Button" >
  407. <button id="IK_Alt" overridableUI="switchItem"/>
  408. <button id="IK_Pad_Y_TRIANGLE" />
  409. </mapping>
  410.  
  411. <mapping name="NextWeapon_Button" type="Button" >
  412. <button id="IK_MouseWheelUp" overridableUI="nextWeapon"/>
  413. </mapping>
  414.  
  415. <mapping name="PreviousWeapon_Button" type="Button" >
  416. <button id="IK_MouseWheelDown" overridableUI="previousWeapon"/>
  417. </mapping>
  418.  
  419. <mapping name="CycleTriggerMode_Button" type="Button" >
  420. <button id="IK_Pad_DigitUp" />
  421. </mapping>
  422.  
  423. <mapping name="Reload_Button" type="Button" >
  424. <button id="IK_R" overridableUI="reload"/>
  425. <button id="IK_Pad_X_SQUARE" />
  426. </mapping>
  427.  
  428. <mapping name="CancelCharging_Button" type="Button">
  429. <button id="IK_Pad_Y_TRIANGLE" />
  430. <button id="IK_R" overridableUI="cancelCharge"/>
  431. </mapping>
  432.  
  433. <mapping name="ZoomIn_Button" type="Button" >
  434. <button id="IK_Pad_DigitUp" />
  435. <button id="IK_MouseWheelUp" overridableUI="zoomIn"/>
  436. </mapping>
  437.  
  438. <mapping name="ZoomOut_Button" type="Button" >
  439. <button id="IK_Pad_DigitDown" />
  440. <button id="IK_MouseWheelDown" overridableUI="zoomOut"/>
  441. </mapping>
  442.  
  443. <mapping name="BraindancePause_Button" type="Button" >
  444. <button id="IK_Pad_X_SQUARE" />
  445. <button id="IK_Space" overridableUI="braindancePause"/>
  446. </mapping>
  447.  
  448. <mapping name="BraindancePlayForward_Button" type="Button" >
  449. <button id="IK_Pad_RightTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
  450. <button id="IK_E" overridableUI="braindanceForward"/>
  451. </mapping>
  452.  
  453. <mapping name="BraindancePlayBackward_Button" type="Button" >
  454. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
  455. <button id="IK_Q" overridableUI="braindanceBackward"/>
  456. </mapping>
  457.  
  458. <mapping name="BraindanceRestart_Button" type="Button" >
  459. <button id="IK_Pad_Y_TRIANGLE" />
  460. <button id="IK_R" overridableUI="braindanceRestart"/>
  461. </mapping>
  462.  
  463. <mapping name="BraindanceSwitchLayer_Button" type="Button" >
  464. <button id="IK_Pad_RightShoulder" />
  465. <button id="IK_LShift" overridableUI="braindanceLayer"/>
  466. </mapping>
  467.  
  468. <mapping name="BraindanceCameraToggle_Button" type="Button" >
  469. <button id="IK_Pad_LeftShoulder" />
  470. <button id="IK_Tab" overridableUI="braindanceMode"/>
  471. </mapping>
  472.  
  473. <mapping name="ExitBraindance_Button" type="Button" SIEJADependent="true" >
  474. <button id="IK_Pad_B_CIRCLE" />
  475. <button id="IK_X" overridableUI="braindanceExit"/>
  476. </mapping>
  477.  
  478. <mapping name="CallVehicle_Button" type="Button" >
  479. <button id="IK_Pad_DigitRight" />
  480. <button id="IK_V" overridableUI="callVehicle"/>
  481. </mapping>
  482.  
  483. <mapping name="VehicleInsideWheel_Button" type="Button" >
  484. <button id="IK_Pad_RightShoulder" />
  485. <button id="IK_R" overridableUI="radio"/>
  486. </mapping>
  487.  
  488. <mapping name="WeaponWheel_Button" type="Button" >
  489. <button id="IK_Pad_Y_TRIANGLE" />
  490. <button id="IK_Alt" overridableUI="switchItem"/>
  491. </mapping>
  492.  
  493. <mapping name="WeaponSlot1_Button" type="Button" >
  494. <button id="IK_1" overridableUI="weapon1"/>
  495. </mapping>
  496.  
  497. <mapping name="WeaponSlot2_Button" type="Button" >
  498. <button id="IK_2" overridableUI="weapon2"/>
  499. </mapping>
  500.  
  501. <mapping name="WeaponSlot3_Button" type="Button" >
  502. <button id="IK_3" overridableUI="weapon3"/>
  503. </mapping>
  504.  
  505. <mapping name="WeaponSlot4_Button" type="Button" >
  506. <button id="IK_4" overridableUI="weapon4"/>
  507. </mapping>
  508.  
  509. <mapping name="HolsterWeapon_Button" type="Button" >
  510. <button id="IK_B" overridableUI="holsterWeapon"/>
  511. </mapping>
  512.  
  513. <mapping name="OpenQuickHackPanel_Button" type="Button" >
  514. <button id="IK_Pad_RightShoulder" />
  515. <button id="IK_F" overridableUI="selectChoice"/>
  516. </mapping>
  517.  
  518. <mapping name="CloseQuickHackPanel" type="Button" SIEJADependent="true" >
  519. <button id="IK_Escape" />
  520. <button id="IK_Backspace" />
  521. <button id="IK_Pad_RightShoulder" />
  522. <button id="IK_Pad_B_CIRCLE" />
  523. <button id="IK_V" />
  524. </mapping>
  525.  
  526. <mapping name="ApplyAndCloseQHackWidget" type="Button" >
  527. <button id="IK_Pad_X_SQUARE" />
  528. <button id="IK_F" overridableUI="selectChoiceUI"/>
  529. </mapping>
  530.  
  531. <mapping name="ApplyQHack" type="Button" >
  532. <button id="IK_F" overridableUI="selectChoice"/>
  533. <button id="IK_Pad_A_CROSS" />
  534. </mapping>
  535.  
  536. <mapping name="ToggleQHackDescription" type="Button" >
  537. <button id="IK_Z" overridableUI="quickhackInfo"/>
  538. <button id="IK_Pad_RightShoulder" />
  539. </mapping>
  540.  
  541. <mapping name="CycleObjectives_Button" type="Button" >
  542. <button id="IK_Pad_DigitDown" />
  543. <button id="IK_Z" overridableUI="cycleObjectives"/>
  544. </mapping>
  545.  
  546. <!-- PROTOTYPING -->
  547. <mapping name="UI_DPadLeft" type="Button">
  548. <button id="IK_Pad_DigitLeft" />
  549. </mapping>
  550.  
  551. <mapping name="UI_DPadRight" type="Button">
  552. <button id="IK_Pad_DigitRight" />
  553. </mapping>
  554.  
  555. <mapping name="UI_DPadUp" type="Button">
  556. <button id="IK_Pad_DigitUp" />
  557. </mapping>
  558.  
  559. <mapping name="UI_DPadDown" type="Button">
  560. <button id="IK_Pad_DigitDown" />
  561. </mapping>
  562.  
  563. <mapping name="UI_DialogFocus" type="Button">
  564. <button id="IK_Pad_DigitDown" />
  565. <button id="IK_Pad_DigitUp" />
  566. <button id="IK_Up" overridableUI="selectUpSecondary" />
  567. <button id="IK_Down" overridableUI="selectDownSecondary" />
  568. </mapping>
  569.  
  570. <mapping name="UI_Esc_B_Circle" type="Button" SIEJADependent="true" >
  571. <button id="IK_Escape" />
  572. <button id="IK_Pad_B_CIRCLE" />
  573. </mapping>
  574.  
  575. <mapping name="UI_A_Cross" type="Button">
  576. <button id="IK_Pad_A_CROSS" />
  577. </mapping>
  578.  
