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G4U55

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Oct 31st, 2018
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  1. Update v1.12:
  2.  
  3. Fixed a bug that was causing some memories to not be recognised by the memory system
  4. Fixing the above bug also addressed a bug where the find every memory achievement couldn’t be triggered
  5. The player can no longer hide under the bed during the baby monitor sequence causing the game to break
  6. Removed the ability to pick up and examine objects during interrogation room sequence that would cause the player to become stuck
  7. Fixed collision on several objects and walls that would cause the player to get stuck or pass through
  8. Flashlight no longer needs a double click to turn off at the start of a new area
  9. Fixed a bug where hitting crouch and hitting the interact button at the same time would cause the player to become stuck in the inspection system
  10. Fixed a bug where hitting the hide button and the interaction at the same time could cause the player to be stuck in the inspection system
  11. Fixed a bug where taking a photo and crouching before the photo comes in to view causes the player to get stuck.
  12. Fixed examine system so that if the item is off screen, the system will reset the object and exit examine mode. This should work for all situations
  13. Added a few missing names to the credits, sorry about that
  14. Removed ability for AI to spawn in an unfair location after well sequence
  15. Fixed typos in achievements
  16. Small incidental graphical fixes across the game (object placement and such)
  17. Fixed a bug where the player could pick up a phantom version of the key in the key/camera puzzle section
  18. Fixed a bug where a new player would get the continue option however clicking that option would restart the game as it’s looking for a save file that doesn’t exist. It now simply starts a new game.
  19. General fixes to interaction with two objects at once
  20. Minor optimisation tweaks
  21. Added feature: wake-up audio recap cutscenes will only play once per area regardless of kill-count. This is reset when a new game is started. You should only see/hear each one once per playthrough
  22. Adjusted: a longer delay on ghost respawn time when using the camera on the ghost
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