  579. <mapping name="UI_Y_Triangle" type="Button">
  580. <button id="IK_Pad_Y_TRIANGLE" />
  581. </mapping>
  582.  
  583. <!-- BODY CARRYING -->
  584.  
  585. <mapping name="PickUpBodyFromTakedown_Button" type="Button">
  586. <button id="IK_Pad_RightThumb" />
  587. <button id="IK_Q" overridableUI="dropCarriedObject"/>
  588. </mapping>
  589.  
  590. <mapping name="BodyDrop_Button" type="Button">
  591. <button id="IK_Pad_X_SQUARE" />
  592. <button id="IK_Q" overridableUI="dropCarriedObject"/>
  593. </mapping>
  594.  
  595. <!-- INSPECTIO -->
  596. <mapping name="InspectionEnd" type="Button" >
  597. <button id="IK_Pad_B_CIRCLE" />
  598. <button id="IK_E" />
  599. </mapping>
  600.  
  601. <mapping name="InspectionTake" type="Button" >
  602. <button id="IK_Pad_X_SQUARE" />
  603. <button id="IK_T" />
  604. </mapping>
  605.  
  606. <mapping name="InspectionZoom" type="Axis" >
  607. <button id="IK_Pad_LeftTrigger" />
  608. <button id="IK_RightMouse" val="1.0" />
  609. </mapping>
  610.  
  611. <!-- FOCUS MODE AKA SCANNING -->
  612. <mapping name="Tag_Button" type="Button" >
  613. <button id="IK_Pad_RightThumb" />
  614. <button id="IK_MiddleMouse" overridableUI="tag"/>
  615. </mapping>
  616.  
  617. <mapping name="Vision_Toggle_Button" type="Button" >
  618. <button id="IK_CapsLock" overridableUI="visionToggle"/>
  619. </mapping>
  620.  
  621. <mapping name="Vision_Hold_Button" type="Button" >
  622. <button id="IK_Tab" overridableUI="visionHold"/>
  623. <button id="IK_Pad_LeftShoulder" />
  624. </mapping>
  625.  
  626. <!-- CYBERWARE -->
  627.  
  628. <mapping name="LeftShoulder_Button" type="Button" >
  629. <button id="IK_Pad_LeftShoulder" />
  630. </mapping>
  631.  
  632. <mapping name="RightShoulder_Button" type="Button" >
  633. <button id="IK_Pad_RightShoulder" />
  634. </mapping>
  635.  
  636. <mapping name="IconicCyberware_Button" type="Button" >
  637. <button id="IK_E" overridableUI="iconic"/>
  638. <button id="IK_Pad_LeftRightShoulder" />
  639. </mapping>
  640.  
  641. <!-- BUTTON COMBO GROUPS -->
  642. <!-- has time timeWindow during which the combo can be activated ( default param. = 0.1f )
  643. has input locking mechanism, all combo buttons need to be released in order to unlock. -->
  644. <buttonGroup id="IK_Pad_LeftRightShoulder" timeWindow="0.08f" >
  645. <button id="IK_Pad_LeftShoulder" />
  646. <button id="IK_Pad_RightShoulder" />
  647. </buttonGroup>
  648.  
  649. <!-- TAKEDOWN -->
  650. <mapping name="Takedown_Button" type="Button" >
  651. <button id="IK_Pad_X_SQUARE" />
  652. <button id="IK_F" overridableUI="selectChoice"/>
  653. </mapping>
  654.  
  655. <!-- VEHICLES -->
  656. <mapping name="LeftX_Axis_Vehicle" type="Axis" >
  657. <button id="IK_Pad_LeftAxisX" />
  658. <button id="IK_Right" val="1.0" overridableUI="vehicleSteerRight2"/>
  659. <button id="IK_Left" val="-1.0" overridableUI="vehicleSteerLeft2"/>
  660. <button id="IK_D" val="1.0" overridableUI="vehicleSteerRight"/>
  661. <button id="IK_A" val="-1.0" overridableUI="vehicleSteerLeft"/>
  662. </mapping>
  663.  
  664. <mapping name="LeftY_Axis_Vehicle" type="Axis" >
  665. <button id="IK_Pad_LeftAxisY" />
  666. <button id="IK_LShift" val="1.0" />
  667. <button id="IK_LControl" val="-1.0" />
  668. </mapping>
  669.  
  670. <mapping name="LeftY_Axis_Vehicle_RockFB" type="Axis" >
  671. <button id="IK_Pad_LeftAxisY" />
  672. <button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
  673. <button id="IK_S" val="-1.0" overridableUI="vehicleDecelrate"/>
  674. <button id="IK_LShift" val="1.0" />
  675. <button id="IK_LControl" val="-1.0" />
  676. </mapping>
  677.  
  678. <mapping name="VehicleCameraToggle" type="Button" >
  679. <button id="IK_Pad_DigitRight" />
  680. <button id="IK_Q" overridableUI="vehicleToggleCam"/>
  681. </mapping>
  682.  
  683. <mapping name="Enter_Combat" type="Button" >
  684. <button id="IK_Pad_Y_TRIANGLE" />
  685. <button id="IK_B" />
  686. </mapping>
  687.  
  688. <mapping name="Vehicle_Horn" type="Button" >
  689. <button id="IK_Pad_LeftThumb" />
  690. <button id="IK_E" overridableUI="vehicleHorn"/>
  691. </mapping>
  692.  
  693. <mapping name="Vehicle_Shoot_Primary" type="Button">
  694. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  695. <button id="IK_LeftMouse" overridableUI="vehicleShootPrimary"/>
  696. </mapping>
  697.  
  698. <mapping name="Vehicle_Shoot_Secondary" type="Button">
  699. <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  700. <button id="IK_RightMouse" overridableUI="vehicleShootSecondary"/>
  701. </mapping>
  702.  
  703. <mapping name="Vehicle_Shoot_Tertiary" type="Button">
  704. <button id="IK_Pad_RightShoulder" />
  705. <button id="IK_LControl" overridableUI="vehicleShootTertiary"/>
  706. </mapping>
  707.  
  708. <mapping name="Vehicle_CycleLights" type="Button">
  709. <button id="IK_Alt" val="1.0" overridableUI="vehicleLights"/>
  710. <button id="IK_Pad_X_SQUARE" />
  711. </mapping>
  712.  
  713. <mapping name="VehicleDriverCombatRangedAttack_Button" type="Button" >
  714. <button id="IK_Pad_RightShoulder" />
  715. <button id="IK_LeftMouse" overridableUI="vehicleWeaponAttack"/>
  716. </mapping>
  717.  
  718. <mapping name="Vehicle_Handbrake" type="Button">
  719. <button id="IK_Pad_A_CROSS" />
  720. <button id="IK_Space" overridableUI="vehicleHandbrake"/>
  721. </mapping>
  722.  
  723. <mapping name="ExitVehicle_Button" type="Button" >
  724. <button id="IK_F" overridableUI="exitVehicle"/>
  725. <button id="IK_Pad_B_CIRCLE" />
  726. </mapping>
  727.  
  728. <mapping name="VehicleCameraInverse_Button" type="Button">
  729. <button id="IK_Pad_RightThumb" />
  730. <button id="IK_MiddleMouse" overridableUI="vehicleInverseCam"/>
  731. </mapping>
  732.  
  733. <!-- DEBUG -->
  734. <mapping name="Debug_Kill" type="Button" >
  735. <button id="IK_K" />
  736. </mapping>
  737.  
  738. <mapping name="Debug_KillAll" type="Button" >
  739. <button id="IK_L" />
  740. </mapping>
  741.  
  742. <mapping name="TweakDBReload_Button" type="Button" >
  743. <button id="IK_NumPad3" />
  744. </mapping>
  745.  
  746. <mapping name="SelectPuppet_Button" type="Button" >
  747. <button id="IK_NumPad4" />
  748. </mapping>
  749.  
  750. <mapping name="SelectSoundDebug_Button" type="Button" >
  751. <button id="IK_F7" />
  752. </mapping>
  753.  
  754. <mapping name="RaycastDistanceAndMaterial_Button" type="Button" >
  755. <button id="IK_F6" />
  756. </mapping>
  757.  
  758. <mapping name="SelectPuppetAnimation_Button" type="Button" >
  759. <button id="IK_F11" />
  760. </mapping>
  761.  
  762. <mapping name="SelectPuppetWorkspots_Button" type="Button" >
  763. <button id="IK_NumPad2" />
  764. </mapping>
  765.  
  766. <mapping name="SendExitSignalWorkspots_Button" type="Button" >
  767. <button id="IK_Semicolon" />
  768. </mapping>
  769.  
  770. <mapping name="SelfWorkspotDebugMode_Button" type="Button" >
  771. <button id="IK_Alt" />
  772. </mapping>
  773.  
  774. <!-- Anim Button Groups -->
  775. <buttonGroup id="IK_F11_Alt" >
  776. <button id="IK_F11" />
  777. <button id="IK_Alt" />
  778. </buttonGroup>
  779.  
  780. <buttonGroup id="IK_F11_Shift" >
  781. <button id="IK_F11" />
  782. <button id="IK_RShift" />
  783. </buttonGroup>
  784.  
  785. <mapping name="SelectPlayerAnimation_Button" type="Button" >
  786. <button id="IK_F11_Alt" />
  787. </mapping>
  788.  
  789. <mapping name="SelectFacialAnimationDebugCamera_Button" type="Button" >
  790. <button id="IK_F11_Shift" />
  791. </mapping>
  792.  
  793. <buttonGroup id="IK_1_LShift" timeWindow = "0.08f" >
  794. <button id="IK_LShift" />
  795. <button id="IK_1" />
  796. </buttonGroup>
  797.  
  798. <buttonGroup id="IK_2_LShift" timeWindow = "0.08f" >
  799. <button id="IK_LShift" />
  800. <button id="IK_2" />
  801. </buttonGroup>
  802.  
  803. <buttonGroup id="IK_3_LShift" timeWindow = "0.08f" >
  804. <button id="IK_LShift" />
  805. <button id="IK_3" />
  806. </buttonGroup>
  807.  
  808. <mapping name="ApplyNPCLevelToPlayerRanged_Button" type="Button" >
  809. <button id="IK_1_LShift" />
  810. </mapping>
  811.  
  812. <mapping name="ApplyNPCLevelToPlayerMelee_Button" type="Button" >
  813. <button id="IK_2_LShift" />
  814. </mapping>
  815.  
  816. <mapping name="ApplyNPCLevelToPlayerNetrunner_Button" type="Button" >
  817. <button id="IK_3_LShift" />
  818. </mapping>
  819.  
  820. <mapping name="ToggleFrameRecording_Button" type="Button" >
  821. <button id="IK_NumPad1" />
  822. </mapping>
  823.  
  824. <mapping name="Debug_ModifyYAxis" type="Axis" >
  825. <button id="IK_Pad_LeftAxisX" />
  826. <button id="IK_Up" val="1.0" />
  827. <button id="IK_Down" val="-1.0" />
  828. </mapping>
  829.  
  830. <mapping name="Debug_ToggleFocusMode" type="Button" >
  831. <button id="IK_NumPad5" />
  832. </mapping>
  833.  
  834. <mapping name="Debug_ToggleScanMode" type="Button" >
  835. <button id="IK_Pad_Y_TRIANGLE" />
  836. </mapping>
  837.  
  838. <mapping name="FastForward_Button" type="Button" >
  839. <button id="IK_Home" />
  840. </mapping>
  841.  
  842. <mapping name="SceneFastForward_Button" type="Button" >
  843. <button id="IK_Pad_B_CIRCLE" />
  844. <button id="IK_C" overridableUI="fastForward"/>
  845. </mapping>
  846.  
  847. <mapping name="FastForward_Hold_Button" type="Button" >
  848. <button id="IK_Pad_B_CIRCLE" />
  849. </mapping>
  850.  
  851. <mapping name="Debug_A" type="Button" >
  852. <button id="IK_Pad_A_CROSS" />
  853. </mapping>
  854.  
  855. <mapping name="Debug_B" type="Button" >
  856. <button id="IK_Pad_B_CIRCLE" />
  857. </mapping>
  858.  
  859. <mapping name="Debug_X" type="Button" >
  860. <button id="IK_Pad_X_SQUARE" />
  861. </mapping>
  862.  
  863. <mapping name="Debug_Y" type="Button" >
  864. <button id="IK_Pad_Y_TRIANGLE" />
  865. </mapping>
  866.  
  867. <mapping name="Debug_LeftThumb" type="Button" >
  868. <button id="IK_Pad_LeftThumb" />
  869. </mapping>
  870.  
  871. <mapping name="Debug_RightThumb" type="Button" >
  872. <button id="IK_Pad_RightThumb" />
  873. </mapping>
  874.  
  875. <mapping name="Debug_LeftTrigger" type="Button" >
  876. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  877. <button id="IK_RightMouse" />
  878. </mapping>
  879.  
  880. <mapping name="Debug_RightTrigger" type="Button" >
  881. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  882. <button id="IK_LeftMouse" />
  883. </mapping>
  884.  
  885. <mapping name="Debug_LeftShoulder" type="Button" >
  886. <button id="IK_Pad_LeftShoulder" />
  887. </mapping>
  888.  
  889. <mapping name="Debug_RightShoulder" type="Button" >
  890. <button id="IK_Pad_RightShoulder" />
  891. </mapping>
  892.  
  893. <mapping name="Debug_DPadLeft" type="Button" >
  894. <button id="IK_Left" />
  895. <button id="IK_Pad_DigitLeft" />
  896. </mapping>
  897.  
  898. <mapping name="Debug_DPadRight" type="Button" >
  899. <button id="IK_Right" />
  900. <button id="IK_Pad_DigitRight" />
  901. </mapping>
  902.  
  903. <mapping name="Debug_DPadUp" type="Button" >
  904. <button id="IK_Up" />
  905. <button id="IK_Pad_DigitUp" />
  906. </mapping>
  907.  
  908. <mapping name="Debug_DPadDown" type="Button" >
  909. <button id="IK_Down" />
  910. <button id="IK_Pad_DigitDown" />
  911. </mapping>
  912.  
  913. <!-- DEVICE ADVANCE INTERACTION -->
  914. <mapping name="UI_MoveCursorVertically" type="Axis">
  915. <button id="IK_Pad_LeftAxisY" />
  916. <!-- <button id="IK_MouseX" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
  917. </mapping>
  918.  
  919. <mapping name="UI_MoveCursorHorizontally" type="Axis">
  920. <button id="IK_Pad_LeftAxisX"/>
  921. <!-- <button id="IK_MouseY" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
  922. </mapping>
  923.  
  924. <mapping name="UI_ScrollVertically" type="Axis">
  925. <button id="IK_Pad_RightAxisY"/>
  926. <!-- <button id="IK_MouseZ" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
  927. </mapping>
  928.  
  929.  
  930. <!-- TEMP UI MAPPING -->
  931. <mapping name="UI_LookX_Axis" type="Axis" >
  932. <button id="IK_Pad_LeftAxisX" />
  933. <!-- <button id="IK_MouseX" /> L.SZ we needto solve that in the future. Those types are not comapatible-->
  934. </mapping>
  935.  
  936. <mapping name="UI_LookY_Axis" type="Axis" >
  937. <button id="IK_Pad_LeftAxisY"/>
  938. <!-- <button id="IK_MouseY" /> L.SZ we needto solve that in the future. Those types are not comapatible-->
  939. </mapping>
  940.  
  941. <mapping name="UI_MoveX_Axis" type="Axis" >
  942. <button id="IK_Pad_RightAxisX" />
  943. </mapping>
  944.  
  945. <mapping name="UI_MoveY_Axis" type="Axis" >
  946. <button id="IK_Pad_RightAxisY"/>
  947. </mapping>
  948.  
  949. <mapping name="Open_Craft" type="Button" >
  950. <button id="IK_P" />
  951. </mapping>
  952.  
  953. <mapping name="Open_SubChar" type="Button" >
  954. <button id="IK_J" />
  955. </mapping>
  956.  
  957. <mapping name="UI_MoveUp" type="Button" >
  958. <button id="IK_Pad_DigitUp" />
  959. <button id="IK_Q" overridableUI="selectUp"/>
  960. <button id="IK_MouseWheelUp" />
  961. <button id="IK_Up" overridableUI="selectUpSecondary"/>
  962. </mapping>
  963.  
  964. <mapping name="UI_ContextHelp" type="Button" >
  965. <button id="IK_Pad_LeftThumb" />
  966. <button id="IK_H" />
  967. </mapping>
  968.  
  969. <mapping name="UI_MoveDown" type="Button" >
  970. <button id="IK_Pad_DigitDown" />
  971. <button id="IK_E" overridableUI="selectDown"/>
  972. <button id="IK_MouseWheelDown" />
  973. <button id="IK_Down" overridableUI="selectDownSecondary"/>
  974. </mapping>
  975.  
  976. <mapping name="UI_MoveLeft" type="Button" >
  977. <button id="IK_Left" overridableUI="selectLeftSecondary" />
  978. <button id="IK_Pad_DigitLeft" />
  979. </mapping>
  980.  
  981. <mapping name="UI_MoveRight" type="Button" >
  982. <button id="IK_Right" overridableUI="selectRightSecondary" />
  983. <button id="IK_Pad_DigitRight" />
  984. </mapping>
  985.  
  986. <mapping name="Dialog_LeftY_Axis" type="Axis" >
  987. <button id="IK_Pad_LeftAxisY" />
  988. </mapping>
  989.  
  990. <mapping name="Choice1" type="Button" >
  991. <button id="IK_F" overridableUI="selectChoice"/>
  992. <button id="IK_Pad_X_SQUARE" />
  993. </mapping>
  994.  
  995. <mapping name="Choice2" type="Button" >
  996. <button id="IK_R" overridableUI="choice2"/>
  997. <button id="IK_Pad_Y_TRIANGLE" />
  998. </mapping>
  999.  
  1000. <mapping name="Choice3" type="Button" >
  1001. <button id="IK_1" overridableUI="choice3"/>
  1002. <button id="IK_Pad_A_CROSS" />
  1003. </mapping>
  1004.  
  1005. <mapping name="Choice4" type="Button" >
  1006. <button id="IK_2" overridableUI="choice4"/>
  1007. <button id="IK_Pad_B_CIRCLE" />
  1008. </mapping>
  1009.  
  1010. <mapping name="DialogConfirm" type="Button" >
  1011. <button id="IK_F" overridableUI="selectChoice"/>
  1012. <button id="IK_Enter" />
  1013. <button id="IK_Pad_X_SQUARE" />
  1014. </mapping>
  1015.  
  1016. <mapping name="Dialog_Choice_Up" type="Button" >
  1017. <button id="IK_Up" />
  1018. <button id="IK_Pad_DigitUp" />
  1019. <button id="IK_Q" overridableUI="selectUp"/>
  1020. </mapping>
  1021.  
  1022. <mapping name="Dialog_Choice_Down" type="Button" >
  1023. <button id="IK_Down" />
  1024. <button id="IK_Pad_DigitDown" />
  1025. <button id="IK_E" overridableUI="selectDown"/>
  1026. </mapping>
  1027.  
  1028. <mapping name="Apply_Button" type="Button" SIEJADependent="true" >
  1029. <button id="IK_F" overridableUI="selectChoice"/>
  1030. <button id="IK_Enter" />
  1031. <button id="IK_Pad_X_SQUARE" />
  1032. </mapping>
  1033.  
  1034. <mapping name="Cancel_Button" type="Button" SIEJADependent="true" >
  1035. <button id="IK_C" overridableUI="cancelSelection"/>
  1036. <button id="IK_Escape" />
  1037. <button id="IK_Pad_B_CIRCLE" />
  1038. </mapping>
  1039.  
  1040. <mapping name="Exit_Button" type="Button" SIEJADependent="true" >
  1041. <button id="IK_C" overridableUI="cancelSelection"/>
  1042. <button id="IK_Backspace" />
  1043. <button id="IK_Pad_B_CIRCLE" />
  1044. </mapping>
  1045.  
  1046. <mapping name="Looting_Item_Comparision_Cycling" type="Button" SIEJADependent="true" >
  1047. <button id="IK_B" />
  1048. <button id="IK_Pad_B_CIRCLE" />
  1049. </mapping>
  1050.  
  1051. <mapping name="ExitWheel_Button" type="Button" SIEJADependent="true" >
  1052. <button id="IK_Pad_B_CIRCLE" />
  1053. <button id="IK_RightMouse" overridableUI="exitRadial"/>
  1054. </mapping>
  1055.  
  1056. <mapping name="SelectWheelItem_Button" type="Button" SIEJADependent="true" >
  1057. <button id="IK_Pad_A_CROSS" />
  1058. <button id="IK_LeftMouse" overridableUI="selectInRadial"/>
  1059. </mapping>
  1060.  
  1061. <mapping name="NextItem_Button" type="Button" >
  1062. <button id="IK_Pad_DigitRight" />
  1063. <button id="IK_E" overridableUI="selectDown"/>
  1064. </mapping>
  1065.  
  1066. <mapping name="PrevItem_Button" type="Button" >
  1067. <button id="IK_Pad_DigitLeft" />
  1068. <button id="IK_Q" overridableUI="selectUp"/>
  1069. </mapping>
  1070.  
  1071. <mapping name="StopDeviceControl_Button" type="Button" >
  1072. <button id="IK_Pad_B_CIRCLE" />
  1073. <button id="IK_C" overridableUI="stopDeviceControl"/>
  1074. <button id="IK_Backspace"/>
  1075. </mapping>
  1076.  
  1077. <mapping name="CycleNext_Button" type="Button" >
  1078. <button id="IK_Pad_DigitRight" />
  1079. <button id="IK_3" overridableUI="nextItem"/>
  1080. </mapping>
  1081.  
  1082. <mapping name="CyclePrev_Button" type="Button" >
  1083. <button id="IK_Pad_DigitLeft" />
  1084. <button id="IK_1" overridableUI="prevItem"/>
  1085. </mapping>
  1086.  
  1087. <mapping name="UI_CycleTrackedQuestEntry_Button" type="Button" >
  1088. <button id="IK_Pad_DigitDown" />
  1089. </mapping>
  1090.  
  1091. <mapping name="UI_PrintDebug" type="Button" >
  1092. <button id="IK_P" />
  1093. </mapping>
  1094.  
  1095. <mapping name="UI_Drop" type="Button" >
  1096. <button id="IK_D" />
  1097. </mapping>
  1098.  
  1099. <mapping name="UI_Unequip" type="Button" >
  1100. <button id="IK_U" />
  1101. </mapping>
  1102.  
  1103. <!-- Minigame mapping -->
  1104. <mapping name="Minigame_MoveUp" type="Button" >
  1105. <button id="IK_Up" overridableUI="selectUpSecondary"/>
  1106. <button id="IK_Pad_DigitUp" />
  1107. </mapping>
  1108.  
  1109. <mapping name="Minigame_MoveDown" type="Button" >
  1110. <button id="IK_Down" overridableUI="selectDownSecondary"/>
  1111. <button id="IK_Pad_DigitDown" />
  1112. </mapping>
  1113.  
  1114. <mapping name="Minigame_MoveLeft" type="Button" >
  1115. <button id="IK_Left" overridableUI="selectLeftSecondary"/>
  1116. <button id="IK_Pad_DigitLeft" />
  1117. </mapping>
  1118.  
  1119. <mapping name="Minigame_MoveRight" type="Button" >
  1120. <button id="IK_Right" overridableUI="selectRightSecondary"/>
  1121. <button id="IK_Pad_DigitRight" />
  1122. </mapping>
  1123.  
  1124. <mapping name="Minigame_Action" type="Button" >
  1125. <button id="IK_Enter" />
  1126. <button id="IK_Pad_X_SQUARE" />
  1127. </mapping>
  1128.  
  1129. <mapping name="Minigame_Cancel" type="Button" SIEJADependent="true" >
  1130. <button id="IK_Escape" />
  1131. <button id="IK_Pad_B_CIRCLE" />
  1132. </mapping>
  1133.  
  1134. <!-- FREE CAMERA CUSTOMS -->
  1135. <buttonGroup id="LeftThumbAndStart" timeWindow="0.12f" >
  1136. <button id="IK_Pad_Start" />
  1137. <button id="IK_Pad_LeftThumb" />
  1138. </buttonGroup>
  1139.  
  1140. <buttonGroup id="LeftThumbAndOption" timeWindow="0.12f" >
  1141. <button id="IK_PS4_OPTIONS" />
  1142. <button id="IK_Pad_LeftThumb" />
  1143. </buttonGroup>
  1144.  
  1145. <mapping name="ActivateFreeCam" type="Button" >
  1146. <button id="IK_F3" />
  1147. <button id="LeftThumbAndStart" />
  1148. <button id="LeftThumbAndOption" />
  1149. </mapping >
  1150.  
  1151. <mapping name="FreeCam_Control" type="Button" >
  1152. <button id="IK_LControl" />
  1153. </mapping >
  1154.  
  1155. <mapping name="SwitchFreeCamControl" type="Button" >
  1156. <button id="IK_F4" />
  1157. </mapping>>
  1158.  
  1159. <mapping name="CameraClipboardC" type="Button" >
  1160. <button id="IK_C" />
  1161. </mapping>
  1162.  
  1163. <mapping name="CameraClipboardV" type="Button" >
  1164. <button id="IK_V" />
  1165. </mapping>
  1166.  
  1167. <mapping name="CameraMultSpeed" type="Button" >
  1168. <button id="IK_LShift" />
  1169. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1170. </mapping>
  1171.  
  1172. <mapping name="CameraReduceSpeed" type="Button" >
  1173. <button id="IK_Alt" />
  1174. <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1175. </mapping>
  1176.  
  1177. <mapping name="CameraToggleStep" type="Button" >
  1178. <button id="IK_T" />
  1179. </mapping>
  1180.  
  1181. <mapping name="CameraResetPitch" type="Button" >
  1182. <button id="IK_Y" />
  1183. </mapping>
  1184.  
  1185. <mapping name="CameraStepForward" type="Button" >
  1186. <button id="IK_W" />
  1187. </mapping>
  1188.  
  1189. <mapping name="CameraStepBack" type="Button" >
  1190. <button id="IK_S" />
  1191. </mapping>
  1192.  
  1193. <mapping name="CameraStepLeft" type="Button" >
  1194. <button id="IK_A" />
  1195. </mapping>
  1196.  
  1197. <mapping name="CameraStepRight" type="Button" >
  1198. <button id="IK_D" />
  1199. </mapping>
  1200.  
  1201. <mapping name="CameraStepUp" type="Button" >
  1202. <button id="IK_E" />
  1203. </mapping>
  1204.  
  1205. <mapping name="CameraStepDown" type="Button" >
  1206. <button id="IK_Q" />
  1207. </mapping>
  1208.  
  1209. <mapping name="FreeCam_FOV_Control" type="Button" >
  1210. <button id="IK_F" />
  1211. </mapping>
  1212.  
  1213. <mapping name="CameraStepPitchUp" type="Button" >
  1214. <button id="IK_Up" />
  1215. </mapping>
  1216.  
  1217. <mapping name="CameraStepPitchDown" type="Button" >
  1218. <button id="IK_Down" />
  1219. </mapping>
  1220.  
  1221. <mapping name="CameraStepYawLeft" type="Button" >
  1222. <button id="IK_Left" />
  1223. </mapping>
  1224.  
  1225. <mapping name="CameraStepYawRight" type="Button" >
  1226. <button id="IK_Right" />
  1227. </mapping>
  1228.  
  1229. <mapping name="CameraIncreaseFOV" type="Button" >
  1230. <button id="IK_O" />
  1231. </mapping>
  1232.  
  1233. <mapping name="CameraDecreaseFOV" type="Button" >
  1234. <button id="IK_P" />
  1235. </mapping>
  1236.  
  1237. <mapping name="CameraDebugStepFrame" type="Axis" >
  1238. <button id="IK_NumPad9" val="1.0" />
  1239. <button id="IK_NumPad8" val="-1.0" />
  1240. </mapping>
  1241.  
  1242. <mapping name="CameraDebugStepTrack" type="Axis" >
  1243. <button id="IK_NumPad4" val="1.0" />
  1244. <button id="IK_NumPad1" val="-1.0" />
  1245. </mapping>
  1246.  
  1247. <mapping name="CameraDebugToggleRewindMode" type="Button" >
  1248. <button id="IK_NumPad7" />
  1249. </mapping>
  1250.  
  1251. <mapping name="CameraDebugJumpToSelected" type="Button" >
  1252. <button id="IK_NumPad5" />
  1253. </mapping>
  1254.  
  1255. <!-- UI -->
  1256. <mapping name="device_click" type="Button" SIEJADependent="true" >
  1257. <button id="IK_LeftMouse"/>
  1258. <button id="IK_Pad_X_SQUARE"/>
  1259. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1260. </mapping>
  1261.  
  1262. <mapping name="back" type="Button" SIEJADependent="true" >
  1263. <button id="IK_Escape"/>
  1264. <button id="IK_Pad_B_CIRCLE"/>
  1265. </mapping>
  1266.  
  1267. <mapping name="system_notification_confirm" type="Button" SIEJADependent="true" >
  1268. <button id="IK_Pad_A_CROSS"/>
  1269. <button id="IK_Enter"/>
  1270. </mapping>
  1271.  
  1272. <mapping name="change_account" type="Button" SIEJADependent="true" >
  1273. <button id="IK_Pad_Y_TRIANGLE"/>
  1274. </mapping>
  1275.  
  1276. <mapping name="left_button" type="Button" SIEJADependent="true" >
  1277. <button id="IK_Pad_DigitLeft"/>
  1278. <button id="IK_Left" overridableUI="selectLeftSecondary"/>
  1279. </mapping>
  1280.  
  1281. <mapping name="up_button" type="Button" SIEJADependent="true" >
  1282. <button id="IK_Pad_DigitUp"/>
  1283. <button id="IK_Up" overridableUI="selectUpSecondary"/>
  1284. </mapping>
  1285.  
  1286. <mapping name="right_button" type="Button" SIEJADependent="true" >
  1287. <button id="IK_Pad_DigitRight"/>
  1288. <button id="IK_Right" overridableUI="selectRightSecondary"/>
  1289. </mapping>
  1290.  
  1291. <mapping name="down_button" type="Button" SIEJADependent="true" >
  1292. <button id="IK_Pad_DigitDown"/>
  1293. <button id="IK_Down" overridableUI="selectDownSecondary"/>
  1294. </mapping>
  1295.  
  1296. <mapping name="prior_menu" type="Button" SIEJADependent="true" >
  1297. <button id="IK_Pad_LeftShoulder"/>
  1298. <button id="IK_1"/>
  1299. </mapping>
  1300.  
  1301. <mapping name="next_menu" type="Button" SIEJADependent="true" >
  1302. <button id="IK_Pad_RightShoulder"/>
  1303. <button id="IK_3"/>
  1304. </mapping>
  1305.  
  1306. <mapping name="prior_sub_menu" type="Button" SIEJADependent="true" >
  1307. <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1308. <button id="IK_8"/>
  1309. </mapping>
  1310.  
  1311. <mapping name="next_sub_menu" type="Button" SIEJADependent="true" >
  1312. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1313. <button id="IK_9"/>
  1314. </mapping>
  1315.  
  1316. <mapping name="dpad_left" type="Button" SIEJADependent="true" >
  1317. <button id="IK_Pad_DigitLeft"/>
  1318. </mapping>
  1319.  
  1320. <mapping name="dpad_up" type="Button" SIEJADependent="true" >
  1321. <button id="IK_Pad_DigitUp"/>
  1322. <button id="IK_MouseWheelUp"/>
  1323. </mapping>
  1324.  
  1325. <mapping name="dpad_down" type="Button" SIEJADependent="true" >
  1326. <button id="IK_Pad_DigitDown"/>
  1327. <button id="IK_MouseWheelDown"/>
  1328. </mapping>
  1329.  
  1330. <mapping name="dpad_right" type="Button" SIEJADependent="true" >
  1331. <button id="IK_Pad_DigitRight"/>
  1332. </mapping>
  1333.  
  1334. <mapping name="left_stick_x" type="Axis" >
  1335. <button id="IK_Pad_LeftAxisX"/>
  1336. </mapping>
  1337.  
  1338. <mapping name="left_stick_y" type="Axis" >
  1339. <button id="IK_Pad_LeftAxisY"/>
  1340. </mapping>
  1341.  
  1342. <mapping name="right_stick_x" type="Axis" >
  1343. <button id="IK_Pad_RightAxisX"/>
  1344. <button id="IK_MouseWheelUp" val="1.0" />
  1345. <button id="IK_MouseWheelDown" val="-1.0" />
  1346. <!-- <button id="IK_MouseZ"/> -->
  1347. </mapping>
  1348.  
  1349. <mapping name="right_stick_y" type="Axis" >
  1350. <button id="IK_Pad_RightAxisY"/>
  1351. <button id="IK_MouseWheelUp" val="1.0" />
  1352. <button id="IK_MouseWheelDown" val="-1.0" />
  1353. <!-- <button id="IK_MouseZ"/> -->
  1354. </mapping>
  1355.  
  1356. <mapping name="left_trigger" type="Axis" >
  1357. <button id="IK_Pad_LeftTrigger"/>
  1358. </mapping>
  1359.  
  1360. <mapping name="right_trigger" type="Axis" >
  1361. <button id="IK_Pad_RightTrigger"/>
  1362. </mapping>
  1363.  
  1364. <mapping name="right_stick_y_scroll" type="Axis" >
  1365. <!-- <button id="IK_MouseZ"/> -->
  1366. <button id="IK_Pad_RightAxisY" />
  1367. </mapping>
  1368.  
  1369. <mapping name="left_stick_y_scroll_up" type="Button" SIEJADependent="true" >
  1370. <button id="IK_Pad_LeftAxisY" thresholdPress="0.2" thresholdRelease="0.5" />
  1371. </mapping>
  1372.  
  1373. <mapping name="left_stick_y_scroll_down" type="Button" SIEJADependent="true" >
  1374. <button id="IK_Pad_LeftAxisY" thresholdPress="-0.2" thresholdRelease="-0.5" />
  1375. </mapping>
  1376.  
  1377. <!-- Vebdor -->
  1378. <mapping name="vendor_checkout" type="Button" SIEJADependent="true" >
  1379. <button id="IK_Pad_Y_TRIANGLE"/>
  1380. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1381. </mapping>
  1382.  
  1383. <!-- Pause Menu -->
  1384. <mapping name="pause_menu_quicksave" type="Button" SIEJADependent="true" >
  1385. <button id="IK_Pad_Y_TRIANGLE"/>
  1386. <button id="IK_F5" overridableUI="quickSave"/>
  1387. </mapping>
  1388.  
  1389. <!-- InGame Settings -->
  1390. <mapping name="restore_default_settings" type="Button" SIEJADependent="true" >
  1391. <button id="IK_Pad_Y_TRIANGLE"/>
  1392. <button id="IK_F1"/>
  1393. </mapping>
  1394.  
  1395. <!-- World Map Menu -->
  1396. <mapping name="world_map_fake_move" type="Button" >
  1397. <button id="IK_Pad_LeftAxisX" />
  1398. <button id="IK_LeftMouse"/>
  1399. </mapping>
  1400.  
  1401. <mapping name="world_map_fake_rotate" type="Button" >
  1402. <button id="IK_Pad_RightAxisY" />
  1403. <button id="IK_RightMouse"/>
  1404. </mapping>
  1405.  
  1406. <mapping name="world_map_menu_pan_mouse" type="Button" >
  1407. <button id="IK_LeftMouse"/>
  1408. </mapping>
  1409.  
  1410. <mapping name="world_map_menu_rotate_mouse" type="Button" >
  1411. <button id="IK_RightMouse"/>
  1412. </mapping>
  1413.  
  1414. <mapping name="world_map_menu_zoom_in_mouse" type="Button" >
  1415. <button id="IK_MouseWheelUp"/>
  1416. </mapping>
  1417.  
  1418. <mapping name="world_map_menu_zoom_out_mouse" type="Button" >
  1419. <button id="IK_MouseWheelDown"/>
  1420. </mapping>
  1421.  
  1422. <mapping name="world_map_menu_zoom_out" type="Axis" >
  1423. <button id="IK_Pad_LeftTrigger"/>
  1424. <button id="IK_MouseWheelUp"/>
  1425. </mapping>
  1426.  
  1427. <mapping name="world_map_menu_zoom_in" type="Axis" >
  1428. <button id="IK_Pad_RightTrigger"/>
  1429. <button id="IK_MouseWheelDown"/>
  1430. </mapping>
  1431.  
  1432. <mapping name="world_map_menu_fast_travel" type="Button" SIEJADependent="true" >
  1433. <button id="IK_Pad_A_CROSS"/>
  1434. <button id="IK_LeftMouse"/>
  1435. </mapping>
  1436.  
  1437. <mapping name="world_map_menu_track_waypoint" type="Button" SIEJADependent="true" >
  1438. <button id="IK_Pad_A_CROSS"/>
  1439. <button id="IK_RightMouse"/>
  1440. </mapping>
  1441.  
  1442. <mapping name="world_map_menu_open_quest_static" type="Button" SIEJADependent="true" >
  1443. <button id="IK_Pad_Y_TRIANGLE"/>
  1444. <button id="IK_J"/>
  1445. </mapping>
  1446.  
  1447. <mapping name="world_map_menu_zoom_to_mappin" type="Button" SIEJADependent="true" >
  1448. <button id="IK_Pad_RightThumb"/>
  1449. <button id="IK_MiddleMouse"/>
  1450. </mapping>
  1451.  
  1452. <mapping name="world_map_menu_open_quest" type="Button" SIEJADependent="true" >
  1453. <button id="IK_Pad_Y_TRIANGLE"/>
  1454. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1455. </mapping>
  1456.  
  1457. <mapping name="world_map_menu_jump_to_player" type="Button" SIEJADependent="true" >
  1458. <button id="IK_Pad_LeftThumb"/>
  1459. <button id="IK_Tab"/>
  1460. </mapping>
  1461.  
  1462. <mapping name="world_map_menu_cycle_filter_prev" type="Button" SIEJADependent="true" >
  1463. <button id="IK_Pad_DigitLeft"/>
  1464. <button id="IK_Q"/>
  1465. </mapping>
  1466.  
  1467. <mapping name="world_map_menu_cycle_filter_next" type="Button" SIEJADependent="true" >
  1468. <button id="IK_Pad_DigitRight"/>
  1469. <button id="IK_E"/>
  1470. </mapping>
  1471.  
  1472. <mapping name="world_map_filter_navigation_up" type="Button" SIEJADependent="true" >
  1473. <button id="IK_Pad_DigitUp"/>
  1474. <button id="IK_Z"/>
  1475. </mapping>
  1476.  
  1477. <mapping name="world_map_filter_navigation_down" type="Button" SIEJADependent="true" >
  1478. <button id="IK_Pad_DigitDown"/>
  1479. <button id="IK_X"/>
  1480. </mapping>
  1481.  
  1482. <mapping name="world_map_menu_toggle_custom_filter" type="Button" SIEJADependent="true" >
  1483. <button id="IK_Pad_X_SQUARE"/>
  1484. <button id="IK_C"/>
  1485. </mapping>
  1486.  
  1487. <mapping name="world_map_menu_debug_teleport" type="Button" SIEJADependent="true" >
  1488. <button id="IK_Pad_X_SQUARE"/>
  1489. </mapping>
  1490.  
  1491. <mapping name="close_tutorial" type="Button" SIEJADependent="true" >
  1492. <button id="IK_C" />
  1493. <button id="IK_Escape" />
  1494. <button id="IK_Pad_A_CROSS"/>
  1495. </mapping>
  1496.  
  1497. <mapping name="proceed_popup" type="Button" SIEJADependent="true" >
  1498. <button id="IK_Pad_A_CROSS"/>
  1499. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1500. <button id="IK_Enter"/>
  1501. </mapping>
  1502.  
  1503. <mapping name="cancel_popup" type="Button" SIEJADependent="true" >
  1504. <button id="IK_C" />
  1505. <button id="IK_Escape" />
  1506. <button id="IK_Pad_B_CIRCLE" />
  1507. <button id="IK_RightMouse"/>
  1508. </mapping>
  1509.  
  1510. <mapping name="click_popup" type="Button" SIEJADependent="true" >
  1511. <button id="IK_LeftMouse"/>
  1512. <button id="IK_Pad_A_CROSS"/>
  1513. <button id="IK_Enter"/>
  1514. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1515. </mapping>
  1516.  
  1517. <mapping name="menu_click" type="Button" SIEJADependent="true" >
  1518. <button id="IK_LeftMouse"/>
  1519. <button id="IK_Pad_A_CROSS"/>
  1520. <button id="IK_Enter"/>
  1521. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1522. </mapping>
  1523.  
  1524. <mapping name="activate" type="Button" SIEJADependent="true" >
  1525. <button id="IK_LeftMouse"/>
  1526. <button id="IK_Pad_X_SQUARE"/>
  1527. </mapping>
  1528.  
  1529. <mapping name="activate_secondary" type="Button" SIEJADependent="true" >
  1530. <button id="IK_RightMouse"/>
  1531. <button id="IK_Pad_Y_TRIANGLE"/>
  1532. </mapping>
  1533.  
  1534. <mapping name="track" type="Button" SIEJADependent="true" >
  1535. <button id="IK_RightMouse"/>
  1536. <button id="IK_Pad_X_SQUARE"/>
  1537. </mapping>
  1538.  
  1539. <mapping name="delete_save" type="Button" SIEJADependent="true" >
  1540. <button id="IK_X"/>
  1541. <button id="IK_Pad_Y_TRIANGLE"/>
  1542. </mapping>
  1543.  
  1544. <mapping name="transfer_save" type="Button" SIEJADependent="true" >
  1545. <button id="IK_T"/>
  1546. <button id="IK_Pad_X_SQUARE"/>
  1547. </mapping>
  1548.  
  1549. <mapping name="disassemble_item" type="Button" SIEJADependent="true" >
  1550. <button id="IK_Pad_Y_TRIANGLE"/>
  1551. <button id="IK_Z"/>
  1552. </mapping>
  1553.  
  1554. <mapping name="craft_item" type="Button" SIEJADependent="true" >
  1555. <button id="IK_Pad_A_CROSS"/>
  1556. <button id="IK_LeftMouse"/>
  1557. </mapping>
  1558.  
  1559. <mapping name="drop_item" type="Button" SIEJADependent="true" >
  1560. <button id="IK_Pad_RightThumb"/>
  1561. <button id="IK_X"/>
  1562. </mapping>
  1563.  
  1564. <mapping name="equip_visuals" type="Button" SIEJADependent="true" >
  1565. <button id="IK_Pad_X_SQUARE"/>
  1566. <button id="IK_V"/>
  1567. </mapping>
  1568.  
  1569. <mapping name="equip_item" type="Button" SIEJADependent="true" >
  1570. <button id="IK_Pad_A_CROSS"/>
  1571. <button id="IK_Pad_X_SQUARE"/>
  1572. <button id="IK_LeftMouse"/>
  1573. </mapping>
  1574.  
  1575. <mapping name="unequip_item" type="Button" SIEJADependent="true" >
  1576. <button id="IK_Pad_Y_TRIANGLE"/>
  1577. <button id="IK_MiddleMouse"/>
  1578. </mapping>
  1579.  
  1580. <mapping name="preview_item" type="Button" SIEJADependent="true" >
  1581. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55"/>
  1582. <button id="IK_V"/>
  1583. </mapping>
  1584.  
  1585. <mapping name="toggle_comparison_tooltip" type="Button" SIEJADependent="true" >
  1586. <button id="IK_Pad_LeftThumb"/>
  1587. <button id="IK_Tab"/>
  1588. </mapping>
  1589.  
  1590. <mapping name="sell_junk" type="Button" >
  1591. <button id="IK_Pad_RightThumb"/>
  1592. <button id="IK_G"/>
  1593. </mapping>
  1594.  
  1595. <mapping name="use_item" type="Button" SIEJADependent="true" >
  1596. <button id="IK_Pad_A_CROSS"/>
  1597. <button id="IK_LeftMouse"/>
  1598. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1599. </mapping>
  1600.  
  1601. <mapping name="upgrade_attribute" type="Button" SIEJADependent="true" >
  1602. <button id="IK_Pad_X_SQUARE"/>
  1603. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1604. </mapping>
  1605.  
  1606. <mapping name="upgrade_perk" type="Button" SIEJADependent="true" >
  1607. <button id="IK_Pad_X_SQUARE"/>
  1608. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1609. </mapping>
  1610.  
  1611. <mapping name="engagement_screen" type="Button" SIEJADependent="true" >
  1612. <button id="IK_Pad_Start"/>
  1613. <button id="IK_Space"/>
  1614. </mapping>
  1615.  
  1616. <mapping name="select" type="Button" SIEJADependent="true" >
  1617. <button id="IK_Pad_A_CROSS"/>
  1618. <button id="IK_LeftMouse"/>
  1619. </mapping>
  1620.  
  1621. <mapping name="track_quest" type="Button" SIEJADependent="true" >
  1622. <button id="IK_Pad_Y_TRIANGLE"/>
  1623. <button id="IK_F" overridableUI="selectChoiceUI"/>
  1624. </mapping>
  1625.  
  1626. <mapping name="skip_loading" type="Button" SIEJADependent="true" >
  1627. <button id="IK_Space" />
  1628. <button id="IK_Pad_B_CIRCLE" />
  1629. </mapping>
  1630.  
  1631. <mapping name="option_switch_next" type="Button" SIEJADependent="true" >
  1632. <button id="IK_Pad_RightShoulder"/>
  1633. <button id="IK_D"/>
  1634. </mapping>
  1635.  
  1636. <mapping name="option_switch_prev" type="Button" SIEJADependent="true" >
  1637. <button id="IK_Pad_LeftShoulder"/>
  1638. <button id="IK_A"/>
  1639. </mapping>
  1640.  
  1641. <mapping name="option_switch_next_settings" type="Button" SIEJADependent="true" >
  1642. <button id="IK_Pad_DigitRight" />
  1643. <button id="IK_D"/>
  1644. </mapping>
  1645.  
  1646. <mapping name="option_switch_prev_settings" type="Button" SIEJADependent="true" >
  1647. <button id="IK_Pad_DigitLeft" />
  1648. <button id="IK_A"/>
  1649. </mapping>
  1650.  
  1651. <mapping name="brightness_settings" type="Button" SIEJADependent="true" >
  1652. <button id="IK_Pad_LeftThumb"/>
  1653. <button id="IK_Z"/>
  1654. </mapping>
  1655.  
  1656. <mapping name="controller_settings" type="Button" SIEJADependent="true" >
  1657. <button id="IK_Pad_RightThumb"/>
  1658. <button id="IK_X"/>
  1659. </mapping>
  1660.  
  1661. <mapping name="run_benchmark" type="Button" SIEJADependent="true" >
  1662. <button id="IK_Pad_X_SQUARE"/>
  1663. <button id="IK_B"/>
  1664. </mapping>
  1665.  
  1666. <mapping name="character_preview_rotate" type="Axis" >
  1667. <button id="IK_Q" val="1.0" overridableUI="selectUp" />
  1668. <button id="IK_E" val="-1.0" overridableUI="selectDown" />
  1669. </mapping>
  1670.  
  1671. <!-- PHOTO MODE CUSTOMS -->
  1672. <buttonGroup id="IK_PAD_LR_THUMB" timeWindow="0.2f" >
  1673. <button id="IK_Pad_LeftThumb" />
  1674. <button id="IK_Pad_RightThumb" />
  1675. </buttonGroup>
  1676.  
  1677. <mapping name="PhotoMode_MouseMove" type="Button" >
  1678. <button id="IK_LeftMouse" />
  1679. </mapping>
  1680.  
  1681. <mapping name="PhotoMode_MouseRotation" type="Button" >
  1682. <button id="IK_RightMouse" />
  1683. </mapping>
  1684.  
  1685. <mapping name="PhotoMode_MouseZoom" type="Button" >
  1686. <button id="IK_MiddleMouse" />
  1687. </mapping>
  1688.  
  1689. <mapping name="TogglePhotoModeButton" type="Button" >
  1690. <button id="IK_N" overridableUI="photoMode"/>
  1691. <button id="IK_PAD_LR_THUMB" />
  1692. </mapping>
  1693.  
  1694. <mapping name="ExitPhotoModeButton" type="Button" SIEJADependent="true" >
  1695. <button id="IK_Escape" />
  1696. <button id="IK_Pad_B_CIRCLE" />
  1697. </mapping>
  1698.  
  1699. <mapping name="PhotoMode_ShowHideUI" type="Button" >
  1700. <button id="IK_Tab" />
  1701. <button id="IK_Pad_RightThumb" />
  1702. </mapping>
  1703.  
  1704. <mapping name="PhotoModeTakeScreenshot" type="Button" >
  1705. <button id="IK_F" overridableUI="selectChoice"/>
  1706. </mapping>
  1707.  
  1708. <mapping name="PhotoModeTakeScreenshot_HiRes" type="Button" >
  1709. <button id="IK_Space" />
  1710. <button id="IK_Pad_X_SQUARE" />
  1711. </mapping>
  1712.  
  1713. <mapping name="PhotoModeTakeScreenshot_HiRes_Stadia" type="Button" >
  1714. <button id="IK_CAPTURE" />
  1715. </mapping>
  1716.  
  1717. <mapping name="PhotoMode_CraneDown_Axis" type="Axis" >
  1718. <button id="IK_Pad_LeftTrigger" />
  1719. </mapping>
  1720.  
  1721. <mapping name="PhotoMode_CraneUp_Axis" type="Axis" >
  1722. <button id="IK_Pad_RightTrigger" />
  1723. </mapping>
  1724.  
  1725. <mapping name="PhotoMode_Next_Menu" type="Button" >
  1726. <button id="IK_Pad_RightShoulder" />
  1727. <button id="IK_E" overridableUI="selectDown" />
  1728. </mapping>
  1729.  
  1730. <mapping name="PhotoMode_Prior_Menu" type="Button" >
  1731. <button id="IK_Pad_LeftShoulder" />
  1732. <button id="IK_Q" overridableUI="selectUp" />
  1733. </mapping>
  1734.  
  1735. <mapping name="PhotoMode_LoadSettings" type="Button" >
  1736. <button id="IK_Pad_Y_TRIANGLE"/>
  1737. <button id="IK_Backspace"/>
  1738. </mapping>
  1739.  
  1740. <mapping name="PhotoMode_SaveSettings" type="Button" SIEJADependent="true" >
  1741. <button id="IK_Pad_A_CROSS"/>
  1742. <button id="IK_Enter"/>
  1743. </mapping>
  1744.  
  1745. <mapping name="PhotoMode_Click" type="Button" SIEJADependent="true" >
  1746. <button id="IK_LeftMouse"/>
  1747. </mapping>
  1748.  
  1749. <!-- Issue reporting - we need to have it here as we want the tool to also work in final configuration. -->
  1750. <buttonGroup id="ReportIssue_ButtonGroup">
  1751. <button id="IK_Alt" />
  1752. <button id="IK_F5" />
  1753. </buttonGroup>
  1754. <mapping name="ReportIssue_Button" type="Button" >
  1755. <button id="ReportIssue_ButtonGroup" />
  1756. </mapping>
  1757.  
  1758. <!-- AXIS PAIRS -->
  1759. <pairedAxes name="LeftStick"
  1760. xAxisMapping="LeftX_Axis"
  1761. yAxisMapping="LeftY_Axis"
  1762. deadzonePreset="Preset_1" />
  1763.  
  1764. <pairedAxes name="RightStick"
  1765. xAxisMapping="RightX_Axis"
  1766. yAxisMapping="RightY_Axis"
  1767. deadzonePreset="Preset_2" />
  1768.  
  1769.  
  1770. <pairedAxes name="LeftStick_Vehicle"
  1771. xAxisMapping="LeftX_Axis_Vehicle"
  1772. yAxisMapping="LeftY_Axis_Vehicle"
  1773. deadzonePreset="Preset_Vehicle" />
  1774.  
  1775. <pairedAxes name="RightStickUI"
  1776. xAxisMapping="right_stick_x"
  1777. yAxisMapping="right_stick_y"
  1778. deadzonePreset="Preset_2" />
  1779.  
  1780. <!-- PRESETS -->
  1781. <!-- sensitivity range: 1.0 - 100.0 -->
  1782. <preset name="invertRelative"
  1783. invertRealAxis="false"
  1784. invertFakeAxis="false"
  1785. invertRelative="true" />
  1786.  
  1787. <preset name="relative"
  1788. invertRealAxis="false"
  1789. invertFakeAxis="false"
  1790. invertRelative="false" />
  1791.  
  1792. <preset name="invertRealAxis"
  1793. invertRealAxis="true"
  1794. invertFakeAxis="false"
  1795. invertRelative="false" />
  1796.  
  1797. <preset name="invertFakeAxis"
  1798. invertRealAxis="false"
  1799. invertFakeAxis="true"
  1800. invertRelative="false" />
  1801.  
  1802. <preset name="invertAxis"
  1803. invertRealAxis="true"
  1804. invertFakeAxis="true"
  1805. invertRelative="false" />
  1806.  
  1807. </bindings>
  1808.  
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